CounterApe
Infernape @ Passho Berry
Ability: Blaze
EVs: 4 HP / 252 Atk/ 252 Spd
Adamant nature (+Atk, -SAtk)
- Thunderpunch
- Swords Dance
- Mach Punch
- Stone Edge
I was talking to Fishin on IRC a few nights ago and was interested to see what Infernape could do to his counters. I asked him to name the first 5 things that he'd switch in to me if I brought in Infernape. The obvious threats that come where Bulky Waters at number one. Tentacruel, Vaporeon, Milotic, Suicune all come up in that department. Obviously, Thunderpunch poses a threat to all of them, but Infernape, being too weak to survive the threat of Surf, has to rely on Passha Berry, which reduces the damage taken by Water Moves.
This small log is a little example of how I usually get Infernape into the match.
Code:
Inspector Gadget switched in Infernape (lvl 100 Infernape ?).
Infernape used Mach Punch.
It's super effective!
Tyranitar lost 27% of its health.
Super_Pop's Tyranitar fainted.
The sandstorm rages.
Infernape is buffetted by the sandstorm!
Infernape lost 6% of its health.
---
Super_Pop switched in Milotic (lvl 100 Milotic ?).
Pointed stones dug into Milotic.
Milotic lost 12% of its health.
Infernape used Swords Dance.
Infernape's attack was sharply raised.
Milotic used Light Screen.
A barrier was formed!
The sandstorm rages.
Infernape is buffetted by the sandstorm!
Infernape lost 6% of its health.
Milotic is buffetted by the sandstorm!
Milotic lost 6% of its health.
Milotic's leftovers restored its health a little!
Milotic restored 6% of its health.
---
Infernape used Swords Dance.
Infernape's attack was sharply raised.
Milotic used Surf.
It's super effective!
Infernape lost 50% of its health.
The Passho Berry weakened Surf's power!
The sandstorm rages.
Infernape is buffetted by the sandstorm!
Infernape lost 6% of its health.
Milotic is buffetted by the sandstorm!
Milotic lost 6% of its health.
Milotic's leftovers restored its health a little!
Milotic restored 6% of its health.
---
Infernape used Thunderpunch.
It's super effective!
Milotic lost 88% of its health.
Super_Pop's Milotic fainted.
The sandstorm rages.
Infernape is buffetted by the sandstorm!
Infernape lost 6% of its health.
---
Super_Pop switched in Alakazam (lvl 100 Alakazam ?).
Pointed stones dug into Alakazam.
Alakazam lost 12% of its health.
Infernape used Mach Punch.
It's not very effective...
Alakazam lost 17% of its health.
Super_Pop's Alakazam fainted.
The sandstorm rages.
Infernape is buffetted by the sandstorm!
Infernape lost 6% of its health.
---
Super_Pop switched in Venusaur (lvl 100 Venusaur ?).
Pointed stones dug into Venusaur.
Venusaur lost 12% of its health.
Venusaur is fast asleep!
Infernape used Stone Edge.
Venusaur lost 80% of its health.
The sandstorm rages.
Infernape is buffetted by the sandstorm!
Infernape lost 6% of its health.
Venusaur is buffetted by the sandstorm!
Venusaur lost 6% of its health.
Venusaur's leftovers restored its health a little!
Venusaur restored 6% of its health.
---
Venusaur is fast asleep!
Infernape used Mach Punch.
It's not very effective...
Venusaur lost 7% of its health.
Super_Pop's Venusaur fainted.
Venusaur's light screen wore off!
The sandstorm rages.
Infernape is buffetted by the sandstorm!
Infernape lost 6% of its health.
I understand the fact that although him using Light Screen wasn't the smartest move, however, it can't be ruled out that I wasn't going to switch. Without seeing Life Orb damage, there are now two "obvious" items I could've held at the situation, one being Focus Sash (although that's pretty retarded now adays considering we have at least one sort of residual damage) and the other being Choice Band. It was apparent that he thought of that latter, and in turn was trying to set up the rest of his team for the Special Electric threat I had shown him previously in the match, that being Magnezone. In that time, it allows me to set up Sword Dance number one.
From that point on, he now has no idea what item I'm carrying, as Passho Berry is very rarely run on Infernape. This allows me to easily set up Sword Dance number 2 and do a few things. Get rid of his Bulky Water for my team, and luckily for me, finish off the rest of his team, all of which were easily dissaposed of. (Venasaur was asleep, Alakazam was injured, and by that point he left, obviously due to the lack of something that could deal with Infernape)
However, in most of the common situations, I revenge it against something that normal Infernape threatens. I Sword Dance as they bring in sometime to threaten me, be it Starmie, or Tentacruel.
Infernape after getting an SD on the switch to Starmie, who is using Max/Max (not happening lol) - 674 Atk vs 269 Def & 324 HP (75 Base Power): 270 - 318
(83.33% - 98.15%).
At that point, I'm being surfed, hanging on with my Berry. If the case did come to this, I'd rely on Mach Punch to finish it off.
674 Atk vs 269 Def & 324 HP (40 Base Power): 54 - 64
(16.67% - 19.75%)
As you can see, it's not a guarenteed KO, but due to the highly unlikely Max/Max scenario (+the fact you outspeed and can get a second SD then KO lol), but this is just a demonstration to show how deadly this can be.
Vaporeon, Suicune, and Tentacruel all apply under the category of Slower, and allow you to get a second SD instead of attacking while your Berry absorbs the attack.
As for the use of Stone Edge, it applies for the potential Flying switch ins to Infernape. Salamence not running a +speed Nature are easily handled with by Stone Edge after an SD. The most physically bulky mence (Jabba's Physical one) is dealt with by Stone Edge and Stealth Rock.
505 Atk vs 245 Def & 387 HP (100 Base Power): 296 - 350 (
76.49% - 90.44%)
Although Mach Punch may seem out of place on the set, it warrants its use. After an SD, Dugtrio is OHKO'd by Mach Punch. It also helps against Tyranitar that have already been dealt damage (doing (68.04% - 80.94%)), and stopping a potential Lucario sweep. It is also quite useful, especially when +4 (which does happen enough), for knocking off some of the less bulky Sweepers. In the log, you saw me pick of a weak Alakazam, who otherwise would've made what I did against Milotic useless. Jolteon has been KOd with Mach Punch at +4 from my battling experience, but I haven't faced much else and remember what I've done.
However, from my battling experience, the least useful move on the set so far has been Stone Edge. I'm currently going through the testing stage of Fire Punch and Blaze Kick, who will both very much have their uses in terms of a full sweep, but cause you to go further away from the purpose of the set, knocking down its counters and checks.