No the majority of Recyle users are frail Psychic/Normal types exceptions being Slowbro, SLowking, Cress, Snorlax and Blissey, and most of them cant afford to spend a turn setting up, Cress can, but Blissey and Lax are Koed by Infernape's Close Combat easy.
Hello? Anybody?
Originally Posted by Legacy Raider
Wow, it learns Superpower now? I used to use Mix Nidoking all the time when I was an UU player. That set looks great umbarsc =).
Itches to get out his uu team...
Thanks. I'll add that on MSWord!On SpecsCuno:
When using Hidden Power, it's generally suggested that you give the type of HP that the Pokemon should use. I highly suggest that HP Grass and Electric be the main options for slot 3 for water-types, noting that HP Grass hits Quagsire, Gastrodon, and Lanturn while HP Electric hits Mantine. Ancientpower should be noted simply for being the strongest answer to Ninetales that Articuno can muster. Alternately, Toxic is viable as a standard neutral "kill walls" answer, as a lot of switchins (Gastrodon, Lanturn, Mantine, and Ninetales to a lesser extent) hate Toxic- it can also be used to bluff a support set.
Well, after looking at some canidates for my idea set, I've came up with this:
Starmie@leppa berry
252spe/the rest go in for maximun defense capabilities. I guess max HP may be okay
Timid
-protect
-sub/toxic
-recycle
-recover/toxic
Well, this set is meant to be never ending and just stalls forever and ever and ever and ever and ever and ever and ever......... you shoulld get my point by now.
Well, first, sub while they switch to somthing that'll maybe wall starmie, then, protect while you check out what they do.If the opponent is faster, sub. When your hp is too low and you are sure that your opponent can't kill you, recover and then protect. When your PP of a move is gone, leppa berry activates and restores the PP. Now you can either recycle the berry for more uses or use a different move and wait for oppotunities.
Toxic or recover/sub is your choice. Toxic makes it more offensvie.
This set would greatly appeciate toxic spikes and spikes and SR, as it will wear down the opponent. There are many others that can do the same set, but starmie is the fastest of them all, allowing it to sub before many other's attack. It's a really gimmicky set. Could be really annoying. But it cannot be used yet, because leppa berry is not yet on shoddy.
Any help on evs would be greatly appreciated.
gjy.
well i had another idea...
MixMojonbo
Tangrowth @ Lefties
Relaxed-Leaf Guard
252 HP/ 228 Def/ 28 Sp.Atk
-HP Fire
-Power Whip
-Sleep Powder
-Leech Seed/ Knock Off/ Stun Spore
Usually when people see HP Fire they switch to blissey, expecting to wall your special attacks and heal the status's their team has taken. HOWEVER, with this Mixed variant you cna ruin Blissey with Power Whip(someone who knows damage calcs can help please)
The EVs that went to Spe are now in Sp.Atk becuase of the bulkier Scizors and You want the closest OHKO you cna get, it still maims Forretress however.
I cma eup with this while looking at the analysis and saws the two sets, same sread, just different nature. So i combined the best of them in the third slot. You can go for Knock Off for it's annoyance value, Leech Seed to get back Health, or Stun Spore to cripple typical switchins such as Infernape and Azelf.(At least from my experiences with Mojonbo).
Relaxed nature is used becuase it still pumps up defense and with Gorgeous Attacking Stats they can go without the boosts, expcet for the HP Fire Part, thats kinda Important.
You could however use HP Ground over Fire if your worrried about Heatran Switch-ins coming in to sponge your attacks and OHKO with a Fire Blast/Overheat/ Flamethrower(you get the point...) It also helps with the infernape issue, however Azelf is still the Enemy. Even if you manage to knock off it's life orb with base 55 SpD you are still facing and OHKO.
Please dont flame me, this is one of the few ideas i've had in a while..
Mixed Tangrowth is already in the analysis, but I however like the combination of HP Fire with Eathquake perfect coverage, while still maintaing a defensive build, Power Whip is good, but Grass is known for it's lack luster coverage, I might do some calcs to see if his EQ will KO Heatran/Infernape on the switch in.
Bumping 3 times in one page won't help. It's just annoying.
Anyways, that Starmie set is bad. What can it do to the opponent? Set up a substitute and do nothing behind it? Say you run Toxic. What can it do to the numerous Steel types running around in OU? Gives Scizor a chance to get a Swords Dance up.