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New and "creative" moveset/EV spread thread. Mk. 4

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Actually, LOBeam is powerful enough to KO plenty of opponents, as Volt Absorb lets it heal off any damage from LO. The only reason that line is in the current analysis is because it doesn't pair it up with Charge Beam.

Nevertheless, that set is going into the Jolteon update anyway, so it's a matter of time (actually came before that post, but w/e),
 
LOBeam is not something you want to depend on as your lone STAB when Thunderbolt, one of the best STABs in the game, is available as well. Jolteon needs to be able to 2hko/1hko everything that pops up once a team is weakened, and you really only need Thunderbolt for that.
 
Ok, granted, I just copied and pasted that from the analysis that's old but that shows you how much I cared about critiquing that set. This thread is "new and creative movesets" and the fact remains that what you posted is neither of those because I've seen that set or something similar in tons of RMTs, warstories, what have you. Just take it up with C&C if you have an objection, or wait for the update as supermarth mentioned instead of being prissy about it.
 
You realize the vast majority of the sets here are pure crap. One can just say "it sucks" for most sets posted here and be done with it. Creativity and new aren't that fabulous, and IMO, it doesn't really deserve a thread. Effective sets that work do deserve a thread.

This one actually works....and hasn't posted before here. It isn't in the analysis. I'll consider it fairly new. I wanted to present a set and give an explanation. I don't want to put it into analysis workshop or something yet because I need to write something considerably more rigorous for that. I'm looking for some criticism that doesn't have anything to do with whether it belongs.
 
I've used the exact same Jolteon set on the ladder and it works great (I use it with HP Fighting/Charge Beam).

Like chenman333 said, it works great.
 
Here's a set for Gallade that I believe isn't on the analysis. I've been testing him out, and he works okay so I thought I'd post here for a shot / some advice.

gallade.png

Gallade @ Leftovers
Steadfast
Adamant (+Atk, -Sp Atk) / Impish (+Def, -Sp Atk)
252 HP / 200 Atk / 58 Def
~ Bulk Up
~ Drain Punch
~ Shadow Sneak
~ Ice Punch / Psycho Cut / Stone Edge

This set's purpose to setup Gallade to be a long-term sweeper. Gallade's base 65 Defense stat isn't anything desired, so Gallade relies on Bulk Up to further his time on the field whilst boosting his Attack stat. Drain Punch and Leftovers prove as his man purpose of dealing damage and recovery. Gallade is not exactly lightning fast, so he can utilize a priority of Shadow Sneak, which also doubles as perfect neutral coverage. Shadow Sneak also scares Psychic-types away. Ice Punch hits Dragon and Flying-types, but Psycho Cut gives him a stronger STAB, not to mention the higher chance of a critical hit. Stone Edge, while risky, hits Gyarados for good measure. Another viable option is one of Gallade's 3 status-inducing moves: Hypnosis, Thunder Wave, and Will-o-wisp.

Bulking Gallade gives him longevity, while boosting his already monstrous Attack stat to higher levels. This set is most dangerous when Light Screen and Reflect are setup, as Gallade doesn't have too much to worry on the Special side, but his Defense is weaker. An even better help is Memento. A -2 in both Attack stats either forces a switch or weakens assaults on Gallade.

An Adamant nature lets Gallade hit for damage, which means Drain Punch heals more. Oppositely Impish helps raise his Defenses until he is properly setup. Maxing his HP is crucial, while retaining a good amount of EVs invested in Attack and Defense.

Once he's prepared nothing can come in with much ease. Drain Punch and Shadow Sneak provide perfect neutral coverage, importantly hitting the likes of Slowbro, Gengar, and Cresselia. But, Gyarados can withstand Gallade's assaults but fears Stone Edge, while Weezing comes in perfectly bar Psycho Cut. The likes of Salamence and Gliscor also do well walling Gallade, but can be KOed by Ice Punch. Heracross fears Psycho Cut but can come in on relative ease, while Tyranitar scares Gallade off, as nobody likes residual Sandstorm damage.

-Terywj

Not to poo poo your work here but I already explored making a bulk up set a while back when the Gallade analysis was being revamped. After doing many a play test and many a damage calculation, I found it to be ineffective against any sort of offensive team bulky or heavy. Gallade isn't fast enough in OU to be able to take a hit and retaliate before getting KO'd . Its true that it may work with Reflect or Light Screen support but then again a lot of sets are.

If you are facing stall you are better off going with Sword Dance anyway.
 
Here is my Lead Crobat set:

Crobat @ Focus Sash
Inner Focus, Jolly
252 Spd, 252 Atk, 6 HP
~Taunt
~Confuse Ray/Haze/Toxic
~U-Turn
~Brave Bird/Toxic

Crobat has the fastest Taunt in OU, tied with Aerodactyl. However, it has one niche Aerodactyl doesn't: Thanks to its ability, Inner Focus, it cannot be flinched. This means bar an Aerodactyl which won the speed tie, nothing can set up rocks at the start. Even though it has nothing to set up itself, the fact that it stops all SR leads bar Aero (and that's a 50/50 chance) makes it a tempting choice. After Taunting the opponent and possibly taking a hit, you can U-Turn to an approppiate counter, make a last-ditch effort with Brave Bird or Toxic make the opponent's lifespan shorter. If the opponent hasn't laid rocks, Crobat can come in after a kill and "check" many late-game threats such as SD Luke, by forcing them out with Confuse Ray or Hazing their stat boosts away. It can also learn a few other support moves. It can use both Rain Dance and Sunny Day, so it's an ideal lead for weather teams. It can learn Torment and Snatch but both are too situational. It learns Swagger, but C-Ray is a better choice as it has perfect accuracy opposed to Swagger's %90. It learns Hypnosis, but it's too unreliable; and Whirlwind; but it has to take a hit first.

Here you go.
 
Here is my Lead Crobat set:

Crobat @ Focus Sash
Inner Focus, Jolly
252 Spd, 252 Atk, 6 HP
~Taunt
~Confuse Ray/Haze/Toxic
~U-Turn
~Brave Bird/Toxic

Crobat has the fastest Taunt in OU, tied with Aerodactyl. However, it has one niche Aerodactyl doesn't: Thanks to its ability, Inner Focus, it cannot be flinched. This means bar an Aerodactyl which won the speed tie, nothing can set up rocks at the start. Even though it has nothing to set up itself, the fact that it stops all SR leads bar Aero (and that's a 50/50 chance) makes it a tempting choice. After Taunting the opponent and possibly taking a hit, you can U-Turn to an approppiate counter, make a last-ditch effort with Brave Bird or Toxic make the opponent's lifespan shorter. If the opponent hasn't laid rocks, Crobat can come in after a kill and "check" many late-game threats such as SD Luke, by forcing them out with Confuse Ray or Hazing their stat boosts away. It can also learn a few other support moves. It can use both Rain Dance and Sunny Day, so it's an ideal lead for weather teams. It can learn Torment and Snatch but both are too situational. It learns Swagger, but C-Ray is a better choice as it has perfect accuracy opposed to Swagger's %90. It learns Hypnosis, but it's too unreliable; and Whirlwind; but it has to take a hit first.

Here you go.

And this is different to the standard leadbat in what way? And Crobat isn't hazing +2 Luke any time soon
 
Crobat has the fastest Taunt in OU, tied with Aerodactyl. However, it has one niche Aerodactyl doesn't: Thanks to its ability, Inner Focus, it cannot be flinched. This means bar an Aerodactyl which won the speed tie, nothing can set up rocks at the start. Even though it has nothing to set up itself, the fact that it stops all SR leads bar Aero (and that's a 50/50 chance) makes it a tempting choice. After Taunting the opponent and possibly taking a hit, you can U-Turn to an approppiate counter, make a last-ditch effort with Brave Bird or Toxic make the opponent's lifespan shorter. If the opponent hasn't laid rocks, Crobat can come in after a kill and "check" many late-game threats such as SD Luke, by forcing them out with Confuse Ray or Hazing their stat boosts away. It can also learn a few other support moves. It can use both Rain Dance and Sunny Day, so it's an ideal lead for weather teams. It can learn Torment and Snatch but both are too situational. It learns Swagger, but C-Ray is a better choice as it has perfect accuracy opposed to Swagger's %90. It learns Hypnosis, but it's too unreliable; and Whirlwind; but it has to take a hit first.

Here you go.
Everyone knows 99% crobat leads carry taunt so they would predict and hit,crobat doesn't have the defences to hold up against amything that just finished boosting his stats and taunt last a min of 2 turn,you taunt and switch and it may just wear off doing absolutly nothing.
 
not to mention the fact that taunt aerodactyl does a similar job, just way better due to stealth rocks.
 
Infernape leads have Fake Out nearly all the time, and can break Aero's Sash. Then you enter mindgames: If Aero SRs, Ape will CC and kill. If Aero SEs, you can switch to an approppiate counter and force it out before it sets up rocks. Alchemator: I didn't say Crobat can switch in. If you read carefully, I said Crobat can come in **after** a kill, Haze SD Luke and die afterwards, stopping its sweep. Also, there isn't a LeadBat set in the analysis.

This guy would make a perfect weather lead since it will always set up Rain Dance/Sunny Day.

Assume you have a moveset consisting off Rain Dance/Taunt/Haze/U-Turn, on the first turn, you Taunt and the opposition attacks, leaving you at 1 HP. You can:
1- set up RD (though it'll last for only 5 turns) and die,
2- U-Turn out, and come in to P-Haze things later if there are no rocks
 
The Brave Bat set in the analysis is really too simular to this Crobat set.

Also you say it deals with Ape leads, however using Brave Bird, the recoil will make your Focus Sash pointless, Ape survives with its own Sash and can KO with a Fire attack.

Also Crobat cannot Haze a +2 Lucario, as ExtremeSpeed will likely KO Crobat first.
 
Infernape leads have Fake Out nearly all the time, and can break Aero's Sash. Then you enter mindgames: If Aero SRs, Ape will CC and kill. If Aero SEs, you can switch to an approppiate counter and force it out before it sets up rocks. Alchemator: I didn't say Crobat can switch in. If you read carefully, I said Crobat can come in **after** a kill, Haze SD Luke and die afterwards, stopping its sweep. Also, there isn't a LeadBat set in the analysis.

well infernape has little chance to KO aerodactyl after a fake out, its really hard to actually unless you are running a max attack and a +attack nature (i actually posted a leadape a while back that had a good chance to naili this KO) crobat resists fighting, and is neutral to steel, aero gets 2HKOd by azelfs psychic anyways, and recoil from brace bird kills the sash

overall aerodactyl does this job better except for a weather lead
 
This is a REAALLY good umbreon moveset:
Evs: HP 252, Def 74, Spd 80, SDef 104
Bold Nature

Wish
Toxic
Baton Pass
Protect

Spread toxic, Wish, and Protect.

You need wish for this set because when you protect, not only do you heal, but another counter on the toxic goes down. Whenever I use umbreon with this set, he never dies. Hes pretty much invinsible.
 
That is not only the newest Umbreon set I have ever seen, but it is also the most original one. Ever.
no need to be sarcastic,hes new.

This is a REAALLY good umbreon moveset:
Evs: HP 252, Def 74, Spd 80, SDef 104
Bold Nature

Wish
Toxic
Baton Pass
Protect

Spread toxic, Wish, and Protect.

You need wish for this set because when you protect, not only do you heal, but another counter on the toxic goes down. Whenever I use umbreon with this set, he never dies. Hes pretty much invinsible.
Vapereon does the same thing 10X times better :)
 
Offensive Bronzong

442.png


Bronzong @ Life Orb
Brave Nature (+Atk, -Spe)
Ability: Levitate
IVs: 0 Spe
EVs: 252HP/252Atk/6Sp.D
* Trick Room
* Gyro Ball
* Earthquake
* Explosion

This set is insanely powerful. Gyro Ball never fails to OHKO the likes of Latias, Flygon, Gengar, Jolteon, etc, etc. Explosion will likely OHKO anything that isn't a Ghost or named Skarmory & Forrestress. This set also cripples Speed passers and boosters. It also give your slower pokemon, like Breloom, a chance to Spore quicker opponents.

What do you guys think?
 
Offensive Bronzong

442.png


Bronzong @ Life Orb
Brave Nature (+Atk, -Spe)
Ability: Levitate
IVs: 0 Spe
EVs: 252HP/252Atk/6Sp.D
* Trick Room
* Gyro Ball
* Earthquake
* Explosion

This set is insanely powerful. Gyro Ball never fails to OHKO the likes of Latias, Flygon, Gengar, Jolteon, etc, etc. Explosion will likely OHKO anything that isn't a Ghost or named Skarmory & Forrestress. This set also cripples Speed passers and boosters. It also give your slower pokemon, like Breloom, a chance to Spore quicker opponents.

What do you guys think?

Looks a lot like the analysis Bronzong set: http://www.smogon.com/dp/pokemon/bronzong
 
Anti-lead Drapion

drapion.png
@Lumberry/Lefties
Jolly nature (+Speed, -Sp. Att)
Ability: Battlearmor/Sniper
Evs: 252 HP/42 Att/216 Speed
>T-spikes
>Taunt
>Crunch/Nightslash
>EQ

This set's awesome(Tested it myself. And still using it :)). Taunt is the key of this set. It shuts down almost any set-up lead. Jolly + 216 speed EVs are used to outspeed Roserade whilst T-spikes are for set-ups. T-spikes are great since less and less poison types are being used (In my fights that is. Except Roserade and lately venasaur and rarely a nidoqueen) Dark + Ground gives good coverage. The difference between Nightslash or Crunch depends on which Ability you want: Either Sniper with Nightslash if you feel lucky or Battle Armor with Crunch. Lumberry or Lefties depends on what you want: Lumberry is for helping against Yawn, or sleeppowder + Scarf from roserade, or just random status. Whilst Lefties give somewhat more bulk. Not sure 'bout EVs though except the speed EVs
 
^^^^ Nah, with SR, the odds are greater than 50%

Percentages:43.07% 46.53% 50.74%

Calculated with Rock type taken into account, SR careful 252/216 Ttar.
 
Why is it that I keep seeing movesets that are already here on smogon? That Umbreon looked almost exactly the same as the ones people use normally... 0_0
 
Anti-lead Drapion

drapion.png
@Lumberry/Lefties
Jolly nature (+Speed, -Sp. Att)
Ability: Battlearmor/Sniper
Evs: 252 HP/42 Att/216 Speed
>T-spikes
>Taunt
>Crunch/Nightslash
>EQ

This set's awesome(Tested it myself. And still using it :)). Taunt is the key of this set. It shuts down almost any set-up lead. Jolly + 216 speed EVs are used to outspeed Roserade whilst T-spikes are for set-ups. T-spikes are great since less and less poison types are being used (In my fights that is. Except Roserade and lately venasaur and rarely a nidoqueen) Dark + Ground gives good coverage. The difference between Nightslash or Crunch depends on which Ability you want: Either Sniper with Nightslash if you feel lucky or Battle Armor with Crunch. Lumberry or Lefties depends on what you want: Lumberry is for helping against Yawn, or sleeppowder + Scarf from roserade, or just random status. Whilst Lefties give somewhat more bulk. Not sure 'bout EVs though except the speed EVs

no comment on my anti-lead drapion?
 
Have some patience lol, people would have gotten to it I'm sure. IMO it seems pretty viable, but I haven't played UU recently. If Uxie leads are still as common as they were then it looks like it could do well. Maybe Pursuit would help, as no player is going to leave Uxie in after the taunt.
 
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