Lead Rhyperior
Rhyperior @ Leftovers
Adamant - Solid Rock
116 Hp / 180 Atk / 16 Def / 136 SpD / 60 Spe
- Stealth Rock
- Earthquake
- Stone Edge
- Roar / Fire Punch / Toxic / Protect
Intro: This lead was created in the midst of my search for bulky Stealth Rock users. In May 2009, Rhyperior experienced less usage than Heracross, whose days seem to already be numbered as its popularity continues to decline. In an attempt to regenerate Rhyperior's status as a successful OU Pokemon, I created this interesting set to show that Rhyperior can still pack a punch.
Description: Rhyperior is seen as a severely underrated Pokemon due to its poor defensive typing and not exactly optimal base stat distribution. However, when used properly, Rhyperior is an asset to behold and a foe to fear. The beneficial attributes that make him exclusive are all combined in the application of it as a lead. Possibly the best thing about Rhyperior is its Solid Rock ability, which reduces super effective damage by 1/4 - this comes as a blessing due to Rhyperior's heavy weaknesses to Water, Grass, Ground, and other notorious attacking types. However, despite all these disgraceful weaknesses, proper EV investment in suitable stats will allow Rhyperior to take quite a beating before it falls, during which time this monster usually takes something else down with it. To further balance out Rhyperior's flaws in weaknesses, it has a few notable resistances as well. Resistances to Normal, Flying, Rock, Poison and Fire moves, in addition to an immunity to Electric, unite to aid this beast's survivability. Rhyperior is not typically seen as something that is able to withstand Special attacks - in fact, many people generalize that because of its pathetic SpD, Rhyperior will be defeated by even particularly strong neutral special attacks. This is a silly hypothesis; Rhyperior can actually contend very well even against (some) strong special attacks due to its massive Hp. Also, bear in mind that one always has the option to keep a constant stream of sand going to boost Rhyperior's unmemorable SpD stat by 1.5x. On to the eye-capturing EV Spread, if you would please. The EV Spread here is a complicated one, but is actually configured to achieve specific goals that have been carefully considered when combating opposing leads. With the intricate spread of 116 Hp / 180 Atk / 16 Def / 136 SpD / 60 Spe (assuming an Adamant nature), Rhyperior's final stats reach 400 HP / 397 ATK / 300 DEF / XXX SPA / 180 SPD / 131 SPE. Let us break down the spread into various parts to describe the purpose of the appropriate EV investments for each stat. With a stat of 400 Hp, Rhyperior reaches a Leftovers number of 25, which is necessary to keep it healthy. With a stat of 397 Attack, Rhyperior OHKOs 80 Hp Jirachi (generally the lead variants) 100% of the time with Earthquake. Further calculations are provided after the explanation of this set. 16 EVs are leftover EVs that are dumped into Defense to take hits modestly better. The main intention of the defensive orientation 400 Hp / 180 SpD is that 252 SpA Azelfs that run Positive Speed Natures (pretty much most leads) only 3HKO Rhyperior with Psychic at the minimum. Finally, we arrive at the 131 Speed Stat. This is necessary to be faster than Lead Hippowdons so that you are able to Roar them out without them Roaring you. You may also opt to run more speed EVs to outrun Relaxed Mixpert, but nearly all the time you will be wanting to switch out of Mixpert anyway. If you choose to use Fire Punch, Toxic, or Protect in the place of Roar, or if you feel that the need to outrun Hippowdon is useless, feel free to take out the 60 SpD EVs and transfer them to the stats you wish to increase.
Many leads are leads because they have the ability to set up Stealth Rock early in the game, which is useful to deplete the health of early switch-ins. Stealth Rock on Rhyperior is no exception - do set it up at once when you get the chance to. Fortunately, this is not too difficult, since as the defensive calculations that will be shown at the end of this explanation prove, many opposing leads can only score minimums of 3HKOs on Rhyperior. Next up are Earthquake and Stone Edge. Rhyperior may have disgusting defensive typing, but in reverse the Rock-Ground offensive typing is dangerous, especially when paired with 397 Attack. The base powers of these moves are elevated to 150 thanks to STAB, able to dent an unprepared foe fatally. The fourth moveslot has a number of attractive options that go along with it. With Roar, you will be able to outrun 0 Spe Hippowdons (assuming you invest 60 Speed EVs yourself). Another thing is that you are occasionally able to get an early advantage in the game, as Roar can shuffle through your opponent's team and reveal some of its members; you can then plan a tactical strategy early on and make more logical predictions with this information in hand. Fire Punch, however, hurts Bronzong, as you will be doing some damage to it even if it does switch out after taking damage. Toxic can cripple some walls such as the aforementioned Hippowdon or even (god forbid) Swampert, to make them significantly easier to kill later. Finally comes good old Protect, able to scout an opponent's move or neutralize the damage of Stealth Rock should you decide to bring Rhyperior in later in the game. Choose the move you believe to be the most useful - this choice can potentially save or destroy Rhyperior However, Roar is admittedly the best option here.
The general strategy examined here is to allow our ever-bulky subject to take a hit (since you will not be outrunning much with Base 40 Speed), set up Stealth Rock, and Retaliate (of course, you may also switch it out if you are matched up with leads that overpower you). Here are some calculations that display Rhyperior's excellent defensive prowess against some deadly standard leads:
252 Atk +Atk Nature Metagross EQ: 36.25% - 43.00% (3HKO min, 4HKO max)
252 Atk +Spe Nature Jirachi Iron Head: 31.75% - 38.25% (3HKO min, 4HKO max)
252 Atk +Spe Nature Aerodactyl EQ: 27.75% - 33.00% (4HKO min, 5HKO max)
0 Atk +Def Nature Hippowdon EQ: 34.75% - 41.50% (3HKO min, 4HKO max)
64 Atk +Spe Nature Infernape CC: 42.00% - 49.75% (3HKO min-max)
86 Atk +SpD Nature Bronzong EQ: 21.00% - 25.00% (5HKO min, 6HKO max)
252 SpA +Spe Nature Azelf Psychic: 46.75% - 55.50% (3HKO min-max)
Combat: Next, let us observe how Rhyperior fares with some of the standard leads of today's Metagame.
Metagross: Most of these run Earthquake > Meteor Mash, which can 3HKO Rhyperior at the minimum. Rhyperior's Earthquake 2HKOs the metal machine.
Azelf: Stone Edge + Stealth Rock + Stone Edge.. If it Taunts, whatever, you can choose to kill it or set up rocks and take Psychic damage once (Psychic 3HKOs at the minimum). If it attacks (which is unlikely), Stone Edge twice to take it down (2 Psychics are not enough to kill you). If it sets up Rocks, Stone Edge, set up rocks, and Stone Edge. Explosion does nothing.
Swampert: Rhyperior's greatest enemy. Switch out (or set up Rocks if you dare, but 52 SpA variants' Surfs do 94.50% - 111.00% to you, something you don't want) - Earthquake does only 35.91% - 42.64% to 240 Hp / 216 Def Relaxed variants.
Jirachi:Iron Head 3HKOs you at the minimum (can 4HKO); Earthquake OHKOs the 80 Hp variants, which are most of the leads. Whatever happens, if you decide to stay in, you should EQ, so that even if you get Trickscarfed, you still kill Jirachi. Rhyperior doesn't like Choice Scarf, but neither does Leadpert.
Infernape: Attack it. Close Combat will 3HKO you, so kill it if it Close Combats first. If it Stealth Rocks first, EQ + SR + EQ.
Hippowdon: Your EVs are designed to outrun 0 Speed Hippowdons, so SR + Roar. Earthquake is a 3HKO (can 4HKO). If you have Toxic, excellent. If not, shuffle. Just don't attack it :p
Ninjask: Roar + laugh :)
Bronzong: Set up Rocks - come on, you have a clear chance to. You can't do anything to it without Fire Punch, but it can't do anything to you either except Hypnosis. If you decide to use Fire Punch, you do 37.00% - 44.00%. After you SR, shuffle.
Tyranitar: Sub/Punch (176 SpA EVs) variants' Ice Beam does 28.00% - 33.25% thanks to Sandstorm improving Rhyperior's SpD. You retaliate by 2HKOing 252 Hp variants (you OHKO 0 Hp versions most of the time) - after you set up rocks of course.
Heatran: You decide what to do. You OHKO 0 Hp / 0 Def Shuca Heatran with EQ. Earth Power does 48.25% - 57.00%, which is a 3HKO most of the time. Rocks + EQ is a pretty good idea...especially if the Heatran sets up as well.
OBAMASNOW!! You can't beat the president, and that's not a joke. Get out of there!
Smeargle: Is not your friend.
Gyarados: Most will taunt, so if you dare, Stone Edge to do 88.55% - 104.82%, factoring Intimidate, on 6 Hp versions. 252 Atk Gyarados' Waterfall does 81.75% - 97.50% to you, so...take your chances or leave.
Yanmega: You can SR on the Protect, but Bug Buzz does 48.75% - 57.75%.
Of course, that's not all; I just briefly analyzed the 15 top leads. Some leads will be countered easily, such as Crobat or Zapdos; some you will need to switch out of, like Roserade and Starmie; some you will be evenly matched, like Skarmory and Forry.
Comparisons: Let us review and analyze some of the competition Rhyperior faces in the lead slot. I will then describe the pros and cons of the opposing leads. I've picked the bulky leads, since that is the nature of Rhyperior as a lead; he's not a suicide lead.
Rhyperior:
115/
140/
130/55/55/40,
Rock-Ground,
Solid Rock
Swampert: 100/110/90/
85/
90/
60,
Water-Ground, Torrent
CASE #1 - Swampert V. Rhyperior
Let's face it, Swampert is a great lead. It can consistently set up Stealth Rock without taking much damage due to its great defensive typing. On the other hand, Rhyperior has poor defensive typing, but Solid Rock goes a little way to compensate for that. Ability wise, Rhyperior takes the trophy. Now Rhyperior's final three stats are pathetic, but Base Hp pairs pretty nicely with SpD to make it a reasonable wall. Swampert, however, can attack from both spectrums with EQ, Ice Beam and Surf. Finally, the reason I didn't choose Swampert's typing over Rhyperior's is because offensively, Rhyperior has typing that can wreck other Pokemon in Rock and Ground STAB. Well, these are kind of even in ability, since they're both owned by Roserade anyway.
Rhyperior:
115/
140/
130/55/
55(82)/40,
Rock-Ground,
Solid Rock
Hippowdon: 108/112/118/
68/72/
47,
Ground, Sand Stream
CASE #2 - Hippowdon V. Rhyperior
You should actually be glad if you're paired with Hippowdon (more so with Tyranitar), since Sand Stream elevates your SpD to make it more than Hippowdon's. Hippowdon has advantageous base stats in Special Attack and Speed. Disregard Special Attack. As for speed...Hippoes don't usually invest Speed EVs, and we've been through that, remember? 60 Speed EVs to Phaze faster than the Hippo itself. Both have great abilities; Hippowdon has better defensive typing, but as always, Rhyperior's Offensive typing is great. Also, Hippowdon has Slack Off, something Rhyperior would love. But all in all, if you combine the flaws and pros, these are two commendable leads.
Rhyperior:
115/
140/
130/55/55/40,
Rock-Ground,
Solid Rock
Metagross: 80/135/
130/
95/
90/
70, Steel-Psychic, Clear Body
CASE #3: Metagross V. Rhyperior
Metagross is obviously one of the best 4th generation leads, with very much usage in OU. Rhyperior wins awards for bulkier physically, but specially, Metagross is a beast. Maybe it's that defensive typing...who knows, but either way, Metagross has a lot of attack, that's for sure. Clear Body isn't a bad ability either. Obviously Metagross will be taking a lot of special hits better than Rhyperior, but loses Physically-Defensively. The purpose of these Pokemon is to set up Stealth Rock early, and both usually succeed in doing so. Metagross gets Explosion and Bullet Punch, but Rhyperior gets two good STAB moves and Roar.
Rhyperior:
115/
140/
130/55/55/40, Rock-Ground, Solid Rock
Bronzong: 67/89/116/79/116/33, Steel-Psychic, Levitate
CASE #4: Bronzong V. Rhyperior
You know it's funny when there's actually something that Rhyperior outruns by default. Haw. Haw. Anyway, these are two bulky candidates that usually get the Rocks in. Bronzong's defensive typing is excellent. Levitate is invaluable, but if you think about it, so is Solid Rock, eh? Rhyperior has superior stats in everything except...you guessed it, SpD, but Rhyperior is generally bulkier but doesn't like taking hits from his pathetic weaknesses.
Conclusion: Well, that's all for now. I could do more to try to convince Smogonites but I'm tired. I've been using this lead for more than a week now and it's proven to be pretty good. Obviously it can't tackle everything, but really, ask yourself: can any lead do that? Good leads don't need to check everything; good leads need to be able to remain consistent as the Metagame develops and achieve goals that they are required to achieve. This Rhyperior lead has been a great member of my party. Let's not let Rhyperior get down to UU ;) He can function in OU, trust me. All you need to do is try him out a few times - whether it be Su(b)perior, Rest-Talk, Rock Polish, or this lead. I'll advise you to try it and see if you like it or not (if you don't, don't come for me, lol). Finally, Rhyperior is traditionally known as the Drill Pokemon, and if you exercise its good characteristics, it can certainly drill holes in your opponents' teams. Disregard whatever your mind is saying about how bad Rhyperior is, how slow it is, and how ugly it is (I'll admit the Platinum sprite is actually horrible) and give it a shot. This rhino won't fail you. Trust me. After all, everyone needs a loving, city-smashing monster in your Pokemon party, no?