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New and "creative" moveset/EV spread thread. Mk. 4

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Its time for another one of my big bang gimmicks. People have seen it in action, and although it may seem very dumb and not good, it has proven different.

dpmfa065.png

Moveset Name: Non-Support Lead
Alakazam @ Focus Sash
Ability: Inner Focus
EVs: 36 HP/252 Spa/220 Speed
Timid nature (+Spd, -Atk)
- Shadow Ball
- HP [Fire]
- Grass Knot
- Focus Blast

I think HP ground works better over fire, most meta leads have occa berry so using HP ground is a 2hko but only if they SR first toherwise they will bullet punch for the finish after a MM.

HP ground is also still a 2HKO on standard lead heatran after shucca berry and a good chance to 1HKO if they do not

maybe it will even free up a slot over focus blast as that is mainly for tyranitar
 
A lead Uxie set I've been testing:
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Bold/Choice Scarf
Evs: 252 Hp/106 Def/152 Spd

-Stealth Rock
-Trick
-Reflect/Light Screen
-Momento

Ev's are to are to outspeed jolly max speed Aero making sure you get the rocks up and bring it back later to cripple a wall with trick. For leads that are going to stealth rock first you can trick and then set up the rocks. After eliminating counters for your set-up sweeper, bring it back to reflect/lightscreen and then momento which will give you a screen and a practically free turn to set-up. Sturdy wall will also allow you to momento (and stop) a rampaging opponent sweeper.

Damage calcs without reflect:
252 atk Lucario(adamant+ LO) Extremespeed vs 4 hp Salamence(neutral natured): 40.66% - 47.89%
252 atk Donphan (adamant) Ice shard vs 4 hp Salamence(neutral natured): 67.47% - 79.22%
252 atk Weavile (adamant) Ice shard vs 4 hp Salamence(neutral natured): 100.90% - 118.98%

With reflect:
252 atk Lucario(adamant+ LO) Extremespeed vs 4 hp Salamence(neutral natured): 27.41% - 32.23%
252 atk Donphan (adamant) Ice Shard vs 4 hp Salamence(neutral nature): 45.48% - 53.61%
252 atk Weavile (adamant) Ice shard vs 4 hp Salamence(neutral natured):68.37% - 80.42%
 
The reason of HP Fire is not Metagross, is Scizor, which is a very common Switch-in to Alakazam, its always good to kill Scizors when your sash is intact.

Edit: Ok, moving the 36 HP EVs into Defense, thanks for the help!
@ Staraptor: Curiously, on my team i use a Swampert lol. Mainly because since i always lose to Scarf Rachi, its good to get SR ASAp, which you do on their locked Iron Head, and yeah, it can wall Metagross completely, but be sure to use Protect to scout random Explosions!
 
Metagross @light clay
252 hp/244 def/8 speed Impish
Ability: Clear Body
Earthquake/Meteor Mash
Explosion
Light Screen
Reflect

Basically this set is aiming to help a sweep, which I've been using latias for. I come on to a attack that metagross resists such as dragon. I usually set up reflect first, as Latias has a weaker defence rating and also, many people like to use earthquake on this guy. If I know the other team is carrying a infernape or a pokemon with a fire attack, I set up Light screen first. After setting up 2 screens, either I'll attack, or I'll explode. Meteor Mash is there for STAB and a lucky attack raise which will boost explosions power. Earthquake is there for coverage against opposing metagrosses and the like.

You're missing some EVs. 244 + 8 + 252 = 504, so you can add 4 more EVs to the set.

That Alakazam lead set looks very nice. I might have to try it out. Thanks Rey.
 
Here's an anti-lead Rotom for you
Spr_4p_479O.png

Timid/Modest @ Leftovers/Life Orb
EVs: 4HP/252SAtk/252Spd

-Overheat
-Shadow Ball
-Will-O-Wisp
-Hidden Power Fighting

Rotom can actually take on the most common leads in today's metagame and come out on top. Overheat can 2HKO Metagross with Leftovers and a Modest nature, even if Metagross is carrying Occa Berry. Timid and Leftovers won't 2HKO Metagross, but Rotom does wall Metagross. With Life Orb, Rotom 2HKOs Metagross guaranteed.

Shadow Ball provides STAB and the oppurtunity to 2HKO Azelf while Azelf can't do much back. Swampert is crippled by Will-O-Wisp. You can change to Rotom-C to use Leaf Storm to OHKO Swampert and burn Metagross instead. Hidden Power Fighting is a clean 2HKO to Heatran. However, Heatran is capable of OHKOing Rotom with Fire Blast. Fortunately, Heatran can't escape the 2HKO if it uses Stealth Rock.

And don't forget the Explosion immunity.
 
Here's an anti-lead Rotom for you
Spr_4p_479O.png

Timid/Modest @ Leftovers/Life Orb
EVs: 4HP/252SAtk/252Spd

-Overheat
-Shadow Ball
-Will-O-Wisp
-Hidden Power Fighting

Rotom can actually take on the most common leads in today's metagame and come out on top. Overheat can 2HKO Metagross with Leftovers and a Modest nature, even if Metagross is carrying Occa Berry. Timid and Leftovers won't 2HKO Metagross, but Rotom does wall Metagross. With Life Orb, Rotom 2HKOs Metagross guaranteed.

Shadow Ball provides STAB and the oppurtunity to 2HKO Azelf while Azelf can't do much back. Swampert is crippled by Will-O-Wisp. You can change to Rotom-C to use Leaf Storm to OHKO Swampert and burn Metagross instead. Hidden Power Fighting is a clean 2HKO to Heatran. However, Heatran is capable of OHKOing Rotom with Fire Blast. Fortunately, Heatran can't escape the 2HKO if it uses Stealth Rock.

And don't forget the Explosion immunity.
The problem with this lead is that it can't get Stealth Rock up or prevent your opponents from getting it up. While it can beat the common leads one-on-one, it usually only gets 2HKOs and isn't fast enough to stop things like Azelf from using SR and attacking. 252 Speed EVs don't beat anything you would beat by going lower, so I recommend using a 244 Speed stat to beat all Tyranitar.
 
Delcatty (M) @ Leftovers
Trait: Normalize
EVs: 120 HP / 224 Def / 44 Spd / 120 SDef
Impish Nature (+Def, -SAtk)
- Heal Bell / Wish
- Return / Body Slam / Sucker Punch
- Substitute / Protect
- Toxic / Thunder Wave

Speed to outspeed Claydol (yes, claydol's faster than Delcatty and Speed it's Delcatty's best stat) The others are for having a sorta-sturdy delcatty. (Isn't THAT bad, believe me)

This Delcatty it's a support one. Cleric or Wisher. If you're going to use Heal bell then use Substitute, if you're going to Wish then use Protect to guarantee auto-heal. If you're going to Cleric then I suggest a Wisher in your team, baton passer if you can (Flareon for example)

Toxic's the main appeal of this set. With Normalize you can poison steel-types that resist your normal attacks (once you use your normal-attack or toxic any other pokemon they are common switch-in) beware of poison types that you can't poison them even if your Toxic is now Normal type.

Thunder Wave is another option, as you can Paralize Ground Types, Electrivire and Jolteon

You main attack is Return because of the base power that allow delcatty do some damage,as her attack it's terrible.

Body slam it's a kind of T-wave + Return but the power loss may hurt, or may not.

Sucker punch it's a good option but the low PPs kill it. I really don't suggest it but it's up to you.

Counters: Choice band or specs pokemon. Non choiced (or scarfed) special attackers almost always 2HKO delcatty with their STAB attacks, so be sure to have a special wall.

I'm not really sure, but in theory Ghost should be immune to all Delcatty's attacks, however, they aren't to return at least in NBRevo (But NBRevo it's buggy so I'm not sure)

Toxic sets are countered by any poison type, but beware of Body slam para hax or T-wave.

Fighting types will OHKO Delcatty, so have a bug, poison or ghost pokemon to support. beware or Toxic an Ursaring or Heracross.

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Blastoise (M) @ Leftovers ** Stealth what?
Trait: Torrent
EVs: 228 HP / 96 Def / 76 SAtk / 110 SDef
Calm Nature (+SDef, -Atk)
- Foresight
- Ice Beam / Surf / Hydro Pump / Aqua Tail
- Rapid Spin
- Roar / Yawn / Rest

Simple but very effective if you're traumatized with all those rocks that fly around nowdays. Only Donphan and Blastoise can Odor sleuth/Foresight and Rapid spin (And Blastoise can take Physical and Special hits, donphan can't take both). If your opponent only has 1 ghost in his/her team that means you almost always will get your spin work.

Roar can work with your own rocks as support, Yawn as an always nice p-haze (again, with rocks support). Rest with a Cleric support.

Only having 1 attacking move hurts, chose what you think its better for your team (Ice beam for dragons and Grass, Surf for STAB, Hydro pump for power and Aqua tail for those unexpected Special/Physical switchs, if you're going to use aqua tail then use the EVs on S atk to Atk and Careful nature)
 
^ Hitmontop also learns Foresight/Rapid Spin and it has better SDef than Blastoise. Plus it has access to Intimidate to boost its decent Def.
 
Yes, Hitmontop has more useful resistances to abuse, and no Thunderbolt weakness so the most common spinner(Rotom-A) can't stop you as easily. People here don't like Foresight + Rapid Spin, just an FYI(I do, though).
 
Groudon @ choice Specs.
252 HP / 248 Sp Atk / 8 Spe
- solar beam / dragon pulse
- Earth Power
- Overheat / fireblast
- thunder



Groudon is commonly used to hit and run, setting up the sunlight while it’s at it. With Choice Spcs boosting its already massive Special Attack score, it can easily exploit the generally lower Defenses found on Uber Pokémon. With this set, Groudon is capable of striking many Ubers very hard; Earthpower is a general STAB attack which leaves a huge dent in anything not immune or resistant to it. The other three attacks cover everything that earthpower does not. thunder damages Lugia / Ho-oh badly; Dragon pulse destroys Latias and Latios, and also provides some extra power against Giratina and Palkia. The Fire move to wreck Skarmory, Forretress and Bronzong is a choice between fireblast and Overheat, both of which receive what is tantamount to a STAB boost thanks to Drought. Overheat should only be used if one is paranoid about knocking out Skarmory in one hit, as it does equal or less damage to everything else.

Be careful as to not become overly predictable when using this set by spamming earthpower multiple times, though, as Ground is a type many Ubers enjoy taking advantage of, and a free turn in Ubers often results in fatal consequences. In fact, it is often advisable to begin one’s assault with solarbeam or Dragon pulse in order to catch many Pokémon for decent damage, possibly crippling or completely annihilating a brave Lugia, Latias or Latios that attempts to switch in directly.


The EVs given for this set allow for a combination of durability and power. The amount of HP EVs allows this Groudon to survive a Rayquaza Outrage that is boosted by both a Life Orb. Meanwhile, the small amount in Speed helps it outrun fellow Ubers that rarely invest in Speed, such as Giratina and Dialga.





In action click here to see it in action!
 
Delcatty blah blah blah

Sorry to burst your bubble, but Toxic won't work on Steel types other.

From Bulbapedia (nothing on Smogon states it):
Toxic can't affect a target that has a Substitute, already has a major status ailment, or is of the Poison- or Steel-type.

You might want to go back to the drawing board. Even then, Delcatty is too fragile to take any hits.

Groudon blah blah blah

Why would you use Thunder? Under sunlight (Drought), it has 50% accuracy.
 
Mixzelf

Azelf @ Life Orb
Mild,Rash,Naughty,Lonely,Naive,Hasty Nature
(Amount of Sp.A EVs that you require to kill a threat) / (Amount of Att EVs that require you to kill a threat ) / Remaining Points into Speed

~Energy Ball
~Ice Punch
~Thunderbolt
~Explosion / Zen Headbutt / Psychic / Hidden Power[Ground]

Energy Ball rapes Swampert into pieces.Ice Punch helps you cover Dragon types.Thunderbolt is recommended over Thunderpunch for hitting Skarmory who run Impish 95% of the time.Explosion helps you to remove a threat easier.Zen Headbutt has the 20% flinch rate and STAB which is useful,but Psychic is there incase you want higher BP over Flinch.Hidden Power[Ground] is mainly for Heatran,who wall this Mixzelf set otherwise.Nobody expects this set,and thus is very useful.

Choice Specs Groudon

Groudon @ Choice Specs
Modest Nature(+Sp.A,-Att)
4 HP / 252 Spe / 252 Sp.A
~Solarbeam
~Fire Blast
~Earth Power
~Thunderbolt / Focus Blast

It's a waste that many people focus on Groudon's base 150 Attack but ignore its base 100 Sp.Attack that isn't that shabby.Packed with Choice Specs,Groudon's Sp.Attack reaches 494,which isn't low.Solarbeam,without any charging,decimates ground types who ruins Groudon's fun.Fire Blast is to abuse the sun.Earth Power as a good replacement for Earthquake.Thunderbolt is mainly for Gyarados who wall all of these moves including Solarbeam.Focus Blast is mainly to counter Darkrai(who outspeed you anyway).

''Mini-Tank''Support Kyogre

Kyogre @ Leftovers
Calm Nature/Bold Nature
252 HP / 252 of the defense you want / 4 Sp.A
~Roar
~Calm Mind
~Substitute
~Surf

252 HP allows 101-HP Substitutes.Roar for phazing.Calm Mind to make it a 'mini-tank'.Surf has a 95 x 1.5 x 1.5 Base Power = 180 BP.It would be suggested that you choose Bold over Calm because Kyogre already has 140 Base Special Defense.
 
Delcatty (M) @ Leftovers
Trait: Normalize
EVs: 120 HP / 224 Def / 44 Spd / 120 SDef
Impish Nature (+Def, -SAtk)
- Heal Bell / Wish
- Return / Body Slam / Sucker Punch
- Substitute / Protect
- Toxic / Thunder Wave

Speed to outspeed Claydol (yes, claydol's faster than Delcatty and Speed it's Delcatty's best stat) The others are for having a sorta-sturdy delcatty. (Isn't THAT bad, believe me)

This Delcatty it's a support one. Cleric or Wisher. If you're going to use Heal bell then use Substitute, if you're going to Wish then use Protect to guarantee auto-heal. If you're going to Cleric then I suggest a Wisher in your team, baton passer if you can (Flareon for example)

Toxic's the main appeal of this set. With Normalize you can poison steel-types that resist your normal attacks (once you use your normal-attack or toxic any other pokemon they are common switch-in) beware of poison types that you can't poison them even if your Toxic is now Normal type.

Thunder Wave is another option, as you can Paralize Ground Types, Electrivire and Jolteon

You main attack is Return because of the base power that allow delcatty do some damage,as her attack it's terrible.

Body slam it's a kind of T-wave + Return but the power loss may hurt, or may not.

Sucker punch it's a good option but the low PPs kill it. I really don't suggest it but it's up to you.

Counters: Choice band or specs pokemon. Non choiced (or scarfed) special attackers almost always 2HKO delcatty with their STAB attacks, so be sure to have a special wall.

I'm not really sure, but in theory Ghost should be immune to all Delcatty's attacks, however, they aren't to return at least in NBRevo (But NBRevo it's buggy so I'm not sure)

Toxic sets are countered by any poison type, but beware of Body slam para hax or T-wave.

Fighting types will OHKO Delcatty, so have a bug, poison or ghost pokemon to support. beware or Toxic an Ursaring or Heracross.
Even in NU, Delcatty's stats are too low for it to be useful. With defenses of 70/65/55 it will probably just faint in one hit most of the time and won't be able to support much. Since Delcatty doesn't force many switches it will not even have one turn to support, since its base 70 Speed isn't great either. As the Delcatty analysis states Delcatty is countered by everything and its mother in even the low tiers.

This Delcatty set looks very similar to the "Normalize" set on the Delcatty analysis and just has a different EV spread with less speed, lack of Sing, and the option of Toxic.
 
Sorry to burst your bubble, but Toxic won't work on Steel types other.

From Bulbapedia (nothing on Smogon states it):
Toxic can't affect a target that has a Substitute, already has a major status ailment, or is of the Poison- or Steel-type.

You might want to go back to the drawing board. Even then, Delcatty is too fragile to take any hits.

It can thanks to normalize. (Toxic in other pokemon can't poison Steel types because of Steel's immunity to Poison (Same as Glare against ghosts) but normalize avoid that immunity)

^ Hitmontop also learns Foresight/Rapid Spin and it has better SDef than Blastoise. Plus it has access to Intimidate to boost its decent Def.

Um, yeah. Hitons can do it too, I always forgot them.

Even in NU, Delcatty's stats are too low for it to be useful. With defenses of 70/65/55 it will probably just faint in one hit most of the time and won't be able to support much.

I use Delcatty @ standard. It will faint against Choiced or powerful special attackers, but otherwise it can take some hits.

It can, also, switch in against tanks for example.

Since Delcatty doesn't force many switches it will not even have one turn to support, since its base 70 Speed isn't great either. As the Delcatty analysis states Delcatty is countered by everything and its mother in even the low tiers.

Delcatty forces switchs when poison tanks. (At least the Toxic variant, I have never tried the T-wave, it's just another option)

I'll see if I can make use of my team with Delcatty in to show how some battles goes with it and when it forces switchs, how many damage it takes and that stuff.

This Delcatty set looks very similar to the "Normalize" set on the Delcatty analysis and just has a different EV spread with less speed, lack of Sing, and the option of Toxic.

Protect and subs too. The title says "EV spread" so I posted it even if it's similar.
 
Choice Specs Groudon is really a waste of time. Most other ground types are slower or don't care about Solarbeam(Gliscor, Garchomp). Meanwhile, a SDer can boost on the switch and OHKO the majority of them with EQ.

If you're afraid of Kyogre, you still shouldn't be using CS Groudon, as Solarbeam takes a turn to charge due to the change in weather, and Thunder is extremely risky.
 
Ok,i was seeing what pokemon learns some type of recovering move,and i picked the ones that does not have any business with recovering moves.I've tried to come up with a decent set for it,and that's what i came up with:

dpmfa308.png
Medicham@Leftovers/Light Clay
252 hp/252 sp.def/6 atk
Adamant/Careful

Bulk Up
Brick Break/Psycho Cut
Light Screen
Recover

WTH a defensive Medicham...
But it can work nicely most of the time.Light Screen to raise your sp.def,Bulk Up to raise both defense and attack,Recover for...
Brick Break or Psycho Cut is your choice...you're gonna be walled by Spiritomb either way,walled by ghosts if you choose Brick Break,and walled by Darks if you choose Psycho Cut.So pair with someone who can take both typings without a problem,and you're set to go.




Ok,gimmicky one,but i did my best to put Recover into use on Medicham...thats the best i can do...
 
It can thanks to normalize. (Toxic in other pokemon can't poison Steel types because of Steel's immunity to Poison (Same as Glare against ghosts) but normalize avoid that immunity)

I've tried it, even with Normalize Delcatty is not able to use Toxic on Steel nor Poison types.
 
Snorlax
SubPunch and Rest
~Earthquake
~Substitute
~Focus Punch
~Rest
Hold Item: Leftovers
Ability: Thick Fat
Nature: Adamant
EVs: 252/252/0/0/0/4

The point of this set is to hit hard and heal up.

Reason for Earthquake
-Ah, Earthquake. The move everyone receiving it despises. Earthquake does just what the set's point is, hitting hard. Earthquake murders Tyranitar, Lucario, Blissey, Electivire, Heatran, Jirachi, Jolteon, Magnezone, and Metagross, (and that's just off the top of my head).

Reason for Substitute
-To be honest, I wasn't too fond of using Substitute, but the main purpose of the set I was making was to use Focus Punch. What can I say about Substitute, it does what it does.

Reason for Focus Punch
-Focus Punch can destroy enemies. Bad thing is, Game Freak gave us that stupid loophole that if Snorlax is hit before it attacks, it can't use it. Anyway, Sub up and FP your opponent.

Reason for Rest
With Sub up, I can sleep off those 2 turns behind a nice punching bag. Percfect for Snorlax.
 
Where have you tried this? On shoddy battle, or on an actual cart? If it is the former, then your claim is irrelevant, as not everything functions properly.

Steel and Poison-types are immune to the actual status affliction Poison, and not just the type - you can paralyse a ground-type with Stun Spore or Glare, but you can never Poison a Steel or Poison-type pokemon. There was a glitch in RBY, I think, where you could poison a poison-type with Beedrill's Twineedle - which is the only non Poison-type move with a Poison side-effect, correct me if I'm wrong - but in DPPt this no longer works, nor does it work for Delcatty.
 
Steel and Poison-types are immune to the actual status affliction Poison, and not just the type - you can paralyse a ground-type with Stun Spore or Glare, but you can never Poison a Steel or Poison-type pokemon. There was a glitch in RBY, I think, where you could poison a poison-type with Beedrill's Twineedle - which is the only non Poison-type move with a Poison side-effect, correct me if I'm wrong - but in DPPt this no longer works, nor does it work for Delcatty.

@bold: thats not quiet correct: Twineedle could poison Steel-types in Gen 2 ( dunno if this even relevant but u asked for it >.< )
 
Here's an anti-lead Rotom for you
Spr_4p_479O.png

Timid/Modest @ Leftovers/Life Orb
EVs: 4HP/252SAtk/252Spd

-Overheat
-Shadow Ball
-Will-O-Wisp
-Hidden Power Fighting

Rotom can actually take on the most common leads in today's metagame and come out on top. Overheat can 2HKO Metagross with Leftovers and a Modest nature, even if Metagross is carrying Occa Berry. Timid and Leftovers won't 2HKO Metagross, but Rotom does wall Metagross. With Life Orb, Rotom 2HKOs Metagross guaranteed.

Shadow Ball provides STAB and the oppurtunity to 2HKO Azelf while Azelf can't do much back. Swampert is crippled by Will-O-Wisp. You can change to Rotom-C to use Leaf Storm to OHKO Swampert and burn Metagross instead. Hidden Power Fighting is a clean 2HKO to Heatran. However, Heatran is capable of OHKOing Rotom with Fire Blast. Fortunately, Heatran can't escape the 2HKO if it uses Stealth Rock.

And don't forget the Explosion immunity.

Heres a better version: http://www.smogon.com/forums/showthread.php?t=56540&highlight=rotom-c+lead
 
Calm Mind Cresselia

Cresselia @ Leftovers
Bold Nature
252 HP / 252 Def / 4 Sp.A
-Calm Mind
-Psychic
-Rest
-Sleep Talk

Calm Mind till you get +6 Sp.Attack.Rest and Sleep Talk when necessary.Psychic OHKOs everything not resistant to it after +6 Sp.Attack.Scizor gets 2-3HKOed.(After 6 CMs,Latias's Draco Meteor only does 12% damage.SpecsMence's does only 30%).Bold Nature and 252 Def increases its physical tanking capabilities.You do not need to add EVs into Special Defense because Calm Mind does it for you.

Walling Bronzong

Bronzong @ Leftovers
Bold or Calm Nature
252 HP / 112 Def / 144 Sp.D
-Iron Defense
-Calm Mind
-Stealth Rock / Flash Cannon
-Psychic

Iron Defense up to +6 Defense.Calm Mind up to +6 Special Defense.With +6 Special Attack as well,attack with Psychic and/or Flash Cannon.If you plan as using him as a lead,Stealth Rock can be used over Flash Cannon.

Tanking Mew

Mew @ Leftovers
Docile/Hardy/Quirky/Bashful/Serious Nature
252 HP / 60 Def / 60 Sp.D / 64 Sp.A / 68 Att
-Calm Mind
-Bulk Up
-Flamethrower / Ice Beam / Thunderbolt / Grass Knot / ShadowBall / Baton Pass
-Brick Break / Explosion / Fire Punch / Thunderpunch / Ice Punch / Baton Pass

Calm Mind and Bulk Up to +6 Defense,+6 Attack,+6 Special Attack,+6 Special Defense and sweep.Choose the attacks you want for the most coverage.Baton Pass stat boosts to another sweeper if you are dying.(Deoxys-f is a good receiver).
 
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