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New and 'creative' moveset/EV spread thread Mk. 5

About this Jynx lead set, I don't really like it at all. Even at max damage on both attacks, a combination of Fake Out and Ice Beam doesn't KO, allowing Azelf to set up Stealth Rock and giving it an opportunity to go explode or use Fire Blast. Metagross walks all over this set, especially Lum variants. Heatran does a number on you if Lovely Kiss does not work, as does Tyranitar.

The problems with Heatran and Tyranitar aren't as serious as the fact that you lose so badly to Azelf and Metagross, two of the most used OU leads.
 
I'm in love.

TheAnnoyer
Gliscor @ BrightPowder
Sand Veil
~Impish
EVs: 252 Hp, 252 Def, 4 Speed
Toxic / Knock Off, Protect / Earthquake / Roost

Notes: should obviously have Tyranitar/Hippowdon support. I don't know why people don't use Brightpowder on Gliscor. Between Sand Veil and Roost and its monstrous physical bulk, it doesn't need Leftovers to stall physical attackers to death with Toxic. This build is specially deadly with Protect over Knock Off, but I have successfully discarded up to 4 items from some of my opponents in the same battle, and it absolutely rocks.

I'm not sure how "creative" this set really is, but it's effective as hell. Sand Veil + BrightPowder basically destroys any move that isn't 100% accurate, and it reduces those to almost Thunder/Focus Blast precision. Yeah, 72%. This allows you to pull off Roosts when you have no business doing so (like when you'd be 2HKOd) and basically Toxic anything that isn't Steel/Poison to a slow and painful death. Immunity to Thunder Wave helps a lot too, since a timely parahax could spell the end for Gliscor.

Other possible spreads are 244 Hp, 252 Def with +8 in either Atk, Sp. Def or Speed if you think Leftovers is better, and 112 or 176 in Speed if you want to outspeed Tyranitar/Heatran without scarf.

I love this Gliscor because of the effect it has on opponents, too. The Toxic + Knock Off + VeilPowder combination completely destroys the morale of weaker-minded opponents, forcing misplays and making Gliscor even more effective. You should have 1-2 lategame sweepers, like Scarfers, to clean the house up after Gliscor does its thing. And, of course, a Sp. Def wall to support it, since a single Ice Beam will more likely than not OHKO it.
 
Meh, Azelf and Gross haven't been problems for me. Sure they may get rocks up, but I pack a spinner on my team. Kiss Azelf, and use Counter on Metagross. Lovely Kiss hasn't missed for me yet. Jynx's strength lies in her surprise factor, and her ability to keep a sash intact.

Nice glicor, have to say. Use Ttar, not Hippowdon with him, since he has better synergy with Ttar and is very similar to hippo
 
Nice glicor, have to say. Use Ttar, not Hippowdon with him, since he has better synergy with Ttar and is very similar to hippo

Yup, I use a specially bulky Tyranitar in conjunction with my Gliscor and the duo is very strong indeed. They cover very nice for each other's weaknesses barring Water.
 
Tentacruel

190px-073Tentacruel.png

Special Sweeper @Choice Scarf
Evs: 39 HP, 219 Speed, 252 Special Attack.
Ability : Liquid Ooze
Modest Nature
Moves:
-Surf
-Brine
-Ice Beam
-Hp Fire

Most people see Tentacruel as a useless spinner/spiker, Forretress makes a better spiker/spinner. So you skip Tentacruel and move on to Zapdos ect for a sweeper. But think again. Tentacruel Is quite bulky meaning it can take a hit when it needs too. It also has a pretty high base speed and an even better Special attack stat. The revenge killing on this tentacruel is just incredible and it catches people by surprise almost as much as a Special attacking nidoking does. Brine is a great end game killer because its power doubles when the opponent is 50% or else, although it is another water based attack. The movepool for tentacruel is not that big so your options are very limited. Saying that, doesn't mean that tentacruel isn't a beast. Go ahead give em a try I bet you will love it.
 
Your EV spread's messed up.
Either get 220 Speed and 36 HP or 40 HP and 216 Speed.
As is you're lacking one stat point, and if it's meant for speed then you might be missing some outspeeds or speed ties.
Plus I don't see why HP Electric or Grass(or Giga Drain so you can have a different Hidden Power, despite the loss of 10 Power) isn't an option over HP Fire. After all, any water type resists the whole set.
You might even want to replace brine with something more useful. I guess Brine could work for revenge killing some stuff, but overall it's pretty useless. You do have access to Sludge Bomb which actually might be more useful overall than the very conditional Brine.
Finally you're working with a cruddy Special attack stat of 284. It's not that big of a threat.

Plus I don't see how Fore outclasses Tenta like you said earlier. Fore cannot counter Infernape like tenta does, and doesn't have Tenta's Sp.Def. Tenta can also get rid of tSpikes just by swapping in, lowering the need for actually spinning.
Plus tenta has access to knock-off to cause some more mayhem, which fore can't do. Fore definitely does not outclass tenta as a support pokemon, they're different.
 
yeah but your comparing 1v1 where Tenta will always lose, its a game of rock-paper-scissors and your saying scissors beats paper but forgetting about the rock. Sure infernape beats forretress, but the same goes for Rotom beating tentacruel. Yeah the special attack is low, but that doesnt mean it cant hit hard. Your sludge bomb over brine is a much better solution actually, so I appreciate that help. Plus this is the "New and Creative thread". So if I were to post say a regular tentacruel that wouldn't be new or creative now would it. ;)
 
The sets have to be useful as well. There's no point inventing a useless set just because it hasn't been used before.
80 Base Sp.A is not that useful, and if anything it needs Specs to stand a chance. I really don't see how this is really that useful when there are much better special attackers.
Granted tenta can take a hit while attacking, but it's not going to be doing much damage or be that helpful since its special attack is mediocre at best. I'm pretty sure scarf starmie works better for this kind of idea with its higher special attack and speed.

My point about tenta Vs. Fore is the fact that you said fore outclasses tenta. I never said it was the other way around, just that tenta definitely has uses as a support pokemon.
 
Meh, Azelf and Gross haven't been problems for me. Sure they may get rocks up, but I pack a spinner on my team. Kiss Azelf, and use Counter on Metagross. Lovely Kiss hasn't missed for me yet. Jynx's strength lies in her surprise factor, and her ability to keep a sash intact.

Except she still loses the lead game; If you can't stop opposing leads doing what they want, or set-up the game yourself, your lead is not an effective lead.
 
la_39_registeel.jpg

Pokemon Name: Registeel
Moveset Name: CounterCustap
Move 1: Explosion
Move 2: Counter
Move 3: Earthquake
Move 4: Thunderwave / Stealth Rock
Item: Custap Berry
Ability: Clear Body
Nature(s): Impish
EVs: 156 HP / 96 ATK / 252 DEF

I've been using this for a while on an OU team, and I have to say, It's pretty effective, and it's not even a gimmick!

The defense and HP let it survive several Earthquakes and Close Combats, allowing you to counter them and defeat your average sweeper. Then, at 85 HP remaining, you get to use a priority explosion - which is no joke. Registeel's speed is terrible, and therefore salac would be useless, but with explosion, this is amazing.

Over the time I've been using this (specifically with T-wave since the team has a different Stealth Rocker), this set has been extremely effective. I'm able to kill many offensive threats with counter, and I'm almost always within pinch range after taking a super-effective [STAB] hit, which let's Registeel fire off an explosion on the unsuspecting revenge killer. Never have I seen someone jump to use a priority move to finish off Registeel; since they never expect the custap berry.

The set uses some risk, losing but with a counter/explosion set, leftovers don't mean much, and this set's defense lets it use Counter without needed to worry about relying on a focus sash, since SR is so prevalent in metagame anyways. Though, when pulled off, a 2-for-1 is always a good show and puts you in a great advantage.
 
The concept looks interesting.

The EV spread looks like it needs work, or more explanation. Wouldn't maxing HP be more efficient? How much damage does it take from key attacks with its spread?

Thunder Wave is also counterintuitive with Counter and the Custap Berry. Slowing an opponent you will move before anyway is pointless and the last thing you want to do is fully paralyze a target for counter.

Nonetheless, I think this shows promise.
 
Yeah max Def isn't optimal with Counter. I think Impish is ok, but you should split those 252 EVs in Def to max out Hp and the put the rest in Sp. Def. Makes your Counter waay better, and you become much more bulky on the special side, which is going to be your opponent's main way of damaging Registeel once they see you have Counter.
 
Pokemon Name: Alakazam
Moveset Name: Physical!
Move 1: Focus Punch
Move 2: Fire Punch
Move 3: Psychic
Move 4: Trick
Item: Choice Band
Ability: Synchronize
Nature: Hasty
EVs: 4 HP, 252 Atk, 252 Speed

This Alakazam can be used as a lure. You might wanna scout your opponent for Scizor or Tyranitar/Weavile in OU first. Switch Alakazam in against something he will scare off like Breloom or Machamp. Your for will probably switch in his Scizor... BAM! Fire Punch! Bet your opponent didn't see THAT coming. Or if you know your opponent has Tyranitar/Weavile... BAM! Focus Punch! They both will get OHKOed before they know what hit them. Blissey will take some damage too, but won't get OHKOed. Trick is there when you do not need your Choice Band anymore. Psychic is there to KO stuff like Gengar and to not waste Alakazam's high Special Attack.
 
That Alakazam doesn't even KO the standard (248 HP) Scizor: 272 - 324 (79.3% - 94.5%) with Fire Punch (whereas HP: Fire KOs). However, 160 HP Tyranitar gets KO'ed (131.2% - 155.4%), though no item Focus Blast does 141.7% - 166.9% to the same TTar. Basically, just use HP: Fire and Focus Blast plus any item; you'll outdamage CB Alakazam in general.
 
That Alakazam doesn't even KO the standard (248 HP) Scizor: 272 - 324 (79.3% - 94.5%) with Fire Punch (whereas HP: Fire KOs). However, 160 HP Tyranitar gets KO'ed (131.2% - 155.4%), though no item Focus Blast does 141.7% - 166.9% to the same TTar. Basically, just use HP: Fire and Focus Blast plus any item; you'll outdamage CB Alakazam in general.

HP Fire I do agree. Focus Blast is risky, it only has 70% accuracy. And besides, I am sure Focus Punch here does more damage to Blissey & Snorlax...
 
Please no gimmick sets in this thread. Why would you use Zam's mediocre 50 Atk when you can achieve better overall results by abusing his base 135 SpA? To use that set you need an immense amount of "prediction" and even then, being locked into a weak, unstabbed focus punch is extremely risky. Substitute + 3 attacks Alakazam is way more reliable and with HP fire you can easily deal with Scizor switch ins, if you hate focus blast, then grass knot still 2hkos most Tyranitar and you'll outspeed them even if they are scarfed. Without focus blast you can't even scratch Blissey, but as stated before, to beat her with a CB equipped you need to predict the switch in and you're exposed to become set up fodder for many offensive threats like Gyarados, Salamence, Gengar and so on.
 
Recently I've been using Starmie a lot to prevent Stall teams abusing entry hazards, however I wanted to use my own Toxic Spikes. After a while, I came across Tentacruel, who could both what my Forry and Starmie could do whilst also luring in and 2HKOing Rotom-A:

Offensive Utility
i_tentacruel.gif

Tentacruel @ Leftovers / Life Orb
Ability: Liquid Ooze
EVs: 6 HP / 252 Spd / 252 SAtk
Modest / Timid nature
- Rapid Spin
- Hydro Pump / Surf
- Sludge Bomb
- Toxic Spikes / Ice Beam

Pretty simple. With those EVs, Tenta 2HKOs standard 252/0 Rotom-A with Stealth Rock down, or without with Life Orb. With the opponent's Ghost out of the way, Tentacruel is able to Spin away the entry hazards. Thanks to Tenta's base 100 Speed, it always outruns non-Scarf versions. It also is a definitive answer to Roserade leads who sacrfice themselves to set up Toxic Spikes only to get them absorbed instantly. Hydro Pump is needed to get the 2HKO without Life Orb, although Surf can get it with it. However with Timid it needs Life Orb and Hydro Pump regardless. Sludge Bomb offers great coverage and only loses 7.5 BP over a super effective HP Electric. Last slot is somewhat filler - Toxic Spikes helps wear down the opponents team while Ice Beam hurts Dragons.

Evs grant the 2HKO on Rotom-A with Hydro Pump and Stealth Rock, and the Speed outruns all non-Scarf Rotom-A (which only manages 298 Speed). However, the fastest listed Rotom is 288; one can hit 290 with 216 EVs and put the rest in HP.
 
LeadMin

shaymin.png


LeadMin

By Lumin

Shaymin’s bulk and small yet effective movepool make it a perfectly capable lead in today’s metagame. Let’s have a closer look :

LeadMin@Life Orb
Timid Nature (-Atk, +Spe)
EVs : 32 HP / 8 Def / 252 Sp Atk / 216 Spe
IVs :22 AtK/ 30 Def

-Seed Flare
-Earth Power
-Hidden Power (Ice)
-Quick Attack

Although this set looks like a gimmicky version of the Sweeping Shaymin set, it can be a really powerful anti-lead.
To prove the incredible effectiveness of this set, i will show you how it does against common leads in the OU metagame :

dpiconani482.gif
: Seed Flare and Quick Attack to break the sash and then bypass it’s great speed. Fire Blast from a standard lead Azelf will never OHKO and will usually leave Shaymin with enough health to survive the 10% recoil from Life Orb.

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: Seed Flare to break the sash and Quick Attack to finish it.

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: Seed Flare and Quick Attack to finish sashed versions. Follow only step one if they aren't. Ice Shard never OHKOes.

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: Do I really have to say what happens?

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: Read Swampert.

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: Seed Flare OHKOes unless they invest loads of EVs in HP and Sp Def.

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: HP Ice easily OHKOes.

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: Earth Power OHKOes, and if sashed you can easily finish it with Quick Attack as Close Combat followed by ExtremeSpeed will never KO Shaymin.

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: Seed Flare and Quick Attack work since Fake Out followed by Ice Punch will never KO unless Weavile is Adamant.

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: Seed Flare 2HKOes and absolutely no move barring the unreliable Bounce from Gyara can hope to dent Shaymin.

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: Earth Power 2HKOes.

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: Earth Power 2HKOes. Trick leads aren’t much of a problem since Shaymin can become an effective revenge killer with a scarf.

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: Scarfed leads becomes sitting ducks after using Spore, which Shaymin can ignore with Natural Cure. If they hold any other item, Shaymin outspeeds and KOes with HP Ice.

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: Outpeeds and deal around 70% with HP Ice. Sleep will be ignored later due to Natural Cure.

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: Outspeeds and break their sash with any Attack, switch out when they Spore you to bring any poke that can outspeed and KO. Sleep will be ignored later due to Natural Cure.

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: Seed Flare easily 2HKOes but if the confusion hits, you’re doomed.

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: Seed Flare OHKOes and a Modest Life Orb Ice Beam can only manage to do a max of 85% damage to Shaymin.

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: Shaymin outspeeds and OHKO with HP Ice. Extreme doesn’t OHKO even with a critical hit.

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: Earth Power 2HKOes. Ice Beam followed by Aqua Jet will never KO.

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: Seed Flare OHKOes.


Problematic Leads

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: Any fire attack OHKOes Shaymin but if you’re ballsy, you can try to Earth Power as they Stealth Rock or miss their Fire Blast.

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: The sturdy bell is barely touched by any of Shaymin’s move. Switch out.

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: Shaymin is OHKOed by a fire move, but can outspeed and OHKO with Earth Power if they aren’t holding a Shuca Berry or Choice Scarf.

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: Although rare, Shaymin has a high difficulty dealing with it as bulky versions are only sighly hurt by HP Ice and can OHKO with Blizzard.

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: Even if they are not commonly seen, they can totally rip Shaymin appart with their STAB moves.

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: See Moltres.

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: It can do huge damage to Shaymin with X-Scissor. Also, the little hedgehog can do nothing to stop it getting its boosts (but who the hell can?!?).

Other Options

Occa Berry is the other option to deal with fire types, but the loss in power makes this choice not-so-good.

Focus Sash acts in a similar way to Occa Berry, but again the power lost is unnapreciable.

Grass Knot is an option over Seed Flare for the higher accuracy and PP, but you will loose the KOs against Azelf and Aerodactyl.

Timid is an option over Modest to ouspeed more threats, like neutral-natured base 110 and under, but the higher power from modest is usually preferable.

EVs and IVs

252 Sp Atk is for hitting the hardest possible. 216 Spe evs is for outrunning base 95s with a positive nature. The rest is dumped into HP and Def for more bulk. 349 HP provides a nice Life Orb number.

Now you must ask : why the hell do you put only 22 IVs in Attack and use a negative nature in attack, while you have a physical attack?

Well, that perticular Shaymin needs every single of its stats, and a docile nature was out of question. First, when I started using this set, little Min was Rash natured, until I realised he couldn’t stand Azelf’s fiery blasts. And so I thought : Mmmm… QA is only used to break sashes, and so its power can be negligible.

So I started using a modest nature and it worked marvelous. 22 IVs in attack is the only legal IV with a Timid nature I found since I didn’t want to lower any of Shaymin’s defenses.

So that’s it!

Why don’t you go out and try it yourself? :naughty:

Feel free to add any comments or tips!!!

Special thanks to Root for the advice on nature and IVs.


Lumin
 

Seen it before. Except with better EVs. What, specifically, are you outspeeding with 240 Speed? Dumping 252 EVs into HP lets you live a Specs Heatran's Fire Blast.

Totally worth it so you can laugh at all those SpecsTran leads.
 
Well, heres a set I used for a long time,and it has worked out really well for me. However, I think I wont really ever be using a Sandstorm team ever again, so I don't see why I don't just let this go.


Tyranitar.png
http://www.biocrawler.com/w/images/9/95/Tyranitar.png
Set: LeadTar
Tyranitar@Focus Sash
Jolly Nature
16 HP/252 Atk/208 Spd/32 SDef
Stealth Rock
Crunch
Earthquake
Sleep Talk

Stealth Rock for... well.... getting Rocks out. Crunch and EQ for hitting things, and Sleep Talk to act as running Chesto Berry AND Focus Sash at the same time, albeit its reliability is cut into a third, many sleep leads, in the long run, lose to Sleep Talk, like Smeargle, that either dies in 1 hit to EQ or SE, or you get Rocks out with that sleep talk. Theres not much more to the moveset than that. Sash is amazing for various switch ins if I manage to take down leads without a scratch, it also prevents critical hits from ruining my day from normally harmless attacks. There are fun things like me taking down Azelf leads in one Crunch, or DS Azelfs with 2, and without a scratch on me, a Lucario would switch in. I always set out Rocks, it always SDs. I then EQ after it CCs and I ruin its day. This is one of many similar situations, such as switching as I set out rocks, and so on, and so on.

The Speed EVs and Jolly Nature let me outspeed the "Standard" Rotom formes, which means I get a Crunch in before they can Will-O-Wisp. This is the fastest of my outspeeds, though. There are things like Standard SubPunch Breloom, Non DS Lead Uxies, Leadgross, and more that I outspeed. More speed than this is not necessay, because anything else I'd have a shot at outrunning runs specific Speed EVs to outrun Jolly TTar.

The HP and SpD Evs let me take many Special Onslaughts, like barely scraping away with two Heatran Earthpowers, specsJolt thunderbolts, and so on. Defense EVs did not turn ANY 2HKOs into 3HKOs, so I went Specially defensive for these threats and more.

This set takes everything everyone has ever thought a TTar should look like, and turns it on its head. Instead of taking a bulky route, and just using TTar's slow speed to abuse Payback, it goes and strikes first, which, the best example of, is Crunching any Rotoms that want to Wisp. I've personally had much more sucess with this Speedy LeadTar than a Bulkier, slower one, like the current LeadTar.

Thoughts?
 
Here is a Lead Jirachi set that was once kept in secret to reduce the popularity of it. It's the one and only set that will make your opponent rip out their hairs in frustration. It will cause many frequent rage quitting. Now don't act so surprised. I know some of you may have faced this nuisance before.

Behold the ugliness (beauty) of this creation.

Jirachi @ Occa Berry/Shuca Berry
Serene Grace
Jolly
252 HP/32 Atk/24 Def/24 SpD/176 Spe
-Iron Head
-Stealth Rock
-Body Slam
-Wish

<This set utilizes the 60 percent chance of flinching through Iron Head and the activation of paralysis through Body Slam. The side effects of them together will quickly become a huge nuisance for the opposition. And because of the bulky EV spread, Jirachi will be capable of taking a few hits and able to assist its teammates with the Wish support. Lastly, the Stealth Rock is there to provide the necessary passive damage against the opposition.>

<The 176 Spe EV allows Jirachi to always outrun positive nature Roserade, whom Jirachi can count on 2HKO with Iron Head. The 32 Atk EV is to guarantee 2HKO on the 4 HP/252 Def Lead Smeargle. The rest of EVs goes into HP, Def, and SpD for defensive capabilities. However, you can adjust the EVs to fit your needs.>

I'm not sure if this has already been posted. I felt that it was the time other people should learn of its existence since the late months of 2009. This set was originally created by a certain someone, whom I cannot expose, and that I had simply modified the move set and EV spread.
 
Here is a Lead Jirachi set that was once kept in secret to reduce the popularity of it. It's the one and only set that will make your opponent rip out their hairs in frustration. It will cause many frequent rage quitting. Now don't act so surprised. I know some of you may have faced this nuisance before.

Behold the ugliness (beauty) of this creation.

Jirachi @ Occa Berry/Shuca Berry
Serene Grace
Jolly
252 HP/32 Atk/24 Def/24 SpD/176 Spe
-Iron Head
-Stealth Rock
-Body Slam
-Wish

<This set utilizes the 60 percent chance of flinching through Iron Head and the activation of paralysis through Body Slam. The side effects of them together will quickly become a huge nuisance for the opposition. And because of the bulky EV spread, Jirachi will be capable of taking a few hits and able to assist its teammates with the Wish support. Lastly, the Stealth Rock is there to provide the necessary passive damage against the opposition.>

<The 176 Spe EV allows Jirachi to always outrun positive nature Roserade, whom Jirachi can count on 2HKO with Iron Head. The 32 Atk EV is to guarantee 2HKO on the 4 HP/252 Def Lead Smeargle. The rest of EVs goes into HP, Def, and SpD for defensive capabilities. However, you can adjust the EVs to fit your needs.>

I'm not sure if this has already been posted. I felt that it was the time other people should learn of its existence since the late months of 2009. This set was originally created by a certain someone, whom I cannot expose, and that I had simply modified the move set and EV spread.

This Jirachi does not seem like it would function all that well as a lead, and relying on 60% chances is not something you want to be doing. Heatran beats you, Azelf beats you, Metagross beats you. It would be better as a lead with U-Turn.

As a mid-game pokemon, this is a great choice, but the item should probably be Leftovers. I use Zen Headbutt on my version of this over Stealth Rock, as Rotom forms and Gengar get hit harder trying to switch into Body Slam. Also, Zen Headbutt threatens Infernape (but what doesn't?), Breloom, Machamp, and Zapdos more than Iron Head could ever do. And 36% flinch rate (with accuracy) isn't bad. I haven't used it in a while, though.
 
This is actually a better set then that set Skimbass:

Jirachi@Lefties
Serence grace
Jolly/Naive nature
80hp/252 att/176speed (Though EVs by Skimbliss also are good)
>T-wave
>Ironhead
>Stealthrock
>Energyball(Or grassknot)/filler like firepunch or icepunch or maybe wish, heck even Zen Headbutt is an option.

This set is slightly better then the set mentioned by Skimbass. Since this set relies less on luck (Twave instead of Bodyslam.) since you now have a sure-fire paralyze, and the combo with Ironhead is obvious. Stealthrock is also obvious, being one of the 'best' moves of the current metagame. The last spot is basically a filler, though Energyball is what I'm using at the moment. Energyball hits leadpert for aroun 80%, whilst still also hitting a good number on hippowdon. Grassknot is an alternitive but doesn't KO either and energyball will atleast always have 80 BP. Just keep in mind if you choose Energyball/grass knot pick Naive nature instead of jolly. Though with every other option pick Jolly.

The tactic with this guy is that you fake a standard leadachi with trickscarf. The first turn should always be SR to make your opponent overconfident. Except against a Heatran where you should switch out on, and maybe gliscor. I'll give an example against Swampert:

Turn 1:
Jirachi used Stealthrock!
Swampert used Earthquake!
Jirachi lost 65.4% - 77%!
Turn 2:
Jirachi used Energyball!
Swampert lost 62.4% - 74.3%
Swampert used Stealthrock
Turn 3:
Jirachi used Energyball
Swampert lost 62.4% - 74.3%
Swampert fainted
or
Swampert switches out.

So you gain momentum, and this jirachi can get back later to act as a slight annoyer and wallbreaker (Note, never use it against skarmory <.<)

Though this is with Energyball, let's see what Energyball does, the second best option after it.
Zen heabutt vs Relaxed standard Leadpert:16.6% - 20%
Obvious less <.<

On a sidenote, so far the 'fake' match I gave you, is how it ended everytime so far...

This lead also beats Azelf w/o fireblast and if it doesn't uses taunt the first turn. (T-wave, Sr then Ironhead if it stays in), aerodactyl which is obvious, tyranitar, and others.
 
I've used a Jirachi lead like that before, though with a different EV spread, and it has worked usually. I used to have fire punch over wish, and you should consider it as well, since if sub-Magnezone comes in, then you're probably gonna lose at least 2 Pkm. Sadly common leads like Metagross, Swampert and Heatran will always force you out, but if you can keep it healthly enough, then Jirachi can be used as a mid-game support Pokemon or as a decent Latias switch in. By the way, it's false that Azelf beats this Jirachi that easily, as the above poster said, as if they taunt, they eat a nasty body slam and will be probably flinched to death by iron head, if they don't then you can easily set up SR and switch out to your scarf-Tar, or Rotom and absorb whatever they throw at you.

@ZandgaiaX: that set has a different purpose, and with 252 HP Jirachi takes hits way better than your spread. Energy ball is really only for Swampert btw.
 
Seen it before. Except with better EVs. What, specifically, are you outspeeding with 240 Speed? Dumping 252 EVs into HP lets you live a Specs Heatran's Fire Blast.

Totally worth it so you can laugh at all those SpecsTran leads.

Check the EVs and IVs section of the post.

Also, welcome to Smogon's damage calculator:

Choice Specs Heatran Fire Blast v.s. 252 hp/ 252 Sp. Def Shaymin: 126.2%-149% damage.

Check your sources before making any stupid comment.

P.S.: I was the first one to use LeadMin as I know. You probably saw me before.

P.P.S.: SpecsTran Leads are Outsped and OHKOed by Earth Power anyway.
 
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