LeadMin
LeadMin
By Lumin
Shaymin’s bulk and small yet effective movepool make it a perfectly capable lead in today’s metagame. Let’s have a closer look :
LeadMin@Life Orb
Timid Nature (-Atk, +Spe)
EVs : 32 HP / 8 Def / 252 Sp Atk / 216 Spe
IVs :22 AtK/ 30 Def
-Seed Flare
-Earth Power
-Hidden Power (Ice)
-Quick Attack
Although this set looks like a gimmicky version of the Sweeping Shaymin set, it can be a really powerful anti-lead.
To prove the incredible effectiveness of this set, i will show you how it does against common leads in the OU metagame :
: Seed Flare and Quick Attack to break the sash and then bypass it’s great speed. Fire Blast from a standard lead Azelf will never OHKO and will usually leave Shaymin with enough health to survive the 10% recoil from Life Orb.
: Seed Flare to break the sash and Quick Attack to finish it.
: Seed Flare and Quick Attack to finish sashed versions. Follow only step one if they aren't. Ice Shard never OHKOes.
: Do I really have to say what happens?
: Read Swampert.
: Seed Flare OHKOes unless they invest loads of EVs in HP and Sp Def.
: HP Ice easily OHKOes.
: Earth Power OHKOes, and if sashed you can easily finish it with Quick Attack as Close Combat followed by ExtremeSpeed will never KO Shaymin.
: Seed Flare and Quick Attack work since Fake Out followed by Ice Punch will never KO unless Weavile is Adamant.
: Seed Flare 2HKOes and absolutely no move barring the unreliable Bounce from Gyara can hope to dent Shaymin.
: Earth Power 2HKOes.
: Earth Power 2HKOes. Trick leads aren’t much of a problem since Shaymin can become an effective revenge killer with a scarf.
: Scarfed leads becomes sitting ducks after using Spore, which Shaymin can ignore with Natural Cure. If they hold any other item, Shaymin outspeeds and KOes with HP Ice.
: Outpeeds and deal around 70% with HP Ice. Sleep will be ignored later due to Natural Cure.
: Outspeeds and break their sash with any Attack, switch out when they Spore you to bring any poke that can outspeed and KO. Sleep will be ignored later due to Natural Cure.
: Seed Flare easily 2HKOes but if the confusion hits, you’re doomed.
: Seed Flare OHKOes and a Modest Life Orb Ice Beam can only manage to do a max of 85% damage to Shaymin.
: Shaymin outspeeds and OHKO with HP Ice. Extreme doesn’t OHKO even with a critical hit.
: Earth Power 2HKOes. Ice Beam followed by Aqua Jet will never KO.
: Seed Flare OHKOes.
Problematic Leads
: Any fire attack OHKOes Shaymin but if you’re ballsy, you can try to Earth Power as they Stealth Rock or miss their Fire Blast.
: The sturdy bell is barely touched by any of Shaymin’s move. Switch out.
: Shaymin is OHKOed by a fire move, but can outspeed and OHKO with Earth Power if they aren’t holding a Shuca Berry or Choice Scarf.
: Although rare, Shaymin has a high difficulty dealing with it as bulky versions are only sighly hurt by HP Ice and can OHKO with Blizzard.
: Even if they are not commonly seen, they can totally rip Shaymin appart with their STAB moves.
: See Moltres.
: It can do huge damage to Shaymin with X-Scissor. Also, the little hedgehog can do nothing to stop it getting its boosts (but who the hell can?!?).
Other Options
Occa Berry is the other option to deal with fire types, but the loss in power makes this choice not-so-good.
Focus Sash acts in a similar way to Occa Berry, but again the power lost is unnapreciable.
Grass Knot is an option over Seed Flare for the higher accuracy and PP, but you will loose the KOs against Azelf and Aerodactyl.
Timid is an option over Modest to ouspeed more threats, like neutral-natured base 110 and under, but the higher power from modest is usually preferable.
EVs and IVs
252 Sp Atk is for hitting the hardest possible. 216 Spe evs is for outrunning base 95s with a positive nature. The rest is dumped into HP and Def for more bulk. 349 HP provides a nice Life Orb number.
Now you must ask : why the hell do you put only 22 IVs in Attack and use a negative nature in attack, while you have a physical attack?
Well, that perticular Shaymin needs every single of its stats, and a docile nature was out of question. First, when I started using this set, little Min was Rash natured, until I realised he couldn’t stand Azelf’s fiery blasts. And so I thought : Mmmm… QA is only used to break sashes, and so its power can be negligible.
So I started using a modest nature and it worked marvelous. 22 IVs in attack is the only legal IV with a Timid nature I found since I didn’t want to lower any of Shaymin’s defenses.
So that’s it!
Why don’t you go out and try it yourself? :naughty:
Feel free to add any comments or tips!!!
Special thanks to
Root for the advice on nature and IVs.
Lumin