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Nidoking

Just gonna show some of Nidoking's power in this little log here. Note The one problem Nidoking encounters, and how the opponent COULD had nipped this in the butt earlier. But SURPRISE is the big thing here.

Battle between Celest and Slurray Moan started!

Tier: Dream World OU
Variation: +16, -15
Rule: Rated
Rule: Sleep Clause
Rule: Freeze Clause
Rule: Species Clause
Rule: Wifi Battle

Slurray Moan sent out Roobushin!
Celest sent out Venomoth!

Start of turn 1
Venomoth used Sleep Powder!
The foe's Roobushin fell asleep!

The foe's Roobushin is fast asleep!

Start of turn 2
Slurray Moan called Roobushin back!
Slurray Moan sent out Shandera!

Venomoth used Butterfly Dance!
Venomoth's Sp. Att. rose!
Venomoth's Sp. Def. rose!
Venomoth's Speed rose!

Start of turn 3
Venomoth used Butterfly Dance!
Venomoth's Sp. Att. rose!
Venomoth's Sp. Def. rose!
Venomoth's Speed rose!

The foe's Shandera used Overheat!
It's super effective!
Venomoth lost 280 HP! (99% of its health)
Venomoth hung on using its focus sash!
The foe's Shandera's Sp. Att. sharply fell!

Start of turn 4
Slurray Moan called Shandera back!
Slurray Moan sent out Hippowdon!

The foe's Hippowdon's Sand Stream whipped up a sandstorm!
Venomoth used Baton Pass!
Celest called Venomoth back!
Celest sent out Nidoking!

The sandstorm rages!

Start of turn 5
Nidoking used Ice Beam!
It's super effective!
The foe's Hippowdon lost 100% of its health!
The foe's Hippowdon fainted!

The sandstorm rages!
Slurray Moan sent out Starmie!

Start of turn 6
Nidoking used Thunderbolt!
It's super effective!
The foe's Starmie lost 100% of its health!
The foe's Starmie fainted!

The sandstorm rages!
Slurray Moan sent out Nattorei!

Start of turn 7
Nidoking used Flamethrower!
It's super effective!
The foe's Nattorei lost 100% of its health!
The foe's Nattorei fainted!

The sandstorm rages!
Slurray Moan sent out Shandera!

Start of turn 8
Nidoking used Earth Power!
It's super effective!
The foe's Shandera lost 100% of its health!
The foe's Shandera fainted!

The sandstorm rages!
Slurray Moan sent out Roobushin!

Start of turn 9
Nidoking used Earth Power!
The foe's Roobushin lost 100% of its health!
The foe's Roobushin fainted!

The sandstorm rages!
Slurray Moan sent out Doryuuzu!

The foe's Doryuuzu is floating on a balloon!

Start of turn 10
The foe's Doryuuzu used Earthquake!
It's super effective!
Nidoking lost 304 HP! (100% of its health)
Nidoking fainted!

The sandstorm rages!
Celest sent out Smeargle!

Start of turn 11
The foe's Doryuuzu used Earthquake!
Smeargle lost 313 HP! (99% of its health)
Smeargle hung on using its focus sash!

Smeargle used Spore!
The foe's Doryuuzu fell asleep!

The sandstorm rages!
Smeargle is buffeted by the sandstorm!
Smeargle fainted!
Celest sent out Arcanine!

Start of turn 12
The foe's Doryuuzu is fast asleep!

Arcanine used Flare Blitz!
It's super effective!
The foe's Doryuuzu lost 100% of its health!
Arcanine is hit with recoil!
The foe's Doryuuzu fainted!
Arcanine is hurt by its Life Orb!
Celest: gg

Celest won the battle!
Celest: "Good game. But you know how Trainer Battles go." Celest used Mug! Celest took half of your money!
 
That Nidoking raped his team lol and it does show how much of a beast Nido can potentialy be. But, like you mentioned, that sweep could have been stoped dead in its tracks if he had just sent hi Dory earlier. Nidoking will be a dominate for in the UU tier imo.
 
Y'know, despite this log being in UU (excluding Doryuuzu and the like) and the other opponent being a bit cocky in general, I like the fact that Nidoking OHKO'd nearly every Pokemon on that team, and could have gotten rid of Doryuuzu if not for the Sandstorm. I also like the Focus Sash Venomoth, another reason for me to use it.
 
Midgame sash is a really bad gimmick that fails more often than not. Why not invest in bulk or something and give it some sort of useful purpose other than "put something to sleep and die"? Sand kills it, you have to come in on revenge all the time rather than do something useful like take Breloom's Mach Punch, you're practically forced to have Rapid Spin on the team, or Espeon, one of the most fail Pokemon in the DW metagame. Why would you do that to yourself?
 
I must have worded myself wrong. I actually meant to say that I could use Venomoth for another reason in general, since Venomoth has Baton Pass and Butterfly Dance and optionally Tinted Lens...of course, for the reasons you posted, I wouldn't really use Focus Sash Venomoth. Venomoth in general coupled with Nidoking sounds good is all.

Anyways, the topic's about Nidoking. I don't want to get in depth of Venomoth in a fellow Poison-type's thread.
 
The reason I have veno and Smeargle Sashed is because I use them interchangably as leads. The Sash has often been broken by SR and such, but it works a lot too.

And I run Veno with max speed/Spatk, timid. After a few dances it can hurt with bug buzz if need be, and often does. Tinted Lens really helps with that. If I wanted it to soley pass, I'd do Speed/HP with Dustproof.
 
I suppose that's a justifiable reason. It's better than some random having a team full of sweepers and putting a Focus Sash on every single one of them.
 
I actually decided for a little twist and went with Nidoking in a Rain Dance Team.
With Encourage Rain Dance and Thunder while using modest nature, good EVs, and life orb Nidoking can add some pretty damage overall.

Nidoking @ Life Orb
Ability: Encourage
Nature: Modest
EV: 4 HP / 252 SpA / 252 Spe
- Earth Power
- Thunder
- Ice Beam
- Rain Dance
 
I actually decided for a little twist and went with Nidoking in a Rain Dance Team.
With Encourage Rain Dance and Thunder while using modest nature, good EVs, and life orb Nidoking can add some pretty damage overall.

Nidoking @ Life Orb
Ability: Encourage
Nature: Modest
EV: 4 HP / 252 SpA / 252 Spe
- Earth Power
- Thunder
- Ice Beam
- Rain Dance


Oh hot damn. Take out rain dance and replace it with surf, put him on a drizzle team, and holy cow. I wonder if they will give him a decent water attack with a chance effect for him to abuse encourage with when gray comes out?

I think you should post this in the creative move sets thread.
 
Oh hot damn. Take out rain dance and replace it with surf, put him on a drizzle team, and holy cow. I wonder if they will give him a decent water attack with a chance effect for him to abuse encourage with when gray comes out?

I think you should post this in the creative move sets thread.

I wanted to give a water but he has no move that can abuse encourage that is water based(to bad he couldn't boiling water).
 
I wanted to give a water but he has no move that can abuse encourage that is water based(to bad he couldn't boiling water).

The boost from rain itself will be enough to scare the heck out of anyone. But IF, and I say IF... IF he got boiling water or possibly water fall or some water attack with chance, he will be a monster in rain.
 
The boost from rain itself will be enough to scare the heck out of anyone. But IF, and I say IF... IF he got boiling water or possibly water fall or some water attack with chance, he will be a monster in rain.

Unfortunately, I can't say that I agree. Nidoking is still akwardly slow; the most threatening aspect of Rain sweepers is that they can outspeed all common scarfers without even doing anything. Nidoking has to be BPed Speed to do the same.
 
Well yeah, of course, he is slow. Slap a scarf on him and in this case hes fixed. Of course, SwSw'rs will still outspeed him, but its nice to see he can do something like this.

After all, this is Nidoking. He is like the offensive jack of all trades, master of none.

Although at the same time, we have no idea what is going to happen with rain or swift swim or whatever considering all the hype it has gotten this past week.
 
what pokemon arent hit for super effective by tbolt/flamethrower/earth power/ice beam? other than pure darks and pure psychics, are there any?
 
what pokemon arent hit for super effective by tbolt/flamethrower/earth power/ice beam? other than pure darks and pure psychics, are there any?
Ghost, Dark, Psychic, and Normal all have no weaknesses to any of those moves. Any Pokemon with typing limited to one or two of those four will not be weak to Nidoking's standard attacks.

Also, all Water/Ground Pokemon, such as Swampert, due to the two types covering each other's weaknesses with the exception of Grass. And some Electric-types with Levitate, such as Eelectross and Rotom-W. And other things, such as Ludicolo, Weezing, Kingdra, and Palkia.
 
Ghost, Dark, Psychic, and Normal all have no weaknesses to any of those moves. Any Pokemon with typing limited to one or two of those four will not be weak to Nidoking's standard attacks.

Of course, Nidoking can always "twist" it's own set and actually use Focus Blast + Shadow Ball (hits Ghost, Dark, Psychic and... Normal. lol), and then use STAB Sludge Bomb as a last move (Fail Bast/Shadow Ball/Earth Power/Sludge Bomb). This way no poke resists Nido attacks (although you won't get as many SE hits as the "classic" elemental set).

Nido has many options indeed.
 
Of course, Nidoking can always "twist" it's own set and actually use Focus Blast + Shadow Ball (hits Ghost, Dark, Psychic and... Normal. lol), and then use STAB Sludge Bomb as a last move (Fail Bast/Shadow Ball/Earth Power/Sludge Bomb). This way no poke resists Nido attacks (although you won't get as many SE hits as the "classic" elemental set).

Nido has many options indeed.
That's not much help, since Nidoking already hits everything except for Rotom-H for at least neutral damage, and Rotom-H isn't that common. What it needs is the super effective hits it gets from its element-based attacks, which it can get against most things, and there isn't much you can do to improve that by replacing one of them with a different attack.
 
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