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np: OU Suspect Testing Round 2 - Who am I to break tradition?

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And Ludicolo does how much to a Vaporeon with grass Knot? And Zapdoscertainly doesn't like taking Ice Beams. Not to mention most Vap's these days are Special Defensive variants.
 
Any bulky water,is NOT going to like a grass attack from Manaphy/Ludicolo or a Thunder from a possible Zapdos.
You can't just switch them in unless they spam water attacks.

Well, since they have Water Absorb, the idea would indeed be to switch in on them when they've begun spamming Water attacks, which they will most likely do seeing as it is indeed a rain oriented team.

No, they won't enjoy switching into Ludicolo (which they shouldn't do anyways unless they've got enough special defense to not get killed, he's got STAB Grass moves - that would be dumb), and I do beleive Nattorei can handle Manaphy (can't he? HP Fire gets reduced in power in the rain, and popular Nattorei sets on PO invest heavily in special defense iirc).

How is Zapdos relevant when the idea is to switch into Water type moves and reset the weather? You won't be switching into Zapdos - the opponent however might switch out from whatever Pokemon you've switched in straight to Zapdos, in which you've no removed the Rain and thus done the job.

EDIT: I'm not advocating for rain to not-be-banned, just throwing things out there. As Ice-Eyes has said below me, Rain can always be re-tested once things have settled down if it does indeed get banned.
 
1. I'd have to agree with you on Inconsistent, but everything else not so much.

2. I could say the same thing about Salamence. It may have lower offensive stats (about 310 ATK/Sp. Atk is the standard, compared to Deo's 336/399.), but it has an arguably better STAB-type and better offensive options (Fire Blast and EQ covers everything that resists Dragon, Superpower and HP Fire mean you have issues with bulky Psychics like Rankurusu, and ESpeed is too good to pass up for Shadow Ball.), not to mention more bulk, augmented even more by Intimidate.

3. Well, I've seen other people gripe about Sand and Sun (Halp Doryuzzu and Venusaur are too fast and can do too much). Also, I don't seem to recall Nattorei, Burungeru, and crew be useless outside of countering rain.

Also, you DON'T need certain mons to make your team rain/sand proof. This is just spice for the whole "overcentralization" argument.


1.Cool.

2.It still has 150 in BOTH offensive stats,making him harder to wall. Mence also doesn't have 150 base speed,making Deo-N harder to revenge.

3.People who complain about Doryuuzu need a better team,he's easy to counter. I seriously doubt people complain about Venusaur,he's easier to wall and has his weakness powered up. Most fire types with a balloon take a dump all over Venusaur.
Now,give me this HUGE list of OU mons who can counter rain while not being useless otherwise.
 
Rain is horribly overcentralising and bad for the metagame - please can we not leave it around for another period? It would be really nice to actually have a playable game. I mean, it's not as if we couldn't reverse our decision if we somehow made a mistake.
 
I disagree with you on both points. At least on the Smogon server rain is prominent but fairly infrequent when laddering and can be defeated without the use of a specific counter, thus, not overcentralising.

Second, please explain how a metagame based around weather is "bad". It is different sure, but try and argue that it is bad.
 
Rain is horribly overcentralising and bad for the metagame - please can we not leave it around for another period? It would be really nice to actually have a playable game. I mean, it's not as if we couldn't reverse our decision if we somehow made a mistake.

And here's my point.

People just claim weather is overcentralizing, and makes the game unplayable, they don't give a reason why, they just refuse to play with it.

In other news, I just found out Scarf Sceptile outspeeds every notable Rain/Sand/Sun Sweeper bar +Spe Dory, Kingdra, Kabutops, Venusaur, Doreida, and Shiftry. Quite a few of which are probably running something Neutral speed.

...I think I'll test this out.
 
And here's my point.

People just claim weather is overcentralizing, and makes the game unplayable, they don't give a reason why, they just refuse to play with it.

In other news, I just found out Scarf Sceptile outspeeds every notable Rain/Sand/Sun Sweeper bar +Spe Dory, Kingdra, Kabutops, Venusaur, Doreida, and Shiftry. Quite a few of which are probably running something Neutral speed.

...I think I'll test this out.

What exactly needs to be said?!? Ice-eyes is completely right. Playing against rain is stupid. You NEED to run 2 checks (and your own weather inducer) mininum. How is that balanced? Lets not forget that if you spend half your team dedicated to dealing with rain, you pretty much auto-lose to the other weathers. There is a SERIOUS problem here. Do most pro-rain users even remember what gen 4 was about? I mean fuck, Mence was bad but at least he didn't have 400+ speed and I didn't need to devote 50% of my team to deal with them. I want to play gen 5, not some pseudo Uber metagame. And for those who say "well boohoo, this is the new gen 5 deal with it" if rain somehow stays unbanned I will devote al of my time to making sure to get it banned.

It over-centralizes the metagame AND its broken (worst of both worlds.)
 
And here's my point.

People just claim weather is overcentralizing, and makes the game unplayable, they don't give a reason why, they just refuse to play with it.

In other news, I just found out Scarf Sceptile outspeeds every notable Rain/Sand/Sun Sweeper bar +Spe Dory, Kingdra, Kabutops, Venusaur, Doreida, and Shiftry. Quite a few of which are probably running something Neutral speed.

...I think I'll test this out.

''Only loses to...''? The things you noted are just about the most prominent offensive forces in their weather.
 
I think enough reasons have been given UltiMario. The sheer speed and power of the Rain sweepers, with minimal setup, essentially turns the metagame into a total clusterfuck.

Rain is approaching the level of overcentralisation of DP Garchomp, and it's hardly less broken.

Rain is bad for the metagame because it really throws the whole metagame out of balance for a team to have several sweepers that are so fast and hit so hard - it's almost impossible to deal with, and doing so requires that you a) have a lot more skill than your opponent and b) pack multiple very defensive checks / counters.
 
What exactly needs to be said?!? Ice-eyes is completely right. Playing against rain is stupid. You NEED to run 2 checks (and your own weather inducer) mininum. How is that balanced? Lets not forget that if you spend half your team dedicated to dealing with rain, you pretty much auto-lose to the other weathers.

It over-centralizes the metagame AND its broken (worst of both worlds.)

Playing against rain is stupid. Wow, what a great argument. Like any threatening strategy/sweeper, it is wise to run checks in order to beat it. Sand, sun, ranku, roob, anything that is top tier needs to at least be checked if you want to have a chance to beat it, and rain is no different. Clearly people are making teams that are successful in this metagame. According to you if you dedicate your team to beating a top threat you lose to the others. Can you explain how a good amount of players are doing well in this game then, what with sand and rain being on a good portion of teams?

You have to run checks to beat any threat in the game, Rain is no different.
 
You're probably also targeting rain because its new.

Sand almost definitely outclasses rain, but nobody complains about it because we're all used to sand being such a dominant weather.

Nobody wants to actually play with rain because they're using to building teams around beating Hail and Sand, and not with Rain or Sun, so they want to ban it because they have to build their team to deal with more than 1 good weather.

On top of that, it brings back my old question.

What is the issue with this being a weather metagame? Is there REALLY an issue if every team has a weather starter?

Is it REALLY overcentralizing?..... or is this just Gen V's metagame, and we have to adapt to weather being the new style of play?

I honestly believe it's the latter.

Also, in the time I was looking at Sceptile, I sort of facepalmed and noticed he had unburden... that seems a bit more viable to mess with.
 
The difference is that Rain is 'bad for the metagame' because you have to run so many mons capable of stopping Rain and not have anything on your team that is fodder for Rain sweepers.

Sand sweepers are far easier to stop than Rain. Sand at least deserves a proper test in a metagame with a semblance of balance.
 
The difference is that Rain is 'bad for the metagame' because you have to run so many mons capable of stopping Rain and not have anything on your team that is fodder for Rain sweepers.

Sand sweepers are far easier to stop than Rain. Sand at least deserves a proper test in a metagame with a semblance of balance.

Then how is Sand successfully stopping rain when the majority of its pokemon are weak to Rain's main STAB?
 
Ice-eyes has clearly showed something.

He's more of an "on paper" person than a "in practice" person.

On paper, Rain is unbelievably broken and puts all other weathers to shame.

In practice... things aren't nearly that easy.
 
1) "If you aren´t basing your team on Gravity, then you mustn´t use Gravity on a pokemon"... makes sense, if Politoed wasn´t used in other generation it is because there were many other water types with better offensive and defensive stats, movepool and abilities, but now there are a few of things that resist an x2.25 Hydropump from its sp. att, and you can use many set with it, a pokemon with an attack so powerful and with great coverage, Hypnosis, decent defensive stats and speed, decent typing and other good attacks like Ice Beam or Psychic is nothing to laugh at, it ensures you that at least you will put to sleep one pokemon and make a good damage on any other pokemon, and then you can use other pokemon of your team that can make use of Rain.
2) If you think it, Zapdos with this attack can be really terrible, or Magnezone, or Jolteon, really, it is a 120 bp attack that have a 30% of probability of generate paralysis, with STAB it can be a good attack, and it can be a good coverage attack too.
3) You were using Porygon-Z as an example of how unimportant is a double STAB, but between a normal double STAB and a water double STAB, there is much difference...
4) It isn´t what i was trying to explain with my comment. I was trying to say that some sets of Politoed can resist a Close Combat from (for example) Infernape, and return back with a KO using Hidropump or Boil Over.
5) No, it is not, it is the 5th gen and there is much difference between 4th gen and 5th gen, many thing have changed so we can´t tier the 5th gen metagame based on the things that have worked in 4th gen.
6) When i say that "without Swift Swim rain can be like sand teams were in 4th gen." i´m referring that without SwiftSwim rain can be used in the 5th gen. more like a defensive strategy, something useful to have in your team with some pokemons that can do a good usage of it but without making an important and broken abuse of it (obviously now sand is different, and rain too) perhaps i should have explained it better...

PS. I think that at least we must test a metagame without SwiftSwim, Chlorophyll and Sandthrow before banning, perhaps it can work better than baning auto-weather abilities.

@ 1) Politoed isn't as greeat as you say. It has the same problem that a lot of other pokemon do. If you go offensive with it, it is so pitiful defensively that anything it can't OHKO becomes a counter. And it isn't guaranteed to put one pokemon to sleep per match. Hypnosis has such bad accuracy that you'll be lucky to put something to sleep before your opponent switches in a pokemon and forces Politoed out.

@ 2) Yes Zapdos/Jolteon can be great with Thunder. But as I said before, your whole argument is based on the double STAB being enough to make Rain Offense viable. The only pokemon who get STAB Thunder AND double STAB are Lanturn and Rotom-W. Lanturn has mediocre Sp Atk and pretty bad Def. So really, Rotom-W is the only choice to get STAB on Thunder and Water.

To repeat myself, you can say that STAB Thunder is nasty, but in order to use it you must give up on double STAB. And that is basically the whole reason that people are saying rain offense will live.

@ 3) I was comparing Porygon-Z to Swift Swim sweepers, who are incredibly powerful but can't do jack without double speed. If you wanted my comparison to bulky water, that my Porygon2 example.

@ 4) So? There are only 3 pokemon that don't have weaknesses. Just 3. ALMOST ALL pokemon have them, and you can't say "OH, this pokemon is weak to x, it must be terrible." Politoed is weak to Grass and Electric, which is actually more than the Normal type.

I can say that something like Porygon2 can take multiple STAB Seed Bombs. Politoed can not. Using your logic, that makes Porygon2 better than Politoed.

@ 5) WTF? When did we get onto a tiering discussion. I said that without Swift Swim, rain teams would NOT be like in Gen4. Becuase rain teams HAD Swift Swim in Gen4.

Which is true. Without Swift Swim, they would not be like teams that had it. How is that about tiering at all?

@ 6) That makes more sense, but you can't say it will be like last Gen. Last Gen, sand was common because Tyranitar was so good.The only reason a team ever actually used the sand was for stall. But rain stall and sand stall are so different that you can't really compare them.

So in short, it would not be like 4th Gen sand.

@ P.S.) Cholorphyll? Do you think that Sun teams are broken as well?
And another thing is that it's highly likely that it wouldn't work better.
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One last thing. I don't mean to stretch the pages so much. It just kinda happens.
 
Sand beats Rain for a couple of reasons, mainly because Sand players are generally a lot better than Rain players but also because the flexibility of sand teams allows them to incorporate multiple Rain checks while still having a usable strategy.
 
And Sun can't? Victreebel destroys all but two of the common rain user-Nattorei and Zapdos-with ease. Boom, two checks to Rain leading to a weather based metagame. Remind me again why that's a bad thing?
 
Sand beats Rain for a couple of reasons, mainly because Sand players are generally a lot better than Rain players but also because the flexibility of sand teams allows them to incorporate multiple Rain checks while still having a usable strategy.

They are generally a lot better? Where are you getting this from? Isn't the point of pokemon to have a general strategy on your team while being able to keep threats at bay? If you need to have a rain check on your team, it doesn't mean its broken at all, it just means it's a very effective play style. If you play against Sand without a Dory or Rand check you're pretty much dead as well. It's common sense to prepare for threats.
 
@ 1) Politoed isn't as greeat as you say. It has the same problem that a lot of other pokemon do. If you go offensive with it, it is so pitiful defensively that anything it can't OHKO becomes a counter. And it isn't guaranteed to put one pokemon to sleep per match. Hypnosis has such bad accuracy that you'll be lucky to put something to sleep before your opponent switches in a pokemon and forces Politoed out.

@ 2) Yes Zapdos/Jolteon can be great with Thunder. But as I said before, your whole argument is based on the double STAB being enough to make Rain Offense viable. The only pokemon who get STAB Thunder AND double STAB are Lanturn and Rotom-W. Lanturn has mediocre Sp Atk and pretty bad Def. So really, Rotom-W is the only choice to get STAB on Thunder and Water.

To repeat myself, you can say that STAB Thunder is nasty, but in order to use it you must give up on double STAB. And that is basically the whole reason that people are saying rain offense will live.

@ 3) I was comparing Porygon-Z to Swift Swim sweepers, who are incredibly powerful but can't do jack without double speed. If you wanted my comparison to bulky water, that my Porygon2 example.

@ 4) So? There are only 3 pokemon that don't have weaknesses. Just 3. ALMOST ALL pokemon have them, and you can't say "OH, this pokemon is weak to x, it must be terrible." Politoed is weak to Grass and Electric, which is actually more than the Normal type.

I can say that something like Porygon2 can take multiple STAB Seed Bombs. Politoed can not. Using your logic, that makes Porygon2 better than Politoed.

@ 5) WTF? When did we get onto a tiering discussion. I said that without Swift Swim, rain teams would NOT be like in Gen4. Becuase rain teams HAD Swift Swim in Gen4.

Which is true. Without Swift Swim, they would not be like teams that had it. How is that about tiering at all?

@ 6) That makes more sense, but you can't say it will be like last Gen. Last Gen, sand was common because Tyranitar was so good.The only reason a team ever actually used the sand was for stall. But rain stall and sand stall are so different that you can't really compare them.

So in short, it would not be like 4th Gen sand.

@ P.S.) Cholorphyll? Do you think that Sun teams are broken as well?
And another thing is that it's highly likely that it wouldn't work better.
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One last thing. I don't mean to stretch the pages so much. It just kinda happens.


1.Yet having just Politoed is WAAAAYYYY better than having 2 - 3 mons dedicated for Rain Dance. It makes it stupidly hard to stop rain.

2.They don't really need a STAB Thunder. It's a 120 BP move that is only resisted by 3 types. It's great.

3.Whatever.

4.Nattorei has 2 common weaknesses. Heck,Steel has 3 common weaknesses,but what makes Steel so good then? RESISTANCES.
Steel is so good,because its resistances outweigh any weaknesses.(Most of the time)
Sableye,Spiritomb,and Shibirudon don't see so much use because they lack these resistances and therefore can't just switch in on most attacks,

5.Idk

6.True. Probably because weather is a lot more offensive now because of Sand Throw,Sand Power,and the two new weather inducers.

Btw,I know this wasn't directed at me,but I wanted to respond.
 
Playing against rain is stupid. Wow, what a great argument. Like any threatening strategy/sweeper, it is wise to run checks in order to beat it. Sand, sun, ranku, roob, anything that is top tier needs to at least be checked if you want to have a chance to beat it, and rain is no different. Clearly people are making teams that are successful in this metagame. According to you if you dedicate your team to beating a top threat you lose to the others. Can you explain how a good amount of players are doing well in this game then, what with sand and rain being on a good portion of teams?

You have to run checks to beat any threat in the game, Rain is no different.
People are doing well because they get lucky and/or run a lot of checks to a lot of threats and/or use Rain/Sand and/or are far better than the people they get matched up against and predict amazingly
 
alexwolf said:
i didn't list him as a plain bulky water...
Right. He isn't a plain bulky water. He's very specialized in what he counters. He is a counter to some top threats.

But when those threats aren't present, the other jobs can be better handled by another bulky water.




i just explained how empoleon can fit in some roles done by nattorei,for example countering kingdra,cause everyone says that there are few counters for the broken trio(kabutops,kingdra,nattorei).i am not saying there are a lot but for sure more than people claim to be...
and explain me how empoleon can be often setup bait with 111 base special attack?just explain this to me...more offensive sp.attackers are going to be hit very hard by one of empoleon's attacks...and why do u think that roar is a rare option on defensive empoleon...why do u state your opinion as a fact...roar is perfectly viable and used on defensive empoleon...defensive empoleon isn't commonly used and that's why you say that you haven't seen one with roar...when you see a defensive one the chances that it will have roar are pretty big...just because you see 1 defensive empoleon out of 100 teams doesn't mean that roar is rare on it...if you see 2 of them and 1 is having roar then the chances are 50%...
and yes a lot of gyarados don't carry eq cause they have almost perfect accuracy with waterfall and bounce and sometimes they just have waterfall with stone edge and taunt.i am not going to argue with you for this matter...the most dangerous dragons who are going to outrage(cause for those i spoke that empoleon can work against)are salamence and garchomp and both of them are 4x weak to ice so i don't think that they are not going to be ohkoed(i am sure that they will)except if garchomp holds yache berry...

I said Empoleon cold be set-up bait because you said "It can use Roar to prevent being set up on." So don't put on an act. Don't pretend that I came up with that.

And I say that Roar is rare because I have talked to people who use specially defensive Empoleon. I have talked to people who have faced specially defensive Empoleon. And none of them have ever seen Roar.

Dragonite is also not OHKOed due to Multi-Scale. I'm not sure if Ononokusu is OHKOed, but I doubt it. Neither of these are as common as Mence or Chomp, but you've said this whole time that usage is irrelevant.




and when u were talking about his recovery you forgot the part in which i mentioned that a partner with wish is very good and almost must have if u are not running a sleep talk set....
and I DIDN'T SAID THAT EMPOLEON ALWAYS WALLS KABUTOPS...i wrote these exact words:empoleon walls sometimes kabutops.read better next time i can't do something for this...kabutops doesn't always carry low kick,he sometimes runs return or x-scissor...if kabutops has these moves then yes empoleon walls him...for these situations i was talking...and to close with this paragraph did i,mr smartass,say that empoleon will have all of the mentioned moves???tell me...did i?there are 3 moveslots that can be changed according to your needs...if you don't care about bulky waters you don't run grass knot,if you don't care about dragons you don't run ice beam and if you have someone else with sr you don't run it...and finally if you don't care about phazing don't run roar...simple as that...

But I did talk about Wish in my scenario. I used Blissey in my scenario, which you said works well with Empoleon.

And about that ResTalk set you mentioned... what? To use ResTalk, it gets 2 more moves. If it runs Grass Knot and Ice Beam it has no utility. If it ditches on of those to run SR or Roar, then a ton of things can come in and resist the attack and do whatever they want. So I don't see how a ResTalk set works to the benefit of your argument.

And why on earth would a Kabutops run Return or X-Scissor. X-Scissor is incredibly situational, whereas Return doesn't provide any super-effective coverage. Very few Kabutops don't run Low Kick, thanks to how common Nattorei has become. A counter is not a counter if it walls (just guessing) 30% of the sweeper. If the sweeper beats it (once again, a guess) 70% of the time, then it is not a counter.

And don't give me that shit about "Did I say that? No." Because you have done that shit to me 3 or 4 times.

Although, mr hypocrite, when Empoleon doesn't run all of those moves, a significant number of the uses you listed go away. a significant number can't be done. Reasons to use it disappear no matter which move you get rid of.


i didn't tell that they don't use it 'cause they use only new pokes and abilities...learn to read!!!i told that they don't use him 'cause they are using the old standarts like scizor,lati@s,tyranitar etc(they know that they are good so they want to use them),and the new pokes/abilities(they are new so they want to use them).after some time when the metagame becomes more staple a lot more pokemons are going to see more use...

Are you high? Empoleon was an old standard! It was one of the best sweepers in the game and had pretty high usage among the OU pokemon. Perhaps I need to learn how to read. But you need to learn what you're talking about.

And yes, many pokemon will see more use. But that's completely irrelevant, because by then it will be a totally different and (hopefully) stable metagame. How pokemon do in that metagame has no impact on how they do in the current one.



first of all one pokemon cannot counter rain...i didn' said that he counters rain.i said that he fares well against 2 of the most powerfull tools of rain(not always against kabutops but still...).and if i remember well everyone says that rain is broken 'cause of three pokes.so if empoleon can check half of them(half 'cause he doesn't always walls kabutops)i say that this is pretty good...

Yes it's great that he walls Kingdra. Suddenly, you encounter a non-rain team. Since we haven't covered this area yet, what does Empoleon do then?



according to me the unique traits of empoleon as a water type were sr,typing and grass knot not roar...so even without roar he is still very good...you don't always have to run sr...it is a big plus that he learns it but it's not obligatory...there are a lot of reasons to use him...you don't have to satisfy every reason to use him over another bulky water,for him to be useful...not at all...

No, but if he loses out on some of his many uses, he comes that much closer to being out-classed. SR and Grass Knot are unique among bulky waters. Empoleon can do things and check things that other bulky waters can't.

But as a bulky water, he also lacks other utility that have made other bulky waters so good. The biggest thing is that he pretty much requires Wish support, which not every team can spare. Suicune can't recover health, but he can boost up until he walls a shitload. Empoleon cannot.


did i say that the core i mentioned always works??did i??why are you forming arguments without even reading mine?if you want to have a coversation you must read what i write...i said that it's a great all-around core...that and only that!and i didn't say that to use empoleon,gliscor or blissey are required...i just said that they have good synergy together...why are you always distorting my sayings???LEARN TO READ!!!

Mr. Hypocrite strikes again! I said used the word "hypothetical" multiple times just to get the point across that I knew it wasn't required! Mr. Hypocrite must be dyslexic or something.

Yes, you said that they have good synergy together. But as I pointed out, they share >1 weaknesses (even stat-wise) with just about every common sweeper right now. A defensive core has to synergize well with the whole team, not just itself.


i am not even going to comment this...if u are a good player you can manage to keep your defensive core with wish alive when the 2/3 of it have reliable recovery on their own(gliscor via poison heal and protect and blissey....)...if you are not then don't use them...end of the deal!

That's like saying that a good player can beat a rain team using just Nattorei. It won't happen.

Blissey is going to be taking a lot the abuse for that that core, because it has to heal 2 members (sometimes even the third) by itself. The opponent can exploit the fact that Blissey will be switching in and Wishing a lot. I know that no core is perfect, but Blissey is not immortal. Once it goes down, Empoleon dies pretty quickly, and then Gliscor has to go it alone. Many defensive pokemon have only Wish support to heal. But Empoleon pretty much NEEDS it to survive more than a few turns.


again failed to see my point.i didn't said that they would necessarily pair up well with the rest of the team...i just mentioned a good defensive combination(type-wise and synergy-wise)and you just keep doing me the same stupid question:is it good on any team?of course no...

That's exactly my point! If it doesn't pair up well with the rest of a team, it is not good defensive combination!

You can tailor a team to pair up well with it, but then you have specifically tried to make that core work. Which is not a fair test of said core.

You keep giving me the same stupid argument: "in this situation after these things happen, it will the best!"




sry about missunderstanding one saying of yours...and i don't lie to myself you are just close minded and thing that your words are absolute...just because you believe something doesn't mean it is right...sry but this is the truth.good day!

I am not the closed-minded one. You keep bringing up the specific situations is which Empoleon is better. I keep telling you to look at the metagame as a whole. But because you refuse to believe anything that I say, you continue to say things like "It has a certain niche for doing this, therefore it's one of the best bulky waters!"

Slowbro was specific in UU Gen4. It perfectly countered Azumarill, Feraligatr, and several other things. If your team was weak to those, you could use Slowbro. But as a general Bulky Water, Milotic was the better choice. That's what I'm saying about Empoleon.

You can't think to see any view other than the certain circumstances that you've laid out. When a battle is in different circumstances, it suddenly becomes a fictional battle to you. When you understand how competitive pokemon works, I'll be glad to hear the rest of your argument.
 
@ 1) Politoed isn't as greeat as you say. It has the same problem that a lot of other pokemon do. If you go offensive with it, it is so pitiful defensively that anything it can't OHKO becomes a counter. And it isn't guaranteed to put one pokemon to sleep per match. Hypnosis has such bad accuracy that you'll be lucky to put something to sleep before your opponent switches in a pokemon and forces Politoed out.

@ 2) Yes Zapdos/Jolteon can be great with Thunder. But as I said before, your whole argument is based on the double STAB being enough to make Rain Offense viable. The only pokemon who get STAB Thunder AND double STAB are Lanturn and Rotom-W. Lanturn has mediocre Sp Atk and pretty bad Def. So really, Rotom-W is the only choice to get STAB on Thunder and Water.

To repeat myself, you can say that STAB Thunder is nasty, but in order to use it you must give up on double STAB. And that is basically the whole reason that people are saying rain offense will live.

@ 3) I was comparing Porygon-Z to Swift Swim sweepers, who are incredibly powerful but can't do jack without double speed. If you wanted my comparison to bulky water, that my Porygon2 example.

@ 4) So? There are only 3 pokemon that don't have weaknesses. Just 3. ALMOST ALL pokemon have them, and you can't say "OH, this pokemon is weak to x, it must be terrible." Politoed is weak to Grass and Electric, which is actually more than the Normal type.

I can say that something like Porygon2 can take multiple STAB Seed Bombs. Politoed can not. Using your logic, that makes Porygon2 better than Politoed.

@ 5) WTF? When did we get onto a tiering discussion. I said that without Swift Swim, rain teams would NOT be like in Gen4. Becuase rain teams HAD Swift Swim in Gen4.

Which is true. Without Swift Swim, they would not be like teams that had it. How is that about tiering at all?

@ 6) That makes more sense, but you can't say it will be like last Gen. Last Gen, sand was common because Tyranitar was so good.The only reason a team ever actually used the sand was for stall. But rain stall and sand stall are so different that you can't really compare them.

So in short, it would not be like 4th Gen sand.

@ P.S.) Cholorphyll? Do you think that Sun teams are broken as well?
And another thing is that it's highly likely that it wouldn't work better.

1) Wait, and all the useful pokemon must be good in both, defensive and ofensive roles, both at the same time? your opponent can´t see the EV´s of your pokemon (and you can´t see the EV´s of his pokemons) or the moves, so you can´t know if the Politoed that is using your opponent is defensive or offensive, the same goes for many other pokemons, and an attack of x2.25 of 120 bp. is terrible even coming from an defensive set, and really, if you make a good synergical team, the weakneses of Politoed aren´t a problem.
2) For having a good rain offense your sweepers don´t need to have both, an STAB water attack and STAB Thunder/Gale, water and electric attacks have a good coverage and with just one STAB in one of them is suficient for making a good damage in offensive rain.
3) Then what is the idea of comparing bulky waters with Porygon2 and offensive waters with Porygon-Z?, Porygon2 is a good pokemon now thanks to the prevo-stone but the analogy makes no sense because water =/= normal...
4) Porygon2 is an defensive pokemon (that is even more defensive with its ability and the prevo-stone), and you must remember that the metagame isn´t just about weaknesses, there are resistances too..., and i haven´t said that Politoed is better than Porygon-Z because it can resist a CC, it is just an example of the bulkiness of Politoed, i haven´t watched a Porygon-Z resisting a 120 bp. STAB attack (being SE or not).
5) All this discussion began when you said that baning SwiftSwim would kill the "HO rain team archetype", so yes, this is a discusion about tiering...
6) Yes, i can understand it, but really, supposing that we now ban all the auto-weather abilities, then (in the weatherless tiers that i know) Politoed is much more used than Tyranitar, so Tyranitar isn´t so good too (this is my response to your idea of that Politoed is bad), now the 5th gen is more offensive than 4th gen, but i think that for knowing how much can work rain without SwiftSwim we must test it before banning.
7) -The response to the PS. response- I think that the metagame must be equally balanced for all the weathers... it is all, and i think that it will make an 5th gen OU. metagame balanced and with a great variety of strategies.
 
Playing against rain is stupid. Wow, what a great argument. Like any threatening strategy/sweeper, it is wise to run checks in order to beat it. Sand, sun, ranku, roob, anything that is top tier needs to at least be checked if you want to have a chance to beat it, and rain is no different. Clearly people are making teams that are successful in this metagame. According to you if you dedicate your team to beating a top threat you lose to the others. Can you explain how a good amount of players are doing well in this game then, what with sand and rain being on a good portion of teams?

You have to run checks to beat any threat in the game, Rain is no different.

Lol dude do you really want to start? Its a perfectly fine argument because rain is horrendously broken. Listen to the smogcast, as Sevendeadlysibs would put it nobody likes playing against rain. Now obviously, some people enjoy playing against rain, but the vast majority of players hate facing rain.


Now good players happen to be beating rain due to:
1. Rain teams are general terrible.
2. Sand happens to be really effective against rain teams, and top players can make due with a weather changer and 2 grass resists.

Top players beating rain doesn't mean a damn thing. Top players could deal with Garchomp, Latias and the other broken gen IV suspects. We could still beat them but they were still broken.
Rain is no different Get real. You have to run SEVERAL checks to deal with rain, don't you dare lie and say otherwise. And honestly Ala, I don't think you're in the position to argue. You were the same person who voted Inconsistent into OU, when it was apparent to everyone else how broken it was,
 
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