You guys are way too ban happy. They'll always be something else you want gone after the current thing is gone -_-
just because this got skipped over
You guys are way too ban happy. They'll always be something else you want gone after the current thing is gone -_-
Aldaron never stated that my suggestions were a misunderstanding of his proposal. I recall Aldaron posting in this thread on two occasions. On both of them, as far as I can tell, he misinterpreted my suggestion; I remember the first time, he addressed the matter of Sand Throw and Chlorophyll, saying that they should not be banned as they are not broken, but he said nothing about what should happen in other situations in which something combined with a weather ability is broken or otherwise justified in banning. The second time, I remember that he expressed concern with my suggestion that the bans of Manaphy and Swift Swim + Drizzle be scaled back and asked what I would suggest would be done instead. In response to this, I explained my suggestion and told him that if he believed it went against his proposal, I would withdraw that suggestion. He has not responded since then.Thorhammer, Aldaron himself has stated that you completely misunderstand the purpose of his proposal. The purpose of it was to keep Drizzle OU, not for the sake of it being OU, but for the prevention of numerous bans resulting from the destabilization it's removal would cause.
I have claimed no such thing. As I have already explained to you, my stance is that if there is a good reason to ban something, but that reason only exists in the condition of a specific permanent weather, than it should be possible to ban that thing in that specific permanent weather only. In other words, if the only reason not to make a ban is the matter of complexity, and if the only thing making that ban complex is that it would only apply under a specific permanent weather condition, then that ban should be permissible.Please stop fallaciously claiming that Aldaron's proposal justifies any complex ban just because a weather is mentioned in the ban - all of your proposed bans put emphasis on balancing the Pokemon in question, not on balancing the weather you are merely using as a stepping stone to justify the ban itself. That completely defeats the entire reason the proposal was established!
This is false. If Sand Veil + Sand Stream was banned, Garchomp would still be completely capable of using moves such as Stealth Rock. It would simply be unable to use those moves when it is also on a team with Hippowdon or Tyranitar - and even then, only when that teammate has Sand Stream as their ability rather than their respective Dream World abilities, if they are ever released. Aside from hax, the only synergy Garchomp has with Sandstorm is immunity to the passive damage, so it's hardly a strategic loss.Additionally, banning Sand Veil + SS or Snow Cloak + Hail is not only the result of this misunderstanding, but also bans far more than the activation of evasion-based abilities. It limits the movepools of the Pokemon that have them as their primary abilities. There has never been a ban that has directly hindered Pokemon merely in the interest of reducing luck-based factors in the metagame. And before you go off on a tangent about Inconsistent, keep in mind that ban was made because Inconsistent was a special case. Does a Sand Veil Pokemon turn the entire game into a crapshoot like Inconsistent did more often than not? No. While it is possible to lose a game because of an Ice Beam miss on Garchomp, it is just as possible to lose a game because of a Flamethrower burn on you Terakion, or a crit on your Nattorei.
Addressed above. Please stop making statements that are completely false.I thought you had finished with your complex banning antics when Aldaron stated quite clearly that you misunderstood the purpose of his proposal, but I guess I was wrong.
- Latios gets walled completely by Bronzong, Jirachi and Chansey (who btw can eat a Psycho Shock too. Bold 248/max+ Chansey takes 38% max from LO Psycho Shock and 43% max from Specs). In rain, Ferrothorn completely walls Latios too, while sun can use Heatran. Trick? Okay but Latios becomes substantially weaker and the Tricked Pokemon can still absorb Draco Meteors if needed. Three solid counters, two more solid ones in their respective weather.Uhh, latios has like 2 safe switch ins, and those can be beaten if you predict. Ttar loses if they surf and guess right on the crunch vs pursuit. Why isn't it getting more love (hate) in this thread and being discussed about being banned? It doesnt have trouble switching in bc of resists and destroys stuff once it's in, and it outruns most of the meta. Someone explain how it is not a suspect.
Make that SpDef skarm :pTo be fair, SpDenfensive Scizor still takes 50%+ from the Meteor and Skarmory with no SpD investment is taking 60%+.
SDef Skarm does not suck -_-. It can take hits from Gengar, Virizion, CM Reuniclus (though it cant do much back, but it can phaze it away), HP Fire Grass types, bulky waters (to an extent), and of course, Lati@s Draco Meteors.Sp.Def Skarm kinda sucks and 60% might not be such a worry for Skarm(Unless it has taken some residual damage), but Scizors usually run a Choice Band, and taking a max of 59% is kinda crippling for such a slow mon.
Scizor can deal with Latios, but not without becoming kinda crippled.
That's what bothers me about Latios :/
To be fair, SpDenfensive Scizor still takes 50%+ from the Meteor and Skarmory with no SpD investment is taking 60%+.- Any bulky steel can absorb DM if needed. Not counting the above, that adds in Skarmory, Metagross and Scizor
Make that SpDef skarm :p
IMO, 50% is not much when you consider that they can Roost. Although this does force the steel into the defensive, Latios is still forced out (that is, assuming Specs, as SpD Scizor takes 50% only from Specs DM), further adding residual damage to it (especially if sand is present). Furthermore, Scizor learns Pursuit to snag a switching Latios, while Skarmory has access to Spikes (even if it is not using it at that time) to limit Latios' switch out (not in) possibilities.
Again, that's passive luck. Your opponent actually has to do something in order to induce paralysis, and that something can be prevented. I mean, there's the matter of Static, but that requires randomness to activate in the first place, and it's also dependent on the actions of the player whose Pokemon would be affected by the ability. Besides, Static is not close to relevant in OU, whereas Sand Veil is.I completely agree with Haunter's post from pg 38.
People are saying that Garchomp (with Sand Veil) is broken because your 100% accuracy move might miss. It might cause you to miss and lose a game that you would otherwise win.
Paralysis is the same way. You can have a match as an almost guaranteed win, then lose to being fully paralyzed. But no one complains about that. Granted that paralysis is entirely different, I'm just saying that something isn't broken because it involves luck.
There are things worse than Sand Veil. Let's look at it number-wise. Let's say Garchomp has 10% usage. In 10% of matches, Sand Veil will activate 1/5 of the time. So if Sand Veil activates in 2% of matches, let's assume it makes you lose 50% of the times that it activates.
Those numbers are pretty generous, and even then you only lose 1% of matches to Sand Veil Garchomp. I cannot believe that Sand Veil on Garchomp is broken.
Its a waste of effort for one, and trying to justify to people why they cant use garchomp in sand would be a difficult feat seeing as how sand veil isnt really a big deal, 20% chance wow, il tell you thats not exactly a compelling reason to tell people that they cant use Hyppodon/T-Tar and Garchomp on the same team unless you change their abilities.Regardless, I reiterate yet again that what is in question is not anything being broken. What is in question is whether or not the combination of Sand Veil + Sand Stream violates Evasion Clause, and whether or not it is reasonable to ban it for that reason. Certainly, there isn't that much to be gained by banning the combination. But there is even less to lose from banning it, so I ask again: Why not?
Let's look at it from the other perspective.Its a waste of effort for one, and trying to justify to people why they cant use garchomp in sand would be a difficult feat seeing as how sand veil isnt really a big deal, 20% chance wow, il tell you thats not exactly a compelling reason to tell people that they cant use Hyppodon/T-Tar and Garchomp on the same team unless you change their abilities.
Its not like Drizzle + SwSw where people would understand that its either that or get pwned by a team full of Swift Swimers + Politoed all the time.
We only ban things when they are broken or when they introduce an unreasonable luck element. As long as that is maintained, it doesn't matter what people try to ban; it won't happen.Furthermore, it would create a true precedence for the further banning of pokemon/abilty combinations. Despite various peoples statements that no precedent will be created there are plenty of people who want to modify the game to their benefit by banning things like Sand Power Landorus. It just opens to great of a shitstorm for too little benefit.
Also just stating my opinion that I think this is an excellent metagame at the moment.
5-10% of wins are luck? I bet that many wins and loses come from critical hit hax all the time (10% chance of happening)Let's look at it from the other perspective.
Say you're using a Sandstorm team with Garchomp. Chances are, you're using SDChomp, because he benefits the most from the potential misses. So every game where you bring out Garchomp with Sandstorm in play, and use it in such a way that your opponent only has one chance to stop it from sweeping their team, you will win 20% of the time. And if you're playing half-decently, none of those things are at all unlikely to happen. So let's say 5-10% of the games that person plays are a free, luck-based win for them. And they're the only person who would be able to complain about such a ban. For them, it would be introducing a luck element that is high enough to justify a ban.
Other hax is irrelevant. That hax can't be reasonably prevented. This hax can.5-10% of wins are luck? I bet that many wins and loses come from critical hit hax all the time (10% chance of happening)
The average player will not find this compelling enough to take seriously a baning of the usage of Garchomp with T-Tar & Hypodon unless they change their abilities.
Its too much to ask just to prevent 5-10% luck based wins becasue of people taking advantage of Sand Viel.
Again, that's passive luck. Your opponent actually has to do something in order to induce paralysis, and that something can be prevented. I mean, there's the matter of Static, but that requires randomness to activate in the first place, and it's also dependent on the actions of the player whose Pokemon would be affected by the ability. Besides, Static is not close to relevant in OU, whereas Sand Veil is.
Thorhammer said:Regardless, I reiterate yet again that what is in question is not anything being broken. What is in question is whether or not the combination of Sand Veil + Sand Stream violates Evasion Clause, and whether or not it is reasonable to ban it for that reason. Certainly, there isn't that much to be gained by banning the combination. But there is even less to lose from banning it, so I ask again: Why not?
You'd think that people would understand the super-basic stuff but it looks as if that isn't the case.
If you choose not to run a different weather you accept that the opponent is going to be benefiting from 1.5x special defense (rock types), 1.3x power (Sand Power), 2x speed (Sand Throw) or a 20% evasion boost (Sand Veil).
The opponent has already considered these benefits while making a team and has built a strategy around many, many different types of boosts and benefits. You can either:
We can clearly see that option 3 is surprisingly popular. Is being ban happy that fun? Will your life not be complete until you modify the game to your own particular set of wishes? Just accept Garchomp + Sand Veil for what it is, seriously. Accept that the only way for Sand Veil to work is for Sand Stream to be in play (in which case your opponent has already decided on two pokes or you're running a TTar yourself) and that there are many ways to overcome trivial things such as this.
- accept these disadvantages and play with no weather / use sand yourself
- work actively to negate the opponent's weather by using your own, thereby robbing your opponent of all of those boosts and giving yourself quite a few of your own
- or bitch about it on the forums
The point of bans is not to make winning easier, it's to create an improved metagame. I'm not sure that's something everyone here realizes, and you should consider AT LEAST that one question before advocating any further bans. When you make a nomination, you write it this way: "I feel that banning ______ will significantly improve the metagame in the following ways: _____". Not, "I feel banning ______ will make it easier for everyone to win."
To play Devil's Advocate:
It's not about making it easier to win, it's about making the game more based on a player's skill, not whoever gets the better luck. It's hard to play a game competitively with so much unnecessary luck around every corner, and having a brand of exist that is already explicitly banned seems like a complete disregard for our very own rules. Removing this unnecessary luck would most definitely significantly improve the meta-game, as it brings us closer to a truly ideal meta-game where skill prevails over all else.
In conclusion (No longer Devil's Advocate): The "ban to make an ideal meta-game" ideology is an awful concept when one considers bans. It is far too vague and too easy to manipulate in that it can support both sides of an argument. The term "ideal" itself correlates too strongly with opinions rather than anything concrete, and thus creates a void of the clarity that is needed for such a process.
Aldaron never stated that my suggestions were a misunderstanding of his proposal. I recall Aldaron posting in this thread on two occasions. On both of them, as far as I can tell, he misinterpreted my suggestion; I remember the first time, he addressed the matter of Sand Throw and Chlorophyll, saying that they should not be banned as they are not broken, but he said nothing about what should happen in other situations in which something combined with a weather ability is broken or otherwise justified in banning. The second time, I remember that he expressed concern with my suggestion that the bans of Manaphy and Swift Swim + Drizzle be scaled back and asked what I would suggest would be done instead. In response to this, I explained my suggestion and told him that if he believed it went against his proposal, I would withdraw that suggestion. He has not responded since then.
I did it to PREVENT a massive cascade of eventual bans. Ban Drizzle, then Drought goes, then either Sandstream or Excadrill / Landorus / Terrakion go...then Reuniclus and Latios and Mew and Wobbuffet and Garchomp and Moxie Salamence when its released...and Contrarian Jaroda / Eccentric Ditto never really stand a chance to stay...
Ring a bell?
Well, if we can agree that they're entirely different matters, I'm not sure how much more there is to say.To be fair, your opponent has to "induce" Sand Veil by keeping the sand up. But that point is largely moot as I myself said "Granted that paralysis is entirely different,".
Here's where I disagree. You say that there is almost nothing to lose by banning it. What is to lose is that movepools are decimated and sets made unviable.
You said it's not broken. Given the two drawbacks I just listed, and that you agree it's not broken, I cannot see why it should be banned.
Read a bit farther down that post you quoted. There are two parts to that justification. Take a look at the last paragraph:There was no reason for him to respond because, like is usually the case with your posts, he would simply be repeating himself. What was the intent of Aldaron's Proposal, and as such the justification for it? It's right in his post, yet you conviniently ignored it. Instead you chose to selectively view and nitpick only the examples he gave about Sand Throw and Chlorophyll.
So please, don't look at my "exception" and attempt to justify your continued weather based bans. Yes, it is an exception, but that should only be called should the combination actually be broken.
With that in mind, though, what about banning other things that are broken? Or even the same things, but in a different way? For example, rather than banning Swift Swim + Drizzle, banning, say, Kingdra + Drizzle. And others if that isn't enough.
Addressed above. While it is indicated that preventing a massive cascade of bans was a part of the reasoning behind Aldaron's proposal, it seems inaccurate to assume that a complex ban would have to prevent a cascade of massive bans in order to follow in the limited precedent set by Aldaron's proposal.Would a Sand Veil + SandStream ban accomplish this? How about a Snow Cloak + Snow Warning ban? Manaphy + Drizzle? No? Then they cannot draw justification from Aldaron's proposal.
Hax clauses such as Evasion Clause are a separate matter. They are never required to be an integral part of balance in order to be put into effect. However, Aldaron's proposal demonstrates a way that Evasion Clause could be extended to apply to evasion abilities as well without removing anything strategically relevant from the metagame.And again I must say that your stance is against the intent and purpose of Aldaron's proposal. You intend, as I have just said, to make bans in order to balance specific Pokemon. Your intent is clearly not to balance the metagame, or to keep it balanced. As such you can not draw justification from Aldaron's proposal. The complexity argument has nothing to do with the weather in question, it is a matter of the weather's role in balancing the metagame, which is indeed very complex. Is there imbalance in the weathers in this metagame? Lets see...
I guess not.
No, he has not. Again, take a look at the last few lines of his post:Additionally, Aldaron has already directly responded to your wish to "scale back" on the bans we have made:
What is your proposal, remove the restriction and switch back to last stage without Manaphy? Or arbitrarily choose random Swift Swimmers to ban, in spite of the fact that Kingdra / Ludicolo / Kabutops all have useful niches in a non Swift Swim role?
...Are you even listening to yourself? Scald's chance to burn is active. You have to use the attack in order for the chance to happen. The same holds true for any hax related to any attack in the game. It may not require continuous use of a specific attack like Jirachi's flinchhax, but it still requires an action, which can be prevented or limited by the actions of the player that would be on the receiving end of the hax.In response to your stance on Evasion Abilities + Weather, sure they are passive, but so is almost every bit of hax present in the metagame. Should we ban Boiling Water because it has a passive chance to burn the opponent's physical sweeper? Before you nitpick my example and say "Boiling Water has nothing to do with weather," recall what I have already said in this post: You can not draw justification for any of your proposed bans from Aldaron's proposal or the complex weather exception, because your stance is, in fact, against them.
That's impossible, because it actually modifies a game mechanic rather than just preventing players from building a team that includes that mechanic. We don't change mechanics.I don't think Sand Veil should be banned. I just think the effect should be nullified by the Evasion clause. Yes I know it essentially leaves Garchomp with no ability, but I think it promotes a healthier metagame.
That's impossible, because it actually modifies a game mechanic rather than just preventing players from building a team that includes that mechanic. We don't change mechanics.
That isn't accurate, either, as we still have the Sleep Clause that modifies game mechanics. However, it's based on the Sleep Clause of past Pokemon games, so we still aren't inventing some mechanic change with no basis in the games.That's impossible, because it actually modifies a game mechanic rather than just preventing players from building a team that includes that mechanic. We don't change mechanics.