Actually you should ALWAYS hit for 244 speed. You really do not want to lose your wall to a fast mix Tyranitar spamming Ice Beam.
And if anything let's just ban STAB Swift Swim...I wanna use Armaldo....
Just want to point out that max/max Careful Snorlax takes a maximum of 32.6% from LO Hydro Pump. So it is 4HKOd, not 3HKOed.but few things like taking neutral LO Hydro Pump in the first place. Even Snorlax is 3HKOd,
EQ doesn't KO T-Tar. It maxes out at 66.7% against 4/0 T-Tar. Which means you'll be eating an Ice Beam anyway.
Just want to point out that max/max Careful Snorlax takes a maximum of 32.6% from LO Hydro Pump. So it is 4HKOd, not 3HKOed.
Sorry to be nit-picky.
I disagree for several reasons:Actually you should ALWAYS hit for 244 speed. You really do not want to lose your wall to a fast mix Tyranitar spamming Ice Beam.
Most of the time i consider any of those pokemons who actually run max speed in this generation to highly inferior to those who carry a 252 HP investment, which means they can be countered more easily by others.I disagree, I find the speed to be very helpful. I run 246 speed to beat anything in that speed tier (breloom, magnezone being the main ones) and it's always been helpful. Knowing you will 100% outspeed Scizor and Ttar is useful.
People are too worried about this for absolutely no reason.Is it too complex to be widely accepted and liked? Quite possibly, perhaps even probably.
Actually you should ALWAYS hit for 244 speed. You really do not want to lose your wall to a fast mix Tyranitar spamming Ice Beam.
And if anything let's just ban STAB Swift Swim...I wanna use Armaldo....
Well in a ideal scenario when 2 Ice Fang/EQ/SD/Taunt Gliscors face each other with one having 252HP/252Def and the other 252HP/162Def/96Spe the former would win most of the time. Considering according to my calcs it would take the fast gliscor 5x Ice fang hits to take down the bulky one and 4x Ice fang hits for the other. If you taunt and SD first while the other Ice Fangs you'll lose as well. I'm aware that there are also scenario's in which the faster one could win, however this is just to illustrate that being faster does not necessarily guarentee a victory.Judas you're forgetting arguably the main reason to run that small amount of Speed: opposing Gliscor. Being able to Taunt other Gliscor, or winning a SD/Ice Fang war are a huge deal from my experience.
it's not the same thing.The problem imo is not that they are "complex" but that they are completely arbitrary.
Time for my favorite example, which I'm sure many of you have read time and time again by now:
Let's take wobbuffett last gen. It has Shadow tag, encore, and countercoat, and is decided to be Uber becuase of them. We decide to allow complex bans to get wob in OU. Well, now then, what do we ban? Do we ban Shadow tag+wob? Do we ban encore+wob? Do we ban countercoat+wob? Any of the bans will make Wob OU.
When we allow only simple bans, there is only one thing we can ban- the pokemon that is the sum total of the factors that make it broken, or a single factor if it is broken in and of itself (such as inconsistent).
Actually the hazard mention you made is exactly why I mentioned alternate and instant recovery being such a huge issue in Gen 5. Think of it from the other end in that after hazards are out, some of the highly abusive defensive sets don't even notice hazards half the time. This helps ALOT in quick stall since you essentially get to switch, wall, run and still get HP back the perfect example being mentioned next.The part of not having 6 walls is agreed on. However, on the third paragraph, if you insist on recovery is becoming widespread, think of it like this: those that are 1 KOed are still 1KOed with recovery. Those that are 2KOed are probably still 2KOed even wih recovery, not to mention that rocks and spikes are everywhere now.
Gliscor being "the Swampert of this generation" is a really accurate description.
I point these statements out because they mention one of the finest samples I talk about, Gliscor being one of the biggest posterboy of Gen 5 stall. Sure as mentioned recovery doesn't do much when it may get offed in 1 hit by a Ice or strong Water attack.Couldn't agree more. Offensive sets, defensive sets, status absorber, baton passer, hazard layer, stallbreaker...Gliscor does it all without costing the team anything at all, given its excellent synergy with pretty much every water-type in existence.
Ciccino speed ties Starmie too and will utterly decimate it with Bullet Seed, not that it changes Starmie being OU but I'd be more afraid of the squirrel sooner than Zebstrika tbh.I could see the other three staying OU, and I really want to note Starmie as a great pokemon this metagame (and generation in general). Base 115 speed is simply amazing, as there are almost no new threats that I can think of that will outrun it without some sort of boost (lol Zebstrika and Whimsicott).
lolwut. The boosted STABs and so on I can see, but Hydration is hardly overpowered. Manaphy is, perhaps, but Hydration was only one factor in its brokenness.The combo ban does not stop overpowered abilities like hydration.
I think this thread needs to stop talking about individual pokemon and focus on the real problem here. Drizzle. If drizzle isnt gone this voting round the metagame will be unplayable.The combo ban is the worst attempt at a nerf i have ever seen. The combo ban does not stop overpowered abilities like hydration. The combo ban doesn't stop pokemon with scarfs or specs from spamming boosted hydro pumps and surfs. I don't understand where the last voters got off thinking that the combo ban made the metagame more diverse. When all I see on the ladder are politoad and naitorri! Swift swim was only half the problem. If something is broken just ban it. This is just like banning draco meteor instead of salamence because people want to still use salamence. I hope that alderons proposal gets overturned because it really sucks for 70% of teams to be rain teams.