NU just quickbanned Chansey
I'm proposing at some point we look at a PUBL blanket retest. To give them all (or most) a chance to dip into the new pool. Collectively. And then individually reban whatever needs to be. Individual retests while good, will not work as efficiently and in the future for PU for the reasons of time and interaction.
Also Scyther got Dual Wingbeat, which is a 40 base power move that hits twice. Basically this dude got Brave Bird with no recoilSo whenthe new DLC drops we get Scyther.. now for 4 generations what has plagued Scyther more than anything is stealth rock. Well now Scyther has access to Heacy Duty Boots.
Base 105 attack. Base 115 speed. Stab U-turn. Technician Aerial Ace, Bug Bite. Access to Swords Dance, Knock off, Roost, Brick Break, Technician priority, Now Psycho Cut/Cross Poison for coverage. And an excellent array of coverage moves all while now no longer being hurt by SR?
Yeah there is no way in hell I see this thing staying in PU.
I added a spoiler tag because it's kind of big haha.while i do agree with your point, i think going for a blanket suspect is a very bad idea. what it's gonna lead to is a pokémon being "balanced" just because there's another pokémon also getting suspected that happens to check it or overshadow it - basically what happened (and what's happening) with the silvallies. something similar happened in uu last gen, where they suspected buzzwole and breloom at the same time and breloom was deemed healthy and balanced because buzzwole was also in the tier. while buzzwole didn't get unbanned, breloom did, and people realized breloom became an issue, leading to it getting suspected and later banned. your proposal also means we might be getting multiple threats that might even still be unhealthy or broken in a time in which the tier is already extremely chaotic and messy. for now i think it'd be better to get all of the obvious problematic threats out of the way and maybe retest them later in the generation, after the second dlc, rather than suspecting all of them at the same time.
The ideal situation from our opinion would be:
1. Have a vote on the problematic Silvally formes before Week 2 of PUPL.
2. Week 2 would include bans but not DLC.
3. Week 3 introduces DLC and whatever vote takes place during Week 2.
4. Reintroduce certain threats from PUBL after a while if the possibility of them being healthy exists according to council and the community, when the meta has settled down.
for some reason I it seems like this Wasn’t on the official tiering announcements Thread,are we waiting for mons that are being discussed for bans and thats why they didn’t appear there?
Yep right now we're voting on some other now potentially broken pokemon in the meta, while also voting on some new NFEs. Porygon2, Magneton, and Scyther were done much quicker because it was 100% obvious they were too muchfor some reason I it seems like this Wasn’t on the official tiering announcements Thread,are there more mons that are being discussed for bans and thats why they didn’t appear there?
Thievulf also gain new coverage in fire.. dark/psychic/fire + uturn make a strong wallbreaker with stakeout and better cleaner with unburden..first metagame-related post of the generation, woot woot
Not gonna make too long a post about this, but I seriously think that an eye should be kept on Thievul with these quickbans and the DLC changes. Hitmontop was arguably the most consistent revenge killer, since Life Orb Technician Mach Punch could easily pick +1 Defense Thievul off with a little bit of prior damage. With Hitmontop gone + both Thwackey and Pincurchin still being good and getting better through some additions to their movepools, I feel as if supporting a Thievul is now a little too easy. Of course, Pokemon like Togetic and Shiinotic exist to take on Thievul even after setting up, and new toys like Grassy Glide Thwackey and Focus Sash Kadabra can stop it in its tracks if it's chipped enough; however, all of these examples only fit on specific builds, and simply waiting for them to be weakened or removed isn't hard + is typically preferred. Not calling for any immediate action, though the fox does seem annoying for the average team to handle.
Didn't mention its Choice Specs Stakeout set at all because the ability only just became legal on it, though I'm interested to see how it plays into Thievul's overall viability. If I end up using it, I'll probably make a follow-up post about it or just edit this post.
Since the "Don't Use That, Use This!" thread isn't up yet, I'll be happy to take this one because I wanted to make a separate post outside of the Thievul one.Scarf Carvahna looks like a decent replacement for Basculin now that the aformentioned Basculin is gone.
Carvanha @ Choice Scarf
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Crunch
- Flip Turn
- Super Fang
- Psychic Fangs
This set is meant to be a fast offensive pivot with scarf. Crunch is for the main dark stab, flip turn is well.. you know. Super fang helps break non-ghost walls, and Psychic Fangs is for coverage.