I wasn't able to battle in like a week and when I saw that Shuckle was being suspect tested I laddered. First I used the same SW team that I used with the Froslass suspect and I got a lot of easy and fast wins as most battles rarely last more than 20 turns. Then I tried to ladder with a stall team and battles took a lot of more time (around 40 turns) which is natural since stall takes a lot of more time than HO. But SW isn't like the regular HO, why? Because using Shuckle in RU is like using Deoxys-D in OU, little to no risk and an enormous reward. If your opponent doesn't have a defogger or spinner the match is yours 99% as soon as you set up your hazards (unless your opponent is using full stall or TR) and with Shuckle's titanic defenses and mental herb, its almost impossible to prevent them.
A lot of people in the RU chatroom in PS say that you can always defog or spin the hazards when Shuckle dies which is easy to say but difficult to achieve, lets look at the main spinners and defoggers for a sec:
Spinners:
- Kabutops
: Kabutops can do little to no damage to SW teams once SW is already on the field. With a bad defensive typing and a mediocre 85 speed Kabutops rarely finds an opportunity to spin and when it does you can send your
doublade spinblocker to prevent the obvious spin. And Kabutops can't do much to most spinblockers especially Doublade who is the best spinblocker in SW teams. Here are the calcs covering Kabutops best options against doublade:
252+ Atk Life Orb Kabutops Waterfall vs. 252 HP / 0 Def Eviolite Doublade: 82-97 (25.4 - 30.1%) --
guaranteed 4HKO
252+ Atk Life Orb Kabutops Knock Off (97.5 BP) vs. 252 HP / 0 Def Eviolite Doublade: 133-156 (41.3 - 48.4%) --
guaranteed 3HKO
252+ Atk Life Orb Kabutops Waterfall vs. 252 HP / 0 Def Doublade: 121-144 (37.5 - 44.7%) --
guaranteed 3HKO
VS:
252+ Atk Doublade Sacred Sword vs. 4 HP / 0 Def Kabutops: 184-218 (70.2 - 83.2%) --
guaranteed 2HKO
252+ Atk Doublade Iron Head vs. 4 HP / 0 Def Kabutops: 123-145 (46.9 - 55.3%) --
74.2% chance to 2HKO
In conclusion, Kabutops can't spin unless Doublade is almost dead and even if it dies, surprise! Your opponent has another 4 wallbreakers and you are a -1 speed and with LO recoil, so good luck trying to spin with Zangoose using close combat and Hitmonlee kicking your rocky nuts.
- Hitmonlee
: Hitmonlee shares a lot of problems with Kabutops, he is frail and at -1 speed you can't live enough to guarantee a spin. At least Hitmonlee has two advantages, he can damage
Doublade spinblocker thanks to a stronger knock off and he has stronger STAB attacks. Even with this advantages, Hitmonlee has to play perfectly in order to kill the spinblocker and spin which is something not a lot of players can do especially with High Jump Kick 10% chance to miss. Also Hitmonlee is weak to flying type attacks which means that Yanmega and Braviary will ruin its day and prevent the spin. In conclusion, only a top player can spin with Hitmonlee and he/she will suffer a lot of damage in the process and intense mindgames on both sides.
- Hitmontop
: At first Hitmontop looks like a poor choice for a spinner: slow, no recovery and weak to common attacking types in RU like Flying and Psychic. But Hitmontop has two tools that Kabutops nor Hitmonlee have: Foresight and Intimidate. With Intimidate Top has a better chance to take hits from physical monsters like Zangoose and Hitmonlee and with Foresight Hitmontop can spin even on ghost types. But of course, Hitmontop still has problems and using foresight causes 4MSS making a reliable but sometimes useless choice against SW teams.
Defoggers:
- Gligar
: Gligar A.K.A cliche way to get rid of hazards is usually a decent choice to get rid of pesky SW. Having a decent speed and a great bulk makes Gligar a formidable opponent to SW teams until you realize that he is destroyed by most SW abusers such as Exploud, Yanmega and Braviary (at +2) which means that Gligar will usually need to sacrifice itself to defog as shown in this calcs:
252+ SpA Choice Specs Tinted Lens Yanmega Bug Buzz vs. 252 HP / 0 SpD Eviolite Gligar: 210-250 (62.8 - 74.8%) --
guaranteed 2HKO
252+ SpA Choice Specs Exploud Boomburst vs. 252 HP / 0 SpD Eviolite Gligar: 280-330 (83.8 - 98.8%) --
guaranteed 2HKO
+2 252 Atk Choice Band Braviary Brave Bird vs. 252 HP / 252+ Def Eviolite Gligar: 262-310 (78.4 - 92.8%) --
37.5% chance to OHKO after Stealth Rock
+2 252 Atk Life Orb Braviary Brave Bird vs. 252 HP / 252+ Def Eviolite Gligar: 227-269 (67.9 - 80.5%) --
guaranteed 2HKO
This calcs show that if Gligar wants to defog, he needs to be healthy, with Eviolite and that he will die in the process. In other words, you just lost your main physical wall to get rid of a two turn set up hazards and if Shuckle is still alive watch out because it will try to set them up again. So I ask you, losing your main physical wall just to get rid of webs and rocks broken or not?
- Golbat
: I haven't see a lot of Golbats while laddering so correct me if I am wrong, Golbat shares similar pros and cons with Gligar, fast, bulky and annoying Golbat can defog to get rid of pesky SW and rocks while walling the likes of Yanmega and Hitmonlee but unlike Gligar it is weak to rocks. In other words, you are entering the battlefiel with 75% of your HP which can result in crucial kills making Golbat's task difficult.
- Other weird defoggers
: Sometimes a good amount of players use things like defog Braviary or defog Togetic, while they aren't bad and their element of surprise screws you more than once it shows that the tier lacks good defoggers and people are forced to use things like Braviary and Togetic simply to defog while other pokemon such as Shifty get more usage. So if you want to see defog Braviary and Vullaby on the tier keep Shuckle, if you want to see a more balanced tier please ban it.
Conclusion: Like I said, getting rid of SW and SR is almost impossible as the offensive pressure is enormous and the options are limited, sure you can use Xatu and CB Rhyperior to prevent Shuckle's hazards but you can't slap those on every team. Like I said and showed Shuckle's hazards are almost impossible to prevent and to spin/defog leading to a metagame were TR and full Stall are the only choices to ladder and where HO without Shuckle is impossible. It was a shame that I couldn't participate in the suspect discussion more but I hope this words reflect my point of view about Shuckle.