EonX
Battle Soul
Ok, finally got around to playing a few matches last night because RU C&C has basically been my life for the past week. Shuckle is an annoying jerk, but you guys already knew that. Instead, I'm going to be talking about a playstyle that seems to be quite effective right now: VoltTurn
Now, VoltTurn teams were really good in BW due to a lack of Sticky Web. In Stage 1, they were next to useless since every other team on the ladder was Web Offense. However, now, they're totally amazing. Most teams are balance / stall teams looking to stick it to Web Offense teams. VoltTurn Spikes Offense is just killer right now. While these teams p. much require Rotom-C and Swellow / Braviary to function, this is a good core to build around in general since it's good agaisnt Web Offense and not helpless vs. Stall. Most teams lack good Flying resists since Hitmonlee is super common and scary af. And of those Flying resists, none of them handle Rotom-C well at all if it decides to use Will-O-Wisp (every non-Scarf set should) As with any balanced playstyle, it has issues. Trick Room destroys VoltTurn as these teams lack bulky pivots and generally can't prevent the likes of Reuniclus and Cofagrigus from getting TR up in the first place. Fire-types are also annoying as hell to face, in particular, Scarf Delphox. VoltTurn teams typically can't carry Fire resists, so they're at a quick disadvantage if Rocks can't be set up. Sharpedo and Speed Boost Yanmega can also be incredibly dangerous. While Sharpedo can be revenged by Hitmonlee (a good spinner for VoltTurn) Speed Boost Yanmega has next to no issues sweeping a VoltTurn team once the Rocks setter (typically Cobalion or Rhyperior) goes down or gets weakened enough.
Also, Toxic Spikes are pretty good right now considering the uptake in Stall teams. Get rid of the opposing Poison-types and Toxic Spikes become incredibly deadly and an easy way to wear down Stall teams. Just make sure you have a way to beat the Poison-types (Drapion, Roselia, Qwilfish) and Registeel, and you'll be in solid shape.
Now, VoltTurn teams were really good in BW due to a lack of Sticky Web. In Stage 1, they were next to useless since every other team on the ladder was Web Offense. However, now, they're totally amazing. Most teams are balance / stall teams looking to stick it to Web Offense teams. VoltTurn Spikes Offense is just killer right now. While these teams p. much require Rotom-C and Swellow / Braviary to function, this is a good core to build around in general since it's good agaisnt Web Offense and not helpless vs. Stall. Most teams lack good Flying resists since Hitmonlee is super common and scary af. And of those Flying resists, none of them handle Rotom-C well at all if it decides to use Will-O-Wisp (every non-Scarf set should) As with any balanced playstyle, it has issues. Trick Room destroys VoltTurn as these teams lack bulky pivots and generally can't prevent the likes of Reuniclus and Cofagrigus from getting TR up in the first place. Fire-types are also annoying as hell to face, in particular, Scarf Delphox. VoltTurn teams typically can't carry Fire resists, so they're at a quick disadvantage if Rocks can't be set up. Sharpedo and Speed Boost Yanmega can also be incredibly dangerous. While Sharpedo can be revenged by Hitmonlee (a good spinner for VoltTurn) Speed Boost Yanmega has next to no issues sweeping a VoltTurn team once the Rocks setter (typically Cobalion or Rhyperior) goes down or gets weakened enough.
Also, Toxic Spikes are pretty good right now considering the uptake in Stall teams. Get rid of the opposing Poison-types and Toxic Spikes become incredibly deadly and an easy way to wear down Stall teams. Just make sure you have a way to beat the Poison-types (Drapion, Roselia, Qwilfish) and Registeel, and you'll be in solid shape.