”what about tuaros-paldea???”Because of the above two, has no reliable answers save for itself
”what about tuaros-paldea???”Because of the above two, has no reliable answers save for itself
252+ Atk Chien-Pao Crunch vs. 252 HP / 252+ Def Toxapex: 192-228 (63.1 - 75%) -- guaranteed 2HKO after Black Sludge recovery
252+ Atk Chien-Pao Crunch vs. 252 HP / 252+ Def Dondozo: 238-280 (47.2 - 55.5%) -- 75.4% chance to 2HKO
252+ Atk Chien-Pao Crunch vs. 252 HP / 252+ Def Azumarill: 151-178 (37.3 - 44%) -- 100% chance to 3HKO after Leftovers recovery
252+ Atk Chien-Pao Crunch vs. 252 HP / 252+ Def Amoonguss: 328-386 (75.9 - 89.3%) -- guaranteed 2HKO
252+ Atk Chien-Pao Crunch vs. 248 HP / 252+ Def Corviknight: 252-298 (63.1 - 74.6%) -- guaranteed 2HKO after Leftovers recovery
DOWN IN OHIOMismagius with focus sash that has memento and will-o-wisp
Bro, I think you need to look at this252+ Atk Sword of Ruin Chien-Pao Crunch vs. 0 HP / 100+ Def Dondozo: 135-159 (30.6 - 36%) -- 42.9% chance to 3HKO
This is super interesting and suggests that chien-pao isn't truly centralizing or broken at top level despite being one of the strongest mons in the tier. I've been going back and forth but am currently leaning towards voting no ban. Not only does counterplay exist but I'm also just not crazy about banning the premier offensive threat every time a new one emerges. Unless a mon endangers the competitive integrity of the game then it should probably remain legal.my friend and I did a quick run thru of the SPL games this week after noticing chien pao's win% drop from 70% in week 1 to 60% in week 2 to 55% in this most recent week, and we made a few notes. for reference, the W/L represents the Pao user's result.
if u don't wanna watch all of these games we made a summary of what actually occurred, with the number of times it occurred on the leftno pao vs no pao (-)
no pao vs no pao (-)
pao vs pao (-) [note: block garg fucks up gxes team, neither pao has potential to win thanks to resistances, plentiful sacks and hazards which ultimately benefit BlazingDark since his garg went in beforehand]
no pao vs no pao (-)
no pao vs pao (L) [pao dies to surprise tera]
pao vs no pao (W) [note: pao comes out at the very end when the game is already over, doesn't absolutely nothing special]
pao vs no pao (W) [note: pao gets a nice defence drop forcing a kill, pao kills the low hp pult bc it can tank sball, solid this game but u cant call this broken]
pao vs no pao (W) [note: michaelderbeste2 brought mu fish team, pao doesn't do much as game is very linear]
no pao vs no pao (-)
pao vs pao (-) [note: pao doesn't really do anything special this game from either side, one dies to sash lead the other gets a surprise crit putting raptor so far ahead to where volc + pult clean up this is hax rather than pao being broken]
no pao vs no pao (-)
no pao vs pao (L) [note: pao kills the lead which is cool i guess but yet again this mon appears far from broken, ima got a bit unlucky vs moon]
pao vs pao (-) [note: lots of paras in The Franklin's favor, his pao is sacked tho his set looks weird, 1TL's pao gets a couple kills but it ultimately doesn't matter as The Franklin just has to play it safe to ensure victory]
pao vs pao (-) [note: chien pao does absolutely nothing this game as Savouras uses it as a sack and TPP never has to send it out thanks to hydromisses]
pao vs pao (-) [note: talahs pao was going to clean but got haxed, that position was thanks to iron moth luring pex otherwise would've much harder for them, pao does very little for fc]
no pao vs no pao (-)
pao vs pao (-) [note: pao does nothing impressive for either side each game. dekzeh uses it to kill a sack and rkill the thing that essentially swept his team but had to choicelock into shard meaning anything on robjrs team kills it back he just chose to do it w his pao]
no pao vs pao (L) [note: pao has real potential to be a threat but the choice lock limitation makes it tough in this instance]
no pao vs pao (W) [note: pao cleaned up pretty nicely this game tho opp was also using cryogonal]
pao vs no pao (W) [note: pao also does a good amount this game]
4- nothing special due to linearity of game at the point it comes out
3 - surprise killed (tera fire brute bonnet, sash meow, tera fairy iron moth)
2 - sd pao cleans up very nicely
1 - gets 2 kills (defense drop helps)
1 - kills a tusk when it shouldn't have (crits)
1 - kills a lead taking 80 in the process does nothing else
1 - sacked/dies for nothing
1 - pao gets 2 kills but this is because the opponent played as safe as possible to ensure victory
1 - pao gets sacked
1 - pao doesn't come out at all
1 - pao should've won but got unlucky burn
1 - pao kills a sack then rkills a valiant that killed half its team, choicelocks into ice shard and ensures an L
1 - pao gets a rkill that anything could've done
1 - band paos choicelock gives it trouble when having to deal with kingambit + ghosts (pult and skele) + dark resist (tusk) + ice resist (skele)
so, in general, after factoring out hax what we discovered was...
6 - got played linearly and doesn't change the flow of the game at that point
3 - fucked on the opponents team thanks to sd and coverage
3 - got a couple kills or heavy chip on opponents mons didn't change the outcome of the game (Lycan vs Franklin, Star vs Nat, bea vs lunala)
3 - got fucked on by tera or sash
2 - died doing nothing
2 - died in a 1v1 vs another mon after inflicting heavy chip
1 - didn't come out
this summary, i think, accurately shows chien paos place in the meta. its not instantly broken to the point where it completely changes games and oftentimes teams are very well suited in handling it to the point where they wouldn't straight up lose. it did a good job cleaning in these two instances and wouldve in a third once the opponents team got really weakened. the set that people had initially been complaining about (band) and which has been talked about excessively in here alongside a ton of scary calcs failed to decimate in a single SPL game this week and in fact the choicelock proved a limitation in two instances, wouldve in a third if it didnt get haxed. it also had trouble with being locked into attacks from band or got smacked up by well worth teras
as i thought, people are adapting to what chien pao can do and are finding ways to deal with it. the fever pitch that was band pao for a brief but notable moment in the meta has started to fade, so as a result, i believe pao should remain in the tier.
252+ Atk Sword of Ruin Chien-Pao Crunch vs. 252 HP / 252+ Def Shuckle: 70-84 (28.6 - 34.4%) -- 2.9% chance to 3HKO252+ Atk Sword of Ruin Chien-Pao Crunch vs. 0 HP / 100+ Def Dondozo: 135-159 (30.6 - 36%) -- 42.9% chance to 3HKO
Yeah, this thing is not broken.
I'd frankly say it is when one misprediction from the opponent means something gets chunked for a lot of damage, if not outright KOed. Also, two of those mons you listed lack recovery, and all three often end up being used for - and taking hits from - other mons.no it most certainly is not the most threatening mon from team preview, that is entirely dependent on the team and the sets, u assuming that it is is why i say shit like "fail to decimate" because u and others in here hype it up so much based on all these scary calcs which didn't materialize in any of the spl games this week. stacking resistances to pao would be unhealthy if the resistances were ass. having to deal with great tusk being on most teams is painful for locking into dark type attacks, kingambit makes both its stabs a nightmare and don't try to click sacred sword with the abundance of ghosts or a pivot like toxapex because getting the play wrong is a massive momentum drain. prediction isn't skewed in favor of the pao player vs these kinds of teams and they're effective when not facing pao so don't act like they're some tauros level garbage
I'd say looking at stuff like that is deceptive because naturally, the players in something like SPL will play around something like that. Either way, what little "counterplay" there is is shaky as fuck, and in my book, nothing screams "endangering the competitive integrity of the game" like smashing the premier walls like they're paper cups, and outspeeding nearly every mon for good measure.This is super interesting and suggests that chien-pao isn't truly centralizing or broken at top level despite being one of the strongest mons in the tier. I've been going back and forth but am currently leaning towards voting no ban. Not only does counterplay exist but I'm also just not crazy about banning the premier offensive threat every time a new one emerges. Unless a mon endangers the competitive integrity of the game then it should probably remain legal.
The fact you have to go that far speaks for itself, honestly.I run a niche Mismagius with focus sash that has memento and will-o-wisp
I run a niche Mismagius with focus sash that has memento and will-o-wisp, and this has been helpful against Chien-Pao leads.
Not only does counterplay exist but I'm also just not crazy about banning the premier offensive threat every time a new one emerges. Unless a mon endangers the competitive integrity of the game then it should probably remain legal.
Why do people keep parroting this argument?? Like, I saw it the first time and it was fine because it was just one guy’s personal take, but people keep agreeing with it??? Have y’all never been around for the beginning of a gen before? Since around gen 6, it’s always been the situation where a ton of offensive brokemons come out of the woodwork at the beginning of each generation and have to be dealt with in turn. Usually the worst offenders end up holding back the less obviously broken mons until later, or at least make them seem healthy in comparison, but over time they all end up getting weeded out one by one. That’s just how tiering goes, one suspect at a time. I was actually pretty sure Chien-Pao was going to get gone even before Chi-Yu, simply because of the speed difference making it a more obvious threat to faster playstyles, but I also thought ape would stay OU so I’m clearly not perfect with my guesses. Anyway, Chien-Pao is really the only ‘premier offensive threat’ left to deal with in all honesty, unless you wanna say the HO cheese ostrich is gonna be leading the tier after Chien is gone. Other than suspecting that and salt man, I think we’re pretty much good until home drops, so I just don’t see how this argument pans out if you start trying to actually explain your thought process instead of just throwing out eyecatching phrases and empty fist-shaking. Has anyone seriously asked for an Iron Valiant suspect in the last few weeks? How about Roaring Moon or Dragonite? People seem to be fine with those mons as they are right now, so I’m really not sure what this rhetoric is talking about, other than being baseless fearmongering in order to get a few more people on the side of keeping Mega Weavile legal.I'm also just not crazy about banning the premier offensive threat every time a new one emerges
Stealth Rocks: I am about to end this guy's whole career,with focus sash
Do win rate calcs exclude matchups with the same mon? Feel like they probably should.my friend and I did a quick run thru of the SPL games this week after noticing chien pao's win% drop from 70% in week 1 to 60% in week 2 to 55% in this most recent week, and we made a few notes. for reference, the W/L represents the Pao user's result.
if u don't wanna watch all of these games we made a summary of what actually occurred, with the number of times it occurred on the leftno pao vs no pao (-)
no pao vs no pao (-)
pao vs pao (-) [note: block garg fucks up gxes team, neither pao has potential to win thanks to resistances, plentiful sacks and hazards which ultimately benefit BlazingDark since his garg went in beforehand]
no pao vs no pao (-)
no pao vs pao (L) [pao dies to surprise tera]
pao vs no pao (W) [note: pao comes out at the very end when the game is already over, doesn't absolutely nothing special]
pao vs no pao (W) [note: pao gets a nice defence drop forcing a kill, pao kills the low hp pult bc it can tank sball, solid this game but u cant call this broken]
pao vs no pao (W) [note: michaelderbeste2 brought mu fish team, pao doesn't do much as game is very linear]
no pao vs no pao (-)
pao vs pao (-) [note: pao doesn't really do anything special this game from either side, one dies to sash lead the other gets a surprise crit putting raptor so far ahead to where volc + pult clean up this is hax rather than pao being broken]
no pao vs no pao (-)
no pao vs pao (L) [note: pao kills the lead which is cool i guess but yet again this mon appears far from broken, ima got a bit unlucky vs moon]
pao vs pao (-) [note: lots of paras in The Franklin's favor, his pao is sacked tho his set looks weird, 1TL's pao gets a couple kills but it ultimately doesn't matter as The Franklin just has to play it safe to ensure victory]
pao vs pao (-) [note: chien pao does absolutely nothing this game as Savouras uses it as a sack and TPP never has to send it out thanks to hydromisses]
pao vs pao (-) [note: talahs pao was going to clean but got haxed, that position was thanks to iron moth luring pex otherwise would've much harder for them, pao does very little for fc]
no pao vs no pao (-)
pao vs pao (-) [note: pao does nothing impressive for either side each game. dekzeh uses it to kill a sack and rkill the thing that essentially swept his team but had to choicelock into shard meaning anything on robjrs team kills it back he just chose to do it w his pao]
no pao vs pao (L) [note: pao has real potential to be a threat but the choice lock limitation makes it tough in this instance]
no pao vs pao (W) [note: pao cleaned up pretty nicely this game tho opp was also using cryogonal]
pao vs no pao (W) [note: pao also does a good amount this game]
4- nothing special due to linearity of game at the point it comes out
3 - surprise killed (tera fire brute bonnet, sash meow, tera fairy iron moth)
2 - sd pao cleans up very nicely
1 - gets 2 kills (defense drop helps)
1 - kills a tusk when it shouldn't have (crits)
1 - kills a lead taking 80 in the process does nothing else
1 - sacked/dies for nothing
1 - pao gets 2 kills but this is because the opponent played as safe as possible to ensure victory
1 - pao gets sacked
1 - pao doesn't come out at all
1 - pao should've won but got unlucky burn
1 - pao kills a sack then rkills a valiant that killed half its team, choicelocks into ice shard and ensures an L
1 - pao gets a rkill that anything could've done
1 - band paos choicelock gives it trouble when having to deal with kingambit + ghosts (pult and skele) + dark resist (tusk) + ice resist (skele)
so, in general, after factoring out hax what we discovered was...
6 - got played linearly and doesn't change the flow of the game at that point
3 - fucked on the opponents team thanks to sd and coverage
3 - got a couple kills or heavy chip on opponents mons didn't change the outcome of the game (Lycan vs Franklin, Star vs Nat, bea vs lunala)
3 - got fucked on by tera or sash
2 - died doing nothing
2 - died in a 1v1 vs another mon after inflicting heavy chip
1 - didn't come out
this summary, i think, accurately shows chien paos place in the meta. its not instantly broken to the point where it completely changes games and oftentimes teams are very well suited in handling it to the point where they wouldn't straight up lose. it did a good job cleaning in these two instances and wouldve in a third once the opponents team got really weakened. the set that people had initially been complaining about (band) and which has been talked about excessively in here alongside a ton of scary calcs failed to decimate in a single SPL game this week and in fact the choicelock proved a limitation in two instances, wouldve in a third if it didnt get haxed. it also had trouble with being locked into attacks from band or got smacked up by well worth teras
as i thought, people are adapting to what chien pao can do and are finding ways to deal with it. the fever pitch that was band pao for a brief but notable moment in the meta has started to fade, so as a result, i believe pao should remain in the tier.
I dunno if they manually calculated or not, but absolutely should. Otherwise a mon getting used more often woukd lean it towards a 50% winrate. If every player used a given mon, that would lead to a 50% winrate. So a decreased winrate could also be just because a mon gets used more.Do win rate calcs exclude matchups with the same mon? Feel like they probably should.
I fucking hate when People treat stall as objectively bad. No matter how annoying it can be (which is very annoying) to fight, defensive playstyles are important for a healthy meta. Not every team needs to be about hyper offense hell. I don't care how much you hate Chansey. Chien-Pao needs to fucking go. If anything, I would've prefered a bulkier meta where even offensive teams have some longevity.nobody should like stall
... people are adapting to what chien pao can do and are finding ways to deal with it. the fever pitch that was band pao for a brief but notable moment in the meta has started to fade, so as a result, i believe pao should remain in the tier.
Not only that, but SPL players teambuild taking in consideration the opponent they're facing, in order to have a good match up against that specific opponent. In Tournaments, especially SPL, you're very likely to know or at least have an idea of who you're battling with, and you'll therefore prepare accordingly. If I know I'm facing X opponent that usually plays stall, I'm not gonna be using a balanced team that loses to it, but rather I'd take my chances and prepare with wallbreakers or sub-sweepers. The same logic can be applied for any other situation.In other words, your analysis of week 2/3 after Chien's week 1 performance does not capture the restrictions to subsequent team building and adjustments made specifically for Chien. That is the definition of centralisation.
It’s not really that linear and SPL tends to be a good case study on specific things once you attain a large sample. Sure, there is some counter-styling that goes on, but preparation — especially earlier in a generation like this — is seldom outright countering specific teams or styles and people tend to try and cover as much as they can.Not only that, but SPL players teambuild taking in consideration the opponent they're facing, in order to have a good match up against that specific opponent. In Tournaments, especially SPL, you're very likely to know or at least have an idea of who you're battling with, and you'll therefore prepare accordingly. If I know I'm facing X opponent that usually plays stall, I'm not gonna be using a balanced team that loses to it, but rather I'd take my chances and prepare with wallbreakers or sub-sweepers. The same logic can be applied for any other situation.
This means that SPL is nothing like laddering on Showdown, and this analysis is flawed from the start. It doesn't really matter what happens in SPL, cause it's not a true reflection of the average meta.
Stall?I fucking hate when People treat stall as objectively bad. No matter how annoying it can be (which is very annoying) to fight, defensive playstyles are important for a healthy meta. Not every team needs to be about hyper offense hell. I don't care how much you hate Chansey. Chien-Pao needs to fucking go. If anything, I would've prefered a bulkier meta where even offensive teams have some longevity.
Yeah I kinda over generalised, but I still believe that using SPL as a metric to say "Pao is balanced because Tournament players are prepared for it" is an inherently flawed logic. As McGrrr said, expecting and therefore preparing for an omnipresent threat is a direct result of centralization, and doesn't justify the brokenness of that mon. This is the same "Dracovish is checked by Water Absorb and itself, so you can play around it" kind of reasoning, and it's idiotic.It’s not really that linear and SPL tends to be a good case study on specific things once you attain a large sample. Sure, there is some counter-styling that goes on, but preparation — especially earlier in a generation like this — is seldom outright countering specific teams or styles and people tend to try and cover as much as they can.
Obviously SPL is not the be all end all, but it’s very much a reflection of the metagame at a high level.
smogon loves stall!!!!!!!Why do people keep parroting this argument?? Like, I saw it the first time and it was fine because it was just one guy’s personal take, but people keep agreeing with it??? Have y’all never been around for the beginning of a gen before? Since around gen 6, it’s always been the situation where a ton of offensive brokemons come out of the woodwork at the beginning of each generation and have to be dealt with in turn. Usually the worst offenders end up holding back the less obviously broken mons until later, or at least make them seem healthy in comparison, but over time they all end up getting weeded out one by one. That’s just how tiering goes, one suspect at a time. I was actually pretty sure Chien-Pao was going to get gone even before Chi-Yu, simply because of the speed difference making it a more obvious threat to faster playstyles, but I also thought ape would stay OU so I’m clearly not perfect with my guesses. Anyway, Chien-Pao is really the only ‘premier offensive threat’ left to deal with in all honesty, unless you wanna say the HO cheese ostrich is gonna be leading the tier after Chien is gone. Other than suspecting that and salt man, I think we’re pretty much good until home drops, so I just don’t see how this argument pans out if you start trying to actually explain your thought process instead of just throwing out eyecatching phrases and empty fist-shaking. Has anyone seriously asked for an Iron Valiant suspect in the last few weeks? How about Roaring Moon or Dragonite? People seem to be fine with those mons as they are right now, so I’m really not sure what this rhetoric is talking about, other than being baseless fearmongering in order to get a few more people on the side of keeping Mega Weavile legal.
smogon loves stall!!!!!!!
We're all part of the conspiracy, it's true. I can't believe they figured out we were double agents. Paoheads stay woke.
For real, I don't get the argument of "We can't ban the best offense mon every time". You've gotta put into perspective how good that offense is. If Pao is the best offense sweeper in the tier, the best stallbreaker in the tier, and has the potential to be so immediately threatening that its checks can't risk checking it until after you see the set, that feels a tad overcentralizing to me.