well the point of my post was not to say that "here, stick one of these on your offensive team and you will never lose to rain and you will ohko every one of their sweepers" -- they are just pokemon or strategies that help a lot against rain and can throw them off their normal gameplan. they help nullify the apparently massive team advantage that other people have been referring to, if you will...
FlareBlitz said:
Jolly Kabuptops does not check rain; it gets outrun by Qwilfish and crippled by LO Waterfall (and +2 Waterfall kills obviously).
you run jolly qwilfish on rain ?_? also this means you are saccing something to get qwilfish in, while qwilfish *must* waterfall against kabutops which means i get to switch out to a water absorber or resist with pretty high confidence that you're not swords dancing.
Toxicroak does not check rain, it just checks Omastar (barely, earth power ohkos while vwave requires residual damage to kill) and Kabutops. Gorebyss and Qwilfish still kill it.
it checks special ludicolo (2x lo ice beam doesn't ko), non zen headbutt sd ludicolo, sd kabutops, and omastar. considering kabutops and ludicolo are generally considered the largest threats on a rain team, this isn't bad. also once i've revealed a toxicroak you're definitely going to think twice before spamming surf (which i'm sure you know what with your polly escapades, haha) which obviously helps.
Scarf Rotom gets outpaced by Ludi, Qwilfish, and Kabutops if Timid, and everything if Modest.
yeah not the most useful but it can come in on omastar's earth power or gorebyss non-surf (if absolutely needed) and either KO or force them out to a registeel or whatever you're using, which means i'm not getting slammed with +1 lo surfs for a while and lets me set something up instead of switching madly in front of your gorebyss.
Lol at Raikou, dies to any surf or waterfall from any rain sweeper.
set up on uxie or other bulky supporter, can stall rain with substitute, beats special sweepers if it has a calm mind when they switch in.
Azurmarill loses to Ludicolo, Kabutops, Qwilfish, and Specs Gorebyss. LO Milotic loses to Ludicolo, Kabutops, Qwilfish, and Specs Gorebyss.
azumarill is another "set it up on the bulky supporter" pokemon and focus punch / waterfall / aqua jet means its usually killing something while substitute wastes rain. milotic stalls out gorebyss and omastar (um are you using specs hp grass against it...) and ohkos kabutops while it's not ohkoed in return; qwilfish has to boom to kill it.
Ambiom means I get to go to rain walls (currently using Cress/Registeel combo), paralyze something, and set up rain again or explode/lunar dance.
forcing a switch to rain supporters means i get to set up my pocket monsters and also means those coveted "let me use damp rock" turns are getting wasted two at a time, minimum.
You couldn't fail more without putting Damp Rock on Kyogre.
lol
@Banedon I wouldn't switch out of Jolly Kabutops. Every one of my rain sweepers can survive unboosted Stone Edge and kill it, and if they're already weakened I'll just sac 'em. If you swords dance on that turn, you're boned.
calcs assume no defensive investment
stone edge vs ludicolo: 329 Atk vs 176 Def & 301 HP (100 Base Power): 262 - 309 (87.04% - 102.66%) -- ko with SR
stone edge vs gorebyss: 329 Atk vs 246 Def & 241 HP (100 Base Power): 187 - 222 (77.59% - 92.12%) -- ko with 1 LO and SR
rainy waterfall vs kabutops: 329 Atk vs 246 Def & 261 HP (80 Base Power): 222 - 262 (85.06% - 100.38%) -- likely KO with SR
rainy waterfall vs omastar: 329 Atk vs 286 Def & 281 HP (80 Base Power): 193 - 228 (68.68% - 81.14%) -- ko with 2 LO and SR
stone edge vs qwilfish: 329 Atk vs 186 Def & 271 HP (100 Base Power): 247 - 292 (91.14% - 107.75%) -- ko with SR
The only thing kabutops does against rain is weaken a sweeper or revenge kill one before dying, and you don't need a kabutops for that.
considering you never switch out of kabutops, a nearly guaranteed revenge kill on 4/5ths of the common rain sweepers isn't really an "only".
i don't know how i missed ten posts or something the last time i checked this thread, but i agree completely with what banedon says here:
http://www.smogon.com/forums/showpost.php?p=2454024&postcount=774. getting rid of damp rock cuts in half the amount of turns you get to sweep, which makes moves that waste turns twice as "damaging" in proportion. most notably, three turns means substitute pokemon can easily stall out an entire rain setup by themselves. also, if you don't predict absolutely correctly, you are probably killing one pokemon max per rain setup (think about how surfing then ice beaming a sd venusaur is just a minor roadbump with damp rock, while that simple maneuver eats up 66% of your rain turns without damp rock), which means you need to set up rain much more frequently and makes you ridiculously vulnerable to setup sweepers. an average rain team sets up rain, what, twice in a match, maybe three times against stall? try setting up rain four or five times against an offense team and having enough pokemon left alive to actually sweep... probably not happening. this also means people will probably have to run rain dance on various sweepers which obviously makes you more vulnerable to specific rain checks without that psychic or earthpower or focus punch, etc.
tl;dr