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NP: UU - Silent Night

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I'm pairing Whishcash with Altaria, actually. It's amazing how well they complement each other. Altaria takes on grass types Whishcash can't handle, Whishcash takes on Registeel and the like. Add something else to the offensive core to take on Ice Beam/HP Grass Milotic (I use Toxicroak) and you have a pretty powerful offensive force.
 
lol, I just fought when you were using that same combination. It sort of works, but Rhyperior screws that combination over. Whiscash has trouble taking Earthquake and if you switch Altaria in Outrage is doing paltry damage.
 
Yeah I'm thinking of getting a Sceptile in there too, because Jumpluff, Tangrowth, and Leafeon also give that core some problems (assuming Tangrowth has HP Ice, Leafeon has SD/Return, and Jumpluff has Encore). Sceptile can kill those pretty easily, although it can't really switch into Rhyperior unless I'm feeling ballsy. A number of times though I've pretty easily swept with Whishcash just because people throw Venusaur on a team as their catch-all bulky water switchin and Bounce (or Zen Headbutt, which I'm looking into for Weezing as well) completely wrecks it.
 
I've been running a DDance Altaria/Special Tank Walrein/Cleric Leafeon core lately to some fantastic results. Altaria takes the Grass aimed at Walrein, Walrein is practically immune to ice moves(It took a specs Glaceon Blizzard for about 10%), which Altaria and Leafeon tend to attract. Leafeon Hass WishBell to keep my team healthy, and can take down big cheeses like Rhyperior with relative ease. With good spin support, nothing can really break through except maybe Azumarill((BAN ME PLEASE)).
 
That seems like a pretty solid core. Special sceptile gives it huge problems though, ohkoing Walrein with Leaf Storm and taking out Altaria and Leafeon with HP Ice. I would recommend a poison type to complement itl; Drapion seems like it would be nice. Also helps with the slight Alakazam and Mismagius issues that core has.

After some more testing with Whishcash I've realized that a lot of the tier is highly susceptible to Physical Ground as an offensive type. After all, the most popular grass type is partially poison, and the FWG core is otherwise very vunerable to Ground (even more so to Rock but most STAB Rock users are bad and Stone Edge sucks). This is probably why Rhyperior and Torterra and so very successful; when paired with a hard-hitting secondary STAB, Ground just runs through the tier. I think the only thing stopping it is the fact that most users of STAB Ground face a swift ohko at the hands of Milotic, and Milotic is bulky enough to take even CB Earthquakes from the likes of Rhyperior.

Maybe CB Torterra would be worth using. Ohkos offensive Venusaur with Earthquake and 2hkos Milotic with the same, while running through every levitator or flyer with Stone Edge and Wood Hammer ('cept Weezing >_>). And unlike Rhyperior it's fast enough to outspeed most defensive variants of the above and gets a secondary STAB that doesn't miss half the time.

Like I said...a lot of options in the tier right now. The lack of established playstyle and the massive amount of non-standards means anyone complaining about stagnation needs to try harder.
 
EQ is popular because it's a base 100 ATK with 100% accuracy that has good neutral coverage and massive distribution. Rock is actually better than Ground as far as STABs go, due to the lack of anything immune to it and better coverage in general, but...Stone Edge sucks. If there was a Rock type equivalent of Earthquake and it got the same distribution you can bet your ass that everything will spam it too.
 
My favorite Pokemon to abuse right now is Hitmonlee, building a team around it is so easy. Just have a Pursuiter for Ghosts (which Hitmonlee can beat anyway), and have something like Milotic Toxic Tangrowth and Slowbro so they get worn down. I still like Sub + 3 attacks but now I'm going for a more riskier 4 attacks + Black Belt with Fail Edge for the extra power against Tomb, because basically none run physical defense anymore. It's always fun to grab that extra KO because people are all like "oh no LO recoil it must be scarfed" and try to set up on Sucker Punch but get KO'd by a CC + Mach Punch.
 
My favorite Pokemon to abuse right now is Hitmonlee, building a team around it is so easy. Just have a Pursuiter for Ghosts (which Hitmonlee can beat anyway), and have something like Milotic Toxic Tangrowth and Slowbro so they get worn down. I still like Sub + 3 attacks but now I'm going for a more riskier 4 attacks + Black Belt with Fail Edge for the extra power against Tomb, because basically none run physical defense anymore. It's always fun to grab that extra KO because people are all like "oh no LO recoil it must be scarfed" and try to set up on Sucker Punch but get KO'd by a CC + Mach Punch.

I also ran lee to great success this meta (although I used the scarf version) and it's amazing how easily he can clean after the ghosts have been removed.
 
'Lee is amazing and the problem is really more bulky psychics than ghosts (Mismagius and most Rotom can be beat, Psiritomb is worn down with SE or something; on the other hand, Slowbro will ALWAYS beat you). LO> Sub (and especially Scarf; leave that to Primeape) imo.
 
Still loving my Sneasel :3

All four pokemon in the UU tier fastest than it (Sceptile, Swellow, Dugtrio, Alakazam) die to an Ice Shard, so bar scarves, she is, in a way, the fastest pokemon in the tier. Low base power STABs is made up for with Bite flinch hax somewhat. Low Kick dominates the Steels that resist Bite and the Ice types that resist Ice Shard. Bulky Fire, Fighting, and Water pokemon are a bit of a hassle.

And she's fucking cute. Who can say no to this?

sneasel.png
 
I can for sure... expecially with those defences.

But for something worth saying...
Why is Rapid Spin not but mentioned in Hitmonlee's analysis? Top does outclass it as a spinner to some extent, but suprise value should make up for it. Most of the usual Lee counters are not Ghost-types who - barring Spiritomb - do not like taking even unboosted Stone Edges.
And they still have to be careful - again, barring Spiritomb - about Sucker Punch.
Lee isn't even viewed as a spinner which is what I'm talking about as surprise value. What does stall throw in front of spinners? Ghosts, usually. Lee might get Tombs or even Maggys and Rotoms sometimes, but expecially LO Lee is best countered by Slowbro, Weezing and Claydol - who all are not Ghosts, as far as I know. In a pinch, this can result as an free spin, which tends to be more devastating now that Frosslass has left, as spiking is harder. Even after the intial surprise Lee can still function as a old-school sweeper with CC/Sucker Punch/ either EQ or SE depending on whether you awnt to reliably hit flyers or maim Toxicroak, Drapion and Nidos.
Also, if opposition is not packing a Tomb Lee can easily use SE (if used) and, albeit not that easily, Sucker Punch to remove Maggy and buddies.
 
I think that's because the concept of Lee as a spinner is pretty new AFAIK. Also, a lot of the analyses are pretty old (you'll come across mentions of Honchkrow and stuff, for example), but if someone wrote up a good spinner lee set, I'm sure C&C would be glad to have it.
 
It's in Other Options...
Anyway, I've been using hitmonlee forever! It's a great antimetagame poke, who destroys commen cores. Close combat 2hko's milotic, offensive venasaur right through the resistance, arcanine, moltres, and OHKO's registeel with a layer of spikes iirc. And with earthquake an easy OHKO on toxicroak, who is outsped and does pitiful damage with vacuum wave. Uxie can't paralize and hitmonlee resists u-turn, forcing uxie to attack with psychic which means sucker punch KO's at about 40% iirc. if uxie lacks psychic, hitmonlee beats it easy since all it can do is u-turn. Mach Punch gets blaziken and swellow.
 
One thing I've been having lots of fun with as of late is Sub Typhlosion. Generally overshadowed by things like Moltres, Houndoom, and even Charizard, Typhlosion still has its own little niche mainly in the form of its ability, Blaze. Charizard gets it but 4x weak to sr hurts a lot more then 2x does. I've been running a set of:

Typhlosion@Life Orb
252 SpA / 252 Spe / 4 Def - Timid
~ Substitute
~ Fire Blast
~ Hidden Power [Water]
~ Toxic

Sub also does a nice job of blocking Sucker Punches, Twaves, scouting, and beating Dugtrio switches. Fire Blast, especially in Blaze, rips things to shreds. I've been Toxicing Milotic as it switches in (87.5%, toxic cancels lefties first turn) then sub stalling (81.25, 68.75, 50% after lefties) and finally hitting it for about 38% with a Blaze LO Fire Blast. This leaves so much stuff open for things walled mainly by Milo. (Moltres, Houndoom, Feraligatr, so on) If something else takes out Milotic first, so be it as Typhlosion uses a great 100 base speed to beat most of the metagame with STAB Fire Blasts and great secondary coverage in HP Water.
 
One thing I've been having lots of fun with as of late is Sub Typhlosion. Generally overshadowed by things like Moltres, Houndoom, and even Charizard, Typhlosion still has its own little niche mainly in the form of its ability, Blaze. Charizard gets it but 4x weak to sr hurts a lot more then 2x does. I've been running a set of:

Typhlosion@Life Orb
252 SpA / 252 Spe / 4 Def - Timid
~ Substitute
~ Fire Blast
~ Hidden Power [Water]
~ Toxic

Sub also does a nice job of blocking Sucker Punches, Twaves, scouting, and beating Dugtrio switches. Fire Blast, especially in Blaze, rips things to shreds. I've been Toxicing Milotic as it switches in (87.5%, toxic cancels lefties first turn) then sub stalling (81.25, 68.75, 50% after lefties) and finally hitting it for about 38% with a Blaze LO Fire Blast. This leaves so much stuff open for things walled mainly by Milo. (Moltres, Houndoom, Feraligatr, so on) If something else takes out Milotic first, so be it as Typhlosion uses a great 100 base speed to beat most of the metagame with STAB Fire Blasts and great secondary coverage in HP Water.

Ah nice set. Kinda reminds me of subtran in OU. I actually want to try this out because it looks pretty cool.

Hmm, you sure Zard is outclassed? SR weakness sucks but he can use Airslash for a secondary STAB.
 
That looks pretty cool. I may try that out.

I've used Roselia to great success. What does it have over Venusaur? Easier on the eyes, and SPIKES!

Roselia @ Leftovers
Calm, Natural Cure
EV: 252 HP, 60 Def, 196 Sp.def
Energy Ball, Sludge Bomb
Leech Seed
Spikes
Synthesis
This is a staller/spiker set that has been huge success for me. Able to set up on multiple water types. Something those water spikers can't do. The EVs give it the most it can gain. The Def keeps it from being 0HKO by an physical attackers including Leafeon and Tangrowth while Rose can 0HKO them with Sludge Bomb. The Sp.Def means Bulky Milotic won't 2HKO Rose with Ice Beam. With triple healing from leftovers, Leech Seed, and Synthesis, Rose is going to last a while.

This set can definatly use help from a bulky water to take those fire types (they also attract grass types, which is a bonus). Dual Screens can also help to make taking attacks and spiking easier.

By the way, does anyone know where I can go to check CRE rankings and top used leads? Thanks in advance.
 
I was new a few months ago so I'll help you out.

UU Leads Statistics from Smogon Shoddy Server Statistics - May 2010
(Last month's stats are in Stark Mountain, months before that get moved into PokeMetrics

Or if you just want top ten, here they are.
+------+------------+--------+---------+
| Rank | Name | Lead | Percent |
+------+------------+--------+---------+
| 1 | Ambipom | 13928 | 8.69 |
| 2 | Uxie | 12378 | 7.73 |
| 3 | Mesprit | 7339 | 4.58 |
| 4 | Alakazam | 6496 | 4.06 |
| 5 | Omastar | 6217 | 3.88 |
| 6 | Kabutops | 5960 | 3.72 |
| 7 | Moltres | 5777 | 3.61 |
| 8 | Hippopotas | 4329 | 2.70 |
| 9 | Electrode | 4298 | 2.68 |
| 10 | Cloyster | 4215 | 2.63 |

And the url to the leaderboard is here

If you can't find/bookmark/remember the url easily, then just google Shoddy Leaderboard. That's what I do everytime.

YO WELCOME
 
Spiker Roselia, reminds me of the good old days of defensive Roserade with Spikes as a Milotic/ Shaymin counter. I'd Quilfish is probably better on setting up on waters since they'll almost never have a SE move for Quilfish, it can Explode, and Roselia is slow.
CRE rankings? I guess the leaderboard (Home page -> Shoddy Battle -> Leaderboards -> UU). For Top used leads look at the Shoddy usage stats thread in Stark. EDIT: Ninja'd....
 
With all the speculation of underused pokes why dont the UU battlers get together and make one of those community RMTs just like how they do it in OU. I think it will help bring more players to UU while being fun at the same time.
 
Frankly because we argue too much and never get anything done... :) I don't know, I just don't see it bringing anything positive much to the table, but I'd be happy to be wrong! I'm up for it if everyone promises to be nice to eachother :x

You guys don't have the urls memorized by now? I just type in the straight url and usually it's on my browser history so I can just click on it. My bookmarks are full of my little brother's nickjr.com and stuff so I can't use them.

@pkraichu - SR weakness changes everything. Instead of attacking something and being forced out with Charizard and dying on the next switch in due to LO recoil, Typhlosion can come in at least twice and sometimes three times if I need to with SR on the field. Secondary STAB is decent I guess and adds an EQ immune if you need it, but HP Water suffices fine for me for the fire types and rock types in the tier.
 
If you have Firefox, you hardly need to memorize anything. Just typing in "May" makes it show the May statistics.

I think that a UU CCAT would be interesting and perhaps show a cooperative side that never gets a chance to show itself to a thread as unorganized as this one. However, the original CCAT lasted for only two threads, and it concentrated on hyping a low-usage Pokémon (Heracross) and a Pokémon that benefited a lot from HG/SS (Aggron). I think that CCAT failed because it attempted to make a team around whatever instead of trying to make a team that actually impacts the metagame. I think that, should we do a UU CCAT, we should aim for an archived RMT. Remember that archived RMTs typically reflect the metagame very well and/or showcase a change in the metagame.
 
@pkraichu - SR weakness changes everything. Instead of attacking something and being forced out with Charizard and dying on the next switch in due to LO recoil, Typhlosion can come in at least twice and sometimes three times if I need to with SR on the field. Secondary STAB is decent I guess and adds an EQ immune if you need it, but HP Water suffices fine for me for the fire types and rock types in the tier.


Ah right. I thought you were running it with a dedicated Spinner but from your post it seems you don't really care if it's on or not. But yeah good point. I've used the set a couple of times, but hopefully I can log in more time with it. I hope it's a gold set (Typhlosion needs it)


Personally I've got 2 things to say:
1. Clefable is a god of a pokemon. It's. Impossible. To. Take. It. Down.
2. What happened to Donphan? It's awesome physical wall + spinner. I run max defense + impish and it can take on Rhyperior all day long.



Edit: True, but I honestly don't care. That defense is useful for taking on Swellow with running a Rock type on all of my teams, legitimately taking on Close Combat's etc... It's a grade A physical wall with Impish... Why aren't people running Donphan?
 
Actually, I've seen quite a few Donphan running around. They're pretty tough to take down, but they can't do anything against Magneton with Magnet Rise unless they nail it with EQ on the switch.
 
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