I'm probably one of the least ban-happy folks around, but I think that it's time these two go away. Deoxys-D is the quintessential hazards stacker, as his perfect base stats and access to Taunt and Thunder Wave allow him to shut down Pokes that try to set up on him, as well as slower Defoggers. Additionally, he is one of the few Pokes that actually benefits from a Psychic typing because the low base power of Bug, Dark, and Ghost attacks make it nearly impossible to OHKO him, making a hazard or two all but guaranteed. At that point, offensive sweepers can often prevent the opponent from successfully removing hazards.
Deoxys-S is a weaker hazards setter, but can run several other effective sets, making him more flexible than D. However, unlike some people, who actually use "versatile" as a snarl word, I don't really consider versatility itself to be a bad thing; in my opinion, the most enjoyable and skillful metagames in Pokemon had some of the most unpredictable Pokes (e.g. DPP prior to the LatiMence ban). The main problem that this metagame has is that it is way too standardized, with there being very little variation between sets on each Pokemon. That being said, Deoxys-S should still be banned because his Dual Screens set is too potent of an instigator for BP and HO teams.
Deoxys-S is a weaker hazards setter, but can run several other effective sets, making him more flexible than D. However, unlike some people, who actually use "versatile" as a snarl word, I don't really consider versatility itself to be a bad thing; in my opinion, the most enjoyable and skillful metagames in Pokemon had some of the most unpredictable Pokes (e.g. DPP prior to the LatiMence ban). The main problem that this metagame has is that it is way too standardized, with there being very little variation between sets on each Pokemon. That being said, Deoxys-S should still be banned because his Dual Screens set is too potent of an instigator for BP and HO teams.
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