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NU Discussion Thread (Mark II)

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Maybe it's best to use a ChargeBeam set with Electrode... Charge Beam/Thunderbolt/HP Ice or Grass/Signal Beam or Magnet Rise.
It could do some damage on the NU tier.

Since it outspeeds Scarf Medicham and all that. If you don't want to worry about Scarfers, you can even use a Modest nature and still outspeed every single poke in NU(it also outspeeded mostly everything in UU without Scarf, even Alakazam/Dugtrio/Sceptile... only failing to outspeed Swellow)

If people starts to realize that Electrode is useful outside of leads(and every Electrode lead will explode...) it can be a beast in NU.

Espeon is too good i guess. How many pokes can take its attacks(outside of Skuntank and Regice)? it can often sweep after Skuntank is gone.

Miltank is good. Too bad it's speed is somewhat wasted(Gamefreak, Miltank needs Bulk Up, not Curse). It still serves as a status spreader/SR user, physical tank all in one.

Typhlosion has 3 advantages over Charizard: takes less damage from SR, and Eruption, and it isn't weak to electric attacks. But that's it. Every set without Eruption Typhlosion can have, Charizard also can. And with much more options. So if you want to use Typhlosion, use it with Eruption.

Gardevoir can do many different things: Heal Bell user, status spreader, CM sweeper, special tank, or a mix of two sets on one. It aslo can burn it's main counter(Skuntank). Trace is another advantage, like always.

Magneton has tons of resists, and it's the most powerful electric user in NU(sorry, Ampharos). Specs can hurt BAD.

That's my impressions of the new pokes in NU.
 
Anyone have any idea what can actually switch into espeon? What set is it running in NU? CM + 3 attack or is it subbing, CM'ing, and 2 attacks?

the non sub versions are easily revenged or switching when it CM's by anything with sucker punch isn't it? anyone else would have to break the sub first I guess. meh.. .anyone actually seen the power of espeon in NU yet or is this alls till theorymon?
 
Anyone have any idea what can actually switch into espeon? What set is it running in NU? CM + 3 attack or is it subbing, CM'ing, and 2 attacks?

the non sub versions are easily revenged or switching when it CM's by anything with sucker punch isn't it? anyone else would have to break the sub first I guess. meh.. .anyone actually seen the power of espeon in NU yet or is this alls till theorymon?

All the discussion so far of the new NU pokemon is mostly theorymon as far as I know, the NU ladder in the CaP server hasn't been updated last time I checked.

Anyway, my thoughts on Espeon:

Note: I'm rather new to the NU metagame and what I'm saying here might not be very well-informed so feel free to disregard this post.

IMO, SubCM Espy with Leftovers will be the most viable set, even though you lose a bit of power. Choice/CM+3 attacks seem too vulnerable to Sucker Punch and Pursuit. If you could manage to remove both Skuntank and Regice beforehand, the CM+3 attacks set would work better at sweeping, however.

The popular special walls of NU, Regice and Slowking, are both basically setup fodder for SubCM Espeon. After just two CMs, Espeon's subs can take two of 0SpA Regice's Ice Beams before breaking. After four CMs, 252SpAtk Timid Espeon's Psychic does a minimum of 59% to 252HP/4SpD Calm Regice, 2HKOing it. Slowking fares somewhat worse, being weak to Signal Beam; like Regice the "Special Wall" set can't break a sub after two CMs, and Slowking is 2HKOd by +2 Signal beam. The best hope either of them have is T-Waving Espeon after the first time they break it's sub. Probopass and Bastiodon can take most of Espeon's attacks, but they're not going to be doing much against it, save Taunt from the latter.

So it seems like it's going to be pretty hard to wall Espeon; Sucker Punch users(Skuntank in particular due to it's Dark/Poison typing) are pretty much the only things that can check it, though there's not many that can comfortably take Espeon's attacks if it has a sub up. It could also be revenged by Crunch Floatzel or random scarfers(or Exploding Electrode, lol).

I'm not really sure if I think Espeon will be "too powerful" or not, we'll just have to wait and see I suppose.
 
Still awaiting the NU ladder to be updates with the teir changes, but I've been thinking again [Uh Oh!] about how Stall can survive within NU.

While not usually a Stall Player, I am looking for evidence that NU Stall can still survive, through Miltank.

Miltank has good physical defences, however, the fighting-type is ever-common in NU, making this stat less... desireable.

However, Dusclops counters this fighting weakness. In addittion, it's 40/130/130 defences, allow Dusclops to be just as bulky on the Special side, as Physical. While usually seen as a physical counter, due to the lack of hard-hitting special attackers in NU... compared to physical. While no Regice... it has advantages.

The first is brilliant synergy with Miltank. Miltank is immune to Ghost-type moves, and neutral to Dark, Dusclops' only weaknesses, while Dusclops is immune to fighting-type attacks. Next, Dusclops can also enhance Miltank's, and it's own, physical walling potential, by using Will-O-Wisp. Finally, Pain Split provides a form of recovery, although not reliable, it's something Regice cannot boast of.

Bear in mind, there are still 4 more slots in the team. Hypno can make for an effective Wishpasser, healing Dusclops, while, on the other hand, Miltank can run Heal Bell to allow Dusclops to abuse Rest better. Gastrodon or Quagsire can handle Magmortar and Charizard. Hazards are slightly harder to set up, but Gligar can set up Rocks mid-game... considering Electrode will by everywhere.

A trial 'New' NU Stall Team could look like this:
-Lead Glalie [Spikes, Explosion, can actually handle several common leads, and is slightly bulky]
- Physically Defensive Miltank
- Specially Defensive Dusclops
- Gastrodon / Quagsire / Slowking [Bulky Water]
- Skuntank [Espeon Counter, Trapper]
- Gligar [SR, physicall wall]

Of course, that is just a draft. Then, there's the application of Stall surviving on Semi-Stall teams, with some offense to defeat common
taunters... and Charizard, whom the BellyDance Set could destroy this team with no effort at all.

Hmm... Mil-Clops? The SkarmBliss of NU, anyone? Persuit does to this what Magnezone does to SkarmBliss, but, that's what predicting a Persuiter and going to something else is for.
 
more theorymon...


wouldn't Persian completely own espeon? Either come in on the predicted sub (they alway sub first or calm mind first) or revenge it, fake out to break the sub and flinch obviously, then bite/return/uturn for the KO?

It could always switch out I gues and take out one poke at a time, but if you uturn while it switches it will give you the momentum in the battle...

just my guess anyway...



nvm fail
 
more theorymon...


wouldn't Persian completely own espeon? Either come in on the predicted sub (they alway sub first or calm mind first) or revenge it, fake out to break the sub and flinch obviously, then bite/return/uturn for the KO?

It could always switch out I gues and take out one poke at a time, but if you uturn while it switches it will give you the momentum in the battle...

just my guess anyway...
Fake out won't cause Espeon to flinch if it has a sub up.
 
That's until Shoddy Battle 2. Until then, we're just waiting on CAP to update the teir lists.

Until then, Unrated will have to do.
 
I made a NU team that's winning quite frequently up in UU... winning even more than my own UU teams lol
It would work on NU?


Lead Armaldo(Great at setting Stealth Rock and spinning away the rocks)
CM Encore Golduck(my protection against weather teams, and one special sweeper)
CM Entei(the other special sweeper... i used SubCM with Roar to counter Cresselia up there...)
Scarf Primeape(revenge killer...)
Subroost Articuno(my semi wall. Annoying as hell, and there's no Clefable and not so many steels here to stop my Toxics... there's lot of poison pokes though)
Skuntank(well, for UU it has it's niche in my team(pursuiting ghosts and Explode when needed)... for NU it's everywhere lol


Is this team good in NU?
In UU i'm winning A LOT with this team, but UU is UU and NU is NU...
 
Is this an alright team?
Persian- Taunt/Fake Out/Bite/U-Turn
Pelliper- Roost/Surf/Air Slash/Knock Off
Probopass- Power Gem/Earth Power/Stealth Rock/Thunder Wave
Hitmonchan- Agility/Ice Punch/Thunder Punch/Close Combat
Haunter- Sludge Bomb/Shadow Ball/Hp Ground/Thunderbolt
Magmortar- Flamethrower/Hp Grass/Focus Blast/Thunderbolt

Its been really good so far :)
 
I really didn't think that this was an RMT thread. However, Espeon could just do what it did in UU which was Baton pass Calm Minds off to another Pokemon which then would sweep. I believe that the same set may be commonly used in the NU Tier.
 
CM Espeon can sweep by itself on NU.
CM+3 attacks will probably have Psychic/Signal Beam and HP Ground(there's no need for HP Fighting here on NU... and HP Ground lets you hit Skuntank on the switch for SE while maintaining the SE against the NU steels)
SubCM... Psychic and Signal Beam or Baton Pass.
 
There's no point in baton passing with Espeon in NU as he has the highest speed and SpA of all special sweepers in the tier anyways.
 
There's no point in baton passing with Espeon in NU as he has the highest speed and SpA of all special sweepers in the tier anyways.

Actually, it's the only way of getting the hell out whenever Skuntank comes in.
So you could pass to Charizard, Glaceon... or even Floatzel, who's speedy and has good sp. atk. And Baton Pass to pass the boosts when it's needed.
Problem is that there's not much that can take a Pursuit+Sucker Punch AND outspeed Skuntank to avoid Explosion.
 
The CAP ladder is updated now so you can use them. Miltank is an ass to take down with curse and Heal bell,
Espeon has a hard time setting up becuase of the offensive nature of the game but when it does it is beast.
Electrode makes a good revenge killer because of its speed and Typing
Typholsian is either a worse Charzard or Magmortar unless its leading
Gardevoir makes a good lure for Skuntank and can help Espeon sweep with WOW, reflect, and Encore.
 
Relicanth has been pretty solid in this metagame so far. With 4x resist to fire, it has plenty of chances to switch in.
 
Relicanth has been pretty solid in this metagame so far. With 4x resist to fire, it has plenty of chances to switch in.

But a lot of Fires keep a Grass or occasionally Fighting move (and in Bellyzard's case, ground) to combat it. And it would have to be scarved to outspeed most fire types, it's pretty slow.
 
Is this an alright team?
Persian- Taunt/Fake Out/Bite/U-Turn
Pelliper- Roost/Surf/Air Slash/Knock Off
Probopass- Power Gem/Earth Power/Stealth Rock/Thunder Wave
Hitmonchan- Agility/Ice Punch/Thunder Punch/Close Combat
Haunter- Sludge Bomb/Shadow Ball/Hp Ground/Thunderbolt
Magmortar- Flamethrower/Hp Grass/Focus Blast/Thunderbolt

Its been really good so far :)

Nice Pelipper.
 
But a lot of Fires keep a Grass or occasionally Fighting move (and in Bellyzard's case, ground) to combat it. And it would have to be scarved to outspeed most fire types, it's pretty slow.
the most common Fire types, Typhlosion and Magmortar, are Specs/Scarf, respectively. that means that Relicanth can come in, take the Flamethrower, Rock Polish up and sweep.

please think before you make comments.
 
What are the leads y'all are using? This is something I have been trying out.

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Electrode @ Focus Sash
Ability: Static
EVs: 200 Atk/56 Spd/252 SAtk
Hasty nature (+Spd, -Def)
- Protect
- Taunt
- Thunderbolt
- Explosion

This Electrode set is to be used as a lead in NU. Electrode was first chosen because of it's high speed. With a base of 140, a plus speed nature, and 56 EVs in speed Electrode will outrun all other leads on the first turn. 56 EVs were chosen so that Electrode would outrun a Persian lead with a plus speed nature and 252 EVs in speed. Focus Sash is used to ensure Electrode can get in several moves. Protect is used to scout opponents moves and to protect against moves such as Fake Out which would break the sash. Taunt is used to stop Hypnosis, Stealth Rock, etc. Thunderbolt is there for a STAB attack, and 252 EVs were put into special attack to further increase Electrode's offensive capabilities. Explosion can be used when Electrode has been knocked down to low HP. The last 200 EVs were put into attack to further power up the Explosion. Lastly, Static seemed advantageous over Soundproof.
 
man, has anyone tried the ddzard+quagsire combo? Their synergy is as perfect as can be. Quagsire is immune to charizards two biggest weaknesses, while easily absorbing rock attacks (i use max hp and defense) and recovering the damage. Meanwhile, charizard 4x resists quaggies only weakness. My strategy is using flare blitz and eq on zard, giving unresisted type coverage in nu except against other charizards, who quaggy can easily handle. Roost is prefered on zard as the final option to deal with fb and lo recoil, but occasionaly i give him rock slide to kill other zards. You've GOT to try this strategy out guys...
 
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