ahh yes platinum metagame, and the team i have used forever can finaly be changed to include some new and differant things, after the nerf without garchomp (for a bit parter it being missing has left a huge hole in my team in terms of resists)
Ninjask@Focus sash
Ability: speed boost
EVs: 176hp/252atk/82speed
Jolly nature (+Speed, -SpA)
- Substitute
- Swords dance
- X-scissor
- Baton Pass
yes its that speerd passing insect that has been picking apart those fast suicide leads (azelf, deoxys), the prupose of this is to pass speed, and sometimes attack or a sub to other pokes in the team (freeing up moveslots for coverage, or allowing me to run alternate natures) as well as using it as a simple scout as once i'm faster and i can predict what is coming i can bring in something on an attack and do whatever i wish, the sash is there to allow it to be anti-lead or still function late on, afterall even with 1% hp it can still revenge kill and pass away.
Scizor@Occa Berry
Ability: Technitian
EVs: 6hp/252atk/252speed
Jolly nature (+Speed, -SpA)
- Brick Break
- Swords dance
- X-scissor
- Bullet punch
yes, its jolly with 252 speed, even with only base 65 speed (251 maximum with jolly) using jask to pass a bit of speed that low base is soon dismissed, this is the replacement to garchomp (tried nite, it did work but rock weakness was a downer). with a bit of speed behind it STABED x-scissor with a SD is a force, especially with bullet punch and brick break. occa is to allow it to take a fire hit (althought from showing it doesnt work..).
as this is the new poke and there are other options, i was thinking about mence (outrage of course) as a possible replacement
Infernape@Life Orb
Ability: Blaze
EVs: 26atk/252spA/232speed
Naive nature (+Speed, -SpDef)
- Close Combat
- Flamethrower
- Grass Knot
- Hidden power [Ice]
typical mixape, brought in to deal with whirlwinders which would otherwise make a mess of the team, as well as cut through a few of the bulky pokemon (most are weak to one move from ape) and with jask passing to it extra speed means any nasty surprises are outsped and dealt with, also makes a very nice late game sweeper.
Jirachi@leftovers
Ability: Serene Grace
EVs: 252Hp/122def/136SpA
Modest nature (+SpA, -Atk)
- Substitute
- Phychic
- Thunderbolt
- Calm mind
the odd poke out, this doesnt just go out and sweep, it sits back subs, CM's then sweeps, works great on cressys and other special attackers, a bit odd running with only modest, but it is still faster then scizor, Thunderbolt gives a surprise and parahax. (could be replaced for more agression due to the platinum inclusions the pokes jirachi delt with are countered)
Metagross@shell bell
Ability: Serene Grace
EVs: 154Hp/252Atk/104speed
Ademant nature (+Atk, -SpA)
- Meteor Mash
- Earthquake
- Thunderpunch
- Ice Punch
allow the ninjask a swords dance and this beast cometh, 2 speed boosts and that lowly 202 speed is turned into something only beaten by the quickest scarfers, and as it is ademant and max attack 405 base attack allows this to sweep even the bulkiest of things with ease (especially with a jask swords dance or a MM attack raise) and being steel most priority wont do alot, and thats why it has shell bell, afterall if all i am going to do is hit (hard) and 2-1hko i might as well take the shell bell and take the 9% HP (on the frail stuff) to 25% (bliss) every turn.
Shaymin-s@yache berry
Ability: Serene Grace
EVs: 6hp/252SpA/252Speed
Modest nature (+SpA, -atk)
- Air Slash
- Earth power
- seed flare
- substitute
replaces porygon-z and the only unforced change in the team, and it fits into porygons SpA role almost perfectly, what it loses (NP) is replaced with coverage, the nature modest for the reason, speed build is overkill and a waste (it has 353 speed at modest anyway) might as well take the jask boost and max out damage potential, the moves are really self explanitary well substitute isn't, that is there to make it harder to kill (afterall how many things try and set up something ;)) of course whether sub is a viable choice over grasswhistle (team could use a bit of sleeping power) or hidden power Fire (more coverage) of course a HP fire prediction could force a switch allowing free sub (and a dead anything else), also maybe replaced by zapdos
so thoughts, its late here so i may not have been clear on roles, i know how they work and every advantage, thats why i chose the 2 i did, the problems are what these specific pokes bring, fire weakness on 5 pokes..., skymin at least gives me something to play with in regards to ground attacks other then ninjask, looking at what i have to play with in regards to speed, reducing the fire/ground weakness isn't a problem currently (nothing has had chance to exploit it) but as the metagame evolves, it might.
due to the select choices and requirements for the functioning, choices are limited any ideas on what i could run.
![](http://www.pokemonelite2000.com/sprites/dpmfsa/dpmfsa291.png)
Ninjask@Focus sash
Ability: speed boost
EVs: 176hp/252atk/82speed
Jolly nature (+Speed, -SpA)
- Substitute
- Swords dance
- X-scissor
- Baton Pass
yes its that speerd passing insect that has been picking apart those fast suicide leads (azelf, deoxys), the prupose of this is to pass speed, and sometimes attack or a sub to other pokes in the team (freeing up moveslots for coverage, or allowing me to run alternate natures) as well as using it as a simple scout as once i'm faster and i can predict what is coming i can bring in something on an attack and do whatever i wish, the sash is there to allow it to be anti-lead or still function late on, afterall even with 1% hp it can still revenge kill and pass away.
![](http://www.pokemonelite2000.com/sprites/dpmfsa/dpmfsa212.png)
Scizor@Occa Berry
Ability: Technitian
EVs: 6hp/252atk/252speed
Jolly nature (+Speed, -SpA)
- Brick Break
- Swords dance
- X-scissor
- Bullet punch
yes, its jolly with 252 speed, even with only base 65 speed (251 maximum with jolly) using jask to pass a bit of speed that low base is soon dismissed, this is the replacement to garchomp (tried nite, it did work but rock weakness was a downer). with a bit of speed behind it STABED x-scissor with a SD is a force, especially with bullet punch and brick break. occa is to allow it to take a fire hit (althought from showing it doesnt work..).
as this is the new poke and there are other options, i was thinking about mence (outrage of course) as a possible replacement
![](http://www.pokemonelite2000.com/sprites/dpmfsa/dpmfsa392.png)
Infernape@Life Orb
Ability: Blaze
EVs: 26atk/252spA/232speed
Naive nature (+Speed, -SpDef)
- Close Combat
- Flamethrower
- Grass Knot
- Hidden power [Ice]
typical mixape, brought in to deal with whirlwinders which would otherwise make a mess of the team, as well as cut through a few of the bulky pokemon (most are weak to one move from ape) and with jask passing to it extra speed means any nasty surprises are outsped and dealt with, also makes a very nice late game sweeper.
![](http://www.pokemonelite2000.com/sprites/dpmfsa/dpmfsa385.png)
Jirachi@leftovers
Ability: Serene Grace
EVs: 252Hp/122def/136SpA
Modest nature (+SpA, -Atk)
- Substitute
- Phychic
- Thunderbolt
- Calm mind
the odd poke out, this doesnt just go out and sweep, it sits back subs, CM's then sweeps, works great on cressys and other special attackers, a bit odd running with only modest, but it is still faster then scizor, Thunderbolt gives a surprise and parahax. (could be replaced for more agression due to the platinum inclusions the pokes jirachi delt with are countered)
![](http://www.pokemonelite2000.com/sprites/dpmfsa/dpmfsa376.png)
Metagross@shell bell
Ability: Serene Grace
EVs: 154Hp/252Atk/104speed
Ademant nature (+Atk, -SpA)
- Meteor Mash
- Earthquake
- Thunderpunch
- Ice Punch
allow the ninjask a swords dance and this beast cometh, 2 speed boosts and that lowly 202 speed is turned into something only beaten by the quickest scarfers, and as it is ademant and max attack 405 base attack allows this to sweep even the bulkiest of things with ease (especially with a jask swords dance or a MM attack raise) and being steel most priority wont do alot, and thats why it has shell bell, afterall if all i am going to do is hit (hard) and 2-1hko i might as well take the shell bell and take the 9% HP (on the frail stuff) to 25% (bliss) every turn.
![](http://archives.bulbagarden.net/w/upload/f/f4/Spr_4p_492S.png)
Shaymin-s@yache berry
Ability: Serene Grace
EVs: 6hp/252SpA/252Speed
Modest nature (+SpA, -atk)
- Air Slash
- Earth power
- seed flare
- substitute
replaces porygon-z and the only unforced change in the team, and it fits into porygons SpA role almost perfectly, what it loses (NP) is replaced with coverage, the nature modest for the reason, speed build is overkill and a waste (it has 353 speed at modest anyway) might as well take the jask boost and max out damage potential, the moves are really self explanitary well substitute isn't, that is there to make it harder to kill (afterall how many things try and set up something ;)) of course whether sub is a viable choice over grasswhistle (team could use a bit of sleeping power) or hidden power Fire (more coverage) of course a HP fire prediction could force a switch allowing free sub (and a dead anything else), also maybe replaced by zapdos
so thoughts, its late here so i may not have been clear on roles, i know how they work and every advantage, thats why i chose the 2 i did, the problems are what these specific pokes bring, fire weakness on 5 pokes..., skymin at least gives me something to play with in regards to ground attacks other then ninjask, looking at what i have to play with in regards to speed, reducing the fire/ground weakness isn't a problem currently (nothing has had chance to exploit it) but as the metagame evolves, it might.
due to the select choices and requirements for the functioning, choices are limited any ideas on what i could run.