This is entirely about Ground v Megagyara, I haven't played Psychic, Ghost, Rock, or fire enough to know how it does.Hey guys, Lord B33 here. So now that Mega Sableye suspect is pretty much confirmed by the council after the reset, let's steer the discussion to another extremely powerful set up sweeper, Mega Gyarados.
Gyarados-Mega @ Gyaradosite
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spe
- Dragon Dance
This set can single-handedly destroy Psychic, Ghost, Rock, Ground and Fire. It can set up on pretty much any wall with Substitute and its damage output is insane. It gets Heal Bell support in BOTH of its types + both types get great defensive cores you can rely on. Unfortunately I don't have many replays besides one (http://replay.pokemonshowdown.com/monotype-288036682 which is pretty low ladder lol yet displays the sheer power of Mega Gyara anyway) So what do you guys think?
Water's counter to generic Ground's water counter, Mega Gyarados is a massive threat to Ground at least. Mega Gyarados isn't really subject to any "who's the mega?" mixups in team preview, the only really good one is running Gyara and Swampert together on Water. No matter how great some low-ladderers think it is, RestTalk normal Gyara is garbage and is not worth calling a mixup.
Substitute is run on 34.7% of Gyaradoses on Water and 25.1% of Flying Gyaradoses use it. Not super common, it really appreciates Earthquake or Ice Fang's coverage options. If it does have Substitute, setting up with it on Ground is piss-easy. Unless they run Haze Quagsire, it's basically sac something to their water counter->sub with gyara->ddance all day. I find myself spamming Scald when Gyara is still up, because some people try to pull a fast one and switch in Gyara on a predicted Earth Power. 30%=100% when they switch in, usually, but usually it just serves to keep them scared, which is really the goal. Burning Slowbro is never awful either.
There are plenty of situations where you can potentially beat Mega Gyarados or at least scare it so the situation doesn't get dire. Assuming that only popular options are used on Ground (Excadrill, Hippowdon, Garchomp, Mamoswine, Lando-I, Gastrodon, Seismitoad, Camerupt, Nidoking, Lando-T, Gliscor), only "water counters" barring the meme set Haze Quagsire fail to stop Megagyara from setting up. I'm assuming that the Megagyara user is actually thinking about the battle and isn't Mega Evolving immediately.
0 SpA Seismitoad Sludge Wave vs. 4 HP / 0 SpD Mega Gyarados: 48-57 (14.4 - 17.1%) -- possible 6HKO
0 SpA Gastrodon Scald vs. 4 HP / 0 SpD Mega Gyarados: 32-38 (9.6 - 11.4%) -- possible 9HKO
Mega Gyarados doesn't shine on Flying like it does on Water, as it has Keldeo the Ground Destroyer himself to take out his #1 nemesis, Hippowdon the phazer, and it takes out Keldeo's "What do you mean I can't click Scald and watch things die?" mon, either Gastrodon or Seismitoad. Ground users have to predict perfectly and/or somehow scout Gyarados's Substitute to make the right switch to Hippowdon and phaze it, hopefully making it Mega Evolve to take less hazard damage
If you fuck up and let it set up, sacrificing Hippowdon, physically defensive Gastrodon with Earthquake (20.7% usage) at over 83% health without rocks or ~90% with rocks, and Adamant Life Orb/Jolly Choice Band Excadrill working in tandem is the only way to slay this beast at +2 behind a Substitute.
+2 252+ Atk Mold Breaker Mega Gyarados Waterfall vs. 252 HP / 252+ Def Hippowdon: 420-494 (100 - 117.6%) -- guaranteed OHKO
+2 252+ Atk Mold Breaker Mega Gyarados Waterfall vs. 252 HP / 252+ Def Gastrodon: 298-352 (69.9 - 82.6%) -- guaranteed 2HKO after Leftovers recovery
0 Atk Gastrodon Earthquake vs. 4 HP / 0 Def Mega Gyarados: 85-102 (25.6 - 30.7%) -- guaranteed 4HKO (Always breaks subs)
252+ Atk Life Orb Excadrill Earthquake vs. 4 HP / 0 Def Mega Gyarados: 222-263 (66.8 - 79.2%) -- guaranteed 2HKO after sandstorm damage (after 2 turns of sand damage and the HP deduction from a substitute, this is a guaranteed kill)
Mega Gyarados is a huge threat, but tbh Specs Keldeo with HP Grass destroys Ground harder, IMO it's not an auto-win, it's beatable, but its difficult. Keep.
tl;dr: freeroamer's post