TPP
Head TD
Body Slam was just a fun lure I wanted to try out against Mega Venusaur, and I happened to pull it off, so that's why it's there lol. Paralyzing stuff was to be able to slow it down and other checks to it so Azu could either get the KO right there, or come in later and outspeed them. It's not the best idea, but it just worked so it's not that big of a deal. It was just something fun with Azu that worked out. Mega Venusaur is the best switch into Azumarill, and I wanted to show a fun replay of Azumarill crippling it.With all due respect, I don't believe that Body Slam is worth a moveslot on CB Azu, mainly because it's redundant coverage. In your first replay, you had a boosted M-Zor, which could have been used to accumulate more attack boosts against the Ferrothorn (+5 0 Atk Technician Mega Scizor Bullet Punch vs. 232 HP / 0 Def Mega Venusaur: 270-318 (75.2 - 88.5%) -- guaranteed 2HKO), and greatly weaken your opponent's Mega Venusaur, to a point where Azumarill may have been able to clean with CB Aqua Jet. Instead, you opted to preserve it by pivoting into AV Torn (which is not a bad play in itself, but considering that Terrakion and Hoopa-U aren't KO'd from stock Bullet Punch, it was definitely questionable given that finding an opportunity to Roost was near impossible at that point). On Turn 20, you opt to abuse the choice-locked Terrakion by going for Body Slam on Mega Venusaur (which failed to 2HKO), but paralyzed it. At that point in the game you still had AV Torn to reliably switch into Mega Venu, meaning that the paralysis was unneeded for you to win the game. I think it's fair to say that your first replay did not support your claim being that CB Azumarill is capable of tearing apart most teams due to its limited switch-ins because Mega Scizor did most of the work that would open holes for the rest of the team.
Had you shown Azumarill punish Ferrothorn by removing its item or 2HKOing with Superpower (or even the unconventional Ice Punch to lure Mega Venusaur prior to Mega evolution) to generate momentum and create a free switch to Mega Scizor/ Torn-T, respectively, I might have been convinced by your argument that Azumarill is a potent threat to prepare for, and is worthy of S Rank.
Regarding my opinion on Azumarill, I believe it's certainly one of the best 'mons in A+ due to its ability to apply offensive pressure on the opponent, and also take the role as a solid pivot with AV, but I need to try the Defensive Sap Sipper set before I form an opinion.
The 2nd Replay is the more serious one as Azumarill literally had killed everything on his team at that point before he quit and nearly killed Tentacruel (which is considered a good switch into Azumarill) and Chansey (Sylveon had been damaged by Skarmory, but was in a position to die to hazards or Aqua Jet). It was in a position where it could've finished off his team, and the main point I wanna draw from that replay, is that Azu was able to switch in and get a kill or do a massive amount of damage. There's not many mons that can afford to switch into Azumarill without the worry of nearly dying, or losing their item to Knock Off other than Mega Venusaur and Mega Scizor (still loses half it's health to Waterfall so it's kinda risky), and that's why it's able to do what it did in this replay most of the time, hence the reason I supported it to go to S Rank.