Resource OU Teambuilding Workshop v3 (OPEN)

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ゾロ (Sceptile-Mega) @ Sceptilite
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Hasty Nature
- Dragon Pulse
- Energy Ball
- Earthquake
- Hidden Power [Fire]


悪魔トラップ (Gothitelle) @ Choice Scarf
Ability: Shadow Tag
EVs: 80 HP / 176 SpA / 252 Spe
Timid Nature
- Trick
- Psychic
- Rest
- Hidden Power [Fire]

This is the idea of the core i want builded. The general idea is that since M-sceptile, while has a niche being able to pressure offense, often struggles against stall, in which goth comes in, being able to trap and cripple things like clefable, amoonguss, mega venu, general threats to mega sceptile in which in turn is able to pressure offense and also having a fast speed tier which in this metagame is very valuable with the rise of offense and amongst other things .
I WANT A Bulky Offense/Fast Balance team on those two. CHANGE SETS IF NEEDED

Names were just chosen for fun
 
Not a core, but I always thought that mixed life orb mence or chomp would be interesting to play on balance and catch common switchins for it such as lando-t off guard.

yZBPx4S.gif

Salamence @ Life Orb
Ability: Intimidate
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Draco Meteor
- Fire Blast
- Earthquake
- Roost / Hydro Pump

OR


tumblr_mhvr1sk6rC1rc2uczo2_250.gif


Garchomp @ Life Orb
Ability: Rough Skin
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Draco Meteor
- Earthquake
- Fire Blast
- Stealth Rock / Stone Edge
 
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Hi, I saw a cool defensive core on Good Cores: http://www.smogon.com/forums/threads/oras-good-cores.3549713/page-4#post-6482541
If you're too lazy, here's the core

Victini @ Leftovers
Ability: Victory Star
EVs: 240 HP / 112 Atk / 120 SpD / 36 Spe
Adamant Nature
- Bolt Strike
- V-create
- Taunt
- Will-O-Wisp

Sableye @ Sablenite
Ability: Prankster
EVs: 252 HP / 112 Def / 144 SpD
Careful Nature
- Knock Off
- Will-O-Wisp
- Recover
- Foul Play

I want to see a semi-stall team based on this core. If change on this core is necessary, please do so but I would like to know the reason. (But I really prefer these two sets) Thanks so much!
 


Volcarona @ Passho Berry
Ability: Flame Body
EVs: 72 HP / 252 SpA / 184 Spe
Timid Nature
- Quiver Dance
- Fire Blast
- Bug Buzz
- Giga Drain

Hippowdon @ Leftovers
Ability: Sand Force / Sand Stream
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Earthquake
- Stealth Rock
- Slack Off
- Stone Edge
While I enjoy the core of Volc + SpD Hippo, I've only ever been able to make sorta-decent-but-not-great teams with it. I've already discussed why I think it's powerful here: http://www.smogon.com/forums/threads/oras-good-cores.3549713/page-5#post-6512554 .

Essentially, I want to break common cores like M-Alakazam and Spikes setters with Volcarona, and use SpD Hippo to cover things like Char-Y and Thundy-I that can otherwise stop Volc cold. Either Sand Force or Sand Stream works, depending on whichever is considered more important - avoiding residual damage on Volc, or avoiding the Timid Zard-Y Fire Blast 2HKO.
 
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ゾロ (Sceptile-Mega) @ Sceptilite
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Hasty Nature
- Dragon Pulse
- Energy Ball
- Earthquake
- Hidden Power [Fire]


悪魔トラップ (Gothitelle) @ Choice Scarf
Ability: Shadow Tag
EVs: 80 HP / 176 SpA / 252 Spe
Timid Nature
- Trick
- Psychic
- Rest
- Hidden Power [Fire]

This is the idea of the core i want builded. The general idea is that since M-sceptile, while has a niche being able to pressure offense, often struggles against stall, in which goth comes in, being able to trap and cripple things like clefable, amoonguss, mega venu, general threats to mega sceptile in which in turn is able to pressure offense and also having a fast speed tier which in this metagame is very valuable with the rise of offense and amongst other things .
I WANT A Bulky Offense/Fast Balance team on those two. CHANGE SETS IF NEEDED

Names were just chosen for fun
taking
 
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I really wanted a team with NP Thundurus, so I started looking for good partners. Stumbled across Stallbreaker Heatran and found that they could work pretty nicely together.

Thundurus (M) @ Leftovers
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Nasty Plot
- Thunderbolt
- Hidden Power [Ice]
- Focus Blast

Heatran @ Air Balloon
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Taunt
- Magma Storm
- Toxic
- Earth Power

Feel free to change the sets. :]
 
Hey guys could you build a team around this core :


Hoopa-Unbound @ Life Orb
Ability: Magician
EVs: 252 Atk / 4 SpD / 252 Spe
Hasty Nature
IVs: 29 HP
- Substitute
- Hyperspace Fury
- Drain Punch
- Psychic

Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 232 HP / 252 SpA / 4 SpD / 20 Spe
Modest Nature
- Hidden Power [Fire]
- Giga Drain
- Synthesis
- Sludge Bomb

I wanted to try Hoopa-U with a sub-mixed set and I found that M-Venu completes his coverage and typing very well, but I have
a hard time building balance teams, so I wondered if you could help me...
Thanks
 
Hi (Just made an acc to post here, yay)

I would really like to see a Team with a Scarfed Kyurem-B as lategame-cleaner. Biggest problem there are Steel-Types and some Fairies (Clef). Scizor is also a huge problem (BP). Also Land-T (high defense and Stone Edge) and faster sweeper like Keldeo are troublesome.
If you could get rid of them, Outrage hits hard.
Till now I couldn't find out in which Core this scarfed Beast functioned the best, though I like a more balanced better than a hyper-aggresive (cuz I'm a noob in predicting/ lack of experience)

Kyurem-Black @ Choice Scarf
Ability: Teravolt
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Earth Power / Iron Head / Dragon Claw
- Outrage
- Ice Beam
- Fusion Bolt

I know there is a "Post a decend core" in the rules. But I don't wanted to ruin a team with a poor picked core for the Kyurem-B. I hope someone will try that.
Thanks
 
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Looking for an offensive tam around the two dragon dancing mons, gatr and charizard-x. gater helps charizard ger rid of mons like heatran and hippowdon, while charizard in return deals with grass and steel types, such as skarmory.

Feraligatr -life orb

Jolly
252 Atk / 4 Def / 252 Spe
-Waterfall
-Dragon Dance
-Ice Punch
-Crunch

Charizard-X

Jolly
72 Hp / 252 Atk / 180 Spe
-Flare Blitz
-Dragon Claw
-Roost
-Dragon Dance
 

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Looking for an offensive tam around the two dragon dancing mons, gatr and charizard-x. gater helps charizard ger rid of mons like heatran and hippowdon, while charizard in return deals with grass and steel types, such as skarmory.

Feraligatr -life orb

Jolly
252 Atk / 4 Def / 252 Spe
-Waterfall
-Dragon Dance
-Ice Punch
-Crunch

Charizard-X

Jolly
72 Hp / 252 Atk / 180 Spe
-Flare Blitz
-Dragon Claw
-Roost
-Dragon Dance
bludz actually made this team here (it's number 118 on the list)
 
EDIT: Okay, this looks like it's cool enough. Pardon me for not checking the archives well.


Altaria @ Altarianite
Ability: Natural Cure
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Dance
- Return
- Earthquake
- Roost


Manaphy @ Wacan Berry
Ability: Hydration
EVs: 96 HP / 252 SpA / 160 Spe
Modest Nature
- Tail Glow
- Scald
- Ice Beam
- Psychic

This is a personal fave. I posted a balance version about this but I think an offensive take is much more satisfying. So what they do together is annihilate the opposing team with high-powered attacks in the form of M-Alt's DD potency and Manaphy's ridiculous coverage and power. Mega Altaria appreciates Ferro and MVenu weakened by Mana so it can initiate a sweep. Most of Manaphy's checks like Serperior and the Eon twins are manhandled by our cloud fluff. Basically they go well in tandem with each other.

What I like is to have an offense team with this. Sets can always be changed to the builder's discretion.
 
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Clefable @ Shed Shell
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Focus Blast
- Soft-Boiled


Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Swords Dance
- Brave Bird
- Taunt
- Roost

Regardless of what people tell you, building a proper balanced team is actually quite difficult because you do not possess as much as immediate pressure as an offensive team; it requires more skill in order to pressure wallbreakers when using balance than when using offense. However, I am looking for a highly aggressive balanced team that has enough speed and power to pressure wallbreakers (Manaphy, Mega Gardevoir, Mega Medicham), and not a slow, shitty balance I got last time from Analytic that was a HO Core which I specifically asked to be used on HO but got slapped onto a balanced squad and lost to every relevant wallbreaker in the tier, regardless of how much pressure it could exert offensively. This probably sounds too much like the "perfect balance," but I do not want to wind up with some team that is held back by passive role compressors like Hippowdon and Latias occupying teamslots that could be used to patch up weaknesses to common balance squads, like Mega Gardevoir or Mega Sableye.

Now, let me start explaining why I chose my Clefable + Talonflame core. The idea with Talonflame was to start out with a Pokemon that could already pressure mons like Zard Y / Gardevoir / Hoopa-U with maximum power priority, giving me a fair amount of leverage over these common threats to balance if I play my cards correctly. I personally prefer Adamant Sharp Beak Talonflame over any other variant because the raw power of Brave Bird is usually more than enough to severely weaken opposing wallbreakers and revenge killers, when properly supported. While weakening Heatran is not necessary, as Talonflame carries Taunt, and Stone Edge variants of Heatran will usually take a lot from Adamant Brave Bird, Calm Mind + Focus Blast Clefable is still convenient, considering that Ferrothorn is still used as a switch-in to Clefable, and my Talonflame lacks Flare Blitz. It also does a lot of damage to Skarmory and Excadrill, both of which would otherwise trouble Talonflame. I specifically went with Shed Shell on Clefable because I am imposing that the team is aggressive enough to compensate for the lack of Leftovers recovery, and Mega Sableye + Gothitelle squads are highly dangerous at the moment. I personally wanted to pair this core with either Latios or Starmie, since both of them provided hazard removal, synergized well with Clefable and Talonflame, and were strong enough to be put on such an aggressive balanced squad, but I want to leave the teambuilder some room to experiment with.
 


hi, could i have a HO team based off these 2 ^
Pidgeot (M) @ Pidgeotite
Ability: Big Pecks
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hurricane
- Heat Wave
- U-turn
- Roost

Dugtrio (M) @ Focus Sash
Ability: Arena Trap
EVs: 252 Atk / 252 Spe
Hasty Nature
- Earthquake
- Reversal
- Stone Edge/Sucker Punch
- Stealth Rock

So this is an interesting pair, but i like interesting. Mega pidgeot has a great ability to hit every hurricane. Duggy traps common threats to pidgeot, such as some electrics and heatran. Duggy has stone edge over memento because it can kill other flying types, such as tflame and thundy (if sash is intact) Also, sucker punch could be used over that slot for zams and other sash mons. Heat wave beats ferro which is a pain in the ass for duggy bc spikes and iron barbs.So i would appreciate anyone who builds me a team with this core :] feel free to change sets as nessacary, i just gave my original ideas
 
I was wondering if I could get a team built around this core:

Latios @ Light Clay
Ability: Levitate
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
- Light Screen
- Reflect
- Memento
- Draco Meteor

Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Knock Off
- Sucker Punch
- Iron Head

The idea with this core is to set up screens with latios and possibly memento, giving bisharp setup opportunities. Bisharp also has the nice perk of defiant which allows it to crap on anything that tries to clear the screens with defog. The pokemon and sets can be switched around, but I would like to have the team based around screens+sweeper as that was an intriguing concept to me that hasn't been utilized much.
 
Finally been waiting for this to open up again,






Venusaur-Mega @ Venusaurite
Ability: Overgrow
EVs: 248 HP / 96 Def / 144 SpD / 20 Spe
Bold Nature
- Sludge Bomb
- Hidden Power [Fire]
- Giga Drain
- Synthesis


Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Calm Mind
- Thunder Wave
- Soft-Boiled
- Moonblast


Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 8 Def / 200 SpD / 56 Spe
- Swords Dance
- Facade
- Earthquake
- Roost



Pretty much the whole idea around this core is using three fatmons with great defensives ynergy to wall shit and be used as solid wincons. Won't go in depth on what checks what, but you get the idea. I would like a fat balance team built around these three. The Venusaur set can be changed but I would prefer you keep CM Clefable and SD Gliscor. Also want to say that I appreciate the work you guys do in this workshop.
 
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EDIT: Okay, this looks like it's cool enough. Pardon me for not checking the archives well.


Altaria @ Altarianite
Ability: Natural Cure
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Dance
- Return
- Earthquake
- Roost


Manaphy @ Wacan Berry
Ability: Hydration
EVs: 96 HP / 252 SpA / 160 Spe
Modest Nature
- Tail Glow
- Scald
- Ice Beam
- Psychic

This is a personal fave. I posted a balance version about this but I think an offensive take is much more satisfying. So what they do together is annihilate the opposing team with high-powered attacks in the form of M-Alt's DD potency and Manaphy's ridiculous coverage and power. Mega Altaria appreciates Ferro and MVenu weakened by Mana so it can initiate a sweep. Most of Manaphy's checks like Serperior and the Eon twins are manhandled by our cloud fluff. Basically they go well in tandem with each other.

What I like is to have an offense team with this. Sets can always be changed to the builder's discretion.
Mine.
 

p2

Banned deucer.

Core requested by KidMagic on Page 8 Post #195

Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
- Leaf Storm
- Earthquake
- Knock Off
- Rock Slide

Slowbro @ Leftovers
Ability: Regenerator
EVs: 248 HP / 184 Def / 56 SpD / 20 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Psyshock
- Calm Mind
- Slack Off

Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 96 Atk / 52 SpD / 108 Spe
Adamant Nature
- Substitute
- Toxic
- Fire Punch
- Iron Head

Scizor @ Scizorite
Ability: Technician
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Superpower
- Bullet Punch
- Roost
- U-turn

Heatran @ Chople Berry
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Stealth Rock
- Taunt
- Earth Power

Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Roost
- Defog

Hi, this was a pretty quick build and it was easy to get a feel for. Tangrowth + Slowbro is a nice basic core that pretty much has a bunch of different possible builds but I took a more balanced approach to building for once. One thing when I build balance is making sure that I have some of the biggest threats such as Mega Gardevoir covered and Jirachi does that perfectly while also annoying a bunch of stuff with its godly SubToxic set. At this point Weavile and Bisharp kinda tore this team apart, so I went with really bulky Mega Scizor in order to handle them as much as possible, SpD isn't so much an issue because Rachi is right there. Rock Smash is a cool gimmick I tried out for a while because its still able to OHKO Bisharp which is what I wanted and it acted as a pseudo-boosting move but Superpower is nicer for the extra damage honestly. Yeah I'm just loading the team with Steel types right now but it works. Heatran helps with other stuff like opposing Mega Scizor, HP Fire Serperior, an extra Lati switch in and just general something to fall back on, Chople Berry lures in Gengar which is a pretty big threat, DennisEG suggested Pursuit w/ some SpD EVs, but it's not exactly easy to fit on because you either lose out on hitting 2 huge threats or lose out on being able to gain momentum. I decided on Latios for the last mon because it helps with Zard Y, Keldeo, Manaphy, and Electrics to an extent, it also brings hazard removal which is really useful because this team can be worn down a lot with Spike spam and it also helps v Stall matchups so you don't just get screwed by Spikes. Threats to the team include Gengar, Hoopa-U, Crawdaunt, EQ Mega Pinsir, and Mega Heracross.

I got used to the team really quickly, I like how it plays and I like using it and I hope you like it too.
 


hi, could i have a HO team based off these 2 ^
Pidgeot (M) @ Pidgeotite
Ability: Big Pecks
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hurricane
- Heat Wave
- U-turn
- Roost

Dugtrio (M) @ Focus Sash
Ability: Arena Trap
EVs: 252 Atk / 252 Spe
Hasty Nature
- Earthquake
- Reversal
- Stone Edge/Sucker Punch
- Stealth Rock

So this is an interesting pair, but i like interesting. Mega pidgeot has a great ability to hit every hurricane. Duggy traps common threats to pidgeot, such as some electrics and heatran. Duggy has stone edge over memento because it can kill other flying types, such as tflame and thundy (if sash is intact) Also, sucker punch could be used over that slot for zams and other sash mons. Heat wave beats ferro which is a pain in the ass for duggy bc spikes and iron barbs.So i would appreciate anyone who builds me a team with this core :] feel free to change sets as nessacary, i just gave my original ideas
i take
 

Lopunny-Mega @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Substitute
- Encore
- High Jump Kick
- Return

Skarmory @ Custap Berry
Ability: Sturdy
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Spikes
- Taunt
- Brave Bird

Weavile @ Life Orb
Ability: Pickpocket
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Pursuit
- Knock Off
- Icicle Crash
- Ice Shard

concept here is p simple. lopunny fares p well against offense but it misses out on some crucial ohkos or 2hkos on some mons. but with hazardstack from skarm, it is able to pick up those kos with ease. it however struggles with fat shit such as psychics and grounds which is easily compensated by weavile. they have great offensive synergy covering most of each others bases. as well weavile basically beats all spinners and defoggers bar scizor which is really helpful to keep the hazards up.


if i can pick can archphantom or fleggumfl build this :]
 
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Hey guys, any chance I can get a team based around these two mons?

Keldeo @ Leftovers
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Serious Nature
- Substitute
- Calm Mind
- Scald
- Secret Sword

Gliscor @ Toxic Orb
Ability: Poison Heal
- Swords Dance
- Roost
- Earthquake
- Knock Off


I'm generally a more offensive player, and preferably Bulky Offense being the main play style. Up for using any mega.
Would like to think these are the only two which set up, so the others being revenge killers or wallbreakers would probably be the route I go down, but I'm terrible at making teams, so what do I know :P
The idea is for Gliscor to stallbreak, while Keldeo is more of a late game cleaner, but feel free to change up the movesets if you feel like you need to :]
 


Pinsir @ Pinsirite
Ability: Hyper Cutter
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- Return
- Quick Attack
- Swords Dance

Victini @ Expert Belt
Ability: Victory Star
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Blue Flare
- Energy Ball
- Glaciate
- Thunder

fairly simple concept here, pretty much special victini destroys everything that comes in thanks to its massive special move pool and mega pinser takes advantage of this becuase the set weakens all of mega pinsers switch ins. Energy Ball weakens stuff like hippo, bro and roton-w glaciate handles fat chomps and landorus-t while thunder hits bulky water types. Naturally with victini punching massive holes in the opposing team mega pinser can come in later in the game to clean up the mess or wallbreak further to allow a third pokemon to come in a sweep.

This core as a couple of flaws, its really weak to rocks and is easily revenged by talonbird and bisharp, sand is a big threat as well. Good teamates such as a ground type like garchomp or hippowdon work well as they can handle the pokemon above while also setting up rocks. Hazard removal is really important on this core as m pinser has a 4x rock weakness and victini has a 2x weakness, for this reason latias and latios as well as excadrill make for great partners.
 


Fabio (Ampharos) @ Ampharosite
Ability: Static
EVs: 248 HP / 28 SpA / 232 SpD
Calm Nature
IVs: 0 Atk
- Volt Switch
- Dragon Pulse
- Rest
- Sleep Talk



Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Iron Head
- Zen Headbutt
- U-turn
- Healing Wish

God, I love both these pokemon.
Ampharos-M gets HUUUUUUUUUUGE SpA and SpD off this set, making him a gigantic fucking monster. Unforunately, fairies, weavile, and some other pokemon don't particularly like him.
That's where Rachi comes in, covering a large majority of his weaknesses and being a hax god. Anyway,
Would anyone like to make me a team based off this core?
 

DennisEG

Civil Engineer
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Pinsir @ Pinsirite
Ability: Hyper Cutter
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- Return
- Quick Attack
- Swords Dance

Victini @ Expert Belt
Ability: Victory Star
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Blue Flare
- Energy Ball
- Glaciate
- Thunder

fairly simple concept here, pretty much special victini destroys everything that comes in thanks to its massive special move pool and mega pinser takes advantage of this becuase the set weakens all of mega pinsers switch ins. Energy Ball weakens stuff like hippo, bro and roton-w glaciate handles fat chomps and landorus-t while thunder hits bulky water types. Naturally with victini punching massive holes in the opposing team mega pinser can come in later in the game to clean up the mess or wallbreak further to allow a third pokemon to come in a sweep.

This core as a couple of flaws, its really weak to rocks and is easily revenged by talonbird and bisharp, sand is a big threat as well. Good teamates such as a ground type like garchomp or hippowdon work well as they can handle the pokemon above while also setting up rocks. Hazard removal is really important on this core as m pinser has a 4x rock weakness and victini has a 2x weakness, for this reason latias and latios as well as excadrill make for great partners.
Requesting an offense team built around Nidoking and Mega Pinsir.


Nidoking (M) @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid / Modest Nature
- Sludge Wave
- Earth Power
- Fire Blast
- Ice Beam


Pinsir @ Pinsirite
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Return
- Swords Dance
- Close Combat / Earthquake
- Quick Attack / Feint

While defensively these two don't pair up too well, Nidoking does has an Electric immunity and Rock resist for Pinsir and Pinsir has a Ground immunity for Nidoking, which is nice. But offensively is where the two shine, as both are extremely good wallbreakers, with Pinsir's +2 attacks demolishing most offense builds, as well as getting past special walls like Chansey and Mega Venusaur, while Nidoking destroys basically every Flying resist in the tier with its Sheer Force boosted attacks, as well as physical walls like Landorus-T, Gliscor, and Hippowdon. Of course, this core has some issues, like both being weak to Ice, and faster Flying resists like Mega Metagross give this core problems, as well as Talonflame, but that's why there are 4 other Pokemon you can use to support them!​
Agarrare estos dos !
 

Metagross @ Assault Vest
Ability: Clear Body
EVs: 252 HP / 160 Atk / 96 SpD
Adamant Nature
- Meteor Mash
- Bullet Punch
- Pursuit
- Earthquake


Keldeo @ Life Orb
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Taunt
- Icy Wind
- Secret Sword

I'm annoyed to do this but I see a lot of potential in this core but I am in a massive teambuilding slump atm so I thought I may as well get other people's decisions. It's currently quite weak to a few things, notably fats like Slowbro and things with the right coverage like M-Mane.

A small request - please use a non-OU mega if you can find one that fits. I've been wanting to use a few of those lately but I hate building teams around megas :) If you cant find one no worries, I'll just wait until inspiration strikes again.
 

Azumarill @ Leftovers
Ability: Sap Sipper
Variable EV and Nature
- Scald
- Toxic / Encore
- Rest
- Sleep Talk


Quagsire @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Scald
- Toxic
- Recover
- Encore / Earthquake

A core around Sap Sipper Azumarill, which is so good now I wish I was kidding. I don't think there is another Pokemon who can claim to be able to beat all sets of Manaphy, Serperior, Charizard Y and Keldeo. That leaves Azumarill weak to 2 category of mons. Set up attackers who happen to avoid Scald burns, and attackers who can hit it SE (Electric and Poison). Incidentally, Quagsire immediately stands out at being able to check the former group via Unaware, and also resist both Azumarill's weaknesses. Conversely, Azumarill also is immune to Quagsire's only weaknessess.

Bonus marks for all blue squad
 
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