banning perfectly counters every pokémon olol gg garchomp
THis is totally a Garchomp thread. Too bad he's now BANISHED TO THE SHAD... Oh, you know what I mean. Glad I don't play pokémon with all this fucked-up nonsense going on now.
Just to stay on-topic, stuff started becoming uncounterable back in Advance. Too many threats to account for all of them at once, the switch to EVs making any given pokémon either take more or dish out less damage to the pokémon they previously would've walled easily, and such. Sticking anything on your team solely for the sake of countering X was always a stupid idea. What if your opponent doesn't have X? What if your opponent's X is a specialized set aimed at beating its supposed counters, for the sake of baiting them out and nabbing surprise kills? You're putting yourself down 5-6 before the match even begins when you dedicate slots on your team to pure counters and also open yourself up to getting beat by pokémon X anyway if your counter unexpectedly falls first.
Why use Cresselia? Is she your Infernape counter? Your Garchomp counter? Well, before it was banned. :/ If so,
you are wrong. The questions you should be asking are whether or not it can support your team's strategy. Does T-Wave help out my slower pokémon, would pseudopassing be useful to help set up teammates, do I need it for status absorption, would a Calm Minder complement my physical offense and does it carry a variety of attacking types (Psychic, Shadow, Ice) otherwise not present on my team? If you can't find a use for a pokémon beyond what it can counter, then don't use it. Find another pokémon that can also serve as a counter but also flow with your team's gameplan or also cover up other weaknesses. (Salamence can also counter Infernape while also providing you with much-needed Speed or covering for Heracross.) Else, sacrifice a moveslot or two on your existing pokémon to deter the problem pokémon -- put Thunderpunch on your Metagross or Tbolt on your Scarf PoryZ if Gyarados is that much of a bother.
That's part of it, and I do believe jrrr addressed this point himself: The argument never has been that Garchomp has no counters per say, but that a well-played (which isn't hard) Garchomp cannot be stopped until it is allowed to kill something first. Really, the fact he has "no counters" falls into that, but isn't the main point. Looking at it now, this whole thread is really just attacking a straw man argument.
Well-played anything "cannot be stopped until it is allowed to kill something first." If anything, this is more true of Gengar than Garchomp (Yachechomp specifically) as it has two highly usable suicide moves to lean back on after it makes its usual first kill (often by surprise / trickery / unpredictability), not including disabling a third pokémon through Hypnosis. Fancy that Gengar is/was also #2 in usage.
The thing is that it doesn't always work like that. Your opponents have access to the same pokémon, you can't both be unbeatable unless every battle is a draw. Yachechomp will lose to surprise Scarfchomp. (Why would anyone use non-Yache Garchomp when Yachechomp is so broken?!) Gliscor's Sand Veil will occasionally out-hax it. Intelligent use of Skarmory to block Garchomp until it can be handled later can prevent it from killing anything, much like the ol' bird did to Curselax in GSC. Maybe your opponent predicted you switching it in against his Heatran and smacks you with HP Ice, eliminating the Yache Berry and forcing you to switch out of the 2HKO. Hell, maybe he just got lucky and BRN-ed with Flamethrower, or crit with Overheat, or Exploded on you. Just like Gengar missing Hypnosis twice in a row or unfortunately having Weavile switch in on the same turn (Scarfgar, oops!), a million things can happen to ANY pokémon that prevents them from showcasing their supposed absolute power every single match. Garchomp might be overpowered, but it's not
so overpowered (i.e. broken) such that it offers a significantly more reliable "guaranteed" kill(s) than most other top attackers in OU. It's no more overpowered than Gengar's ability to guarantee likewise or Tyranitar to do the same as a bulky, powerful trapper (STAB Pursuit) let alone its faux 1.5x SDf and metagame-altering permanent weather trait.
Tyranitar is so good it got
Garchomp banned. sand stream loooooooool