Hi first timer, I made some sort of solomod. I would really appreciate some feedback.
This is an unofficial growing metagame based around the regies and other pokemon who were alive during a similar time period. The format it is based off of is nat dex and follows all standard clauses of that tier. However the meta is more so focused on making the gameplay fun and balanced rather than canon. So the meta has a strict set of 33 pokemon (that complement and go against each other beautifully). All legal pokemon are in this pokepaste https://pokepast.es/c6ce0ad4ddbdc16f.
Items Banned:
Aerodactylite
Diancite
Moves banned:
Trick Room
Abilities Banned:
Slush Rush
Despite the seemingly limited slow bulky meta game, the meta would be a slow passed stall fest. However it became actually the opposite due to a thorough lack of recovery on all mons - the fairly weak corsola and most mons having similar speed tiers meaning that you can compromise your attack or bulk for a speed advantage. This means that creativity in team building is very important and strategies that would otherwise not work in regular natdex now work here. For example rest + chesto berry or resto berry is the only effective way of recovery however due to the lack of knock off in the tier as well as how bulky the regis are and how much they need their hp for long game means that this is actually an effective strategy. In battles due to this lack of recovery and strong mons nuking the tier except for a few bulky mons means that positioning and prediction is key and games are usually fast passed aggressive battles. Finally each month has a distinct niche in the meta and almost all are very important to consider for one's team whole team building meaning that you have to prepare and counter the mons with a plan in mind to beat them. While this is true for other meta’s it is especially true here due to how powerful some mons are when they get going, especially due to the lack of phasers in the tier for stat boosters or walls for mons like regieleki. This means that teams often have to have a plan to beat certain mons in the meta by using more niche mons, and with them gone the teams can go nuts. For example removing the teams elec resist for leki is a basic example of this. However due to the limited meta strats can be more mon specific instead of generalization leading to far more interestingly and creatively built teams.
Please let me know your thoughts or any changes you would make
This is an unofficial growing metagame based around the regies and other pokemon who were alive during a similar time period. The format it is based off of is nat dex and follows all standard clauses of that tier. However the meta is more so focused on making the gameplay fun and balanced rather than canon. So the meta has a strict set of 33 pokemon (that complement and go against each other beautifully). All legal pokemon are in this pokepaste https://pokepast.es/c6ce0ad4ddbdc16f.
Items Banned:
Aerodactylite
Diancite
Moves banned:
Trick Room
Abilities Banned:
Slush Rush
Despite the seemingly limited slow bulky meta game, the meta would be a slow passed stall fest. However it became actually the opposite due to a thorough lack of recovery on all mons - the fairly weak corsola and most mons having similar speed tiers meaning that you can compromise your attack or bulk for a speed advantage. This means that creativity in team building is very important and strategies that would otherwise not work in regular natdex now work here. For example rest + chesto berry or resto berry is the only effective way of recovery however due to the lack of knock off in the tier as well as how bulky the regis are and how much they need their hp for long game means that this is actually an effective strategy. In battles due to this lack of recovery and strong mons nuking the tier except for a few bulky mons means that positioning and prediction is key and games are usually fast passed aggressive battles. Finally each month has a distinct niche in the meta and almost all are very important to consider for one's team whole team building meaning that you have to prepare and counter the mons with a plan in mind to beat them. While this is true for other meta’s it is especially true here due to how powerful some mons are when they get going, especially due to the lack of phasers in the tier for stat boosters or walls for mons like regieleki. This means that teams often have to have a plan to beat certain mons in the meta by using more niche mons, and with them gone the teams can go nuts. For example removing the teams elec resist for leki is a basic example of this. However due to the limited meta strats can be more mon specific instead of generalization leading to far more interestingly and creatively built teams.
Please let me know your thoughts or any changes you would make