Resource Pet Mods Submission Thread

Hi first timer, I made some sort of solomod. I would really appreciate some feedback.

This is an unofficial growing metagame based around the regies and other pokemon who were alive during a similar time period. The format it is based off of is nat dex and follows all standard clauses of that tier. However the meta is more so focused on making the gameplay fun and balanced rather than canon. So the meta has a strict set of 33 pokemon (that complement and go against each other beautifully). All legal pokemon are in this pokepaste https://pokepast.es/c6ce0ad4ddbdc16f.

Items Banned:

Aerodactylite
Diancite
Moves banned:
Trick Room
Abilities Banned:
Slush Rush



Despite the seemingly limited slow bulky meta game, the meta would be a slow passed stall fest. However it became actually the opposite due to a thorough lack of recovery on all mons - the fairly weak corsola and most mons having similar speed tiers meaning that you can compromise your attack or bulk for a speed advantage. This means that creativity in team building is very important and strategies that would otherwise not work in regular natdex now work here. For example rest + chesto berry or resto berry is the only effective way of recovery however due to the lack of knock off in the tier as well as how bulky the regis are and how much they need their hp for long game means that this is actually an effective strategy. In battles due to this lack of recovery and strong mons nuking the tier except for a few bulky mons means that positioning and prediction is key and games are usually fast passed aggressive battles. Finally each month has a distinct niche in the meta and almost all are very important to consider for one's team whole team building meaning that you have to prepare and counter the mons with a plan in mind to beat them. While this is true for other meta’s it is especially true here due to how powerful some mons are when they get going, especially due to the lack of phasers in the tier for stat boosters or walls for mons like regieleki. This means that teams often have to have a plan to beat certain mons in the meta by using more niche mons, and with them gone the teams can go nuts. For example removing the teams elec resist for leki is a basic example of this. However due to the limited meta strats can be more mon specific instead of generalization leading to far more interestingly and creatively built teams.



Please let me know your thoughts or any changes you would make
 

DuoM2

Funky Kong for Smash
is a Pre-Contributor
Hi first timer, I made some sort of solomod. I would really appreciate some feedback.

This is an unofficial growing metagame based around the regies and other pokemon who were alive during a similar time period. The format it is based off of is nat dex and follows all standard clauses of that tier. However the meta is more so focused on making the gameplay fun and balanced rather than canon. So the meta has a strict set of 33 pokemon (that complement and go against each other beautifully). All legal pokemon are in this pokepaste https://pokepast.es/c6ce0ad4ddbdc16f.

Items Banned:

Aerodactylite
Diancite
Moves banned:
Trick Room
Abilities Banned:
Slush Rush



Despite the seemingly limited slow bulky meta game, the meta would be a slow passed stall fest. However it became actually the opposite due to a thorough lack of recovery on all mons - the fairly weak corsola and most mons having similar speed tiers meaning that you can compromise your attack or bulk for a speed advantage. This means that creativity in team building is very important and strategies that would otherwise not work in regular natdex now work here. For example rest + chesto berry or resto berry is the only effective way of recovery however due to the lack of knock off in the tier as well as how bulky the regis are and how much they need their hp for long game means that this is actually an effective strategy. In battles due to this lack of recovery and strong mons nuking the tier except for a few bulky mons means that positioning and prediction is key and games are usually fast passed aggressive battles. Finally each month has a distinct niche in the meta and almost all are very important to consider for one's team whole team building meaning that you have to prepare and counter the mons with a plan in mind to beat them. While this is true for other meta’s it is especially true here due to how powerful some mons are when they get going, especially due to the lack of phasers in the tier for stat boosters or walls for mons like regieleki. This means that teams often have to have a plan to beat certain mons in the meta by using more niche mons, and with them gone the teams can go nuts. For example removing the teams elec resist for leki is a basic example of this. However due to the limited meta strats can be more mon specific instead of generalization leading to far more interestingly and creatively built teams.



Please let me know your thoughts or any changes you would make

Solomods are treated a bit differently from standard mods, and they don't need to be submitted to this thread. You can post it directly here, although preferably with the template provided in the first post.
 
Pet Mod Name: Dlcmons
Pet Mod Concept: This is an armor begginings-like mod that aims to create a dlc for pokemon ultra sun and ultra moon
Explanation: Only the regional alola dex is allowed, along with the dex we will make.
Miscellaneous: This mod will be led by a council constituted of me and petuh. if you want to apply, i would be extremely happy
 

G-Luke

Sugar, Spice and One for All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Pet Mod Name: Dlcmons
Pet Mod Concept: This is an armor begginings-like mod that aims to create a dlc for pokemon ultra sun and ultra moon
Explanation: Only the regional alola dex is allowed, along with the dex we will make.
Miscellaneous: This mod will be led by a council constituted of me and petuh. if you want to apply, i would be extremely happy
I'm a bit confused. So this is a Generation 7 Pet Mod, correct?
 

G-Luke

Sugar, Spice and One for All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Pet Mod Name: Dlcmons
Pet Mod Concept: This is an armor begginings-like mod that aims to create a dlc for pokemon ultra sun and ultra moon
Explanation: Only the regional alola dex is allowed, along with the dex we will make.
Miscellaneous: This mod will be led by a council constituted of me and petuh. if you want to apply, i would be extremely happy
Ok. Consider this approved.
 

G-Luke

Sugar, Spice and One for All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
I acknowledged that in my post. I posted this on here because I want feedback. I got none in the solomod thread, so I reposted this here to get that since on the solomod thread, I didn't get any.
This thread is not the place for it. If you require feedback, try bringing it up in the Pet Mods Discord. This thread (and Pet Mods Workshop for that matter) is NOT for Solomod submisssion nor discussion.
 
This thread is not the place for it. If you require feedback, try bringing it up in the Pet Mods Discord. This thread (and Pet Mods Workshop for that matter) is NOT for Solomod submisssion nor discussion.
I have deleted the post I have made on this forum. I'm sorry and shouldn't have posted this in the first place. I'm sorry if asking this might indicate that I'm not sorry, but can you give me feedback on my concept in the Solomods forum? I know this is probably annoying, and I'm sorry for asking if that is true, but I just really need some feedback, because I haven't gotten any from anyone outside of 1 person on my Discord server.
 

AquaticPanic

is a Forum Moderatoris a Community Contributor
Moderator
Assist Wars

Concept: This pet mod aims to recreate assist characters from fighting games in a 3v3 pokemon format. To achieve that, each pokemon line will be assigned an "assist move". When a specific pokemon is benched during a battle, its assist move can be used by the pokemons that are on the team. Considering three pokemons will be benched, all pokemons on the team effectively have a total of 7 moveslots. However, this comes with the drawback that assist moves can only be used once per match.

Explanation: This pet mod would be played following a National Dex-based 3v3 format instead of the BSS format. This is done in order to prevent the use of broken mechanics that Game Freak left in the latter. The mod itself is a community-based mod that would be done in the form of weekly slates. You would sub an assist move alongside the pokemon line(s) that would have it. The goal of the mod would be to give assign an assist move to every pokemon that has a viable niche in the National Dex format.

Miscellaneous: To ensure that assist moves wouldn't be too powerful as to make you chose a dead-weight pokemon solely for the move he provides, three different paths of balance are possible:
1- Simply have moves that have a low impact on the game overall but that can have specific uses, like a +1 speed boost or a low-bp coverage move
2- Drawbacks, like low accuracy or recoil damage
3- Conditions, in which case a move could only be used with a specific set-up, like a move that would only work under rain or if the target has more than 1/2 of its health.
All three of these paths would be encouraged as to make a balanced yet interesting metagame. Also yes, this mod would be led by a council.
This has got approval from me.
 

AquaticPanic

is a Forum Moderatoris a Community Contributor
Moderator
Looking at smash mods got me thinking, "Huh not a lot of mods do stuff with items", so uhh here's a "pet mod" for items. Also I apologized if this has been done before. Also I'll be honest if this is less of a pet mod and more of an OM, and said OM already exists I apologize in advance for not really knowing about it.

View attachment 291657


Pet Mod Name: Item Factory
Pet Mod Concept: The users submit new items or revamp less viable ones.
Explanation: Anyway here are some rules to follow
  1. If an item is already prevalent in the OU meta it cannot be revamped. Revamped items are more reserved for something like charcoal or the blunder policy rather than say the assault vest or choice scarf.
  2. Berries are fair game for both revamps and additions so go ahead make the almighty lomand berry.
  3. New items should try to not just mimic the same exact effects as currently existing items. For example if you make a black sludge clone that heals only fire types then it's fine, but if you just make leftovers 2 then it's no good.
  4. If an item heals more than 1/16th of the users HP, it has to be consumable. Again this is to prevent someone from making an overpowered healing item.
  5. Try to keep the items balanced. Think of items you'd want to see included rather than items you'd add to utterly destroy the OU meta.
  6. No Mega Stones or Z-Crystals for any slate. There are other mods for that, so please check those out.
  7. Unless specified in the slate, no signature items. IE don't make an item specifically for Dunsparce, if the slate didn't specify it.
  8. If an item got cut from gen 8 or hasn't appeared since like gen 3 it's still fair game for revamps. As long as it's appeared in a main series game it's valid.
  9. TRs, TMs, and HMs are not eligible for revamps or additions.
  10. I don't really know if I have to say this but please don't revamp key items.

Item Name:
Item Effect:
Flavor (optional):


Item Name:
Old Effect:
New Effect:
Flavor (optional):

Miscellaneous: This mod needs to be lead by a council, preferably a council that has experience with in the singles metagame as a whole, and has a good grasp on the "brokeness" of a specific item. Also it would be based around the gen 8 OU meta, rather than the natdex OU meta.

Also here have a spreadsheet https://docs.google.com/spreadsheets/d/1vF4dhRbQgD1HLjr1UavHTpIT4WQkUr1KZ4QJO5srF0o/edit?usp=sharing
Seems pretty fine by me, approving this.
 
(I re-posted because of updates).
:swsh/regigigas:
:swsh/regirock: :swsh/regice: :swsh/registeel: (No 3D sprite for Regieleki and Regidrago yet lol)
Regimons

:regirock: :regice: :registeel: :regigigas: :regieleki: :regidrago:
Concept: The concept for this Pet Mod is to make new Regis, give them signature moves, signature items, abilities, add typings, and forms. Well in a nutshell, it's a Regi workshop. The meaning of this mod is to make the Regis better than usual, and expanding the legendary titans crew.

Explanation: Here are the rules.
1. Stat Spread Rules :regirock:
Spread 1: 200, 100, 100, 80, 50, 50
Spread 2: 150, 150, 80, 75, 75, 50
Spread 3: 160, 110, 110, 110, 100, 80
(If you use Spread 3, there are some rules).
You can spread these stats anyway you like!

2. Signature Move Rules :regice:
(Just a reminder, the move must be STAB. You also cannot buff an existing move to make a signature move). If using spread 1 or 2, the power must be below 110. If spread 3, the move must be like Crush Grip. The PP of the move you make must be below 10. No exceptions. Also if the move has recoil, it's power must be below 130.
Effects can be increased to 30% if a damaging move. If a priority damaging move, priority can be raised to 1, also priority moves power must be below 80. If a flinching move, the chance must be below 20%. The accuracy of all moves must be 90, and if hitting all adjacent Pokémon, the moves accuracy is 80. And if a stat raising move and damaging move, power must be below 95. If using a multi hit move, the move's power must be below 35. If the multi hit move's power increases per turn, it's power can only increase by 20. Also, if you use a stat raising move, damaging or not, the stat you choose can be raised up to 2 stages, and can be separated into 2 different stats, and raised by 1 stage. And if the move you choose is a status moves, and disables something, it disable whatever thing up to 3 turns. And if a move that calculates the users stats instead of the opponent, like Body Press, the moves power must be below 80. And if a move is HP calculated, like Dragon Energy, the move's power can be raised to 150. If the move's effect is like Stealth Rock and Spikes, you can set it up to 3 times. And if the move is like Close Combat and V-Create, 2 stats must be lowered by 1 stage. And if the move is a move that allows it to hit types that are immune to it, like Thousand Arrows, no changes are made. And if the move is like Dynamax Cannon, the power must be below 100. Well, that's all I could name. Please look at this. This took me 45 minutes. (P.S: The signature move must be learned at level 50).

3. Item Rules :registeel:
The item must be a power boosting item, healing per turn item, stat boosting item, or a item that gives an opponent recoil when they hit the target. The item can only boost a type's move power by 25%, and the stat boosting item by 1.5x, the healing move can recover 1/8 of HP if the same type as the Regi. And if the item is a HP draining item that gives your moves more power, your HP is drained by 1/8. You can do anything else to your item, just make sure it's not broken.

4. Ability Rules :regieleki:
The ability can only be a type attack boosting ability, but the boost can only be up to 1.75x. If you're using Spread #3, you must make an ability that lowers 1 random stat (excluding HP) and it's Speed stat for 5 turns. The ability can also have to do with weather, like Chlorophyll and Swift Swim, and it can double any stat. It can also be like Moxie, and you can choose any stat, like a Defense Moxie. Basically, you can make any ability you want, but remember, do not make it broken.

5. Forme Rules :regidrago:
The forms have very strict rules, so read closely. If using Stat Spread 1 or 2, boost BST by 100, if Spread 3, boost BST by 130. You can still not change Stat Spread 3's ability. You can boost the 200 stat up to 230, and any other stat to as much as you'd like. The form may have a second typing and a new ability. The form may also have a new signature move if you wish, and a secondary typing. DO NOT MAKE A FORM BROKEN (Talking to you ChoiceScarfed)Please make it balanced.

(P.S: You can only use Regis and make Regis. Isn't it obvious?)
Congrats, you read all the rules! (I hope.) Now time for the phases of this Pet Mod.

Every week, we will make new Regis. And after that week, you get next 5 days to vote for one, and 4 days for discussion. And then we will decide the winning Regi. I know it might seem like a weird schedule, but you'll get used to it.

(Oh yeah, BTW, here's a sample submission template.)
:insert regi sprite: (Optional)
Pokemon Name: [Insert Name]
Type: [Insert Type]
Ability: [Insert Fan-Made Ability]
Stats: [Insert Stat Spread]
Signature Move: [Insert Signature Move + Details]
Signature Item: [Insert Signature Item + Details]
Moveset: [Insert Level-Up, TM, and TR moveset.] (You can do Useful Moves with this, or just do Useful Moves. You don't need to do a lot of work).
Identification: [Insert what your Regi can do and why people should vote.]
(You can also do a form submission if you want to. It isn't mandatory).

Misc
  • Mods will be just me, but if you apply, it would be heavily appreciated. You must also have experience of how to make Fakemon and Coding (Coding is optional).
  • We will also have a Pokédex for Regis, called a Regidex. Regirock through Regidrago with be #001-#006.
  • Regis with secondary typing are allowed, so don't worry about this mod running out of type ideas! (And besides, I have a backup plan if this Pet Mod runs out of ideas).
  • We will also have tiers for Regis. The tiers will be decided by mods.
Alrighty. That concludes it. Thanks for reading my submission! I worked hard on it. I hope you guys like it, and possibly like it!

Mods so far:
:melmetal: I am the Impostor
:octillery: Caionamax
 
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Show Your Moves



Pet Mod Concept: This mod focuses on Moves. The task will be to Rework (Buff or Nerf) existing moves, their Distribution and Create new ones and even Siganture moves.

Instead of looking at the Pokémon, this mod will look at moves, since buffed or added moves on a Pokémon can make them better and nerfing or removing moves on a Pokémon makes them less effective.
These are some points we are gonna focus on.
  1. Reworking Moves: This mod will nerf strong moves (like Fishious Rend and Bolt Beak) to make their user less powerful. Buffing moves, like the elemental punches and fangs can increase the viability of mons, who don't have much options.
  2. Distribution of existing Moves: Giving Pokémon moves they need in order to fulfil their role, like Shore Up on some Ground-types, or Taking away moves that some mons need in order to make them less powerful, like Haze on Toxapex for example.
  3. Creating new Moves: By creating new moves, some mons can get moves that fit them and don't need to rely on underwhelming options. Creating signature moves for special mons, like Starters and Pseudo-Legends, can help stand out more without giving them moves, other mons and make them standout more.
There will be a rotation of rounds (Rework-Round, Distrubution-Round, Create-Round) and the Submission phases will last 4-5 days and the voting phases will be 2-3 days long. There will be an "Idea Vote" every now and then. What this does, is that a idea like "Giving Ground-types Shore Up" or "Making all Punching moves 85 BP" can be voted on. If over 60% of the majority are for this idea, then this going to be part of a round.

Miscellaneous: This mod would be played in Gen 8 National Dex and be led by a council. We would need a coder, since I can't code.
 
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Break This Team: The Pet Mod
Lots of the official metagame subforms host a Break This Team thread where each week or so, a team will be posted and people will submit 2-Pokemon cores that can take on the entire team (example). That's what this Pet Mod will be, but with a little twist.

It'll go like this: a team will be posted and people can submit Fakemon that can beat the entire team.

Rules:
  • This Pet Mod will be an extension of official metagames, meaning normal Pokemon and the added Fakemon are usable. We'll start with Gen 8 OU, and once we get bored of that we have added a sufficient amount of Fakemon, we can move on to the lower tiers. We can even go back to tiers and break teams from our adjusted meta.​
  • Because you have the liberty to adjust typing, stats, ability, and moves however you'd like, each submitted Fakemon must be able to take on the entire team alone: no prior hazard setup, no status absorbers, no slow pivots, nothing.​
  • You can (and are encouraged to) add however many abilities and moves you'd like, but your submission must have at least one set that can beat the team. It doesn't even have to be a viable set (so something like Dragon Dance/Safeguard/Close Combat/Freeze-Dry would be fine).​
  • Keep the power level around whatever tier the team is from. Try to leave weaknesses in your submissions so that they can be balanced.​
  • No custom elements yet. We'll have slates for those.​
  • In addition to your submission, you must also prove your submission beats the team using calcs and other forms of reasoning. For damage rolls 90% or above chance to KO counts as KO, for flexibility with stats.​
Moves
  • Bolt Beak​
  • Fishous Rend​
  • Geomancy​
  • Spore​
Abilities
  • Wonder Guard
  • Pure / Huge Power
  • Protean / Libero
  • Moody
  • Water Bubble
  • Illusion
  • Impostor
  • Gorilla Tactics
It is ultimately up to the council to determine what is broken or not. Your submission may be rejected even if it uses nothing on this list.

Teams:
  • Teams can come from anywhere; they can be sample teams, teams from team dumps, or your very own teams!
  • If you would like to submit a team to break, feel free to DM me a PokePaste and it'll be included eventually (first come, first serve). Just make sure the team is well-tested.
  • You can submit teams with our added Fakemon, but I would recommend doing that later when we can playtest the new Fakemon.
Voting:
  • You may vote for up to 3 submission, unordered.
  • The 2-3 submission with the most votes will be added to the metagame.
  • To incentivize balance, the two Fakemon with the lowest BST and most "usually useless moves" will receive one bonus vote (Don't do anything crazy like base 1 SpAtk though).
Council
Just me right now. If this gets approved, DM me if you're interested in being on council (have some experience in competitive ig lol).

Fakemon Name: []
Typing: []
Ability: [List all abilities, useful or not, you want this Fakemon to have access to, not just the one in the set]
Stats: []
Moves: [List all moves, useful or not, you want this Fakemon to have access to, not just the ones in the set]
Description: [What role does this Fakemon have (setup sweeper, hazard remover, etc.)? What are its weaknesses? Note it does not have to perform the role it has in the set]
insert set in PokePaste format
Run through how this Fakemon beats the team. What setup does it have to use? What moves does it use on certain Pokemon? Does the strategy change if the opponent leads off with a different Pokemon? Don't forget to include necessary calcs!
 
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Pet Mod Name: Uniquemons

Pet Mod Concept: In this meta, each pokemon is given a move/ability/item that is unique to it. A pokemon can receive up to 1 of each. If a pokemon already has a signature ability, it cannot get a new one, and your new ability/move/item must be voted, but if I feel that it is to broken or overpowered, I reserve the right to veto. You can even change up an existing version of a signature ability/move/item. Let me give you an example that I created for my fave Eeveelution, Sylveon:

Name: Ribbon Slam
Pokemon: Sylveon
Type: Fairy
Power: 80
Category: Special (Makes Contact)
Accuracy: 100
PP: 10
Effect: Uses Special Defense in calculation, Body Press counterpart.

Explanation: This is a National Dex Metagame. Each slate will take 5 pokemon from a certain low competitive tier. People will submit for it, and then they will vote for their favorite ones, like most Pet Mods. The tiers will go from ZU to Ubers.

Miscellaneous: The pet mod will have a council, and I would like for it to have a council because I have no idea how to code all of this. If I do get approved, DM me if you would like to be a part of the council.
 
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