Platinum/HG/SS Battle Frontier and DP Battle Tower Records

I lost my hall streak at 167. due to a stupid wobbafet :( I'll check which one in a second

EDIT: oh wow, I'm actualy on the leaderboard.

H206 | Wobbuffet | Calm | Sitrus Berry | Counter | Mirror Coat | Safeguard | Charm | Def/SpD
this is what I lost to. Outrage would've been a 2ko, but his sitrus berry stoped that. I porobably would've won if I had EQed first to put him at half health and then outraged for the KO

I used this

Garchomp Focus Sash
Jolly
31/31/31/x/30/31
252ATK/252SPEED/6HP
Outrage
Earthquake
Fire Fang
Aqua tail

strategy. Everyone should know how Garchomp works here now. you go to ice type first, then dark, then water, then dragon, I already exsplained how I could've beaten it. I might replace aqua tail with Swords Dance to be reasured against it next time.
 
Hall Matron 50 got a Snorlax for me and I was using a Latias...I haven't got to 170 yet. Snorlax was decent against Latias but not really a counter...just absorbing quite a few hits. It used ZEN HEATBUTT :O
 
I'm glad I'm not the only one testing the Battle Factory:) I don't know if this is even record worthy but, since no doubles battle factory records have been posted yet, I've gotten 6, Peterko can put it up if he wants though I will try for better.
 
Hall Matron 50 got a Snorlax for me and I was using a Latias...I haven't got to 170 yet. Snorlax was decent against Latias but not really a counter...just absorbing quite a few hits. It used ZEN HEATBUTT :O
I think you got lucky? That CB Lax's Giga Impact would be OHKO 100% of the time (assuming it hits), and Crunch has a fairly good chance at OHKO also, while you 3HKO with a Dragon move / Psychic.

Hm, I thought that they always use the best moves available..., or at least not something that's NVE if possible...
 
Well I realized I don't have my old DS at college so I can't breed a Salamence for a Battle Hall run as I don't have the resources in Platinum yet. This got me to theorymoning about what else to use. The Scarf Togekiss got me thinking about this:

Porygon-Z @ Choice Scarf
Adaptability
Modest nature
252 SpA / 252 Spd / 4 HP
-Hyper Beam
-Thunderbolt
-Ice Beam
-Psychic/HP Fighting/Trick

Adaptability Hyper Beam has a ton of power behind it that Togekiss doesn't. Of course the trade off is a lot less bulk and survivability. The last moveslot is tricky. HP Fighting would be the best choice but I know I wouldn't be devoted enough to breed it. That would probably leave Psychic instead to deal with Fighting types that would survive HB and KO. Trick though might be usefull for screwing over Blissey. Magnezone resists everything if you don't have HP Fighting and it will 2HKO with Thunder. Other things like Metagross will beat it unless you get lucky. I'm sure there are other sets it has problems with too. What do you think?
 
I think you do need HP Fighting because otherwise you have nothing to hit Tyranitar with (yah, and Magnezone also). Also, you don't HAVE to use the same item/moveset every run. You can use flamethrower (& HP Fighting for Heatran) and specs on the run with steels since you outspeed everything there with modest anyway. You will need Specs to OHKO that Snorlax with Hyper Beam, so vs Normal types, maybe your best bet is something like Choice Specs Hyper Beam / Trick / HP Fighting / Filler. Trick for Blissey... Hopefully it's not locked into fire blast, but even then you might come out on top (if filler move is recover lol).
 
Magnezone resists everything if you don't have HP Fighting and if it's either of the ones with Thunderbolt it will 2HKO. Other things like Metagross will beat it unless you get lucky. The Hammer Arm one can OHKO while you 3HKO with Thunderbolt. I'm sure there are other sets it has problems with too. What do you think?

Just correcting a misconception here. Each Pokemon has only one unique set for the Battle Hall, a link to the list can be found on Peterko's Opening Post.
 
Hall Matron 50 got a Snorlax for me and I was using a Latias...I haven't got to 170 yet. Snorlax was decent against Latias but not really a counter...just absorbing quite a few hits. It used ZEN HEATBUTT :O
the snorlax is choice band and packs crunch which makes it a 100% counter for latias barring anything crazy like it using zen headbutt.

edit: i didn't realize that this got posted a few posts up, my bad.
 
You can use flamethrower.

P-Z doesn't learn Flamethrower.

My first run in the Hall I used a Scarf P-Z but it's speed IV was just abysmal (bred back when I didn't care about IVs) and was outrun by a Jolteon that Thunder Waved, fully paralyzed and proceeded to zap P-Z into oblivion. Moral: Get decent IVs.
 
Lol wow, sorry, I dunno how I just said that... Maybe I was thinking of Togekiss at the time or something...

EDIT: O yeah, the Metagross in Battle Hall doesn't have Hammer Arm, but it does have bullet Punch. I'm pretty sure MM + Bullet Punch will KO P-Z too...
 
Well I realized I don't have my old DS at college so I can't breed a Salamence for a Battle Hall run as I don't have the resources in Platinum yet. This got me to theorymoning about what else to use. The Scarf Togekiss got me thinking about this:

Porygon-Z @ Choice Scarf
Adaptability
Modest nature
252 SpA / 252 Spd / 4 HP
-Hyper Beam
-Thunderbolt
-Ice Beam
-Psychic/HP Fighting/Trick

Adaptability Hyper Beam has a ton of power behind it that Togekiss doesn't. Of course the trade off is a lot less bulk and survivability. The last moveslot is tricky. HP Fighting would be the best choice but I know I wouldn't be devoted enough to breed it. That would probably leave Psychic instead to deal with Fighting types that would survive HB and KO. Trick though might be usefull for screwing over Blissey. Magnezone resists everything if you don't have HP Fighting and it will 2HKO with Thunder. Other things like Metagross will beat it unless you get lucky. I'm sure there are other sets it has problems with too. What do you think?

Isn't this just a weaker, special version of Choice Scarf Giga Impact Slaking. It might have SLIGHTLY more power, but Slaking can actually take a hit or 4.
 
Slaking also gets boned by any pokemon with Protect or Detect. They're different enough to warrant individual discussion I think.

Personally, I'd probably rather have Focus Sash on Porygon-Z so I could have two shots at most pokemon.
 
Platinum Battle Tower doubles record: 66

Team is.

Electivire @Expert Belt
252 Speed/252 SpAtk/6 HP
~Thunderpunch
~Earthquake
~Ice Punch
~Cross Chop

Gengar @Life Orb
252 SpAtk/252 Speed/6 HP
~Shadow Ball
~Thunderbolt
~Energy Ball
~Focus Blast

Azelf @Wise Glasses
~Psychic
~Flamethrower
~Thunderbolt
~Nasty Plot

Weavile @Focus Sash
~Ice Punch
~Night Slash
~Brick Break
~Aerial Ace

Can't remember exactly how I lost. It involved Raikou.
 
yes the battle hall moveset is one special moveset, I´ve put all the helpful links at the start of the first post so that people don´t oversee it

EDIT: Jump if you play factory please calc the IVs of the pokémon you see stats of (and note what set of seven it was)

what usainbolt posted - the first golem has straight 0 IVs and the second has straight 4 IVs...
 
Scarfkiss has 170 now in the battle hall, and it is working pretty well. I will try to get a better streak than salamence's.

Togekiss @ Choice Scarf
Nature: Modest
EVs: 120 HP/252 Sp Atk/138 Spd
-Air Slash
-Hyper Beam
-Flamethrower
-Aura Sphere

138 spd EVs let me outspeed jolteon, which means i outspeed everything in the battle hall except ninjask and electrode (i would need timid to outspeed electrode).
At first i was using Tri Attack, which worked pretty well, but it wasnt able to KO things like jolteon or zapdos, so i changed it to hyper beam. Hyper beam OHKOs nearly everything in the battle hall, and the things that are not OHKOed by it, get flinched to death (i have flinched chansey 4 times in a row to death).
In my first attempt, a drifblim beated me because i missed 2 air slash in a row and his t-bolt CHed me.
I havent found any weavile or aerodactyl, which i guess could beat my togekiss. I think aura sphere will miss the KO, and i dont know if aero will OHKO me with stone edge (i have survived many SE and IB, but whatever)
 
I've thought about using a Togekiss, but then according to my calculations, a lvl 100 unboosted Togekiss using Hyper Beam will only do ~86% max to a level 96 252 SpDef Zapdos. Even if it's not lvl 100 vs lvl 96, it still won't do 100%. ... I dunno, maybe I did something wrong here?
 
yes the battle hall moveset is one special moveset, I´ve put all the helpful links at the start of the first post so that people don´t oversee it

EDIT: Jump if you play factory please calc the IVs of the pokémon you see stats of (and note what set of seven it was)

what usainbolt posted - the first golem has straight 0 IVs and the second has straight 4 IVs...

hi yeah, i am now pretty sure i read it somewhere months ago but my pokes in round three had IVs of 8 which jogged my memory of the pattern: 0, 4, 8, 12, 16 etc...which of course cannot add up to 31 before round 7 (would be 24 by then) but whatever. i had 12 swaps at the time, and i still dont know if they affect your pokes' IVs or anything else

anyway i really wanna post other stuff but cant yet but yeah
 
I just checked the IVs for the pokemon in my current Battle Factory team that is on battle 19. Tyranitar and Yanmega who I started with has all 8s for IVs, but Salamence who I picked up after the 15th battle (1st of the set) has all 4s. I noticed that the Ttar and Yanmega are both the 3rd set in Jumpman's list but the Salamence is the 2nd. So I'm thinking that what number set they have for the pokemon is what determines the starting IVs, which could also increase if they are traded for in later rounds of the set of 7. I'll check others if I trade for any. Also it's singles open level.

Edit: My streak ended at 27 so I didn't get to test much more the three pokemon I chose at the start of the round were weavile, gyarados and mamoswine all of which where the 4th set for that pokemon and all had all 12s for IVs. I never traded so that's all I got, still don't know if the set affects the IVs or if it's just the farthur into the factory that gives higher sets and also higher IVs. Still that Salamence was wierd so either the 1st round is worse than the starting choices or the number set affects it too.
 
question time: is flash worth it on a trick scarf metagross for the battle tower. Im currently just theorymonning teams and i have a few i want to try out


metagross - choice scarf
jolly
252 hp / ??? (im assuming some speed i don't know how much I want yet)
- trick
- explosion?
- ???
- ???

support wise, metagross has flash, reflect, light screen, scary face, sandstorm, icy wind, and stealth rock, all of which i think would benefit garchomp / scizor (rest of my team). My first thoughts were trick / explosion / flash / scary face but now im not sure so. I saw chou did pretty decently with offensive trickgross. thoughts and suggestions?

the rest of my team will be


garchomp - leftovers / lum berry
adamant
252 atk / 200 spe / 56 spa (using my hall chomp)
- dragon claw
- substitute
- swords dance
- earthquake

scizor - leftovers / lum berry / sitrus berry
adamant
252 hp / 252 atk / 4 spe
- bullet punch
- swords dance
- substitute
- superpower

this isnt a rmt, this is just for me to show you my team so you can help me decide (however, if i absolutely should switch something out, please tell me lol)
 
KD24, if you want insight on Metagross take a look at the link to my team in the OP. You don't really want Explosion on Metagross in the Battle Tower because you want to keep the opponent locked onto a NVE move and set up (the AI will never switch out).
 
I'm currently in the Battle Hall ATM with my Porygon-Z, I've been playing it nonstop for the past few days during 4th/5th period.

Streak is currently at 160*.

Porygon-Z @ Life Orb
Download
Modest (a lucky catch of mine, 31 SpA and Spe)
252 SpA/252 Spe/6 HP
- Nasty Plot
- Tri Attack
- Dark Pulse (replaced with Thunderbolt for Fighting/Steel/Rock ranks)
- Ice Beam (replaced with Psychic for my Fighting ranks)

I cheated a little bit here to be honest, I continually swapped out the last two moves in between streaks before I moved on to the next.

I'll add in some strategy in here later but for the most part it's fairly simple: Download a SpA boost or if it is Attack, use NP and use whatever attack. It's basic and probably cheap but it works.

I'll end up swapping out Tri Attack later probably. It's just filler and it's handy for STAB.

The only real memorable battle I had was my 30-streak, Steel-type finalist; a Probopass that kept me on the edge of my seat. It's battle video 50-16768-94668 if you'd like to check it out. B)
 
After getting screwed over in what I thought would end up being a sure new record for me in the Arcade (10% paralyze, two 25% fully paralyzed, and a 1 in 16 critical hit, all in a row) at 66 (not posted due to my other being better), I decided to take a random shot at the Castle. And finally, I got something going with my standard Starmie/Garchomp/Scizor team, and ended up with a streak of 52.

Okay, so you've seen the Pokemon before but what the heck, here they are for anyone not wanting to look back through my other posts.

Starmie @ Expert Belt
Nature: Timid
EV's: 4 HP/252 Special Attack/252 Speed

Surf
Ice Beam
Thunderbolt
Psychic

Garchomp @ Choice Band
Nature: Adamant
EV's: 4 HP/252 Attack/252 Speed

Outrage
Earthquake
Fire Fang
Aerial Ace

Scizor @ Leftovers (yes, a slight change here, wanted the HP recovery in a place where that's not free)
Nature: Brave
EV's: 252 HP/252 Attack/4 Defense

Bullet Punch
Superpower
Roost
Swords Dance

I ended up losing when up 3-1 when a Jolly Electivire showed up. It OHKOed my Garchomp with Ice Punch, survived a Starmie Surf and OHKOed with ThunderPunch, and then barely lived through a Bullet Punch from Scizor from 35% or so and Fire Punch took Scizor out. And for people saying Life Orb would have killed it, it's true, but I'd have died in the 30's without Leftovers with some of the other battles I had.

I think this team does better when items aren't all equal, explaining the Arcade streaks of mine, because it can function without them quite well. I think the key in the later rounds when the board moves so fast is to stay away from the Team Switch. I'd rather try to survive my Pokemon getting poisoned than have to go through that, and I try to play it safe.

Note: Also tried the hall again, but Weavile showed up in Battle 10 so I'm saying screw that for now.
 
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