Pokémon Let's Go! - Pikachu and Eevee

Dodrio being a Ride Pokemon is nice but it doesn't change anything to me at all. I was planning to use one anyways if I end up getting the game (there's a little thing called devaluation that is not helping things here).

I despised it to the point that after the first time, I only did it for the one challenge. Otherwise, I fly everywhere.

Uhm, it was not meant to work as an alternative to flying. It was meant to be a BP farming minigame (and even then I'd rather use the Battle Tree as Mantine Surf is too repetitive).
 
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Another image from Project Eevee:

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From today until September 26th, follow Project Eevee and Lawson Akiko, then retweet this tweet for a chance to be one of nine lucky winners to win Pokemon Let's Go Eevee Poke Ball Plus Set, one of the life-sized Eeveelution plushes from the Pokemon Center, and 1 year's worth of Lawson chicken nuggets*!

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*actually a prepaid card with 365 packs of 5-piece chicken nuggets loaded onto it.
 
Seeing PLGO is actually playable in UK at the moment for the people who got invited, namely several famous Youtubers and pokemon-dedicated site staff, I thought it's worth mentioning what was said around so far.

Going by the Italian one's article, as well as Serebii's feedback so far it confirmed that
- Abilities are not present
- Natures and STAB are present
- There is a bag pocket dedicated to "battle items" that according to the Serebii guy is supposed to hold X items and Megastones but leaves the possibility of held items being a thing in some form.
- The story is altered from Pokemon Yellow itself, as Team Rocket shows up already in the early parts of the game

It also seems that all partecipants are allowed 2 hours of gameplay, but only up to Brock's gym.
 
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But the most important answer of all was not answered: can you remove the partner Pokemon from your party?

I mean, I know they are needed for field moves but it could be made in a way they are usable even when not in your party.
 
Going by the Italian one's article, as well as Serebii's feedback so far it confirmed that
- Abilities are not present

Ok this is it, what's the point of an introductory game that's supposed to teach u the basics of the series when it still doesn't even accomplish that. Abilities and items are a core part of the series of the series, they might as well remove fairy and non gen 1 moves since they weren't gen 1 either right?

Newcomers now are STILL gonna be confused if they were to buy the next game because now instead of warming up to the ability concept through only 151 Pokemons abilities they will go through 800+ pokemons abilities

Also second thing that makes me disappointed is we won't know what the new Pokemon s ability gonna be until gen 8, same thing for the rumoured megas if they were to introduce them
 
Ok this is it, what's the point of an introductory game that's supposed to teach u the basics of the series when it still doesn't even accomplish that. Abilities and items are a core part of the series of the series, they might as well remove fairy and non gen 1 moves since they weren't gen 1 either right?
To be honest what's questionable on that point is the decision to remove abilities but keep natures and IV (potentially EVs as well).

Abilities are a pretty intuitive mechanic, compared to the whole "every pokemon of same type you find is different in its base stats".
 
One thing I dont understand -they simplify so many things (or remove them altogether) yet they still give the second gym leader a 100BP STAB on a fully evolved Pokemon with base 100 Special Attack
And give it 30% chance to burn

Why are ""hardcore""games easy yet games meant to introduce new people like this?
 
One thing I dont understand -they simplify so many things (or remove them altogether) yet they still give the second gym leader a 100BP STAB on a fully evolved Pokemon with base 100 Special Attack
And give it 30% chance to burn

Why are ""hardcore""games easy yet games meant to introduce new people like this?
"100 BP stab on a fully evolved mon".
Aside the fact that Scald is 80 BP, I'd just mention you the fact that both starters can easily 1hko it with their special signature moves (both sport a 90 BP electric attack that guaranteed paralyzes)
 
One thing I dont understand -they simplify so many things (or remove them altogether) yet they still give the second gym leader a 100BP STAB on a fully evolved Pokemon with base 100 Special Attack
And give it 30% chance to burn

Why are ""hardcore""games easy yet games meant to introduce new people like this?

Scald is only 80 BP, but your point still stands. Why keep Starmie AND give it Scald?

Keeping Starmie is most likely because the only weaker evolved Water-type Pokemon in Kanto that can be obtained by level 21 is Wartortle.

Scald is on a similar route. All other Water-type TM moves (as of USUM) are stronger, status moves, or physical.
 
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For the reason I said above, the starters are significantly stronger than your average mon you have at that level.

There's a pretty significant chance that if you're on equallish level they can easily 1-2hko it while not being 1hkod back.
 
"100 BP stab on a fully evolved mon".
Aside the fact that Scald is 80 BP, I'd just mention you the fact that both starters can easily 1hko it with their special signature moves (both sport a 90 BP electric attack that guaranteed paralyzes)
Ah sorry lol, dont know where I got 100
But the problem is, Starmie outspeeds and murders both of them
 
But the problem is, Starmie outspeeds and murders both of them
You missed a key aspect of PLGO:
Both the starter Eevee and Pikachu have significantly higher stats than their wild counterparts.

You can think of Eevee and Pikachu starters as fully evolved pokemon. With 90 BP attacks of several types, one of which being... you know.... Electric.
 
Keeping Starmie is most likely because the only weaker evolved Water-type Pokemon in Kanto that can be obtained by level 21 is Squirtle.

Scald is on a similar route. All other Water-type TM moves (as of USUM) are stronger, status moves, or physical.

Poor Gyarados and Cloyster.

Honestly they could have given Starmie Bubblebeam as an alternative that wouldn't be quite as blatantly powerful as Scald - Staryu learns it relatively early.
 
You missed a key aspect of PLGO:
Both the starter Eevee and Pikachu have significantly higher stats than their wild counterparts.

You can think of Eevee and Pikachu starters as fully evolved pokemon. With 90 BP attacks of several types, one of which being... you know.... Electric.
True
 
Poor Gyarados and Cloyster.

Honestly they could have given Starmie Bubblebeam as an alternative that wouldn't be quite as blatantly powerful as Scald - Staryu learns it relatively early.

I knew I could forget about some, so that's why I added "weaker".

Bubblebeam or Brine would have worked, but neither are TMs...
 
But then you'd not have given blatantly another reason to keep starters in your team.

Remember, ultimately it is a game aimed at kids, and puts a STRONG emphasis in "bonding with the bunch of pixels that sits on the shoulder of your character", aka your starter.
Having your starters being the only ones who can whitstand & punch a hole easily in what otherwise kills your entire team looks like a valid plan to give a better artificial impression that they need to be in team.

....other than the fact that, at least looking at the footages, you need them for the "HMs" function anyway.
 
Yellow Pikachu was exactly identical to a normal Pikachu, except it actually had a usable moveset and learned Thunderbolt on its own, compared to Red/Blue/Green.
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Ok that tecnically extended to any Pikachu in Yellow, but it wasn't possible to catch one yourself unless you imported one from Red or Blue i suppose :P
 
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