Pokémon Let's Go! - Pikachu and Eevee

I mean, sure, the value of Held Items and Abilities is subjective for the in game (even though I'm always using the former while I keep catching a Pokemon I want to use until I get the Ability I want), but that's not the point. The point is that we're going backwards instead of forwards or even staying in place as the addition of both of these mechanics are downright improvements. We're literally admitting to Game Freak lowering the quality of their games on purpose, and that's where I stand about their absence being another reason why the games are cash grabs (like the rest of the franchise since selling two versions of the same game is the ultimate way to double your sales, but never mind that), or at least bigger cash grabs than usual.
 
I mean, sure, the value of Held Items and Abilities is subjective for the in game (even though I'm always using the former while I keep catching a Pokemon I want to use until I get the Ability I want), but that's not the point. The point is that we're going backwards instead of forwards or even staying in place as the addition of both of these mechanics are downright improvements. We're literally admitting to Game Freak lowering the quality of their games on purpose, and that's where I stand about their absence being another reason why the games are cash grabs (like the rest of the franchise since selling two versions of the same game is the ultimate way to double your sales, but never mind that), or at least bigger cash grabs than usual.
I’ll just reiterate that these things have very little effect on in-game play anyway. I honestly can’t think of a time an ability really mattered to me for my story run, you’re almost always just coming in and OHKOing with a super effective STAB. They’re arguably going backwards for competitive play, sure, but I assume simulators aren’t going to revert to match these so in terms of Smogon play we’ll probably just get some stat changes, new moves and maybe a couple new Pokemon, which is more or less all we get in the second round of all the main games too FWIW. If it’s not your cup of tea then fine, but plenty of people still replay the old gens and the competitive scenes for a lot of those gens are also alive and well so it’s not like a gen without abilities is unplayable.
 
They’re arguably going backwards for competitive play, sure, but I assume simulators aren’t going to revert to match these so in terms of Smogon play we’ll probably just get some stat changes, new moves and maybe a couple new Pokemon, which is more or less all we get in the second round of all the main games too FWIW.
It's also worth noting that TPCI gave a clear indicator of "PLGO is not a competitive game" when they announced 2019 VGC:
2019 VGC is *on USUM*, and it's divided in three phases called Sun, Moon, Ultra.

Despite them launching PLGO soon and having most of the VGC being played while that is the last entry of the series, they clearly show that the *competitive* game latest entry is still Ultrasun/Ultramoon.

Ultimately, as said above, the removal of abilities/items has nearly no effect to a pure PvE game, plus the "power drop" somewhat counterbalanced by the fact that you have access to full EVs basically from the start of the game and without the annoyance of the random EV picked up while fighting wild Pokemon too.
It is a acceptable compromise (key word) between the core RPG competitive series and Pokemon Go, which in the end the game is supposed to achieve.

PLGO is clearly looking like a game that is aimed at people who enjoy the ingame run and storyline, and (while I still think it aint worth 60 bucks) can potentially perform well and be fun for them.
For people who generally skip through the story to rush to post-game or VGC breeding... yes, just skip it, you'd waste your money.
 
I was thinking about how Professor Oak stated how he once read ancient text stating about Meltan. And that's really annoyed me. Why? One of the number reasons what made Kanto unique was the fact that Kanto was 100% Modern. Think about it: there are no legends or ruins whatsoever. This puts in the direct parallel,to Johto, which is traditional and has ruins and legends.

More examples Include: Saffron City is the hub of the Pokemon world, with Silph. Co being head of Pokeball Production, Porygon was the first man-made Pokemon, Eevee and Ditto have an unstable genetic make up which allows unique transformations, Fossils can be restored on Cinnibar Island, and Mewtwo was created via Gene Splicing. In fact, none of the Legendary Pokemon of Kanto have an Legends behind them, there all just rare Pokemon. This proves Kanto is 100% Modern, something no other region has replicated.

So introducing Meltan, a Pokemon that has ancient text behind infuriates me, because it shows that they don't care about Kanto place in its theme. Its not like they could have introduced Meltan 8th gen.
 
(...) if its entry said something like "this pokemon was accidentaly created in a lab in an experiment to something or other" I'd be fine with it. As is it makes no sense

They could have stuck with the "ancient times" thing if they hadn't included the wire tail in the tablet artwork. I'm perfectly fine with the bolt head, I can believe an ancient civilization would be able to do that and this Pokemon incorporated it into itself. With this Pokemon absorbing metal they could have said the wire tail was a recent addition. But no, somehow an ancient civilization also had rubber covered wires, and while the copper wire is believable the rubber casing isn't it. Only reason you'd do that if electricity was running through the wire.

I do wonder how it’ll turn out in Let’s Go as one of the only Steel types available though.

We still have the Magnemite family and Alolan Sandshrew family.

Serebii today uploaded some pictures of the Pokemon stat screen and bag UI.

Things I get from the pictures:

1. Two cosmetic things about the stat screen I like. One is that background design is based on the Pokemon's primary type (unfortunately this does mean Flying and Steel isn't getting one, or at the very least have one but will only be seen though via cracking into the game files; that is unless they have a way for the background reflect the secondary Type). Second is that each Type is given a symbol (though oddly not the same symbols as the ones on the Z-Crystals nor the symbols one the Radiant Chamber's stainless glass floor). Stat screens for Pikachu, Caterpie, and Pidgey.

2. The in-game map doesn't put the buildings of a city/town on it until you have visited the city/town. Compare this screenshot of the map to the map from one of the trailers (0:22). Now I'm disappointed that they had the trailer reveal what the filled out in-game map looks like, would have been a bit fun seeing what locations they'd add to the in-game map.

3. Interesting item screen. There doesn't look to be a "general item" or "Key Item" slot which is odd. Now, I kind of like this screen if it was a quick/registered item menu, but as the main item screen I feel it'll get clunky at points.

or there is and this is just a "quick item menu" where, in addition to certain categories, they let you store certain items for quick access (that said, don't know why anyone would want the S.S. Ticket or money fodder items there so maybe not). I like the idea this screen is presenting, though depending how it is in-game would either be nice to have in the next game or something that'll need work. I have a feeling it'll be the latter.

And now for some of the videos:

0:08: I like how when it starts the player character looks over themselves like they just got teleported into the game world, lol.
0:21: Gengar vs Nidorino (m) poster, very nice reference. ;) Curious if you're playing the Eevee version if that Pikachu plush changes to an Eevee.
1:02: So did they give the mother a tan skin tone so no matter the skin color you pick she'll only be a shade off if you picked a light or dark skin tone. :P
2:37: Okay, what Pokemon was in the far right Poke Ball? I mean, obviously Professor Oak knew you two were coming meaning that he prepared the other Pokemon specifically for one of you to pick.
2:50: I wonder if that chart showing silhouettes of Rattata means anything? One is normal while the other is fat, is that a reference to Regional Variances (though Alolan Rattata isn't fat, that's Raticate)?
3:04: Oh, that's different, you get the Pokedex from the start. But then why
4:00: And no need to talk to mom as she just meets you in front of Oak's Lab. I like these changes, they streamline the games so you can get started quicker.

3:05: So your Rival also has a big sister just like Blue... they should have just made the character Red, Leaf, and Blue; why are they complicating things?

Sometimes, I have a feeling that motion controls are the pet project of some Nintendo higher-up who simply refuses to see that it isn't applicable for every situation.

No, that's probably it. Remember, Nintendo was completely okay with stripping the story out of Paper Mario: Sticker Star because Miyamoto said "Mario games don't need a story".[/hide]

Ability & Item Having No Effect:
Yes, indeed Abilities and Held Items rarely change the course of a battle in any game, though who's fault is that? GF has the story trainers not really use Pokemon Abilities as part of their strategies and rarely give them any items. If trainers, especially the rival, League trainers, and the villain team bosses, used strategies that worked off their Pokemon Abilities and also gave them items to make them slightly stronger or even a Berry to heal them it'll definitely have an effect on both the battle and the player's experience. It may make battles more difficult with either you having to develop a good strategy or making sure your Pokemon has wide Type coverage. As for the experience, seeing all these Ability-based Strategies or how certain items can change a flow of a battle may inspire the player to take Abilities and Held Items more into consideration. Then they can maybe have the Trainer School be able to teach you something like how you could use certain Abilities and Items (and what Pokemon or Moves work well with it).
 
Lots of early game footage coming out lately, and they've shown a lot of general info like learnsets, locations, story, and all those bonus stat levelups in between. I noticed a few new/interesting details here.

In one video the opponent trainer uses a Full Restore and it says "You used a Full Restore." instead of the npc's name. Probably reused the text for the player using items. Anyway it's good to see the rich trainers still using expensive items. At 1:40 in the spoilered video you can also see that Super Potions heal 60 HP as was changed in Gen 7. Still later you can see the non-starter Pikachu in battle and with Double Kick, further implying that starters may have similar/the same updated learnsets.

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Brock's Onix has been seen to use Headbutt in some videos. This could just be a new levelup move for Onix, but I'm leaning towards it being Brock's new TM. The only other move I've seen from it is Rock Throw.

I would say TMs are probably going to be infinite use, but GO has single use TMs and they've made bigger changes here so who knows. A wild guess I had is that you could get TM move data and you would buy generic discs to burn a TM on, though with the TM case being in, it probably won't be that complicated.

Poke Balls have been discounted to $100 from the usual $200, and Premier Balls are still obtainable from buying 10 of them. There's a kid talking about the Magikarp scam in the shop so that still exists.

Here's some other small info, mostly learnset changes.
According to bird keeper toby there's a very rare Chansey encounter on Route 6 that he didn't get.

There's a trainer on Route 1 now just before Viridian, he uses a Rattata and gives 3 pokeballs. The rival's right after him, he talks about your victory and shows you the Pokemon Centre.
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Beedrill learns Rage at Level 13. In Gen 7, it gets it at 14.
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Pidgey either learns Gust at 9, same in the games or at Level 5 which is earlier. The number was obscured in bird keeper toby's part 2 video, but he only has a level 4 and 5 Pidgey in the party so it's safe to say it's Level 5. EDIT: Confirmed from another source

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Starter Eevee learns Bite at 17, same in the games. Noting the form just in case.
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Normal Pikachu learns Double Team at 12, in Gen 7 it gets it at 23 and in Gen 1 at 15.
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Butterfree learns PoisonPowder, Stun Spore, and Sleep Powder all at Level 13, same as Gen 7.

(Judging from its Harden and Pokedex data, it seems like it was caught as a Metapod. It doesn't have Confusion, so maybe the evolution move mechanic from Gen 7 still exists and it just evolved after 11 (Confusion learn) and learned Gust on evolution, or it just doesn't have Confusion. No real context to base on though, maybe another video might answer this question.)
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Rattata gets Quick Attack at Level 6. In Gen 1-3 it gets it at Level 7 and in Gen 4-7 it learns it at Level 4.
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This guy actually goes into the league gates too. Also shows the Pokemon box but we know what it looks like from a trailer.

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This german guy shows the nickname screen, it pops up a Switch keyboard and all. Still a 12 character limit.
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Oddish learns Acid at Level 8, in Gen 7 it learns it at Level 9.

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Pidgey learns Mirror Move at Level 9 compared to the Level 45 it usually got it at.
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Nidoran F learns Poison Sting at Level 6 compared to Level 13 in Gen 7
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Bulbasaur learns Leech Seed at Level 9, a shift up from Level 7 in the games.
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Pidgey learns Quick Attack at Level 11, in the games it's mostly 13 with a 12 in Gen 1.
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Pikachu learns Double Kick at Level 9. I think I've seen some with earlier, maybe gamefreak just hacked em in or I'm remembering wrong.
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Nidoran M learns Double Kick at Level 9, same as the current games.
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Rattata learns Super Fang at 20, this german guy lets us know it gets it at 28 in Gen 7. Another big drop
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Pikachu gets Thunderbolt at level 21, earlier than ever and way back down from 42 in Gen 7.
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Rattata gets Crunch at 18, usually gets it at 22 in the games.

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Eevee learns Quick Attack at 6, normally learns at 13.

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To summarize, most moves got moved down in the learnsets. The most drastic change is Pidgey's Mirror Move moving from 45 to 9.



Gamexplain has a video that shows the new recent Viridian Forest catching demo, footage starting from the title screen and the party has a Meowth along with starters instead of Onix. The Eevee in the party has Sizzly Slide at 10 and no other elemental move.

This is another recent demo kiosk tour video and it shows the full opening with an Eevee transition into the title. These might be rising up soon, though there's not much new to see imo.


EDIT: Pretty big change here. Oak's Parcel dude is outside of the mart now, and you're given the option to warp back to Oak's lab like what ORAS did sometimes. They talked about taking a long time in Yellow and making the game faster in that recent interview, so I guess you might see more of this in the more forced progress parts.
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Also as a sidenote the modern EXP Share seems to just be built in, no item, it's just there from the get go.
 

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I'm good with no Hold Items for a season or two. Since Gen IV it made the game way too gamblish beyond the scope of just matchups. Like when your opponent bluffs a Scarf but has a Life Orb/Specs and you sacrifice a 'mon for nothing. Never understood how people could play consistently good since that came out tbh because staying in means you just lost to the Scarf.

I'm feelin' like we're in for something between ADV and DP for a metagame. There are post power creep moves, but you always know the speed of your opponent and there are no items pushing them over the top. Also there are few enough 'mons that you can cover all bases, play with equal "chess pieces", and take your opponent down with plain old type matchups in a way such that your only real guess is off Team Preview. Or which move Mewtwo has but that's kind of nostalgic and cool.

Even with Mewtwo in I can see there being cool Mega guessing games between 'Zam, Gyarados, and maybe even Beedrill or Aerodactyl. Plus 'Two itself could do something cool like Mega X with all special moves just to patch up its Bug weakness or something....

Yeah there are definitely situations where I despise hold items and end up being like "let's just go back to pure Pokemon" and this is probably the closest thing to that besides a Stadium re-release with Netplay lol.
 
I'm good with no Hold Items for a season or two. Since Gen IV it made the game way too gamblish beyond the scope of just matchups. Like when your opponent bluffs a Scarf but has a Life Orb/Specs and you sacrifice a 'mon for nothing. Never understood how people could play consistently good since that came out tbh because staying in means you just lost to the Scarf.

I'm feelin' like we're in for something between ADV and DP for a metagame. There are post power creep moves, but you always know the speed of your opponent and there are no items pushing them over the top. Also there are few enough 'mons that you can cover all bases, play with equal "chess pieces", and take your opponent down with plain old type matchups in a way such that your only real guess is off Team Preview. Or which move Mewtwo has but that's kind of nostalgic and cool.

Even with Mewtwo in I can see there being cool Mega guessing games between 'Zam, Gyarados, and maybe even Beedrill or Aerodactyl. Plus 'Two itself could do something cool like Mega X with all special moves just to patch up its Bug weakness or something....

Yeah there are definitely situations where I despise hold items and end up being like "let's just go back to pure Pokemon" and this is probably the closest thing to that besides a Stadium re-release with Netplay lol.
The changes to Mega mechanics is certainly interesting, as there's less cost to running two or more Mega mons, especially if the base forms can be used on their own merits, like Alakazam or Aerodactyl.
 
Will this game have Random Battles though?

It actually just occured to me that these games might require Friend Codes. If that's the case I take everything back and agree with the trashing. Lol I can't be on chatrooms going "No Ubers or¿ Oh we're testing Meltan Mew's good fuck it 6 Mewtwos AG" lol.
 
So far we only know it has no Battle Spot and no VGC. Will likely have the possibility to duel friends with Friendcode.

Also I don't know about any metagame the game could have, as I doubt anyone will be interested in playing it even on Smogon honestly.

Realistically, you shouldn't think of any sort of PvP from Let's Go aside from dueling friends.
 
There’s already a PLGO-based Pet Mod using what info we have so far about the mechanics changes, so there will at least be some competitive play available for those interested but I doubt it will be particularly active.
 
I figured it'd be like PBR where you had a small percentage of people playing by some arbitrary OU rules, but mostly cool no legend no 600 BST mon teams from overseas, with another small percentage of people playing all out Dark-ceus scarf-ogre put everything to sleep shit. I rarely ran into kids on that.

That's why I'm for a Mewtwo "meta" but looking back on XY Unrated lol it wasn't even really a meta, just "too afraid to ladder" OU teams or non EVed Xerneas. You might be right but still could be fun if you have bros wanting to use their Go pkmn on your console... assuming Candies EV you quickly and there are enough of them which there won't be. To this day I could not explain exactly what Go is so I might be just daydreaming about this for no reason haha.
 
I saw one youtuber actually try the candy transfer and so I decided to compile the little information we have on it to see if there was any deeper pattern to it. It's pretty simple though, just want to get it out there.

From the website:

There are different kinds of Candies, and each has a different effect. For example, giving Pikachu a Quick Candy will increase its Speed stat. Other Candies will increase stats such as HP or Attack. There are even some Candies that only have an effect on a particular species of Pokémon! Use all the different Candies wisely to raise a superstrong Pokémon!

There's not much to say that hasn't been seen about it. It does tell you to use them wisely so they probably have a limit. I think they'll be separate from EVs because of there being a vitamin icon seen in the bag, but who knows if they repurposed that. There's a Nidoran M candy seen in one of the candy usage screenshots, but no equivalent shows up when a Nidorina is transferred.

The corresponding stats were said earlier in the thread but it doesn't hurt to remind. They look to be accurate basing on the video examples.

Health = HP
Mighty = Attack
Tough = Def
Smart = Special Attack
Courage = Special Defense
Quick = Speed

Metapod + Caterpie = Tough (Def) x1, Health x1 - gameplay video
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Squirtle, Growlithe, Tentacruel, Wartortle, Paras, Goldeen, Omastar, Kakuna, Pidgeotto = Atk x3, Def x3, Speed x1, SpD x2 - English trailer. Squirtle = Def, Growlithe = Atk, Tentacruel = SpD, Wartortle = SpD?, Paras = Atk, Goldeen = Atk, Omastar = Def, Kakuna = Def, Pidgeotto = Spe
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Seel, Machoke, Shellder, Zubat, Nidorina, Magnemite = SpD, Atk, Def, Speed, HP, SpA - French trailer, Japanese + others. Probably a deliberate choice, with Japanese recording first and letting the rest copy.
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All in all there isn't a lot to say about this. Very straightforward, it's easy to tell you just get 1 candy per mon based on their highest stat or so. The candy results are ordered by Pokemon chosen.

I thought it could have used/replaced EV yields, but some of these mons have higher/more stat yields yet only give 1 each in all the examples. There's also the vitamin icon in the bag that hints to them still existing, though they could have repurposed it. Still there's uncertainty in the L candies that you might get from the minigames or just better mons, and some Pokemon with more than 1 highest stat like Wartortle that just give one candy. Maybe it's the real stat value instead of the base stat, or it's chosen randomly in a tie situation.


Also Oak tracks your total sent mons, could have some possible rewards/milestones? There's also a message explaining candy when you send your first Pokemon over. In the English trailer it looks like they have the ability to sort your box by Level, and actually show the number too. Nice to see that from GO, though there probably won't be separate boxes.

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I thought it could have used/replaced EV yields, but some of these mons have higher/more stat yields yet only give 1 each in all the examples.

That said what candy a Pokemon gives does look to follow their EV Yields. For Pokemon that gives two EVs (like Wartortle) they just chose one (probably tried to make things balanced. Theoretically there should be at least 25 Pokemon for each candy).
 
What I am mostly curious about those "EV candies" is if they have a cap or not.

If they actually give EVs, it means the "use it carefully" could probably refer to pokemon having the 510 cap so you not being able to have max in every stat.
 
What I am mostly curious about those "EV candies" is if they have a cap or not.

If they actually give EVs, it means the "use it carefully" could probably refer to pokemon having the 510 cap so you not being able to have max in every stat.
I assume it's because they're a limited resource and not because you can waste them, the games don't let you waste Vitamins when they cap.
 
Sounds like with the videos just released we now know how you get Meltan.

Quoting directly from Serebii:
"The latest trailer for Pokémon: Let's Go, Pikachu! & Let's Go, Eevee! has been released. This trailer features more about Meltan showcasing that Meltan is received through a special Mystery Box. The Mystery Box is obtained when you send a Pokémon from GO to Let's Go. From there, Meltan will start to appear in GO and can be captured. You can then send it to Pokémon Let's Go "

Source Tweet:

Second trailer showcasing a potential evolution or second form:


Tbh I don't care if it's a terrible design for a Pokemon, they're fucking adorable and I will fight you to death over it.

Edit: let's appreciate this scene once more for added cuteness
 
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Separate post as it's unrelated to Meltan:


Seems the following Pokemon can have interaction with the open world features.
Aside from imho being followed by 3 million Exeggcute being nightmare fuel, I think mr.mime being amazed by a window is just super cute.
 
If there's anything in this life that I'd vow to protect, it's one of my new favorite Steel-type Pokemon. I cannot understand the hate for these adorable creatures <3

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This will be my house one day, just you wait.​
 
I still think the design for Meltan is hot garbage but they do manage to make it look cute in motion. And it seems like the design might make more sense in the context of whatever the hinted evolution/forme looks like.
 
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