So, a lot to catch up on. First the Masuda Interview:
Well, that's the end of the interview and, my god, it was bad. GameFreak, never allow Masuda to do an interview again without another senior staff member to reel him in. Also, give him a good backhand smack across the face because, my god, he made these games sound horribly unappealing if not condescending. Infact, maybe you should think about limiting Masuda's influence on the development of future games because if what he says reflects what he truly thinks he may be an unhealthy influence on making the game something players want. I used to respect Masuda, but this really has made me turn on him hard.
The interview is long so I'm going to be cutting down a low of text to get the ones I just want to talk about:
There's a contradiction here. So Let's Go is meant for kids, let's say under the age of 12, who don't have a mobile phone strong enough to play GO. However, the reason they chose to remake Yellow was because it was relatable to the kids... a game that was made nearly 20 years ago. Masuda, I don't think kids who are 12 years and younger have a fond memory of a 20 year old game, because they didn't exist yet. Yes, there was the re-releases but how many kids played those? Maybe some interested in seeing what the first Pokemon games were like but the Gen I re-releases was probably mostly bought by adults who were kids when Gen I first came out.
Not to say there wasn't a logical reason for choosing Yellow. He does mention kids will be familiar with Pikachu and the Rocket Trio due to the anime which is a fair point. In addition with how simple Gen I was it is the easiest to change the mechanics around in to use GO mechanics. Also he does mention it would be nice to see Kanto remade in high quality graphics from the black and white pixels, though once again that's something only a long time player would appreciate and not a kid who's earliest Pokemon game might be Gen V.
Didn't include the question as it has nothing to do with what I'm pointing out.
Saying they specifically didn't want to make it a scary game confuses me. Like, what were you doing which made you think the game could be considered scary? I'm mean, sure, you're randomly jumped by elemental monsters in the wild and you're also dealing with the Yakuza/Mafia, but the player's character is never in any danger as it's always the Pokemon out in front battling and it's made clear the Pokemon only faints. And that doesn't even have to do with the environment of the region.
Also, not make it scary... yet you made Lavender Town.
Well, this is a red flag. GF thinks two hours is too long for a kid to pay attention to a game. With Pokemon taking several hours to fully complete, they're afraid kids will get bored, put it down, and move onto another of the many games that are available never to return.
Apparently, GF can't tell the difference between a mobile game experience and an invested (for lack of better words) game experience.
Starting off with the two hours things, yeah, Pokemon takes several hours to complete. That's why there's a SAVE feature so you can play it for two hours, go play some other games you're interested in, and then RETURN to play Pokemon the next day for a few more hours before saving and repeating the process.
Second, many mobile games don't have that much of a story. Yes, yes, neither does Pokemon, but Pokemon there is a story and a sense of progression and elevation. A lot of mobile games, let's take Candy Crush and all its clones for example, where you're just playing through level after level with nothing really to do in-between. Puzzle difficulty and new gimmicks may be introduced but you're still going from one puzzle to another puzzle to another puzzle etc.. Pokemon however is an RPG with a world you run around in and explore. While battling Pokemon in the main gimmick there's other things you're doing, usually with the goal help you with battling important trainers. There's even differences between battles: Wild Battles are meant to let you catch Pokemon to use, Trainer Battles are meant to help train up your team faster than battling Wild Pokemon, important NPC battles (Rival, Gym Leaders, Team Rocket, Elite Four) are meant to be bosses to put to the test all you learned and did about battling, and Let's Go is even introducing Legendary battles and Master Trainer battles.
The mobile games that GF are thinking of is not in the same category of game Pokemon is in! They don't have to worry about Pokemon competing with mobile games. You know what games GF has to worry about Pokemon competing with? Legend of Zelda: Breathe of the Wild, Super Mario Odyssey, Xenoblade Chronicles 2, Kirby Star Allies, Octopath Traveler, maybe in Splatoon 2 and Mario Kart 8 Deluxe; aka, ACTUAL VIDEO GAMES! Let's Go is on the SWITCH, it's not on mobile phones! WHY are you focusing on the mobile game market for it?!
(WARNING: From this point on I really get ornery at Masuda)
What the f*** are you talking about? Okay, there was no 3D map, you couldn't move diagonally, nor could you run, but we were still able to walk around and explore the Kanto region (you even gave us a bike to ride). And while Let's Go does look like its giving you an easier way to avoid Pokemon, you could also ignore them in the old games by applying a Repel or just keep running away. You're not bending to the will of the players, you're just making things a bit more realistic.
Fuck you. That's not a challenge that's a side mechanic so you'd catch more Pokemon you're just going to trade in for Candies. It's preparing you for battles and has nothing to do with difficulty.
Poor Nabana, for the moment there he tried to save the question only for Masuda to open his mouth again. Hint, when addressing fans concerns with if you're going to give a challenging experience, don't use "if you want to" or "you can challenge yourself". I'll go into the Master Trainers in a later post, but this right here just strikes a cord with me. You can say I'm misinterpreting what he's saying, but to me it's like Masuda is essentially telling old fans to fuck off and make-up their own challenges.
BTW, Nabana doesn't speak up after this, because once you hear what Masuda says next I think even he realizes there's no salvaging this interview.
WELP! That settles it, I ain't buying these games! Oh, I'll certainly watch someone play it on Youtube, but if it ain't going to give me anything more that Gen I had then I don't see a point for anyone who played the original games to get it. This game is strictly for those who hadn't played Gen I or those who play GO and want something else to do with their Gen I Pokemon.
Did Masuda just tell us to shut up and play this stripped down Pokemon experience and if it does well then they'll consider doing later generations?
FUCK YOU! How about this, you first make a game that's WORTH me buying.
And for seven generations now I've become a Pokemon trainer, for seven generations I've started seven journeys across seven regions and became the Champion and hero of a region seven times over. And because I've done all that I've experienced all the changes, used all the new mechanics, and have at least caught one of each species of Pokemon and decided to use them to the best of their abilities. This is baby's first Pokemon.
Oh, and for those who didn't catch this subtle message: this is also saying that if there's no more Let's Go games in the future it's our fault because we didn't buy it. It's up to us to make sure the game is well received (aka sells a lot), and if we do that then they'll decide to do games based on the other regions. Only way this to be scummier is if this happens they decide the next Let's Go game will jump to Gen III or IV with them saying they'll think about going back to Gen II if those games are well received.
Odd, they don't say whether Masuda continued or if someone else said the last quote (maybe Nabana?).
Anyway, first off, I feel what you did in Gen V and VI was the best idea: only require them for side areas. But of course there's plenty of other ways around this, like maybe don't require a Pokemon to know an HM to use it or just have an item that does what the HM does (no, it wouldn't be boring, honestly it would be neat to see the trainer's capabilities increasing just as much as our Pokemon). You could even keep the Poke Rides if you want some main obstacles. All in all I don't think its that difficult. If anything the main difficulty is more from GF not being that good with map design to not make mandatory HM hazards feel like a hassle (or you require too many for one location, *coughSinnohcough*).
... What. The. FUCK. Are. You. Talking about?
You already implemented a way for that to not happen. Pokemon can't forget HMs without the move deleter and you can't release a Pokemon without a PC. If there's a situation where a player can do this then that's YOUR fault for being a bad game designer.
And even then, the only ONE example of this happening the player had to go out of their way to do. The only reason they would do it to see if its possible, and in that case it's the players fault since they had to jump through hoops in order to do it.
And no, if I was swimming or on a surfboard I wouldn't be asking "am I the Pokemon?" I'd be thinking "okay, no need to worry about having a Pokemon that knows Surf, where to go next?". Because people can swim. With the right items people can also cut, push, light up, and break things too. You know what I can't do? I can't shoot elemental blasts, I can't a hit from an elemental attack, I don't have amazing abilities to make a flashy performance. But my Pokemon can, and that's why I need them. And, in-game logic, the more I can do on my own the more my Pokemon can focus on battling; I don't need to use my unconscious Water-type to Surf around because I'm not near a Pokemon Center and I can't swim.
... How do ANY of the basic stage Pokemon come into existence without hatching from an egg? Just have them be in the wild like you started to do with recent games! Also, that doesn't excuse you not having evolutions for certain Pokemon (like the Eeveelutions) or why the Alolan Pokemon are allowed to be in the game (so why are these foreign Pokemon allowed in and no Pokemon for any other generation?). Oh, and Mega Evolution should be impossible without them holding items yet you found a way around that!
Oh, you wanted to focus on expressing the Gen I Pokemon, which makes sense... if you hadn't done that in Gen VII (no, I don't count Let's Go part of Gen VII) because it was the 20th Anniversary!
Oh, BTW, I guess this also confirms no breeding, so yet another negative and stripped out mechanic.
Masuda just wants to remind you that if Let's Go fails and they don't make one for Johto it's YOUR fault for not buying the game even though it's a bare bones experience... shame on your players wanting a fulfilling Pokemon experience, shame.
Also, if you have a problem with people thinking Pokemon is about hatching eggs, why don't you do something about it? And I don't mean by getting rid of breeding, I mean by making it so players don't have to breed as many eggs.
Question: Was (the 20th) anniversary one of the main reasons you chose to set Let's Go in the Kanto region, as a retelling of Pokémon Yellow?
Masuda: So actually it was more that one of the main targets of these games is kids, who haven't had the opportunity to play Pokémon Go, because you know, they don't have a smartphone, and we thought that amongst all of the previous Pokémon games up until now, the one that's the most relatable to kids like this would be Pokémon Yellow.
There's a contradiction here. So Let's Go is meant for kids, let's say under the age of 12, who don't have a mobile phone strong enough to play GO. However, the reason they chose to remake Yellow was because it was relatable to the kids... a game that was made nearly 20 years ago. Masuda, I don't think kids who are 12 years and younger have a fond memory of a 20 year old game, because they didn't exist yet. Yes, there was the re-releases but how many kids played those? Maybe some interested in seeing what the first Pokemon games were like but the Gen I re-releases was probably mostly bought by adults who were kids when Gen I first came out.
Not to say there wasn't a logical reason for choosing Yellow. He does mention kids will be familiar with Pikachu and the Rocket Trio due to the anime which is a fair point. In addition with how simple Gen I was it is the easiest to change the mechanics around in to use GO mechanics. Also he does mention it would be nice to see Kanto remade in high quality graphics from the black and white pixels, though once again that's something only a long time player would appreciate and not a kid who's earliest Pokemon game might be Gen V.
(...) the setting of the story is the Kanto region - which is a region in Japan - which is known for, or strongly associated with summer, or having a nice kind of summer atmosphere. This is something that we were always aware of when making this game and also the fact that we didn't want to make it in any way a scary game - we wanted the image to be kind of friendly graphics, things like that.
Didn't include the question as it has nothing to do with what I'm pointing out.
Saying they specifically didn't want to make it a scary game confuses me. Like, what were you doing which made you think the game could be considered scary? I'm mean, sure, you're randomly jumped by elemental monsters in the wild and you're also dealing with the Yakuza/Mafia, but the player's character is never in any danger as it's always the Pokemon out in front battling and it's made clear the Pokemon only faints. And that doesn't even have to do with the environment of the region.
Also, not make it scary... yet you made Lavender Town.
Question: (...) I know you've talked about Pokémon, and Let's Go in particular, being accessible to new players - are there still puzzles and challenges, things like Strength puzzles in caves, or have you moved away from that entirely now?
Masuda: So when we tried to think about how kids these days generally play games, what came to mind was mobile games really. Games which you play for a short time, and perhaps you'll be moving between various games pretty quickly, so if it was a game that kind of takes about two hours to get into, we thought that perhaps people might get a bit bored and then decide to move on to a different game. So back in the day, even playing in the virtual console version of the original Pikachu version, it might take you know thirty hours, forty hours to kind of complete, or progress significantly in the game. And in this age with so many games to choose from, we thought that we'd rather make something that was easier to progress through, and kind of tailor that playstyle to how we think that the playstyle has evolved over the years and how children are playing games now.
Well, this is a red flag. GF thinks two hours is too long for a kid to pay attention to a game. With Pokemon taking several hours to fully complete, they're afraid kids will get bored, put it down, and move onto another of the many games that are available never to return.
Apparently, GF can't tell the difference between a mobile game experience and an invested (for lack of better words) game experience.
Starting off with the two hours things, yeah, Pokemon takes several hours to complete. That's why there's a SAVE feature so you can play it for two hours, go play some other games you're interested in, and then RETURN to play Pokemon the next day for a few more hours before saving and repeating the process.
Second, many mobile games don't have that much of a story. Yes, yes, neither does Pokemon, but Pokemon there is a story and a sense of progression and elevation. A lot of mobile games, let's take Candy Crush and all its clones for example, where you're just playing through level after level with nothing really to do in-between. Puzzle difficulty and new gimmicks may be introduced but you're still going from one puzzle to another puzzle to another puzzle etc.. Pokemon however is an RPG with a world you run around in and explore. While battling Pokemon in the main gimmick there's other things you're doing, usually with the goal help you with battling important trainers. There's even differences between battles: Wild Battles are meant to let you catch Pokemon to use, Trainer Battles are meant to help train up your team faster than battling Wild Pokemon, important NPC battles (Rival, Gym Leaders, Team Rocket, Elite Four) are meant to be bosses to put to the test all you learned and did about battling, and Let's Go is even introducing Legendary battles and Master Trainer battles.
The mobile games that GF are thinking of is not in the same category of game Pokemon is in! They don't have to worry about Pokemon competing with mobile games. You know what games GF has to worry about Pokemon competing with? Legend of Zelda: Breathe of the Wild, Super Mario Odyssey, Xenoblade Chronicles 2, Kirby Star Allies, Octopath Traveler, maybe in Splatoon 2 and Mario Kart 8 Deluxe; aka, ACTUAL VIDEO GAMES! Let's Go is on the SWITCH, it's not on mobile phones! WHY are you focusing on the mobile game market for it?!
(WARNING: From this point on I really get ornery at Masuda)
Masuda: In the same vein, back in the day there wasn't any kind of mechanic where you could run anywhere in the games, but now of course with the 3D map you can go diangonally, you can go whichever way you want, you can run, it's faster to actually get around, and with the Pokémon appearing in the field as well, you can choose whether you want to catch the Pokémon or whether you want to avoid them altogether. So we're kind of, you know, bending to the will of the players here, and giving them more options to choose the way to play that's most fun to them.
What the f*** are you talking about? Okay, there was no 3D map, you couldn't move diagonally, nor could you run, but we were still able to walk around and explore the Kanto region (you even gave us a bike to ride). And while Let's Go does look like its giving you an easier way to avoid Pokemon, you could also ignore them in the old games by applying a Repel or just keep running away. You're not bending to the will of the players, you're just making things a bit more realistic.
Question: What would you say to those players who are crying out for a bit more of a challenge, maybe adult players who've been playing for these 20 years or who got into it a bit later? Should they wait for next year's RPG instead?
Masuda: So you know to those kinds of fans we'd mention the 'catch combo' mechanic, whereby you catch the same Pokémon multiple times in a row and get various rewards and benefits for that.
Fuck you. That's not a challenge that's a side mechanic so you'd catch more Pokemon you're just going to trade in for Candies. It's preparing you for battles and has nothing to do with difficulty.
Kensaku Nabana: And also the postgame content as well, in particular the master trainiers - so these are trainers who are kind of the ultimate trainers of a specific Pokémon, so you will challenge them.
Masuda: (...) that's something you can put a lot of effort and a lot of time into, if I really wanted to create a challenge for myself - and these Master Trainers exist for all of the 151 Pokémon in the game, so you know, if you want to collect all of the titles then that's something you can really challenge yourself with.
Poor Nabana, for the moment there he tried to save the question only for Masuda to open his mouth again. Hint, when addressing fans concerns with if you're going to give a challenging experience, don't use "if you want to" or "you can challenge yourself". I'll go into the Master Trainers in a later post, but this right here just strikes a cord with me. You can say I'm misinterpreting what he's saying, but to me it's like Masuda is essentially telling old fans to fuck off and make-up their own challenges.
BTW, Nabana doesn't speak up after this, because once you hear what Masuda says next I think even he realizes there's no salvaging this interview.
Question: Does that cover all of the postgame content or is there more? Is there any story-based content after the main questline?
Masuda: So you know this is obviously based on the Yellow version, so in addition to the Master Trainers in the postgame there's always the challenge of completing the Pokédex, and not just the in-game contents, but we'd like players to also challenge themselves with meeting up with friends and just trading Pokémon from both versions to complete that Pokédex.
WELP! That settles it, I ain't buying these games! Oh, I'll certainly watch someone play it on Youtube, but if it ain't going to give me anything more that Gen I had then I don't see a point for anyone who played the original games to get it. This game is strictly for those who hadn't played Gen I or those who play GO and want something else to do with their Gen I Pokemon.
Question: (...) any plans to add Pokémon from other generations?
Masuda: So not right now - we'll kind of, or what we're looking forward to most right now is how the game is received. We'll see it's reception amongst all the players, and really we just... so right now players should become the trainer, throw their Pokéballs, and achieve that dream that everyone should be having including myself - you know it's everyone's dream to become a Pokémon trainer, and you know, take up your Pokéballs and get going.
Did Masuda just tell us to shut up and play this stripped down Pokemon experience and if it does well then they'll consider doing later generations?
FUCK YOU! How about this, you first make a game that's WORTH me buying.
And for seven generations now I've become a Pokemon trainer, for seven generations I've started seven journeys across seven regions and became the Champion and hero of a region seven times over. And because I've done all that I've experienced all the changes, used all the new mechanics, and have at least caught one of each species of Pokemon and decided to use them to the best of their abilities. This is baby's first Pokemon.
Oh, and for those who didn't catch this subtle message: this is also saying that if there's no more Let's Go games in the future it's our fault because we didn't buy it. It's up to us to make sure the game is well received (aka sells a lot), and if we do that then they'll decide to do games based on the other regions. Only way this to be scummier is if this happens they decide the next Let's Go game will jump to Gen III or IV with them saying they'll think about going back to Gen II if those games are well received.
Question: We mentioned briefly those HMs (...) it's been something that's changed pretty much with every game. Do you feel like you've settled on an implementation of them with Let's Go (...)?
Masuda: So yeah this is something that is tricky every time with every new game. We kind of ask ourselves well, what would you want your Pokémon to be able to do? (...) But you know when it comes to the new, or future generations, that would be up to the developer of those games to decide exactly how to implement Hidden Machines. [Laughs] It's... it's a bother every time.
???: It really is difficult. [Laughs]. So sometimes you know players, you become unable to progress in the game or you kind of get stuck somewhere it's... really bothersome. But it would be a bit boring if we just had the player push the blocks themselves!
Odd, they don't say whether Masuda continued or if someone else said the last quote (maybe Nabana?).
Anyway, first off, I feel what you did in Gen V and VI was the best idea: only require them for side areas. But of course there's plenty of other ways around this, like maybe don't require a Pokemon to know an HM to use it or just have an item that does what the HM does (no, it wouldn't be boring, honestly it would be neat to see the trainer's capabilities increasing just as much as our Pokemon). You could even keep the Poke Rides if you want some main obstacles. All in all I don't think its that difficult. If anything the main difficulty is more from GF not being that good with map design to not make mandatory HM hazards feel like a hassle (or you require too many for one location, *coughSinnohcough*).
Masuda: It's not really like a technical issue that we have with these it's just like you know, if you teach a Pokémon Surf, and then you go out to an island, and then you have your Pokémon forget Surf, and then you're stuck on that island. [Laughs] What are you supposed to do with that? It's just every time it's the same type of problem like how can you solve that issue?
So if that were the case then the player would just have to be swimming across the ocean themselves carrying their Pokémon - and you're like, well, am I the Pokémon? Or is my Pokémon the Pokémon? It would get confusing.
... What. The. FUCK. Are. You. Talking about?
You already implemented a way for that to not happen. Pokemon can't forget HMs without the move deleter and you can't release a Pokemon without a PC. If there's a situation where a player can do this then that's YOUR fault for being a bad game designer.
And even then, the only ONE example of this happening the player had to go out of their way to do. The only reason they would do it to see if its possible, and in that case it's the players fault since they had to jump through hoops in order to do it.
And no, if I was swimming or on a surfboard I wouldn't be asking "am I the Pokemon?" I'd be thinking "okay, no need to worry about having a Pokemon that knows Surf, where to go next?". Because people can swim. With the right items people can also cut, push, light up, and break things too. You know what I can't do? I can't shoot elemental blasts, I can't a hit from an elemental attack, I don't have amazing abilities to make a flashy performance. But my Pokemon can, and that's why I need them. And, in-game logic, the more I can do on my own the more my Pokemon can focus on battling; I don't need to use my unconscious Water-type to Surf around because I'm not near a Pokemon Center and I can't swim.
Question: I also wanted to quickly ask about the Pokémon that are available in the game - like those which are related to Kanto but not in the original 151. Pokémon like Igglybuff, or Magmortar, that tie into first-generation Pokémon. What was the reasoning behind leaving those out?
Masuda: So, kind of at the basis of it you know is that in the first generation there aren't any Pokémon Eggs, so you know, when we thought about how would these Pokémon be hatched in the first place, it kind of didn't make any sense. But also you know we wanted to spend more time and put more effort into making the Kanto Pokémon, the original 151, as well made as possible, and expressing them as well as we could.
... How do ANY of the basic stage Pokemon come into existence without hatching from an egg? Just have them be in the wild like you started to do with recent games! Also, that doesn't excuse you not having evolutions for certain Pokemon (like the Eeveelutions) or why the Alolan Pokemon are allowed to be in the game (so why are these foreign Pokemon allowed in and no Pokemon for any other generation?). Oh, and Mega Evolution should be impossible without them holding items yet you found a way around that!
Oh, you wanted to focus on expressing the Gen I Pokemon, which makes sense... if you hadn't done that in Gen VII (no, I don't count Let's Go part of Gen VII) because it was the 20th Anniversary!
Oh, BTW, I guess this also confirms no breeding, so yet another negative and stripped out mechanic.
Question: (...) does it suggest you have one eye on another Let's Go style game set in Johto?
Masuda: So you know maybe - if everyone enjoys playing these games [laughs] - but you know more than that, I know that a lot of people and fans have spent a lot of time hatching eggs, they've hatched... a lot of eggs, but we want them to kind of discover new ways to enjoy Pokémon games, you know I'd be really sad to think that for them, Pokémon is hatching eggs, so with this one we're trying to show them a different side of the game.
Masuda just wants to remind you that if Let's Go fails and they don't make one for Johto it's YOUR fault for not buying the game even though it's a bare bones experience... shame on your players wanting a fulfilling Pokemon experience, shame.
Also, if you have a problem with people thinking Pokemon is about hatching eggs, why don't you do something about it? And I don't mean by getting rid of breeding, I mean by making it so players don't have to breed as many eggs.
Well, that's the end of the interview and, my god, it was bad. GameFreak, never allow Masuda to do an interview again without another senior staff member to reel him in. Also, give him a good backhand smack across the face because, my god, he made these games sound horribly unappealing if not condescending. Infact, maybe you should think about limiting Masuda's influence on the development of future games because if what he says reflects what he truly thinks he may be an unhealthy influence on making the game something players want. I used to respect Masuda, but this really has made me turn on him hard.
