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Pokemon Black and White (SPECULATIONS ALLOWED HERE)

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A move with 80+ Base Power that drains HP would help as well. I think it could work well as a Poison move since Poison is a type that I could see getting a draining move and it doesn't already have one. Poison's terrible type coverage would keep it balanced as well.
 
A move with 80+ Base Power that drains HP would help as well. I think it could work well as a Poison move since Poison is a type that I could see getting a draining move and it doesn't already have one. Poison's terrible type coverage would keep it balanced as well.
It always irked me that drain moves capped out at Giga Drain's 60 power and 5 pp.

I say bump Mega Drain to 15 pp, Giga to 10 pp, then, uh, Omega could have 80 or so with 5 pp.
 
I think the next prefix would be Terra and Mega Drain and Giga Drain already have 15 and 10 PP, respectively. They really need to bump Drain Punch up to 10, though.
 
About those starters base stats rumors:

I remember someone from Japan confirming that Pokabu's evolution was Fire/Ground. This guy saw it in the demo.
 
defense should get boost in an anti-life orb.

"All moves lose 25% of their power in exchange for 10% HP recovery per turn"

Can you see EVIL BLISSEY OF DEATH?
 
defense should get boost in an anti-life orb.

"All moves lose 25% of their power in exchange for 10% HP recovery per turn"

Can you see EVIL BLISSEY OF DEATH?

I doubt it would even work like that because moves like Substitute are technically attacks yet they don't induce the 'recoil'. WishBliss gains 12.5% from the two turns using Wish + Protect, so I doubt it'd be all that useful. On something like Swampert, it loses too much power.
 
About those starters base stats rumors:

I remember someone from Japan confirming that Pokabu's evolution was Fire/Ground. This guy saw it in the demo.
First I've heard of this.

And if someone saw it in the demo, wouldn't someone somewhere have taken a shot of it?
Maybe even teased it like with Minezumi if they didn't just want to show it like Hatoppo?
 
One thing no one's mentioned as far as defensive items go is mail. It gives up the HP recovery to make the Pokemon that's holding it immune to Trick and Switcharoo. It's not exactly the best reason to give up Leftovers recoil but it is an option.

I remember that Fire/Ground Pokabu evo rumor but I dismissed it because I figured most people wanted to see a Fire/Ground Pokabu evo and it would have been the easiest one to convince people. I still want to see become Fire/Ground, though. In order to take a screenshot of it, the person would have had to have a camera with them and they may not have had enough time to take it or they didn't get a chance because all the Nintendo people there were making sure no one took any pictures.
 
The ONLY person to confirm this Fire/Ground thingy was a friend of someone who posted on the now-deleted thread. However, the demo is yet to be released to the public (the photos we had of Hatoopoo were from the demo, but apparently it was a closed presentation), so I guess we can say it's a fake by now.
 
The ONLY person to confirm this Fire/Ground thingy was a friend of someone who posted on the now-deleted thread. However, the demo is yet to be released to the public (the photos we had of Hatoopoo were from the demo, but apparently it was a closed presentation), so I guess we can say it's a fake by now.

Oh, I thought the demo was released to the public already. I guess I should have expected more information to be leaked if it was.
 
The ONLY person to confirm this Fire/Ground thingy was a friend of someone who posted on the now-deleted thread. However, the demo is yet to be released to the public (the photos we had of Hatoopoo were from the demo, but apparently it was a closed presentation), so I guess we can say it's a fake by now.

In all fairness, I recall that same source giving out the photos saying the Pokedex in the demo had the starterevolutions in it.

Of course, they didn't remember anything about them, though. Which really makes me want to call bullshit.

I wouldn't doubt Pokabu would become Fire/Ground anyway.
 
defense should get boost in an anti-life orb.

"All moves lose 25% of their power in exchange for 10% HP recovery per turn"

Can you see EVIL BLISSEY OF DEATH?

Or the HP boosting natures would balance out all the boosts offense got. Seriously, Choice Specs, Expert Belt, Plates, the type items getting a boost, Stealth Rock, and new and improved moves like Close Combat and boosted Outrage.

Defense got practically nothing - rock types got a SpD boost, that's it. HP natures wouldn't be so bad in light of this.
 
Or the HP boosting natures would balance out all the boosts offense got. Seriously, Choice Specs, Expert Belt, Plates, the type items getting a boost, Stealth Rock, and new and improved moves like Close Combat and boosted Outrage.

Defense got practically nothing - rock types got a SpD boost, that's it. HP natures wouldn't be so bad in light of this.

I think the main problem with HP boosting natures is that if it were kept at the standard 10% boost, then there would be absolutely no reason to use one defensive boost or the other over an HP boosting nature.

I wouldn't mind that 5% boost idea, though.
 
Who exactly would you use an HP boosting nature on, and expect to see positive results? Wouldn't it just be better to max out the HP and locate evs in the necessary defense/s? We might see combination natures though that boost two stats at once by 5% and lower two others by 10% or something. Although, that idea sounds bad too.
 
I don't think defensive items that balance out Choice Items/Expert Belts, etc is a good idea. If such items were implemented, the usage of Choice Items would be required in order to do damage to Pokemon using such defense items.
 
In all fairness, I recall that same source giving out the photos saying the Pokedex in the demo had the starterevolutions in it.

Of course, they didn't remember anything about them, though. Which really makes me want to call bullshit.

I wouldn't doubt Pokabu would become Fire/Ground anyway.

No no, the "friend" who talked about the Fire/Ground pokémon was not the same from 2ch who posted Hatoopoo and said the demo Pokédex had the starters (whose names he gloriously managed to FORGET).

I'm actually surprised he managed to take pictures from Minezumi's summary and Hatoopoo. If only he had took pics of the starters...
 
Who exactly would you use an HP boosting nature on, and expect to see positive results? Wouldn't it just be better to max out the HP and locate evs in the necessary defense/s? We might see combination natures though that boost two stats at once by 5% and lower two others by 10% or something. Although, that idea sounds bad too.

Having increased HP from an HP boosting nature would virtually be like having a nature that boosts both defenses simultaneously, from my understanding. Why would you boost one defense or the other when you can just boost HP to benefit both equally?
 
Having increased HP from an HP boosting nature would virtually be like having a nature that boosts both defenses simultaneously, from my understanding. Why would you boost one defense or the other when you can just boost HP to benefit both equally?

Hrm, yeah, I suppose. But doesn't investing in a single defensive stat compared to investing HP have more influence over that single defensive stat? We can already max out HP and increase a single defensive stat by ten percent, if we miss out on the ten percent boost one defensive stat receives, won't it actually end up being unable to take hits as well as it would have in that stat?

How many Pokemon are there that would actually benefit from the HP increasing nature, when they can just do what they do now?
 
On a pokemon like Shuckle, where you invest in all of your defenses to take hits, it would be silly to boost your HP with a % because your base HP is so low (base 20 versus base 200 is a LOT).

On Blissey, you would DEFINITELY use a +HP nature because you get 10% of base 255, which is ridiculous, then invest 252 in defense and sp. def.

If your defenses are balanced, you would put the + nature in HP of course because it wouldn't really matter.

If you have a recovery move like Leech Seed or Pain Split, though, you are probably better off putting only points into defenses so that you get the full benefit of the extra recovery.
 
Lol no, you're getting it backwards. Shuckle should max out its HP exactly because it's so low. 63 out of 244 is roughly a quarter, that's a lot.
 
Lol no, you're getting it backwards. Shuckle should max out its HP exactly because it's so low. 63 out of 244 is roughly a quarter, that's a lot.

He's talking about a HP-boosting nature, not EVs. Basically, the following Pokemon would increase BOTH defensive capabilities by running a +HP (5% boost) nature: Blissey, Hippowdon, Snorlax, Suicune, Swampert, Vaporeon, and Zapdos. Depending on the set's EVs, Pokemon with HP stats = Defensive stats (ie Celebi, Jirachi) would also maximize their defenses.
 
On a pokemon like Shuckle, where you invest in all of your defenses to take hits, it would be silly to boost your HP with a % because your base HP is so low (base 20 versus base 200 is a LOT).

On Blissey, you would DEFINITELY use a +HP nature because you get 10% of base 255, which is ridiculous, then invest 252 in defense and sp. def.

If your defenses are balanced, you would put the + nature in HP of course because it wouldn't really matter.

If you have a recovery move like Leech Seed or Pain Split, though, you are probably better off putting only points into defenses so that you get the full benefit of the extra recovery.
Alright, I've got to call you out on this one. This is completely wrong. Apparently, no one understands how damage works and how natures affect this. Here's an example I just calculated:

A Standard 248/252 Impish Shuckle is staring down a standard 252 Atk Jolly Scarf Flygon that has locked itself into EQ. But what if the Shuckle had a HP+ Nature? According to you, this would be silly... why boost HP by 5% when you can boost that massive Defense by 10%? Well look at the calcs:

10% Def+ Impish 248/252 Shuckle: 243HP, 614 Def: 21.4 - 25.5%
5% HP+ natured 248/252 Shuckle: 255HP, 559 Def: 22.7-26.6%

As you can see, the boost of 12 whopping HP from a 5% HP+ nature is only slightly less effective (about a 4.5% difference) against Physical attacks than a 10% Defense boost, and this isn't considering how much tougher it would be against special attacks:

248/8 Shucle vs 252 Naive Mixape's LO Fire Blast: 43.2 - 51%
5% HP+ nautred 248/8 Shuckle vs same attack: 41.1 - 48.6%

As you can see, there's about a 5% difference here too... a +5% HP nature would add about 5% defensive ability to BOTH defensive spectrums, making it more well-rounded. So it's not a bad idea for a Shuckle to run this nature due to a poor HP stat, in fact, it's probably a good idea.
 
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