Updating post-Lilycove, pre-water routes
Breloom, level 40, Impish nature @ Miracle Seed
HP: 109 / Atk: 127 / Def: 84 / SpA: 60 / SpD: 57 / Spe: 74
Sky Uppercut / Strength / Mega Drain / Bulk Up
- I've gone into detail about this in previous posts, from everything I've seen from this to date it's an easy S tier and IMO a far better fighter than Torchic
Beautifly, level 40, Bold nature @ Lax Incense
HP: 113 / Atk: 67 / Def: 59 / SpA: 86 / SpD: 50 / Spe: 72
Silver Wind / Aerial Ace / Giga Drain / Morning Sun
- Despite the nature nerfing its primary attacking stat, Beautifly has been very capable of holding its own. Still have to see if it just dies once we hit Victory Road but we're hitting a point where it takes stride with water routes and Tate and Liza, looks to be a comfortable D tier, maaaaaaybe C at a stretch, but definitely not E.
Claydol, level 41, Quirky nature @ Hard Stone
HP: 105 / Atk: 74 / Def: 99 / SpA: 75 / SpD: 110 / Spe: 73
Psychic / Dig / Ancientpower / Hyper Beam
- Baltoy blows but Claydol is quite good, fat, hits decently hard, good stab coverage with the Ice Beam option available. Should definitely be D instead of E.
Altaria, level 40, Hasty nature @ Silk Scarf
HP: 125 / Atk: 67 / Def: 72 / SpA: 72 / SpD: 99 / Spe: 80
Fly / Steel Wing / Dragonbreath / Dragon Dance
- Probably a D tier mon if it comes in the mid-game but availability pushes it to C. It's fairly decent, bulky as shit and using Secret Power and Steel Wing TMs mitigates the awful Swablu stage. Can't OHKO anything until it gets Fly and then only type weaks or frail stuff, but will usually 2HKO while taking little damage.
Absol, level 40, Timid nature @ Blackglasses
HP: 114 / Atk: 105 / Def: 62 / SpA: 73 / SpD: 60 / Spe: 75
Slash / Ice Beam / Bite / Shock Wave
- Really unsure if this is D or C, has a lot of pros and also a lot of cons. Even with my having a -Atk nature its attack stat is so high that Quick Attack and Slash still tear things up, but it's movepool encourages it to go special or mixed so it ends up being a very potent mixed attacked. On the other hand it is quite TM dependent as Slash and Bite are its only real options otherwise and the TMs it wants generally have some demand. On the other hand it comes at a high level and if you're giving it the TMs I did it has Fortree gym and a bunch of local double battles as ready made training spots. On the other hand it comes relatively late and I'm suspecting its late game will fall off as this is likely its optimal moveset. I can see it in C but conservatively I'd say D is appropriate.
Just Lanturn left to acquire and test and then the end-game to run through