Quote walls aside I think you're the only person I've ever seen to prioritize training by total experience gain, everything I've ever done and everyone I've ever spoken to balances around level
As for your run, why did Hariyama end up with around 54000 more experience than Grumpig did? Was that influenced by favoritism?
Okay yes, the training for the Norman battle did feel like grinding, but after that, for the most part, my Pokemon were equally good route clearers. (except Camerupt. Camerupt was bad) Was I wrong to give my equally good route clearers equal amounts of experience?The way you played was an interesting investigation into EXP group differences, but we already knew that the same amount of experience would get a Pokémon in one group to a different endgame level compared with a Pokémon from another group.
To punish a Pokémon for its EXP group first by criticising the need for extra experience to keep up and then assessing its performance without that extra experience is overly harsh. It sounds like a weird kind of double jeopardy haha. EDIT: to clarify, by ‘extra experience’ I mostly mean the EXP that went into overlevelling Grumpig, not more grinding.
This is a pretty poor example; Seaking would need an absolutely ludicrous level advantage over Swampert to even be comparable. For instance, Seaking would need its Surfs to OHKO things where Swampert's Surfs fail to, and even then there's still simply no bridging the gap between Swampert's STAB Earthquake and anything else Seaking can get.And I don't really get the last part. This is still about return of investment, right? So lets say Seaking needs extra experience to perform as well as Swampert does. If we deny that extra experience to Seaking, then it will be worse (or "return less") than Swampert does. If we give Seaking that extra experience, then Seaking will have used more experience (or "invest more"). Seaking is worse than Swampert either way. I don't see what's so unfair about this way of thinking.
This could also be interpreted as the experience that early Electrike would have already gotten by the time you obtain Spoink, meaning that even though the Fast growth rate Spoink should reach level 32 from lv 20/22 faster than Slow growth rate lv 12 Electrike reaches level 26, it should take less time to get Manectric before you get Grumpig simply because Electrike had a headstart. That said, Experience group has little bearing on this, and level 12 Electrike still falls behind primarily because getting to level 20 Spark is kinda painful.To punish a Pokémon for its EXP group first by criticising the need for extra experience to keep up and then assessing its performance without that extra experience is overly harsh
I gave each Pokemon the same amount of experience because I wanted to test them as fairly as I could. In-game tiers is about return of investment, right? Was I wrong to attempt to apply "the scientific method" and try to keep one factor constant?
So if investment is based on subjective factors and "feeling onerous", then is the entire tier list subjective as well? Or is the determination of "feeling onerous" completely clear and objective and easy to understand for everyone except me? In that case, am I not qualified to participate in this discussion?
In this specific example, if I simply gave experience to whichever Pokemon was easiest to train, then stuff like Electrike, Spoink, and Carvanha would never have ended their initial weak stages. I would have swept the game with a Sceptile because that was the easiest thing to do. If we did this more generally, then the top of the tier list would be all the Pokemon that can start sweeping everything immediately (aka Rayquaza), and everything else would be considered useless because we're assuming nobody will put in the effort to make them useful. Okay yes, the training for the Norman battle did feel like grinding, but after that, for the most part, my Pokemon were equally good route clearers. (except Camerupt. Camerupt was bad) Was I wrong to give my equally good route clearers equal amounts of experience?
And I don't really get the last part. This is still about return of investment, right? So lets say Seaking needs extra experience to perform as well as Swampert does. If we deny that extra experience to Seaking, then it will be worse (or "return less") than Swampert does. If we give Seaking that extra experience, then Seaking will have used more experience (or "invest more"). Seaking is worse than Swampert either way. I don't see what's so unfair about this way of thinking.
So Manectric had more experience the moment I got the Spoink. If I continued giving them equal experience, then Manectric would continue having more experience than Spoink. Is this what you're trying to say? And if we agree that Spoink is mostly useless against Norman, can it still move to B for its late-game usefulness?This could also be interpreted as the experience that early Electrike would have already gotten by the time you obtain Spoink, meaning that even though the Fast growth rate Spoink should reach level 32 from lv 20/22 faster than Slow growth rate lv 12 Electrike reaches level 26, it should take less time to get Manectric before you get Grumpig simply because Electrike had a headstart. That said, Experience group has little bearing on this, and level 12 Electrike still falls behind primarily because getting to level 20 Spark is kinda painful.
If we're looking at the realistic amount of investment most people would have for Spoink, it's not likely for it to be a Grumpig (without excessive level grinding) by the time you reach Norman if you don't fight every single trainer you can, such as the Desert trainers, the Mt Chimney trainers, & all of Norman's Gym trainers, and Spoink would need to switch train vs the latter since it's unlikely to handle them on its own. It's even more unlikely to have the resources to buy the Psychic TM unless you minmax your selling resources, and level grinding for Psychic is just as difficult since hitting lv 32 for Grumpig is already a reach as mentioned earlier. This is why your claim of Grumpig's performance against Norman is considered to be somewhat of an anomaly (though its performance as a Grumpig Winona-onward is within expectations for the most part).
I have definitely been over-analytic with these Pokemon for the most part, and I definitely did spend a lot of time checking all those summaries. (though I don't see why this rule is any less arbitrary than the one I used) What you said here makes sense, and it's what I sometimes do when I'm just playing by myself. Still, I don't want to do this on a test run because it might make accusations of "favoritism" more likely. I also get less confident about my own results when I'm not making very certain that I'm treating my Pokemon fairly. (it's probably OCD) So you guys aren't forcing me to do this "play by ear" thing, right? If I post another test run using some combination of these 2 approaches, it'll still be "valid"?The way I think most (correct me if wrong) people play pokemon is a sort of "play it by ear" method. You use stuff at various times for various reasons to match the situation. Take your examples of Sceptile, Carvanha, Spoink and Electrike. Most likely if that is your team, people will use the weak stuff at first to both catch them up in levels as well as get them out of that "weak stage" since we know what comes after; we know Sharpedo, Grumpig and Manectric are much better and want to get them to that stage as quick as possible.
After that, it kinda comes down to specific situations as to who will get the experience. Obviously, yes you could use Sceptile and just sweep most things. But then you encounter a large section of fire-type trainers (think Flannery or Team Magma); for the most part people will start giving their carvanha (or enter other super-effective type advantage) experience because it both helps Carvanha get stronger and makes your life easier for not making a pokemon with a type disadvantage try to sweep (aka more efficient to use the type advantage pokemon).
Like for me, in RSE, if I'm not using a grass-type, then when I hit the water routes, I'm willing to let an electric rack up experience because of how easy it is on me to keep moving forward quickly. I'm even willing to let that electric fall behind a few levels in the areas before the aforementioned water routes because I know it will catch up (and surpass) my other mons quickly; I also know that those electrics we've mentioned multiple times can struggle with other, more neutral matchups, so I want to let them get ahead while they can (and therefore maybe be of more help in the other matchups). Of course, this is just my rough philosophy or "rule of thumb" but the general principle holds that people are going to mix/switch up who gets experience to fit the given situation rather than a strict, "keep everyone at the same total experience" or some other arbitrary rule. (also talk about an inefficient use of time to keep checking everyone's total exp. and adjusting the team lol)
Doesn't the Voltorb self-destruct when you try to set up on it?Starting to think there's an argument for Breloom/Shroomish to S, once it evolves and gets Bulk Up, Headbutt, and Mach Punch it's even more nutty than it already was. Solo'd Wattson straight up from level 24 when I arrived with Voltorb as easy Bulk Up fodder.
It didDoesn't the Voltorb self-destruct when you try to set up on it?
Starting to think there's an argument for Breloom/Shroomish to S, once it evolves and gets Bulk Up, Headbutt, and Mach Punch it's even more nutty than it already was. Solo'd Wattson straight up from level 24 when I arrived with Voltorb as easy Bulk Up fodder.
I would have thought the biggest arguments against are a weak early game and a bad mid-game gym stretch but one of those has already been invalidated
Behold the difference between theorycrafting and actually testing shit out in the field. Then again I haven't actually touched RSE in years but at least I know how in-game stuff works.Shroomish A -->B
Don't know why shroomish is so high, shroomish is utter trash, you don't get spore until 54 and breloom is both slow, frail, and with a garbage move pool. 130 attack only carries you so far when you only benefit off of fighting stab, just ask Machamp
The fact that it actually does things once it gets Spark and it actually has good STAB with strong special sweepiness to back it up. There is nothing in C-Rank whose efficiency comes up to snuff with it because they either come late, have the speed but not the offence to really back it up, have the offence but not the speed, or are only C-Rank for other reasons (such as HM slave role compression or needing a lot of money to buy a critical TM from the Game Corner). Manectric isn't very reliant on X-Items and generally only needs one or two at most. Even early-game Electrike isn't reliant because it has Howl and Quick Attack to cover its bases. The only time I used a fair bit of X-Items on Manectric was Archie 2 and that was only because of AI Abuse with Guard Spec giving free time to set up. You also have the option of waiting after Norman and it can still be useful despite missed EV's. Furthermore its matchups are good enough that Team Aqua cannot do much and it can reasonably contribute all the way up to the very end with regards to major fights.Its_A_Random There are a bunch of C tier Pokemon that also come pretty early and can also help in a bunch of gyms if X items are used. What makes Manectric better than all of them?
There are at least 3 C tier Pokemon (or evolution families) that are comparable to and maybe better than Manectric. There's Zubat, which comes around the same time as early Electrike, and Psyduck, which comes around the same time as post-Norman Manectric. They have slightly lower base attack stats but can offset that with better growth rates and movepools (and calm mind in Psyduck's case). Heracross also comes around the same time as post-Norman Manectric, and Heracross has significantly better stats. It's slightly slower but can still outspeed almost everything Manectric can outspeed. Heracross isn't as good against Winona, Tate and Liza, and Wallace, but Manectric isn't as good against just about everyone else. Then of course there might be Spoink, but the Electrike versus Spoink argument from last week didn't go too well.The fact that it actually does things once it gets Spark and it actually has good STAB with strong special sweepiness to back it up. There is nothing in C-Rank whose efficiency comes up to snuff with it because they either come late, have the speed but not the offence to really back it up, have the offence but not the speed, or are only C-Rank for other reasons (such as HM slave role compression or needing a lot of money to buy a critical TM from the Game Corner). Manectric isn't very reliant on X-Items and generally only needs one or two at most. Even early-game Electrike isn't reliant because it has Howl and Quick Attack to cover its bases. The only time I used a fair bit of X-Items on Manectric was Archie 2 and that was only because of AI Abuse with Guard Spec giving free time to set up. You also have the option of waiting after Norman and it can still be useful despite missed EV's. Furthermore its matchups are good enough that Team Aqua cannot do much and it can reasonably contribute all the way up to the very end with regards to major fights.
Electrike is far and away not C-Rank and it for reasons previously stated isn't A-Rank.
Besides, I wasn't even asking for a move to B-Rank; more or less affirming that the status quo of B-Rank was fair for it.
There are at least 3 C tier Pokemon (or evolution families) that are comparable to and maybe better than Manectric. There's Zubat, which comes around the same time as early Electrike, and Psyduck, which comes around the same time as post-Norman Manectric. They have slightly lower base attack stats but can offset that with better growth rates and movepools (and calm mind in Psyduck's case). Heracross also comes around the same time as post-Norman Manectric, and Heracross has significantly better stats. It's slightly slower but can still outspeed almost everything Manectric can outspeed. Heracross isn't as good against Winona, Tate and Liza, and Wallace, but Manectric isn't as good against just about everyone else. Then of course there might be Spoink, but the Electrike versus Spoink argument from last week didn't go too well.
Golduck can't outspeed the sea route Pokemon and one-shot them with normal attacks? Those trainers have always seemed pretty weak to me.Having used Psyduck relatively recently, I do want to say that missing out on basically all of Route 119, 120, and 121 is definitely a downside for Psyduck vs Manectric in a post Norman scenario. It’s missing out on a bunch of fairly easy trainer levels since Manectric eats those up for the most part with Thunderbolt. Psyduck also wasn’t very fast at beating the water routes - it’s not like it ever lost but if I was leading Psyduck then fights definitely turned into a slower slugfest more often than not. I did still lead Golduck because it didn’t take much damage back but it wasn’t particularly pleasant.
Golduck can't outspeed the sea route Pokemon and one-shot them with normal attacks? Those trainers have always seemed pretty weak to me.