Punchshroom
FISHIOUS REND MEGA SHARPEDO
Clamperl You keep bringing up arguments like stat comparisons between Chimecho, Snorunt, and even Treecko of all things, yet you're not looking at the bigger picture. Sure, Chimecho has higher SpA than Snorunt, but unless you're willing to dump your coins into the Psychic TM (which most Psychic-types in the game don't even need to begin with), Chimecho's only STAB for a whopping 18 levels (up to 46 btw, and Snorunt requires 14 at most) is Confusion, which is weaksauce: Chimecho's Confusion is only about as strong as Claydol's Psybeam and is outdamaged by Snorunt's Ice Beam, even without factoring in NeverMeltIce. This means that Snorunt is more self-sufficient with far less investment when compared to Chimecho needing TMs to sufficiently hurt stuff. You mentioned that Hyper Potion + Calm Minding with Chimecho doesn't seem like much of an investment, but considering you've dumped your resources just to get Psychic on it, it's a hefty price that doesn't even give you returns, and instead adds more to the cost.
I also never mentioned that Snorunt needs to stay in Shoal Cave for the entirety of 10+ levels; it just needs to get Ice Beam and then it can branch out onto the sea routes and start Ice Beaming the water birds and Headbutting Tentacools, or even make quick work of the ocassional Bird Keeper you find along the way, since NeverMeltIce-boosted Ice Beam is likely to OHKO their birds, or you could do Icy Wind + Ice Beam for similiar effect. Meanwhile I am skeptical of Chimecho's Confusion being able to even OHKO Tentacools that aren't ~7 levels below, much less the Black Belts that have Revenge Machokes and fatass Hariyamas.
If you consider the time it takes to train up Snorunt to be a hassle, then imagine how most people would feel about 1) having a miniscule chance finding Chimecho, which can be a time investment on its own, 2) spending a shitload of cash for the Psychic TM, as well as preserving their Shock Wave and Calm Mind TMs, and 3) spending even more cash on Hyper Potions just to set up and contribute in important matchups. Step 2 is especially important as missing even a single part would render Chimecho damn well useless. The fact that you're willing to put up with Chimecho's heavy demands and yet give Snorunt flak for its one real ask (being leveling, which Chimecho is also rather guilty of) comes off as being somewhat biased, if you ask me.
I also never mentioned that Snorunt needs to stay in Shoal Cave for the entirety of 10+ levels; it just needs to get Ice Beam and then it can branch out onto the sea routes and start Ice Beaming the water birds and Headbutting Tentacools, or even make quick work of the ocassional Bird Keeper you find along the way, since NeverMeltIce-boosted Ice Beam is likely to OHKO their birds, or you could do Icy Wind + Ice Beam for similiar effect. Meanwhile I am skeptical of Chimecho's Confusion being able to even OHKO Tentacools that aren't ~7 levels below, much less the Black Belts that have Revenge Machokes and fatass Hariyamas.
If you consider the time it takes to train up Snorunt to be a hassle, then imagine how most people would feel about 1) having a miniscule chance finding Chimecho, which can be a time investment on its own, 2) spending a shitload of cash for the Psychic TM, as well as preserving their Shock Wave and Calm Mind TMs, and 3) spending even more cash on Hyper Potions just to set up and contribute in important matchups. Step 2 is especially important as missing even a single part would render Chimecho damn well useless. The fact that you're willing to put up with Chimecho's heavy demands and yet give Snorunt flak for its one real ask (being leveling, which Chimecho is also rather guilty of) comes off as being somewhat biased, if you ask me.
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