To clarify, Octillery is moody level 82 currently.
This is a bug or something that is accepted to happen but super rare. Not sure why it exists in the first place but flame orb is 100% betterView attachment 262574
I got Guts Life Orb Luxray, which is inferior to Guts Flame Orb Luxray in practically every way.
Life Orb increases damage by 1.3 times at the expense of 10% HP every attack.
Flame Orb w/ Guts increases damage by 1.5 times at the expense of 6.25% HP at the end of every turn.
Luxray's only non-attacking move is Agility, so even ignoring that Flame Orb is more damage, after 4 turns Life Orb will have dealt 30% recoil whilst Flame Orb would have dealt 25% "recoil". All in all, Life Orb is straight up inferior on Guts compared to Flame Orb since Luxray does not run Special attacks.
Just for future reference, triage doesnt affect aromatherapyHey, this is my first post on here so just want to mention that if I mess anything up.
View attachment 262955
I got a Comfey set with Natural Cure and I believe Comfey should always have Triage. +3 priority to healing moves is so much more useful in my opinion since it also gets access to aromatherapy as well. I also believe that Comfey should opt for Draining Kiss over Dazzling Gleam. Yes, it's slightly less powerful but it has the added benefit of being +3 priority and healing 75% of the damage dealt. This also helps for revenge killing as you almost always go first. Comfey is relatively fast as is, but priority is incredibly useful and lets it ignore speed boosts from other mons. I believe it's more useful overall than Dazzling Gleam.
Imma be honest, I think this sounds like an interesting idea to implement and quite curious how it would work.I talked to TI and he mentioned that this was the place to post this so here goes.
I'd like to voice my support for Team Preview (TP) RandBats in Gen 8. I'm not proposing that we just edit the current ladder format to include TP because I feel that would incredibly silly due to the entire way the games are played being changed. I'm instead Proposing that a second ladder be implemented that encompasses the current Gen 8 Ruleset but with Team Preview added. I believe that this would make a more competitive and fun format than non-TP games.
I've voiced my support in the room and was provided with a few reasons why this may not be a good idea:
[10:21:26] A Random Duck: i feel like tp would have a lot of instaforfeits esp if they see a ndm geoxern and/or zacian on the other side
While yes some players might just insta forfeit when seeing a bad matchup I feel like this will be less of a problem, especially in higher ranked battles. Additionally, this already happens in most RandBats games anyways especially with Dynamax in the equation. I don't see this as being that big of a problem since most people at team preview can identify what will beat said busted Pokemon before they just sack it and they lose late-game when said legendary is revealed.
(rough quote since I lost the message)The Immortal: Zarel mentioned that no TP is an integral part of Randbats and I don't see him changing his stance anytime soon.
Randbats is generally noted as more of a casual format for casual games. I am not proposing that we edit the current randbats ladder but instead, I suggest we implement an entirely new one. If Zarel has qualms with this that's fine since I don't do the coding and I don't own the website. This just a suggestion for a more competitive format that retains the general idea of Random Battles. If this is too much work than anyone is willing to forego than we can just drop my suggestion right now as I do not want to be a bother and create unnecessary busywork.
The Immortal: If you really want to play a format with TP just play something something Battle Factory
The difference between Battle Factory and Randbats is that Battle Factory is just playing a random tier with random Pokemon that can be viably used in that tier. While yes Battle Factory does have Team Preview and is a competitive format I don't consider it to be a pure competitive Randbats format which is what I'm trying to accomplish by adding TP.
[10:49:21] +aura luna: It helps you get better at adjusting to situations tho
Yes, Randbats with no TP does indeed help you learn how to adjust to unfavorable situations. However, Randbats with TP can help teach you how to prevent those unfavorable situations in the first place which is arguably more important.
Manectric. But I agree with this. TI has in mind that dmax max guard would make it able to make it outspeed threats, or at least I think this was his thought process. In reality though I think this situation wouldn't happen often. I agree with the post for this particular case.I am fairly sure there is NO Choice Scarfer that outspeeds Ninjask
If Manectric has 100% Ninjask needs a critical Night Slash at +2 to OHKO it, meaning Manectric will always get a hit off. If both dynamax, then Manectric will likely OHKO it, as it is unlikely Ninjask would be at +2 and completely full HP. It would definitely beat Manectric if dynamax is used though and it is at full HP.Manectric. But I agree with this. TI has in mind that dmax max guard would make it able to make it outspeed threats, or a least I think this was his thought process. In reality though I think this situation wouldn't happen often. I agree with the post for this particular case.
Waaaait they removed Night Slash off of a set up mon? What's it supposed to do to Steel types now?I agree infiltrator ninjask should be AT LEAST considered as a possibility. Also no night slash, the only moves it has now are Acrobatics, Leech Life, Swords Dance, U-turn. So no night slash, dig or whatever
It is because resisted acrobatics is still stronger than neutral night slash and stronger than night slash if acrobatics is neutral and night slash is super effective. The only time it might be used is for doublade/aegislash and a few other mons. Uturn would be better to get momentum and even for SD U-turn damage without fainting then coming back in.Waaaait they removed Night Slash off of a set up mon? What's it supposed to do to Steel types now?
After thinking about it for a bit, I believe that Team Preview would exacerbate unfavorable matchups. Knowing that your [insert mon here] just wins from Preview isn't the most competitive, or enjoyable from the opponent's perspective. Random Battle is meant to be fun, for the most part. And teams are mostly random, unlike let's say Battle Factory where you might actually roll teams with some semblance of synergy and not auto-lose on Team Preview. This wouldn't be a rare occurrence either. If you think about games you've played, or going forward take notice of how "if you knew what Pokemon your opponent had, you would have saved [insert mon here] to sweep" you'd realize that Team Preview is ultimately a terrible idea for a format like this.I talked to TI and he mentioned that this was the place to post this so here goes.
I'd like to voice my support for Team Preview (TP) RandBats in Gen 8. I'm not proposing that we just edit the current ladder format to include TP because I feel that would incredibly silly due to the entire way the games are played being changed. I'm instead Proposing that a second ladder be implemented that encompasses the current Gen 8 Ruleset but with Team Preview added. I believe that this would make a more competitive and fun format than non-TP games.
I've voiced my support in the room and was provided with a few reasons why this may not be a good idea:
[10:21:26] A Random Duck: i feel like tp would have a lot of instaforfeits esp if they see a ndm geoxern and/or zacian on the other side
While yes some players might just insta forfeit when seeing a bad matchup I feel like this will be less of a problem, especially in higher ranked battles. Additionally, this already happens in most RandBats games anyways especially with Dynamax in the equation. I don't see this as being that big of a problem since most people at team preview can identify what will beat said busted Pokemon before they just sack it and they lose late-game when said legendary is revealed.
(rough quote since I lost the message)The Immortal: Zarel mentioned that no TP is an integral part of Randbats and I don't see him changing his stance anytime soon.
Randbats is generally noted as more of a casual format for casual games. I am not proposing that we edit the current randbats ladder but instead, I suggest we implement an entirely new one. If Zarel has qualms with this that's fine since I don't do the coding and I don't own the website. This just a suggestion for a more competitive format that retains the general idea of Random Battles. If this is too much work than anyone is willing to forego than we can just drop my suggestion right now as I do not want to be a bother and create unnecessary busywork.
The Immortal: If you really want to play a format with TP just play something something Battle Factory
The difference between Battle Factory and Randbats is that Battle Factory is just playing a random tier with random Pokemon that can be viably used in that tier. While yes Battle Factory does have Team Preview and is a competitive format I don't consider it to be a pure competitive Randbats format which is what I'm trying to accomplish by adding TP.
[10:49:21] +aura luna: It helps you get better at adjusting to situations tho
Yes, Randbats with no TP does indeed help you learn how to adjust to unfavorable situations. However, Randbats with TP can help teach you how to prevent those unfavorable situations in the first place which is arguably more important.
I can also add that I win way more with Team Preview on. Might sound like a good thing but it does take away the skill to predict well and I'd rather not have the burden of mindgames like in tiers.
I also agree with this. I have won many battles against an opponent with a 'mon that counters my whole team because they sacked it off without knowing that my team has such a bad match up against it. Team Preview would also tilt battles in favour of consecutive turns of just switch prediction fests, making battles last longer. In battles where both my opponent and I have been forced to reveal the vast majority of our team early on, it has just devolved into constant switching without attacking in an effort to try to get into an advantage state. This would also make entry hazards stronger than they already are. One of the reasons VGC is in a Doubles format is because at the highest levels of play in Singles, battles take a hideously long time due to all the switching mindgames.After thinking about it for a bit, I believe that Team Preview would exacerbate unfavorable matchups. Knowing that your [insert mon here] just wins from Preview isn't the most competitive, or enjoyable from the opponent's perspective. Random Battle is meant to be fun, for the most part. And teams are mostly random, unlike let's say Battle Factory where you might actually roll teams with some semblance of synergy and not auto-lose on Team Preview. This wouldn't be a rare occurrence either. If you think about games you've played, or going forward take notice of how "if you knew what Pokemon your opponent had, you would have saved [insert mon here] to sweep" you'd realize that Team Preview is ultimately a terrible idea for a format like this.