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I used that set, Scruffy, except I ran Reflect/Thunder Wave/Return/Fire Blast. I used a Brave nature with a slight tweak to the EVs (252 HP / 40 Atk / 216 Def), and I gave him a Lum Berry to combat sleep leads. Return and Fire Blast is useful for STAB and steelix respectively, and I rarely found the need for Crunch (I'd just Thunder Wave Rotom and get out of there).

I agree that it is quite an effective lead.
 
I don't know, 156 Sp. Attack isn't quite that impressive and it is still most likely a 3HKO on the standard Steelix (since a lot of them run quite a bit of Sp. Defense EVs nowadays). What else would Fire Blast hit and do decent amount of damage to besides Steelix anyways? Besides, with Fire Blast as the last slot, you're missing out on the other 4 ghosts that like to reak havoc in UU: Sableye, Banette, Froslass, and Driftblim. I just see Crunch being more effective overall over Fire Blast, but I have yet to use and see the difference in battle, so I can't go into further depth about it.
 
I liked that extra damage inflicted on Steelix because it lowered it into range of Scyther's Swords Danced Brick Break. Froslass eats a Fire Blast, Banette and Sableye are almost never seen and are usually just annoyers anyways, and Drifblim is a problem but still doesn't like Thunder Wave.

Fire Blast is just so useful to have because Steelix can't recover health. If you inflict 45% damage to it, all it can do is hope the Leftovers recovery stacks up or get Wish support. It also helps when Steelix is Roaring your entire team around, as a Fire Blast will often put it in range for another member of your team.

Also, I have a set to post.

dpmfb036.png


"Offensive Clefable"
Clefable @ Life Orb
Trait: Magic Guard
EVs: 100 HP / 112 Atk / 120 SpA / 176 SpD
Sassy Nature (+SpD, -Spe)
- Fire Blast
- Ice Beam / Thunderbolt
- Double-edge
- Softboiled

The EVs are kind of tailored to my team because this was my "special wall" of sorts, but a Quiet nature and less SpD would probably be more beneficial overall.

Anyways, this set I've been using has been destroying teams. The only safe counter is, ironically enough, other Clefable, who is usually 2HKOed by Double-edge (too bad they're faster and can Softboiled!). The best part is, most of what will be switching in can't 2HKO Clefable in return.

Thunderbolt is an option over Ice Beam to hit Omastar, Relicanth, and Kabutops, though you're left more open to Nidiqueen and Claydol.

I'd like feedback on it. The EVs are pretty arbitrary to be honest.
 
Fire Blast is still really your only option if you do decide that that Granbull needs to be able to hit Steelix - Fire punch is its best physical option and it only does ~25% to a 252Hp/0def +ve nature Steelix with Umbarsc's Brave 40 Att Evs spread.
 
Crawdaunt@Life Orb
Naughty-136 Atk /124 Spd /248 SpAtk
Hyper Cutter
- Crunch
- Surf
- Brick Break
-

This set is to be used in OU. Outspeeds minimum base 70s. The last moveslot is currently Taunt but I want some input on this. This is solely for breaking walls.

Brick Break Vs Blissey
341 Atk vs 130 Def & 688 HP (75 base power): 368 - 434 (53.49% - 63.08%) | Multipliers: 1.3 * 2

Crunch Vs Cresselia

341 Atk vs 333 Def & 444 HP (80 base power): 230 - 272 (51.8% - 61.26%) | Multipliers: 1.3 * 2 * 1.5

Crunch Vs Dusknoir

341 Atk vs 405 Def & 294 HP (80 base power): 188 - 224 (63.95% - 76.19%) | Multipliers: 1.3 * 2 * 1.5

Surf Vs Hippowdon
278 Atk vs 223 Def & 420 HP (95 base power): 332 - 392 (79.05% - 93.33%) | Multipliers: 1.3 * 2 * 1.5


Surf Vs Forretress
278 Atk vs 196 Def & 354 HP (95 base power): 189 - 223 (53.39% - 62.99%) | Multipliers: 1.3 * 1.5

Surf Vs Weezing/Skarmory
278 Atk vs 176 Def & 334 HP (95 base power): 211 - 249 (63.17% - 74.55%) | Multipliers: 1.3 * 1.5


Surf Vs Magnezone

278 Atk vs 216 Def & 324 HP (95 base power): 171 - 202 (52.78% - 62.35%) | Multipliers: 1.3 * 1.5

All damage calculations were done with the bulkiest EV spreads that would be likely used. As you can see, Crawdaunt can 2HKO many likely switch-ins. It does however, have problems with bulky waters, only getting 3-4HKOs on Suicune and Swampert. HP Grass does 2HKO Swampert, but still has problems against Suicune. HP Electric has a 92% chance of OHKOing Gyarados with SR support.
 
I liked that extra damage inflicted on Steelix because it lowered it into range of Scyther's Swords Danced Brick Break. Froslass eats a Fire Blast, Banette and Sableye are almost never seen and are usually just annoyers anyways, and Drifblim is a problem but still doesn't like Thunder Wave.

Fire Blast is just so useful to have because Steelix can't recover health. If you inflict 45% damage to it, all it can do is hope the Leftovers recovery stacks up or get Wish support. It also helps when Steelix is Roaring your entire team around, as a Fire Blast will often put it in range for another member of your team.

Also, I have a set to post.

dpmfb036.png


"Offensive Clefable"
Clefable @ Life Orb
Trait: Magic Guard
EVs: 100 HP / 112 Atk / 120 SpA / 176 SpD
Sassy Nature (+SpD, -Spe)
- Fire Blast
- Ice Beam / Thunderbolt
- Double-edge
- Softboiled

The EVs are kind of tailored to my team because this was my "special wall" of sorts, but a Quiet nature and less SpD would probably be more beneficial overall.

Anyways, this set I've been using has been destroying teams. The only safe counter is, ironically enough, other Clefable, who is usually 2HKOed by Double-edge (too bad they're faster and can Softboiled!). The best part is, most of what will be switching in can't 2HKO Clefable in return.

Thunderbolt is an option over Ice Beam to hit Omastar, Relicanth, and Kabutops, though you're left more open to Nidiqueen and Claydol.

I'd like feedback on it. The EVs are pretty arbitrary to be honest.

I'm liking this set; I use the Facade variant, but this would fit in much better with my team. I wonder thought if you need all those Attack EVs; are they there just for Clefable or something else?
 
The EVs are almost completely arbitrary. The Attack EVs are there because Double-edge is your "main" attack I guess, I wanted some power behind it as it is your strongest option against most neutral targets.
 
Meditate Me
Medicham @ Focus Sash
Trait: Pure Power
EVs: 4 HP / 252 Atk / 252 Speed
Jolly Nature (+Speed, -SpA)
- Meditate
- Reversal
- Bullet Punch
- Thunder Punch/Ice Punch/Rock Slide

You meditate on the first turn, then sweep with your attack of choice. Reversal is your main sweeping move, bullet punch to pick out faster and weakened targets, thunder or ice punch to hit fliers, rock slide gets super effective hits on bug and fire pokemon and also might flinch the target. Take a note that full powered reversal will do the same damage if the target resists it, as Ice/Thunder Punch/Rock Slide would to a pokemon weak to that attack. Works quite well if you can get rid of hail/ss, untill you get outspeed :<
 
Recipient Zapdos
Zapdos @ Lum Berry / Leftovers
EVs: 212 Atk / 220 SAtk / 76 Spd; Mild
- Thunderbolt
- HP Ice
- Drill Peck
- Roost

Simple recipient. Enough attack to 2HKO all but the most defensive (over 176 HP / 252 Def Bold) Blissey with +2 Attack, 76 Speed to outdo max Deoxys-S after +2 Speed, and rest in Special Attack. Roost for recovery.
 
Meditate Me
Medicham @ Focus Sash
Trait: Pure Power
EVs: 4 HP / 252 Atk / 252 Speed
Jolly Nature (+Speed, -SpA)
- Meditate
- Reversal
- Bullet Punch
- Thunder Punch/Ice Punch/Rock Slide

Medicham gets Bulk Up.

iownyourgrass, Superpower is an option over Brick Break. You'll be forced to switch but it's more than likely that Crawdaunt will be switching out quickly anyway. For the last slot...*shrugs*...Ice Beam is an obvious choice for stinging Dragons and random Tangrowths etc.
 
On the Meditate set, very few things are 4X weak to Rock, effectively making rock slide completely useless.

Lee, I think he didn't want to use Bulk Up so that the Sash would be more likely to activate.
 
dpmfsa248.png

Special T-tar
~Dark Pulse
~Fire Blast
~Thunderbolt
~Ice Beam
Item; Lum Berry
Ability: Sandstream
Nature; Modest
EV's: 232 HP, 252 SpAtt, 24 Spe

Your probably thinking WTF? A special T-Tar! 317 SpAtt is respectable for a rock. An anti-lead. It surprizes everybody. Made to counter other leads. Lum is for status. They switch to physical walls. Somebody PMed me to say that T-Tar messed them up badly. With him as a lead I win 4-0. It screws everyone up badly.
 
Wow, how creative. Good luck beating Blissey without Focus Punch. Basically, take the Specs set and throw on Thunderbolt over Focus Punch and you get that. Oh, and Lum Berry, but that depends on where he is in relation to your team.
 
Wow, how creative. Good luck beating Blissey without Focus Punch. Basically, take the Specs set and throw on Thunderbolt over Focus Punch and you get that. Oh, and Lum Berry, but that depends on where he is in relation to your team.

K there is no reason to be an a-hole about it Chris. However, he is right. Check the analysises before you post sets (often times they might already be there).

@umb: so I've used that Clefable set a few times; I actually think the EVs are pretty good. I went as a far as dumping a few HP EVs into Attack just for a bit more of a boost.
 
While staring at all the seemingly never-ending Stark threads on Garchomp, I challenged myself to find a counter to Garchomp, even though people say he is uncounterable. After quite a bit of calcs, I discovered that a Pokemon feared as a sweeper could be one of the best answers to such a threat.

gyarados.png

Gyarados @ Choice Band
Ability: Intimidate
Nature: Impish
Ev's: 160 Hp, 84 Atk, 224 Def, 40 Spe
-Waterfall
-Avalanche
-Stone Edge
-Earthquake

This is... defensive CB Gyarados. Before Intimidate, it reaches a respectable defense of 275. When backed up by Intimidate and 371 Hp, Gyarados can withstand a lot of hits. And deal them out just as hard with 460 Attack. This is a more powerful alternative to the standard bulky Gyarados, and does its job better.

There is a method to the madness that is the EV spread. 160 Hp Ev's, which yields 371, allow a switchin to Stealth Rock four times and to survive Sandstorm for 16 turns. The defense Ev's allow for the highest bonus point possible, which goes a long way towards making this Ev spread efficient. The 84 Attack Ev's may not seem like much, but it is what ensures an OHKO on Garchomp with Avalanche after a switch-in to Stealth Rock, plus a little more investment for good measure. The speed reaches 208, enough to outspeed 196 Spe Tyranitar, Cresselia, Suicune, and the others that sit in that area.

Note: This does NOT work when the opponent has Stealth Rock down. However, if Speed is of no matter, 108 Attack Ev's guarantee an OHKO without Stealth Rock.

Essentially, what this set does is switch into YacheChomp as it Swords Dances, takes an Outrage straight to the face, and retaliates with an Avalanche that OHKOes even the mighty YacheChomp. What's more, Gyarados survives the residual Sandstorm damage that may occur at the end of the turn, plus one more turn of Sandstorm.

+1 Garchomp, (538 Attack) using Outrage (120 base) on a 275 Def Gyarados: 253-298 damage (68.2 - 80.3%).

There is definitely room for further investment to survive after switch-in to Stealth Rock- in fact, this set can do that with roughly a 50% chance of succeeding, as long as there is no Sandstorm. There is an alternative, more defensive spread of 224 Hp/36 Atk/248 Def, which takes 247 - 291 damage (63.8% - 75.2%) and can counter YacheChomp without Sandstorm (even with it to some extent), since anything short of absolute max damage will let Gyarados survive. However, I think the I listed above is generally more useful than such a specialized Pokemon.

I'd imagine this Gyarados works particularly well with Taunt+SR Aerodactyl, especially one with Pursuit. Leads as such tend to do a good job of getting the rocks down without letting the opponent get theirs down. And even though the original bulky Gyarados has lost its purpose, I still think Gyarados has merit as one of the best Garchomp counters. What does Smogon think?
 
That's a pretty cool set, Kingdrom. Reminds me of Careful CBTar in a sense.

Of course, as a YacheChomp counter people will tell you to assume that Gyarados is taking SR damage and Garchomp isn't (worse case scenario). I've found things like that happen often in Garchomp discussion.
 
Very interesting set.Not to sound rude but my only Question is...Why would chomp switch to a Gyarados in fear of the Common ice fang?And why use Outrage instead of Stone Edge(I understand for the long run but I like using SE attacks :P) And I would like to see some stone edge Calcs (w/ Intimadate) Please :P.

Edit : This Set looks similar, Based on CB mawile? Kinda does it job ALOT better With it's dragon resist but fire Blast is meh.
 
Very interesting set.Not to sound rude but my only Question is...Why would chomp switch to a Gyarados in fear of the Common ice fang?And why use Outrage instead of Stone Edge(I understand for the long run but I like using SE attacks :P) And I would like to see some stone edge Calcs (w/ Intimadate) Please :P.
Gyarados is switching into Garchomp, not the other way around. Most Garchomp will think, "Thanks to my Yache Berry, I can 2HKO it with Outrage or Dragon Claw," but thanks to Avalanche Gyarados gets a OHKO.

And as for Stone Edge calcs... it does like 89.2% max with +1 Attack, but no SD Garchomps really run that anyways, so it'll only do around 55% max. But thats just doing it in my head, so I could be a little bit off.
 
Gyarados is switching into Garchomp, not the other way around. Most Garchomp will think, "Thanks to my Yache Berry, I can 2HKO it with Outrage or Dragon Claw," but thanks to Avalanche Gyarados gets a OHKO.

And as for Stone Edge calcs... it does like 89.2% max with +1 Attack, but no SD Garchomps really run that anyways, so it'll only do around 55% max. But thats just doing it in my head, so I could be a little bit off.

O_o, Nice Calcs, So I was the only one carrying Stone Edge on meh Chomp instead of fire fang, Very useful imo. Fine then I give up, there is no valid argument against this thing except SR. (I realized that mawile is fearing STABED EQ, although if I switch into an outrage...I wins :P)
 
No, I actually based the idea off of Careful CB Tyranitar. It's too bad that the calcs are after an Intimidate .__. I think that goes more to show how powerful Garchomp is rather than how weak Gyarados is defensively. And most of the time, after an SD, Garchomp won't switch out, especially when Gyarados has 75%. But with the second spread I mentioned (probably in retrospect the better but more specialized option), 224 Hp/36 Atk/248 Def, it is nearly impossible for Garchomp to kill it before recieving an Avalanche to the face.

Of course, if Stealth Rock weren't an issue, there would be no doubt that this Gyarados could wall most Yachechomps. Not to mention that this is nearly a perfect counter to ChainChomp and Scarfchomp too (or at least the Jolly ones).

Thanks for the opinions!
 
I cant really see that set working against a good player, and the set is too situational with all the SR and sandstorm its going to be hard trying to pull it of. Not to mention this looks like another troll.
 
Yeah, I have to agree. Its not too effective if you know what your doing. Unlike me, he was toying with my mind and I really, like REALLY, didn't expect anything like that. His following match though, I watched, and he lost, so his strategy didn't work. But that IS SUPER EMBARRASSING to have posted up around here. I'm going to be the laughing stock for the next.... idk.
 
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