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Post your searing hot takes

Futurama should've ended with Bender's Big Score, everything past it kinda sucked ass, even the final episode of season 7. It's a bit hard to explain but the newer seasons feel like newer seasons of the Simpsons, the times when it attempts to be emotional just feel like they try to emulate actually touching moments from the earlier seasons and all the jokes fall flat. Like the "final" episode, Leela and Fry just kinda fuck over the entire universe so they can spent time together 24/7 without anyone else? All the other characters we've known just kinda... don't do anything anymore? And the relationships Leela and Fry have build up with them are not important anymore?

The storylines too have degraded heavily. The one episode were Zoidberg falls in love with some woman that doesn't have a sense of smell... Where is the funny aspect there? It really just feels like one of those season 3 bilion the Simpsons episodes
 
I have a love hate relationship with this description, because as similar as it is to conquest I really don’t want to associate it with Fates as a whole and I think it’s hard to break it apart from that shackle.
Conquest is pretty awesome though.


Three Houses has a weird difficulty curve where Hard is pretty easy, and Maddening is brutally hard. It’s a poorly designed difficulty, which is a shame as it had more time in the oven than the rest of 3H.
Engage Maddening is actually super good though ! Recommend it a lot, once you beat it on hard. The early game is very tightly designed, and the midgame is a brutal challenge but not one that’ll leave you feeling outgeared.
as someone who feels slightly outgeared by Engage’s midgame on hard/classic, I’mma duck outta this one… :blobpensive::blobpensive::blobpensive::blobpensive:

edit: actually that’s not entirely true, I just really care about making it thru with minimal casualties
 
as someone who feels slightly outgeared by Engage’s midgame on hard/classic, I’mma duck outta this one… :blobpensive::blobpensive::blobpensive::blobpensive:
Definitely feel this, C17 ended my first attempt at a Hard/Classic Ironman. Shit is hard.

But both Hard and Maddening are all about using every tool at your disposal. Well? Absolutely. Forges? Definitely. Second Seals? Yes. Meals? Sure, for your carries. Supports? Yes! Strength Training? You better believe it.

If you’re not using all the things the game gives to you you probably will feel outgeared. I like that about Engage, you can even the playing field with all the tools given to you, but you can also… not? If you feel confident you can just decide not to, and in this way it adds a lot of potential difficulty.
 
you’re supposed to use the well? i thought i just wasted a ton of effective gold dumping spare gear in there for minimal returns, I definitely thought i would’ve been better off just selling
The thing about the well is that the more you put in, the more you’ll get out. 3/4 stars give useful staves (warp), powerful weapons, and a shit ton of SP that can really make builds tick. The lower tiers do suck really badly, yes, but more expensive wells are well worth it.
 
The thing about the well is that the more you put in, the more you’ll get out. 3/4 stars give useful staves (warp), powerful weapons, and a shit ton of SP that can really make builds tick. The lower tiers do suck really badly, yes, but more expensive wells are well worth it.
I would always do it at 4 stars, I guess i’ve underrated the SP scrolls (basically all i’ve gotten) as i’ve been too lazy/waiting on higher bonds to buy skills. except speedtaker i’m spamming that shit
 
This take isn't exactly "searing hot", but I wanted to bring it up, and this place seems the best place to post about it.

Eminem, as well as 8 Mile, caused a whole generation of rappers (Think rappers such as Logic and Joyner Lucas) to think that making songs that are only really focused on being lyrically proficient will always be better than making a piece of art.
 
The Splatoon franchise is the best shooter franchise ever made.

The most pro-consumer business model. The most content. The best core mechanics. The best lore.

Even if you hate the Splatoon music vocals, at least the games bother to have hundreds of original songs, most of which varied and unique. The average match in other shootees is silence with gun noises and voice lines.

To be clear for those who have never played, Turf War is NOT the only or even main mode of Splatoon.

Splat Zones is like King of the Hill, Tower Control is like Overwatch's payload, Rainmaker is somewhat like Capture the Flag and Clam Blitz is the most complex mode, being somewhat like American Football, but not really at all.

Nintendo cares about the competitive scene, it gets tons of updates and there are so many unique ideas to it. An actual hub world, shopkeepers on real world timers to buy clothes (with in-game money, no microtransactions), having builds somewhat like Pokemon EVs but you pick the stats. Etc. etc.

One underrated thing is how short the matches are. Because it's a fast movement shooter, the Ranked Modes are all 5 minute matches with overtime (which usually can only last about thirty seconds). While Overwatch for instance has early knockouts at timers, Splatoon has knockouts that can happen in 45-60 seconds, and the maximum time really respects the player's time.

Another interesting thing is that all maps are symmetrical at an angle. This means both teams have the same spawn essentially, which is extremely unique for the genre, and reduces a lot of headaches with spawns.

I mentioned Overwatch's payload but that mode only accounts for one team being the attacker. In Splatoon it's much more fluid, whoever is holding it is holding it. Both teams have a score in every mode, and instead of the objective being defense or offense, both teams have the same objective.

The games chaotically swing with you getting a wipe on the other team and frantically moving to offensive positioning, painting as much as you can to get your special (ult) and keep the opposing team out.

So much more engaging, in my opinion.

Are the games flawed? Yes, even some really really weird decisions. But also, that's all PVP games? To have such a quality shooter with so little to complain about that the main controversy in the community isn't "$20 skins", "No content in years", "The Company literally destroyed this thing"

it's just

"We are only getting 2 new PVP maps, 8 new kits 2 new main weapons, three new songs, several new LTMs, a new PVE map, balance update in 3 months, new cosmetic features and a few too little new clothing options. That's too little content!" (for free, by the way)

... then yeah, I think it's at minimum a contender.
 
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The Splatoon franchise is the best shooter franchise ever made.

The most pro-consumer business model. The most content. The best core mechanics. The best lore.

Even if you hate the Splatoon music vocals, at least the games bother to have hundreds of original songs, most of which varied and unique. The average match in other shootees is silence with gun noises and voice lines.

To be clear for those who have never played, Turf War is NOT the only or even main mode of Splatoon.

Splat Zones is like King of the Hill, Tower Control is like Overwatch's payload, Rainmaker is somewhat like Capture the Flag and Clam Blitz is the most complex mode, being somewhat like American Football, but not really at all.

Nintendo cares about the competitive scene, it gets tons of updates and there are so many unique ideas to it. An actual hub world, shopkeepers on real world timers to buy clothes (with in-game money, no microtransactions), having builds somewhat like Pokemon EVs but you pick the stats. Etc. etc.

One underrated thing is how short the matches are. Because it's a fast movement shooter, the Ranked Modes are all 5 minute matches with overtime (which usually can only last about thirty seconds). While Overwatch for instance has early knockouts at timers, Splatoon has knockouts that can happen in 45-60 seconds, and the maximum time really respects the player's time.

Another interesting thing is that all maps are symmetrical at an angle. This means both teams have the same spawn essentially, which is extremely unique for the genre, and reduces a lot of headaches with spawns.

I mentioned Overwatch's payload but that mode only accounts for one team being the attacker. In Splatoon it's much more fluid, whoever is holding it is holding it. Both teams have a score in every mode, and instead of the objective being defense or offense, both teams have the same objective.

The games chaotically swing with you getting a wipe on the other team and frantically moving to offensive positioning, painting as much as you can to get your special (ult) and keep the opposing team out.

So much more engaging, in my opinion.

Are the games flawed? Yes, even some really really weird decisions. But also, that's all PVP games? To have such a quality shooter with so little to complain about that the main controversy in the community isn't "$20 skins", "No content in years", "The Company literally destroyed this thing"

it's just

"We are only getting 2 new PVP maps, 8 new kits 2 new main weapons, three new songs, several new LTMs, a new PVE map, balance update in 3 months, new cosmetic features and a few too little new clothing options. That's too little content!" (for free, by the way)

... then yeah, I think it's at minimum a contender.
That fact this *is* a hot take is honestly the sad thing here
 
Kirby games (especially made post-2006) are some of the greatest games of all time in balancing optional story elements with both easy main gameplay and optional hard gameplay.

Even the older titles got away with a fair amount of insanely disturbing stuff that wouldn’t be out of place in a post-2009 story-driven cartoon, even if it was mostly reserved for their true final bosses only.
 
Kirby games (especially made post-2006) are some of the greatest games of all time in balancing optional story elements with both easy main gameplay and optional hard gameplay.

Even the older titles got away with a fair amount of insanely disturbing stuff that wouldn’t be out of place in a post-2009 story-driven cartoon, even if it was mostly reserved for their true final bosses only.
Kirby and the Forgotten Land is one of the best games on the switch, up there with SMO and BOTW/TOTK
 
It’s come to my attention that many of my opinions about Past Gens OU tiers simply aren’t good opinions, and if anything have only made me sound less and less educated over time. I recently made a post elsewhere saying that I didn’t think GSC Zapdos was Top 3 caliber in OU anymore, and this was after trying to point out some of my other worst takes I’ve ever had, so I think I’ve decided I’m just never going to have an opinion anymore. Or at least not on stuff like that.

okay byeeeee- wait, what was that? I still have one hot take left? Oh, okay. Takes a deep breath

DS Waluigi Pinball just isn’t that good
 
This take isn't exactly "searing hot", but I wanted to bring it up, and this place seems the best place to post about it.

Eminem, as well as 8 Mile, caused a whole generation of rappers (Think rappers such as Logic and Joyner Lucas) to think that making songs that are only really focused on being lyrically proficient will always be better than making a piece of art.
you did already say this isn't a hot take but yeah i think this is absolutely correct (moreso just Em than 8 mile specifically id say)

its that disconnect that leads to much of the pointless one-sided arguments over rap at large between people only there for the vibes and people who completely fail to understand that the vibe itself often speaks more than lyrics ever do. music exists to make the listener feel things and the sooner people stop beefing over how other people feel, the sooner we all enjoy music more
 
TotK is bad.

It doesn't have the extremely tight design of BotW where everything worked in tandem with everything and "it just works" was the motto for creative puzzle solutions. That alone is a problem, but the whole game is... really bad.

If I wasn't trying to stomach Conquest to see what the hype was all about, I'd say that was the worst writing I've seen in a videogame since TLoU2. The whole Nuts n Bolts gimmick sucks, the Master Cycle Zero outright dunks on most ground-based vehicles, with the only possible advantages coming from gimmicks or some sort of offensive presence (which eats battery and is therefore, pointless.)

There are still no dungeons worth a damn, which was the number 1 problem in BotW. Fused weapons are ugly as all hell, shrines are significantly worse since a LOT of them are tutorial/device introduction/blessing shrines.

I could say more, but there's too much ground to cover.

I'm glad this pos isn't getting DLC.


Also, Engage's gameplay screams "overrated" to me, but I haven't sunk my teeth into it yet. I could safely say "Fuck Emblems" as soon as Alear's mother triggered Sigurd and zoomed past half the map quicker than an ambush spawn. I had my doubts when I heard that Emblem Celica got Warp Ragnarok. But again, I won't go too deep into it because that's when I had to stop playing it. (hardware issues)

Mid Houses could've been fine, but the story was half-baked (Seriously, Edelgard not facing the Agarthans was the biggest missed opportunity in the whole game.) and the gameplay has some noticeable problems (Go Brigand/Mage or die is probably the worst of them).
 
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