Sacred Stones is very easy" yeah because you ran through the game with Seth. The man is a promoted class with insane stats that you get in chapter 1, using him throughout the game is like picking easy mode. He's made as crutch for newcomers, seeing people who are interested in playing FE games optimally and refuse to use units like Ross saying how Sacred Stones is super easy seems so dumb to me
To be fair:
1) Sacred Stones would still be easy without Seth. The enemy quality is still super low, and you have access to a litany of other extremely powerful units (Franz can snowball into a Paladin as strong as Seth, Vanessa has flier utility + becomes Wyvern Knight which is a stupid broken class, Artur snowballs super fast and has ridiculous offensive stats + triple effectiveness on the lategame, Ephraim in particular is ridiculous [broken prf, amazing bases and growths, access to supply functionally giving him 105 inventory slots if you go Ephraim], Kyle can do something similar to Franz, Duessel can substitute for Seth nicely if you feed him like a single Speedwing, Cormag is Vanessa with much better combat, Gerik (altho he’s less relevant on Ephraim) is the best foot combat guy anyone can ask for, Knoll can become a summoner in c15 preps/turn 3 c15 and summoners are broken, Myrrh can wipe 50 enemies off the map in the remaining 7 maps) While Seth does make the game easy, no Seth doesn’t make it hard.
2) Ross actually
does have a niche in efficient play! If you get him to Pirate before c7, he can assist with the Waterside Renvall skip (where you ferry Eirika and Seth over the water, skipping 80% of the map.
None of the games are particularly difficult,
DSFE:
Seriously though, FE11/12 are very hard, especially on H5/Lunatic Reverse. FE11 Hard
1 was an intense challenge for me.
For more pertinent examples:
Awakening Lunatic+ is an inherently bullshit difficulty, and bullshit leads to challenge in some twisted sense of the idea.
Conquest, though objectively not a good game, has a decent (and challenging) Lunatic mode.
Three Houses Maddening isn’t *hard* in the midgame, but the first couple of chapters are like trying to beat c7 of Sacred Stones with just Eirika and 8 Amelias. It’s miserable.
Engage Maddening no DLC is also quite hard aswell.
Thracia.
Binding Blade Hard Mode is also rather difficult.
My point is that not only are there challenging Fire Emblem games, but most of them are the highest difficulty. You see all these tierlists and efficient play because many highest difficulties, especially the ones for DS/3DS FE, kind of mandate it. I agree most fire emblem games aren’t hard on their normal modes (I’d still wager that FE12 Normal is hard as fuck tbh), but nearly all efficient play is centered around Lunatic/Maddening.
You can’t really run through every single game with your favorites on the hardest difficulty. Not unless you know what you’re doing. Even stuff like the Forever Draft Mekkah participated in didnt all have highest difficulties bc who would play CQ Lunatic without the entire roster. And that’s why tierlists exist.