• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

Post your searing hot takes

saying tlou2 has bad writing already makes me want to never read any opinion from you ever again

like if your other takes weren't just r/pokemon now it's just metacritic ass shit
Blame whoever wrote TLoU2 for putting the narrative structure of that game into a blender. If you told me the chapters were ran through a randomizer before release, I'd believe it.

In all of the 24 hours we've interacted in the grand total of two hot take threads, all you've done is pout and lash out. What makes your opinions worth reading?
 
1694211948222.jpeg


This is the coolest bird ever
 
I would say that the big draw of Engage's combat system is the stuff like class types and improved balance between different weapon styles, and that the Emblems are good primarily because they build upon those good systems.

I do think it runs into one of my more general opinions: I don't believe the most straightforward options in games are necessarily the best introductions. A good introduction should include aspects of several subsystems or playstyles (so that a new player can determine which they prefer), which isn't always going to be possible with a straightforward setup. Additionally, I feel that by having a simple, self-contained setup early on, the game may fail to show the level of depth those mechanics actually achieve (which I think Engage runs into by leading with "better damage" Marth and "better movement" Sigurd instead of e.g. "wildly different weapons/support gear based on class" Byleth).
 
Quite a few takes here.

  • Bone marrow is not only delicious but a meal is only half done if you don't suck the marrow from the bone
  • The original Deus Ex has fairly impressive graphics for the time.
  • People who call themselves realists are just pessimists in denial
  • Pokemon fan games really ought to move away from "competitive teams" and quoting in-game terminology. That sort of stuff ruins the immersion and makes the game kind of dorky and try-hard. It makes zero sense why characters in-game should be talking about IVs, EVs, DVs, etc. when they're terminology we invented to keep track of 1's and 0's. Make allusions if possible and do allow for convenience, but make it plausible in-game - i.e. for a dog fighting/animal collection setting.
  • I hate self-awareness in Pokemon fan games. "Haha I wonder what they do in the Pokemon centre Hehe ;)" It's not quirky, it's old hat, shallow and annoying.
  • The Pokedex is less a scientific encyclopedia and more a collection of myths, urban folktales and pop science factoids. Nothing in the Pokedex means anything at face value - i.e. the Pokedex is wrong/inaccurate until proven otherwise. This also applies to "raw number" data like heights and weights.
 
Last edited:
The Pokedex is less a scientific encyclopedia and more a collection of myths, urban folktales and pop science factoids. Nothing in the Pokedex means anything at face value - i.e. the Pokedex is wrong/inaccurate until proven otherwise. This also applies to "raw number" data like heights and weights.

the pokedex is actually inspired on japanese animal booklets given to children, which are a collection of fun facts, trivia, a bit of folklore etc. all made to appeal to them, so this is bordeline canon (if we are to assume this design is still intact)
 
Back
Top