• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

Data Prize Claiming Thread (Update 5-09-13)

Status
Not open for further replies.
It does? Really? I was NOT aware of that, but I'll edit it in! VERY good to know. I noticed Ralts is rising in usage, but I picked it because it's uber-cute! <3
 
Claming from Terrador's Link

Blazikenmaster-Zeo:
2 TC;
Tabba the Zubat gets 1 EC, 2 MC, and 1 DC.

Guys Zubat evolves into Golbat, I'm so exicted!
42.png

Golbat (Tabba)(male)
Nature:Hasty (+15% speed, +19 acc, -Defence)
Types: Flying/Poison

Flying:Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Poison
Poison:Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.


Stats:
HP: 100
Atk: Rank 3
Def: Rank 2(-)
SpA: Rank 3
SpD: Rank 3
Spe: 104(+)

EC: 4/9
MC:2
DC:2/5

Level Up Moves:
Leech Life
Super Sonic
Astonish
Bite
Wing Attack
Confuse Ray
Air Cutter

Egg Moves:
Giga Drain
Pursuit
Zen Headbutt

Tutor Moves:
Bide

TM/HM Moves:
Taunt
Toxic
Venoshock
Shadow Ball
Aerial Ace
Acrobatics
Fly

Abilties:
Inner Focus:
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Infiltrator:
Type: Innate
Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

using those two MC to learn Substitute oh and I get 2 TC

6RC from this
http://www.smogon.com/forums/showthread.php?t=3451112
 
http://www.smogon.com/forums/showthread.php?t=3451112&page=2

Claimin' from a win, wooooooooooo! :D

Toasttyrant13 2TC
Magnemite recieves 1/2/1 and a KOc iirc
Charmander recieves 1/2/1 and 2 KOc

Magnemite (who is now a Magneton) will take these counter, and use his KOC in DC, unlocking Analytic.
iaza19059575002300.gif

EC: 5/9
MC: 2
DC: 5/5
+analytic
~sacing MC

Charmander, wooo! Using his 2 KOC on EC, but not evolving yet (will evolve when I get back from walkin' my dogs).
iaza19059562477900.png

EC: 6/9
MC: 5
DC: 3/5


Also, savin' the two TC. Now have a total of 4.
 
Ragnorokalex, Detroitlolcat: Approved
Blazikenmaster-Zeo: Not appoved. Please change Golbat's stats from Zubat's. E: approved
Korkski, Steampowered: approved
9
E: ToastTyrant approved.
10->AC, leaving me with five
 
Disappointing battle hall challenge: here

I get 3 TC, bringing my TC to 11.
I get 3 BP, bringing my BP to 16.

Kadaj the Aron gets 6 HC. I use 4 to evolve him to Lairon and 2 to buy BW LUs Autotomize and Heavy Slam.

He is now as follows:

305.png

Lairon [Kadaj] (F)
Nature: Adamant (+Atk, -SpA)

Type: Steel/Rock
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Rock:Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal (DW): (Innate) The Pokemon's body structure is immensely dense, doubling its weight. When it uses a full-body attack or a weight-based attack it will do more damage, and it will be much harder to lift, throw, or knock back.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40

EC: 4/9
MC: 0
DC: 0/5

Attacks:
Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down
Iron Head
Protect
Metal Burst
Autotomize
Heavy Slam

Head Smash
Stealth Rock
Superpower

Endure
Magnet Rise

Aerial Ace
Dig
Earthquake
 
Rewards:
Lady Salamence: 1 TC/1 BP/2 HC
HC are just like KOC, and can only be used on Hirome and your own TC.

372.png

Shelgon [Hirome] (Male)
Nature:
Adamant (Adds * to Attack, Subtracts * from SpA)
Type:
Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1).


Shelgon
HP: 100
Atk: Rank 4(+)
Def: Rank 4
SpA: Rank 1(-)
SpD: Rank 2
Spe: 50


EC: 8/9
MC: 4
DC: 5/5


Rock head:
Type: Innate

This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

DW: Overcoat:

Type: Innate

This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.



Attacks:
Rage (*)
Bite (*)
Leer (*)
Headbutt (*)
Focus Energy (*)
Ember (*)
Dragon Rush(*)
Fire Fang (*)
Dragon Dance (*)
Dragon Claw (*)
Shadow Claw (*)
Substitute (*)
Zen Headbutt
Crunch
Protect
Outrage
they both went into it's ec
i save the tc and bp
 
From this trainwreck of a battle, I claim 2 TC.
Watt, my Joltik, claims 1 EC, 2 MC, and 1 DC.
Spook, my Litwick, also claims 1 EC, 2 MC, and 1 DC.

Joltik is going to use the MC to learn Energy Ball, via B/W TM.
595.png

Joltik: Watt (M)
Nature: Rash: Adds * to Special Attack, subtracts * from Special Defense

Type:

Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Thunder breaking Protect during Rain.


Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 65

EC: 1/6
MC: 0
DC: 1/5

Abilities:

Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Unnerve: (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Swarm (DW): (Innate, Locked) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Attacks:

String Shot (*)
Leech Life (*)
Spider Web (*)
Thunder Wave (*)
Screech (*)
Fury Cutter (*)
Electroweb (*)
Bug Bite (*)
Gastro Acid (*)

Cross Poison (*)
Disable (*)
Rock Climb (*)

Substitute (*)
Light Screen (*)
X-Scissor (*)
Energy Ball

Litwick will learn, via level-up, Pain Split and Curse.
607.png

Litwick(*) Spook (F)
Nature: Modest: Adds * to Special Attack, subtracts * from Attack

Type:

Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 20

EC: 1/9
MC: 0
DC: 1/5

Abilities:

Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Shadow Tag (DW): (Innate, Locked) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Attacks:

Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-O-Wisp
Flame Burst
Imprison
Curse
Pain Split

Clear Smog
Captivate
Endure

Taunt
Shadow Ball
Flamethrower
This resets both their MC to zero.
Only my second time doing this, so odds are I made a mistake somewhere.

EDIT: Knew I forgot something:
Meet Koops the Squirtle.
7.png

Squirtle (*) Koops (M)
Nature: Relaxed: Adds * to Defense, Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.

Type:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 4 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 37 (-)

EC: 0/9
MC: 0
DC: 0/5

Abilities:

Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Rain Dish (DW): (Innate, Locked) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Attacks:

Tackle
Tail Whip
Bubble
Withdraw
Water Gun
Bite
Rapid Spin
Protect
Water Pulse

Mirror Coat
Yawn
Mud Sport

Scald
Toxic
Double Team

This resets my TC to zero.
 
http://www.smogon.com/forums/showthread.php?t=3451112&page=2

Claimin' from a win, wooooooooooo! :D



Magnemite (who is now a Magneton) will take these counter, and use his KOC in DC, unlocking Analytic.
iaza19059575002300.gif

EC: 5/9
MC: 2
DC: 5/5
+analytic
~sacing MC
Charmander, wooo! Using his 2 KOC on EC, but not evolving yet (will evolve when I get back from walkin' my dogs).
iaza19059562477900.png

EC: 6/9
MC: 5
DC: 3/5


Also, savin' the two TC. Now have a total of 4.

Okay, NOW I shall evolve this beautiful little Charmander, into Therma the Charmeleon, woooooooo! :D I'll have to get the sprite in a while, so I'll stick to this for now. Using 3 MC to get Heat Wave (4th Gen Tutor). Saving her other 2.
Charmander(*)
005.png
Therma (F)

Nature: Mild (+1 Rank to Special Attack, -1 Rank to Defense)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities: Blaze
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Solar Power: (DW - LOCKED) (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Stats
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 80

EC: 6/9
MC: 2
DC: 3/5

Attacks
Scratch
Growl
Ember
Smokescreen
Dragon Rage
Scary Face
Fire Fang
Leer
Metal Claw
Rage

Sunny Day
Dig
Hidden Power Water

Counter
Dragon Pulse
Dragon Dance
~~~~~~~~~~~~~~~
Flamethrower
Heat Wave

Edit: Forgot to update Trainer profile with the 2 TC from my (miserable) battle against C$FP, meaning I should have 6 TC (and shall still save them all).
 
Haven't earned any new counters, but I need more flying types.
I have 11 TC.

2 will be spent on a Ledyba:

165.png

Ledyba (Lucas) (M)
Nature: Relaxed (+ Def, -Spe, -10% Evasion)

Type: Bug/Flying
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Swarm:
(Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Rattled (DW): (Innate) These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP:
90
Atk: Rank 1
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 47 (55/1.15)

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Tackle
Supersonic
Comet Punch
Light Screen
Reflect
Safeguard
Mach Punch
Baton Pass
Silver Wind

Bide
Drain Punch
Encore

Toxic
Protect
Substitute

And then I will get a Bagon for 2 more TC

371.png

Bagon (Roosevelt) (M)
Nature: Lonely (+ Atk, -Def)

Type: Dragon
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Rock Head:
(Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sheer Force (DW): (Can be enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:
HP:
90
Atk: Rank 4 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 50


EC: 0/9
MC: 0
DC: 0/5

Attacks:
Rage
Bite
Leer
Headbutt
Focus Energy
Ember

Dragon Dance
Dragon Pulse
Hydro Pump

Fire Blast
Shadow Claw
Rock Slide

And that puts me at 7 TC
 
Spending 2 TC on

iaza19692899233800.gif

Nohface (Wolv[M])
Nature: Adamant (Attack increased by rank; Special Attack decreased by rank)
Type: Ghost/Steel
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Levitate (DW): (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.

Stats:
HP: 100
Atk: Rank 3(+)
Def: Rank 3
SpA: Rank 0(-)
SpD: Rank 3
Spe: 10

EC: 0/6
DC: 0/5
MC: 0

Moves:
Tackle
Iron Defense
Lick
Leer
Faint Attack
Shadow Sneak
Curse

Foul Play
Psycho Shift
Meteor Mash

Toxic
Trick Room
Taunt
 
http://www.smogon.com/forums/showthread.php?t=3451112&page=2

same battle as above :V

Claiming 2 TC, adding the total to 5.

Snivy recieves 1/2/1
Current counters : 3/2/2
Using the MC to learn coil (level up, 1 MC) and leaf blade (level up, 1 MC)
Remaining counters : 3/0/2

Torchic recieves 1/2/1 and a KOc
Adding the KOc to the EC, giving him 2 EC in total.
Current counters : 4/4/2
Using the MC to learn quick attack (level up, 1 MC) and protect (TM, 2 MC)
Remaining counters : 4/1/2

Eevee recieves 1/2/1
Current counters : 3/2/2
Using the MC to learn protect (TM, 2 MC)
Remaining counters : 3/0/2
 
Claiming from this awesome training battle: http://www.smogon.com/forums/showthread.php?t=3451600&page=2
Igglybuff: 3 EC, 6 MC, 3 DC
Trainer: 2 TC
First, going to evolve Igglybuff to Jigglypuff, gifting her Disable, Rollout, DoubleSlap, Round, and Rest upon evolution.
39.png

Jigglypuff (F)

Nature: Quiet
+1 SpA, -15% Speed, -10% Evasion

Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Cute Charm:
(Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.

Friend Guard (DW):
(Innate) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).

Stats:
HP: 110
Atk: 2
Def: 1
SpA+: 3
SpD: 1
Spe-: 17

EC: 4/9
MC: 0
DC: 4/5

Attacks:
Sing-
Charm-
Defense Curl-
Pound-
Sweet Kiss-
Copycat-
Disable
Rollout
DoubleSlap
Round
Rest

Last Resort-
Perish Song-
Wish-

Flamethrower-
Grass Knot-
Toxic-
Reflect
Light Screen
Jigglypuff:
6 MC

Hyper Voice (BW Level-Up) [1 MC]
Gyro Ball (BW Level-Up) [1 MC]
Ice Beam (BW TM) [2 MC]
Thunderbolt (BW TM) [2 MC]
 
Status
Not open for further replies.
Back
Top