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Data Prize Claiming Thread (Update 5-09-13)

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Claiming my first 4 BT ever. I think I claim them here. lol but heres the link
http://www.smogon.com/forums/showthread.php?t=3450550&page=3

EDIT: Claiming from Rickheg's below link
Blazikenmaster-Zeo: 2 TC
Duoclohm: 1 EC, 2 MC, 1 DC
Salamence: 2 MC, 1 DC, 1 KOC
Tepig: 1 EC, 2 MC, 1 DC, 1 KOC

Duoclohm now looks like this
EC: 8/9
MC: 3
DC: 5/5 DW ability unlocked.

Salamence due to unlock Moxie before hand has 3MC and a KOc which also gains 1MC

EC: 9/9
MC:6
DC: 5/5

Tepig(Now Pignite)
EC: 8/9(+1 KOc)
MC:2
DC:5/5

+2TC

Now, I feel bad for whoever has to approve this. But I'm buy a total of 22 Pokemon. And I'll probably never buy pokemon again. Incase this gets Approved before I finish, right now I'm a 6 mons and right now I've used a total of 23 TC

ScratchetM.png

Scratchet(Beo)(Male)
Type: Normal/Fighting
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Nature: Bold (+Defence, -Attack)

Stats:
HP: 90
Atk: Rank 2(-1)
Def: Rank 4(+)
SpA: Rank 1
SpD: Rank 3
Spe: 40

EC:0/6
MC: 0
DC:0/5
Level Up Moves:
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar


Egg Moves:
Nature Power
Roost
Yawn

TM/HM Moves
Taunt
Return
Brick Break

Abilities
Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

396.png

Starly(Stars)(Male)
Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Nature: Adamant (+1 Attack, +1 SpA)

Stats:
HP: 90
Atk: Rank 3(+)
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 2
Spe: 60

EC:0/9
MC:0
DC:0/5
Level Up Moves
Tackle
Growl
Quick Attack
Wing Attack
Double Team
Endeavor
Whirlwind
Aerial Ace

Egg Moves
Detect
Foresight
Roost

TM/HM
Double Team
Steel Wing
Fly

Abilities
Keen Eyes
Type: Innate
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

Keen Eyes (DW)
Type: Innate
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

447.png

Riolu(Casshen)(Male)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Nature: Native (+15% Speed, +16% Acc, -1 SpD)

Stats
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 1(-)
Spe: 69(+)

EC:0/6
MC:0
DC:0/5

Level Up Moves
Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Screech

Egg Moves
Detect
Hi Jump Kick
Vacuum Wave

TM/HM Moves
Earthquake
Drain Punch
Substitute

Abilities

Steadfast:
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

Inner Focus:
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Prankster (DW):
Type: Innate
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

I was really running out of nick names, I was about to start using random names.
32.png

Nidoran(Destroyer)(Male)
Type: Poison
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Nature: Quiet (+SpA, Divide base speed by 1.15, -10 Evasion)

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 2
Spe: 43(-)

EC:0/9
MC:0
DC:0/5

Level Up Moves
Leer
Peck
Focus Energy
Tackle
Horn Attack
Double Kick
Poison Sting
Fury Attack

Egg Moves
Counter
Disable
Sucker Punch

TM/HM Moves
Ice Beam
Thunder Bolt
Sludge Bomb

Abilities
Poison Point:
Type: Can be Disabled.
This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

Rivalry:
Type: Innate
This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

Hustle:
Type: Can be Enabled
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

92.png

Gastly(George)(Female)
Type: Ghost/Poison
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes
Poison:Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Nature: Hasty(+15% speed, 29% Acc, -1 Defence)

Stats:
HP: 90
Atk: Rank 2
Def: Rank 1(-)
SpA: Rank 4
SpD: Rank 2
Spe: 92(+)

EC:0/9
MC:0
DC:0/5

Level Up Moves:
Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Confuse Ray
Sucker Punch

Egg Moves
Disable
Psywave
Perish Song

TM/HM Moves
Toxic
Thunderbolt
Sludge Bomb

Abilities
Levitate:
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

95.png

Onix(Rocky)(Male)
Type: Rock/Ground
Rock:Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Nature: Brave (+Attack, Divide base speed by 1.15, -10 evasion)

Stats:
HP: 90
Atk: Rank 3(+)
Def: Rank 6
SpA: Rank 2
SpD: Rank 2
Spe: 61(-)

EC:0/6
MC:0
DC:0/5

Level Up Moves
Mud Sport
Tackle
Harden
Bind
Screech
Rock Throw
Rage
Rock Tomb
Smack Down
Sandstorm
Slam

Egg Moves
Flail
Rock Climb
Rock Slide

HM/TM Moves
Taunt
Earthquake
Dragon Tail

Abilities

Rock Head:
Type: Innate
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Sturdy:
Type: Innate
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Weak Armor (DW):
Type: Can be Enabled
The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

200.png

Misdreavus(Gwen)(Female)
Type: Ghost
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Nature: Modest (+1 SpA, -1 Atk)
Stats:
HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 3
Spe: 85

EC:0/6
MC:0
DC:0/5

Level Up Moves:
Growl
Psywave
Spite
Astonish
Confuse Ray
Mean Look
Hex

Egg Moves:
Destiny Bond
Nasty Plot
Ominous Wind

TM/HM Moves:
Taunt
Psychic
Shadow Ball

Abilities

Levitate:
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

214.png

Heracross(Sapdrinker)(Male)
Type: Bug/Fighting
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Fighting:Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Nature: Adamant (+1 atk, -1 SpA)

Stats:
HP: 100
Atk: Rank 6(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 3
Spe: 85

MC:0
DC:0/5

Level Up Moves:
Night Slash
Tackle
Leer
Horn Attack
Endure
Fury Attack
Aerial Ace
Brick Break
Counter

Egg Moves:
Bide
Double-Edge
Mega Horn

TM/HM Moves:
Earthquake
Shadow Claw
Stone Edge

Abilities

Swarm:
Type: Innate
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Guts:
Type: Innate
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Moxie:
Type: Innate
This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
 
Claiming 6 RC from this match, bringing me up to 11. I'll spend them all now.

Loch the Dragonair uses 2 as EC to go to 8/9, and 2 as DC to go to 2/5.

Cyclost the Duskull uses 2 as EC to go to 5/9. He'll evolve later.

Thorn the Eevee uses 3 as EC to go to 4/6.

Psyjump the Eevee uses 2 as EC to go to 4/6.

I actually posted this earlier. I made a mistake that meant the match continued, so I deleted the post, since I didn't have the RC yet. DW ended up approving it, however. I dunno what to do about that.
 
Claiming 13 RT, bringing my total to 72.

EDIT: I will also claim from my now-concluded Battle Hall challenge where I missed with Will-o-Wisp at the start and missed to Sand Veil at the end for the loss :(

Korski: 8 TC (16 total), 8 BP

Evol the SABLEYE: 16 HC (-->MC)

I will then trade in my 72 RT to become MC for Evol (bringing her total up to 88) and reward her for a job well done! Time to be showered with gifts, Evol!

Knock Off [LU] (-1=87)
Shadow Claw [LU] (-1=86)
Shadow Ball [LU] (-1=85)
Feint [Egg] (-3=82)
Moonlight [Egg] (-3=79)
Trick [Egg] (-3=76)
Counter [past gen. Tutor] (-3=73)
Double-edge [past gen. Tutor] (-3=70)
Endure [past gen. Tutor] (-3=67)
Fire Punch [past gen. Tutor] (-3=64)
Gravity [past gen. Tutor] (-3=61)
Icy Wind [past gen. Tutor] (-3=58)
Low Kick [past gen. Tutor] (-3=55)
Metronome [past gen. Tutor] (-3=52)
Pain Split [past gen. Tutor] (-3=49)
Spite [past gen. Tutor] (-3=46)
Focus Punch [past gen. TM] (-3=43)
Sunny Day [BW TM] (-2=41)
Protect [BW TM] (-2=39)
Rain Dance [BW TM] (-2=37)
Telekinesis [BW TM] (-2=35)
DynamicPunch [past gen. Tutor] (-3=32)
Dig [BW TM] (-2=30)
Psychic [BW TM] (-2=28)
Double Team [BW TM] (-2=26)
Torment [BW TM] (-2=24)
Rest [BW TM] (-2=22)
Attract [BW TM] (-2=20)
Snatch [BW TM] (-2=18)
Dark Pulse [past gen. TM] (-3=15)
Sleep Talk [past gen. TM] (-3=12)
Poison Jab [BW TM] (-2=10)
Snarl [BW TM] (-2=8)
Shock Wave [past gen. TM] (-3=5)
Hidden Power-Grass (7) [BW TM] (-2=3)
Role Play [past gen. Tutor] (-3=0)

You've earned it!

So when all is said and done, Evol the SABLEYE should look like this:
302.png

Sableye Evol (F)

Type: Dark/Ghost
  • Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
  • Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities: Keen Eye, Stall, Prankster
  • Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
  • Stall: (Innate) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail.
  • Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 43 (-)

MC: 0
DC: 5/5

Attacks:

Leer
Scratch
Foresight
Night Shade
Astonish
Fury Swipes
Fake Out
Detect
Shadow Sneak
Knock Off
Shadow Claw
Confuse Ray
Foul Play
Zen Headbutt
Shadow Ball

Feint
Metal Burst
Moonlight
Recover
Sucker Punch
Trick

Counter
Double-edge
Endure
Fire Punch
Gravity
Ice Punch
Icy Wind
Low Kick
Metronome
Pain Split
Spite
ThunderPunch

Focus Punch
Toxic
Hidden Power-Grass (7)
Sunny Day
Taunt
Protect
Rain Dance
Telekinesis
Dig
Psychic
Brick Break
Double Team
Shock Wave
Torment
Rest
Attract
Snatch
Will-o-Wisp
Payback
Dark Pulse
Sleep Talk
Poison Jab
Substitute
Snarl
 
claiming from : http://www.smogon.com/forums/showthread.php?t=3452015

Little Battler gets 2 TC
Current TC : 7
Going to claim a pokemon later.


Corona Regalia the Snivy gets 1 EC, 2 MC and 1 DC
Current counters : 4EC, 2MC, 3DC
Saving them all

Lunatic the Eevee gets 1 EC, 2 MC, 1 DC and 1 KOC
Putting the KOC to EC.
Current counters : 5EC, 3MC, 3DC
Saving them all

Cornell the Torchic gets 1 EC, 2 MC and 1 DC
Current counters : 5EC, 3MC, 3DC
Saving them all
 
Claiming from the same fight as Korski

Cyvain the Dusclops
1 EC up to 8
2 MC used to learn Brick Break

and 1 KOC to be put into EC bringing it up to 9 and evolving him into Dusknoir

477.png

Dusknoir (Cyvain) Male
Nature:
Brave (+Att, -Spe -10% Evasion)
Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Levitate:
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:
HP: 90
Atk: Rank 5 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 5
Spe: 38 (-) (-10% Evasion)

EC: 9/9
MC: 0

Attacks:
Leer
Nightshade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Thunder Punch
Ice Punch
Fire Punch
Gravity
Bind
Shadow Punch
Payback

Pain Split
Imprison
Faint Attack

Toxic
Protect
Shadow Ball
Taunt
Brick Break

Tahlzara the Electabuzz
1 EC up to 6
2 MC stockpiled up to 6
1 DC up to 3

and 2 KOC which along with 3 RC will bring his EC up to 9 and his DC up to 5 unlocking Vital Spirit and evolving him to Electivire! I will then spend his 6 MC to learn Earthquake, Rockslide, and Taunt

466.png

Electivire (Tahlzara) Male
Nature:
Naughty (+Att, -Sp.Def)
Type:
Electric: Summary: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Static:
Type: Innate
This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Vital Spirit (Dreamworld)
Type: Innate
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 95

EC: 9/9
MC: 4
DC: 5/5

Attacks:
Quick Attack
Leer
Thunder Punch
Thundershock
Low Kick
Shock Wave
Swift
Light Screen

Fire Punch
Ice Punch
Cross Chop

Protect
Psychic
Wild Charge
Earthquake
Rock Slide
Taunt

Feralyn the Remoraid
1 EC up to 6
2 MC to be stockpiled
1 DC up to 5

this will be unlocking Dreamworld Moody and evolving into Octillery

224.png

Octillery (Feralyn) Female
Nature: Quiet
Type: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Hustle:
Type: Can be Enabled
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Sniper:
Type: Innate
This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Moody:(Dreamworld)
Type: Innate
This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 38 (-) (-10% Evasion)

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Water Gun
Lock on
Psybeam
Aurora Beam
BubbleBeam
Focus Energy
Signal Beam
Ice Beam
Soak
Octazooka
Gunk Shot
Constrict

Water Spout
Rock Blast
Thunder Wave

Bounce

Flamethrower
Psychic
Protect

Malspar the Chimchar
1 EC up to 4
2 MC
1 DC up to 4

and 1 KOC which will be put into DC unlocking Iron Fist, Malspar will also be evolving into Monferno
Will be using his 2 MC to learn Close Combat and Slack Off

391.png

Monferno (Malspar) Male
Nature: Naughty
Type:Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Blaze:
Type: Innate
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Iron Fist:(Dreamworld)
Type: Innate
The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 81


EC: 4/9
MC: 0
DC: 5/5

Attacks:
Scratch
Leer
Ember
Taunt
Fury Swipes
Flame Wheel
Nasty Plot
Torment
Acrobatics
Flamethrower
Mach Punch
Slack Off
Close Combat

Thunderpunch
Firepunch
Encore

Dig
Will o Wisp
Acrobatics
Grass Knot
Shadow Claw

Nyri the Syclar
1 EC up to 1
2 MC
1 DC up to 1

Keraia the Kirlia
1 EC up to 6
2 MC spent to learn Thunder Wave
1 DC up to 3

and 2 KOC along with 1 RC to bring EC up to 9, evolving into Gardevoir

282.png

Gardevoir (Keraia) Female
Nature:
Modest (+Sp.att -Att)
Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize:
Type: Innate
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Trace:
Type: Can be Activated
This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Telepathy: (Dreamworld)
Type: Innate
This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 4
Spe: 80

EC: 9/9
MC: 0
DC: 3/5

Attacks:
Growl
Confusion
Teleport
Double Team
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Psychic
Imprison
Healing Wish
Wish

Disable
Encore
Confuse Ray

Protect
Thunderbolt
Will o Wisp
Shadow Ball
Thunder Wave

Im also going to use 2 TC to purchase an Aron!

304.png

Aron (Malthir) Male
Nature:
Adamant
Type:
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Rock: Ground STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Sturdy:
Type: Innate
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head:
Type: Innate
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal: (Dreamworld)
Type: Innate
The Pokemon's body structure is immensely dense, doubling its weight. Additionally the Base Attack Power of full contact attacks [Avalanche, Brave Bird, Body Slam, Bounce, Double-Edge, Dragon Rush, Extremespeed, Flare Blitz, Giga Impact, Headbutt, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Ice Ball, Iron Head, Jump Kick, Outrage, Petal Dance, Quick Attack, Revenge, Rollout, Slam, Spark, Steamroller, Submission, Superpower, Tackle, Take Down, Thrash, V-create, Volt Tackle, Waterfall, Wood Hammer, and Zen Headbutt is increased by two (2).] Seismic Toss, Vital Throw, and Circle Throw will fail against this Pokemon unless the user is a Fighting-type.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 30

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down

Head Smash
Dragon Rush
Superpower

Dig
Aerial Ace
Shadow Claw

phew... and after all that I gain 4 TC bringing me up to 14 TC and down to 13 RC
 
Claiming from this Hall Challenge.

+2 BP

Rhyhorn's HC goes to EC, taking it to 1/9.

+1 TC takes me to 2, so I buy a Magnemite.
81.png

Magnemite [Electric Eye] (U)
Nature: Calm (+SpD, -Atk)
Type: Electric/Steel
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats:
HP: 80
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 45

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Magnet Pull: (Can be Activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.

Command: (Ability: Magnet Pull (Attract) or Ability: Magnet Pull (Repulse))
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Analytic (DW Locked): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Moves:
Metal Sound
Tackle
ThunderShock
Supersonic
SonicBoom
Thunder Wave
Spark
Lock-On
Mirror Shot
Zap Cannon

Rain Dance
Thunder
Protect
So for the first time in ages, I have 0 TC.
 
Albinoloon approved.

Blazekinmaster-Zeo, change Starly's stats to reflect its nature, and then your post so far will be approved.

rickheg approved.

Korski approved.

Little Battler approved.

Ragnarokalex approved.

iiMKUltra approved.

7

Making some purchases. I exhaust my TC.

63.gif

Abra (Paradox)(Male)

Type:

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
Modest Nature(+SpA, - Atk)

HP: 80
Atk: Rank 0(-)
Def: Rank 1
SpA: Rank 4
SpD: Rank 2
Spe: 104(+)

+30 acc

EC: 0/9
MC: 0
DC: 0/5

Abilities
Synchronize:(Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Inner Focus:(Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Dream World Ability(Locked): Magic Guard:(Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

Attacks:
Teleport

Psychic
Shadow Ball
Hidden Power Fire

Encore
Guard Split
Skill Swap

111.gif

Rhyhorn (Armodrillo)(Male)

Type:

Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:
Adamant(+Atk, - Spe)

HP: 100
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 2
Spe: 25

EC: 0/9
MC: 0
DC: 0/5

Abilities
Lightningrod(Innate):These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
Rock Head:(Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Dream World Ability(Locked): Reckless:(Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Attacks:
Horn Attack
Tail Whip
Stomp
Fury Attack
Scary Face
Rock Blast

Rock Slide
Dig
Protect

Counter
Crunch
Reversal

92.gif

Gastly (Z'Skayr)(Male)

Type:

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:
Hasty(+Atk, - Spe)

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 92(+)
+29% acc

EC: 0/9
MC: 0

Abilities
Levitate(Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Attacks:
Hypnosis
Lick
Confuse Ray
Spite
Mean Look
Curse
Night Shade
Sucker Punch

Shadow Ball
Sludge Bomb
Will-O-Wisp

Disable
Perish Song
Haze

532.gif

Timburr (Rath MKII)(Male)

Type:

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:
Adamant(+Atk, - SpA)

HP: 100
Atk: Rank 4(+)
Def: Rank 2
SpA: Rank 0(-)
SpD: Rank 2
Spe: 35

EC: 0/9
MC: 0
DC: 0/5

Abilities
Guts(Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force:(Can Be Activated) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Dream World Ability(Locked): Iron Fist:(Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Attacks:
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up-Slap
Chip Away

Brick Break
Rock Slide
Playback

Drain Punch
Mach Punch
Force Palm

207.gif

Gligar (Jetray MKII)(Male)

Type:

Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:
Adamant(+Atk, - SpA)

HP: 100
Atk: Rank 4(+)
Def: Rank 4
SpA: Rank 1(-)
SpD: Rank 3
Spe: 85

EC: 0/6
MC: 0
DC: 0/5

Abilities
Hyper Cutter(Innate): This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Sand Veil:(Innate): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Dream World(Locked): Poison Heal(Innate): Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.

Attacks:
Poison Sting
Sand-Attack
Harden
Knock Off
Quick Attack
Fury Attack
Faint Attack

Earthquake
Rock Slide
Protect

Agility
Baton Pass
Power Trick

304.gif

Aron (Tini)(Female)

Type:

Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats:
Brave(+Atk, -Spe)

HP: 90
Atk: Rank 4(+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 2
Spe: 26(-)
-10% EVA

EC: 0/9
MC: 0
DC: 0/5

Abilities
Sturdy(Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head(Innate): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Dream World(Locked): Heavy Metal(Innate): The Pokemon's body structure is immensely dense, doubling its weight. Additionally the Base Attack Power of full contact attacks [Avalanche, Brave Bird, Body Slam, Bounce, Double-Edge, Dragon Rush, Extremespeed, Flare Blitz, Giga Impact, Headbutt, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Ice Ball, Iron Head, Jump Kick, Outrage, Petal Dance, Quick Attack, Revenge, Rollout, Slam, Spark, Steamroller, Submission, Superpower, Tackle, Take Down, Thrash, V-create, Volt Tackle, Waterfall, Wood Hammer, and Zen Headbutt is increased by two (2).] Seismic Toss, Vital Throw, and Circle Throw will fail against this Pokemon unless the user is a Fighting-type.

Attacks:
Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down

Earthquake
Rock Slide
Attract

Head Smash
Body Slam
Iron Head
 
I thought up an awesome idea for this bad-boy. =]

79.png


Slowpoke [Sleuth] (M)
Nature: Relaxed (Adds one (1) Rank to Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.)
Type: Water/Psychic
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


Abilities:
Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract or Cute Charm.
Regenerator (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.


Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 13 (15/1.15, rounded down)
Eva: -10%

EC: 0/6
MC: 0
DC: 0/5


Attacks:
Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt

Belly Drum
Mud Sport
Zen Headbutt

Trick Room
Telekinesis
Fire Blast

And, if I may, I would like to apply 3 of my 6 RC to go into MC, which will be used for Aqua Tail (HGSS Tutor)
 
http://www.smogon.com/forums/showthread.php?t=3452142

TC: 4->6

Duosion (Übelbär)
EC: 4 ->6 (KOC goes here)
MC: 0->2
DC: 1->2

Jalhalla (Litwick)
EC: 0->2 (KOC goes here)
MC: 0->2
DC: 0->1

I feel so left out >_<

(still needs approval)


EDIT: To make this post more useful, I also claim 4 TC, 5KOC (all turn into MC) and 4 MC to my Syclant (total of 9) and 3 KOC (all turn into MC) and 4 MC to my Vaporeon (total of 7).

from this: http://www.smogon.com/forums/group.php?do=discuss&discussionid=3839&pp=10&page=5

Will exchange them for moves and stuff later when my other battles end.
 
More BT to spend!

Gengar (note: it has 1 MC already)

Cyric will get: Dream Eater (Level Up, I'll use the one MC I was saving), Dark Pulse (Level Up, 1 BT), Hex (Level Up, 1 BT), Clear Smog (Egg move, 3 BT), Disable (Egg move, 3 BT), Explosion (Egg move, 3 BT), Fire Punch (Egg move, 3 BT), Ice Punch (Egg move, 3 BT), Thunderpunch (Egg move, 3 BT), Psywave (Egg move, 3 BT), Body Slam (3rd gen tutor, 3 BT), Counter (3rd gen tutor), Dynamicpunch (3rd gen tutor, 3 BT), Icy Wind (4th gen tutor, 3 BT), Knock Off (4th gen tutor, 3 BT), Magic Coat (4th gen tutor, 3 BT), Mimic (3rd gen tutor, 3 BT), Ominous Wind (4th gen tutor, 3 BT), Pain Split (4th gen tutor, 3 BT), Seismic Toss (3rd gen tutor, 3 BT), Sleep Talk (4th gen TM, 3 BT), Focus Punch (4th gen TM, 3 BT), Zap Cannon (2nd gen TM, 3 BT), Bide (1st gen TM, 3 BT), Skill Swap (4th gen TM, 3 BT), Snatch (4th gen TM, 3 BT), Venoshock (BW TM, 2 BT), Hidden Power [Fire, 7 BP] (BW TM, 2 BT), Sunny Day (BW TM, 2 BT), Taunt (BW TM, 2 BT), Hyper Beam (BW TM, 2 BT), Protect (BW TM, 2 BT), Rain Dance (BW TM, 2 BT), Telekinesis (BW TM, 2 BT), Thunder (BW TM, 2 BT), Brick Break (BW TM, 2 BT), Double Team (BW TM, 2 BT), Sludge Bomb (BW TM, 2 BT), Torment (BW TM, 2 BT), Focus Blast (BW TM, 2 BT), Psych Up (BW TM, 2 BT), and Trick Room (BW TM, 2 BT). So, this makes for a total of 2 Level Up moves (not counting Dream Eater), 23 between Egg Moves, past gen TMs and tutor moves, and 16 BW TMs.
94.png
2*1+23*3+16*2 = 2+69+32 = 103 BT
 
Claiming my RC from this match.

Ref Counters: 6

I will use 4 of then on my Tynamo, Zant to evolve it into Eelektrik, and the other two into it's MC

603.png

Zant [Eelektrik] (M)
Nature: Quirky (No effect on stats)

Type:
Electric:
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Levitate:
(Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 40

EC: 4/9
MC: 2

Attacks:
Tackle
Headbutt
Thunder Wave
Spark
Charge Beam
Bind
Acid

I shall use the MC to purchase Thunderbolt and Crunch

[I believe this is how you use RC]
 
Claiming from this battle.

Inferno (Chimchar) :

EC: 1/9
MC: 1
DC: 1/5

KOC goes to MC, and spending 2 MC to learn Dig (BW TM)

Cottonee:

EC: 2/6
MC: 0
DC: 2/5

Placing KOC into MC, and learning Sunny Day (lvl-up), Double Team (BW TM), Charm (lvl-up) as well as Helping Hand (lvl-up).

Aura (Riolu):

EC: 1/6
MC: 1
DC: 1/5

Again placing the KOC in MC, and learning Dig (BW TM).

The ref didn't give me any TC, but as I cannot see why I shouldn't get any, I believe it to be a mistake. In case I get them, I'll just save them. In case I don't... well, I don't.
 
Finished this battle: http://www.smogon.com/forums/showthread.php?t=3451660

Rewards:
3 TC: GoldenKnight, jas61292
2 MC, 1 DC: Lucario, Tomohawk
3 MC: Typhlosion, Swanna, Kitsunoh, Porygon-Z, Breloom, Milotic
KOC: Typhlosion (1), Kitsunoh (1), Tomohawk (2), Porygon-Z (1), Swanna (1)

3 TC puts me up to 10. And I will save them.

Lucario goes to 4 MC and 5/5 DC unlocking Justified.
The MC will be used to buy:
Heal Pulse (1 MC, Level Up)
Dragon Pulse (1 MC, Level Up)
Flash Cannon (2 MC, TM91)
Which leaves it with 0 MC

Tomohawk will drop both its KOCs into MC, putting it at 4 MC and 3/5 DC.
3 of the MC will be used to buy Yawn (Egg Move), leaving it with 1 MC

Typhlosion puts its KOc into MC, putting it at 4 MC.
2 of the MC will be used to buy Solarbeam (TM), leaving it with 2 MC.

And Swanna also puts its KOc into MC, also putting it at 4.
It will use 1 MC to buy Air Slash, completing its level up movepool
The other 3 will be spent on Brine (Egg Move), leaving it with 0 MC.
 
If I can do this, I would like to combine my 8 BP (-->0) with 12 TC (-->4) to get a Life Orb. If I can't do that, disregard this post.
 
LouisCyphre: 2 TC
Houndour: 1 EC/2 MC/1 DC/1 KOC

Ambrocious and I stockpile all counters. The KOC goes into EC.

228.png

Houndour ♂ - Ambrocious
Nature: Hasty (Spe +10, Accuracy +13%, Def: -1)
Type: Dark / Fire
Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fire Type - Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Early Bird - (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
Flash Fire - (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
(DW) Unnerve - (Dormant) - (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 75 (+)

EC: 0 / 6
MC: 0
DC: 0 / 5

Attacks:

Physical Moves - Beat Up, Bite, Counter, Reversal, Sucker Punch
Special Moves - Ember, Fire Blast, Smog
Status Moves - Howl, Leer, Odor Sleuth, Roar, Swagger, Will-O-Wisp

Impetuous and inconsiderate, Ambrocious as mindlessly playful and cheery when left idle; begging for attention and play. Only when his playmates are threatened is Ambrocious roused, and when this occurs his demeanour shifts radically; leaving him ruthless and impulsive, acting on emotion alone and without forethought.
 
Lou ; Blast ; Terrador ; danmantincan ; Korski ; jas61292 ; nEsp (You will get TC, the ref WILL be editing that in shortly) Approved.

Maxim: Not Approved. Go edit in the TC into the prize section of your reffing post and you'll be approved, but right now it simply shows you to be a lazy person. I know other approvers may let you claim anyway, but I find that to be wrong ^-^

11, bringing me to 6 UC, and 1.
 
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