• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

Data Prize Claiming Thread (Update 5-09-13)

Status
Not open for further replies.
Claiming from this battle.

I'll use the KO Counter on Banquo's MC, meaning Banquo goes to:
EC: 6/6
MC: 4
DC: 5/5

Which unlocks Cursed Body.

I'll use my four trainer counters on:

201M.png

Unown M [Incubus] (U)
Nature: Modest (+Spa, -Atk)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Ability:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Stats:
HP: 90
Atk: **(-)
Def: **
SpA: ****(+)
SpD: **
Spe: 48

Moves:
Hidden Power Bug: 50% Drain Effect (Leech Life)
Hidden Power Dark: Taunt Effect (Taunt)
Hidden Power Dragon: Roar Effect (Dragon Tail)
Hidden Power Electric: 30% Paralyze (Discharge)
Hidden Power Fighting: Calculates Damage Using Defense (Mystery Sword)
Hidden Power Fire: 30% Burn (Lava Plume)
Hidden Power Flying: High Critical Hit Ratio (Aeroblast/Air Cutter)
Hidden Power Ghost: 10% Special Defense Lower (Shadow Ball)
Hidden Power Grass: 10% Sleep (Spore/Sleep Powder/Grasswhistle)
Hidden Power Ground: 10% Accuracy Lower (Mud Bomb/Mud Slap)
Hidden Power Ice: 10% Freeze (Ice Beam)
Hidden Power Poison: 30% Toxic (Poison Fang)
Hidden Power Psychic: 10% Confusion (Psybeam/Confusion)
Hidden Power Rock: 10% Flinch (Rock Slide)
Hidden Power Steel: 10% Special Attack Lower (Flash Cannon)
Hidden Power Water: 10% Speed Lower (Bubblebeam/Bubble)
 
claiming from this battle

http://www.smogon.com/forums/showthread.php?t=102318



Lee get s Move coutner which I will save, a DW counter, a Evo counter and a KO counter which I will put towards Lee's evolution

Using my TC counters to buy

nautacur2.png

Privatyke [Kracken] (M)
Nature: Adamant (Adds * to Attack; Subtracts * From Special Attack)
Type: Water/Fighting
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
Abilities:
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Klutz (DW): (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

Stats:
HP: 100
Atk: ****(+)
Def: ***
SpA: *(-)
SpD: **
Spe: 35

EC: 0/6
MC: 0
DC: 0

Moves:

Bubble
Smokescreen
Yawn
Wrap
Arm Thrust
Recover
Ice Punch
Drain Punch
Earthquake
Waterfall
Toxic

EDIT

also claiming from this battle

http://www.smogon.com/forums/showthread.php?t=86855&page=2

Shadow gets a KO counter which goes towards his Evolution as well as also getting a DW and Evolution counters. Ill use Shadows move counter to learn ShadowStrike

I will use the 2 Trainer Counters to get

Plicowatt

plicowattsprite.png


Plicowatt [Zaps] (M)
Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)

Type: Electric / Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shed Skin (DW): (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

HP: 80
Atk: *(-)
Def: *
SpA: *** (+)
SpD: *
Spe: 95

Moves
Bubble
Charge
Tackle
Thundershock
Detect
Me First
Muddy Water
Mirror Coat
Thunderbolt
Scald
Ice Beam
 
Using 2 Trainer Counters to buy Astraea the Staryu.

[PIMG]120[/PIMG]
Staryu, "Astraea"

Nature: Timid (Attack decreased by *, Speed increased by 15%, 5% increase in accuracy)

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Abilities:
Illuminate: (Can be activated) At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.

Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Analytic: (Can be enabled) If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.

HP: 90
Atk: * (-)
Def: **
SpA: ***
SpD: **
Spe: 98 (+)




EC: 0/6
MC: 0
DC: 0/5


Attacks:
Tackle
Harden
Water Gun
Rapid Spin
Recover
Camouflage
Swift
Minimize
Power Gem
Hydro Pump

Psychic
Thunderbolt
Ice Beam
 
Rolf wins!
Rolf: 2 Trainer Counters
Marcia: 1 KO/MC/DC/EC counter
--------
Prizes!
KO Counters: Rolf (1).
1 EC, MC, and DC: Rolf, Marcia
2 Trainer Counters: Rolf
-------
Me v Engineer
KO Counters: Haar (1)
1 EC, MC and DC: Mist, Haar
2 TC: Rolf
-------
KO Counter > Rolf (1)
1 EC, MC, and DC > Rolf, Gol'
2 Trainer Counters > Rolf, Kannon

Marcia the Venonat gets 1 KO counter to be used in EC, totaling 3. Rolf the Minccino gets 2 KO counter to be used in DC, totaling 4. Will save all the MC for now. Haar's KO Counter will go towards EC, making it a Dragonair??

I get 8 TC that I'll save until Smogon gets a bit faster so that I can post the Poke that I want :P
 
Thank you Kaxtar,

with my 5 TC, I'd like to buy a Chikorita -2 TC, and an Ekans -2 TC, leaving me with 1 TC.

Edit: The below has been finished
chikoritae.png

Chikorita [Orita-chan] (Female)
Nature:
Modest
Type: Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

Stats:

HP: 90
Atk: **(-)
Def: ***
SpA: **(+)
SpD: ***
Spe: 45

EC: 0/9
MC: 0
DC: 0/5

Abilities:
1) Overgrow: Type: Innate
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)


DW) Leaf Guard: Type: Innate
In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.


Attacks:
L1 - Growl (*)
L1 - Tackle (*)
L6 - Razor Leaf (*)
L9 - PoisonPowder (*)
L12 - Synthesis (*)
L17 - Reflect (*)
L20 - Magical Leaf (*)
L23 - Natural Gift (*)
EG - Ancient Power (*)
EG - Aromatherapy (*)
EG - GrassWhistle (*)
TM11 - Sunny Day (*)
TM22 - SolarBeam (*)
TM90 - Substitute (*)

ekansz.png

Ekans [Enaks-chan] (Male)
Nature:
Adamant
Type: Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).

Stats:

HP: 90
Atk: ***(+)
Def: **
SpA: **(-)
SpD: **
Spe: 55

EC: 0/6
MC: 0
DC: 0/5

Abilities:
1) Intimidate: Type: Can be Activated
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
2) Shed Skin: Type: Innate
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
DW) Unnerve: Type: Innate
The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Attacks:
L1 - Leer (*)
L1 - Wrap (*)
L4 - Poison Sting (*)
L9 - Bite (*)
L12 - Glare (*)
L17 - Screech (*)
L20 - Acid (*)
L25 - Stockpile (*)
L25 - Spit up (*)
L25 - Swallow (*)
EG - Poison Tail (*)
EG - Beat Up (*)
EG - Iron Tail (*)
TM6 - Toxic(*)
TM9 - Venoshock (*)
TM26 - Earthquake (*)
 
I finished this battle: http://www.smogon.com/forums/showthread.php?t=102207

Current Trainer Counters: 0
After Battle: 3

I am claiming:

A Move Counter, a Dream Counter and an Evo Counter for Gastly.
I am spending the move counter on Destiny Bond.

Gastly(*) [Casper] (Male)

Timid: A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Attack

Type: Ghost/Posion

Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)

Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).
Poison

HP: 90
Atk: * (-)
Def: **
SpA: ****
SpD: **
Spe: 92 (+)

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit. (Inate)

EC: 1/9
MC: 0
DC: 1/5

Attacks:

Hypnosis(*)
Lick(*)
Spite(*)
Mean Look(*)
Curse(*)
Night Shade(*)
Confuse Ray(*)
Sucker Punch(*)
Destiny Bond

Will-O-Wisp(*)
Disable(*)
Ice Punch(*)

Thunderbolt(*)
Shadow Ball(*)
Double Team(*)

A Move Counter, a Dream Counter, an Evo Counter and two KO counters for Drilbur. The move counter, and a KO counter will be spent getting Swords Dance and Sandstorm. The remaining KO counter will go to my Trainer Counter.

A Move Counter, a Dream Counter, an Evo Counter, and 2 KO counters for Drilbur.
I am spending the move counter and one KO counter on Swords Dance and Sandstorm. (both level up moves)
I am saving the other KO counter as a Trainer Counter

Drilbur
(*) [Geb] [Male]

Adamant: Adds * to Attack; Subtracts * from Special Attack

Type: Ground

Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

Abilities:

Sand Strength: This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage. (Inate)

Sand Throw: This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage. (Inate)

Mold Breaker (DW): Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.) (Inate)

Drilbur
HP: 100
Atk: **** (+)
Def: **
SpA: * (-)
SpD: **
Spe: 68

EC: 1/6
MC: 0
DC: 1/5

Attacks:

Scratch(*)
Mud Sport(*)
Rapid Spin(*)
Mud-Slap(*)
Fury Swipes(*)
Metal Claw(*)
Dig(*)
Hone Claws(*)
Swords Dance
Sandstorm

Iron Defense(*)
Rock Climb(*)
Submission(*)

Earthquake(*)
X-Scissors(*)
Rock Slide(*)

I am spending two of my Trainer Counters on:
Bagon [Pytho] (Male)

Hasty: A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Defense

Type: Dragon

Dragon STAB; Roar has have Energy Cost reduced by one (1).

HP: 90
Atk: ***
Def: ** (-)
SpA: **
SpD: **
Spe: 58 (+)

Abilities:

Rock Head: This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. (Inate)

Sheer Force (DW): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. (Can Be Enabled)

EC: 0/9
MC: 0
DC: 0/5

Attacks:

Rage(*)
Bite(*)
Leer(*)
Headbutt(*)
Focus Energy(*)
Ember(*)

Dragon Dance(*)
Hydro Pump(*)
Shadow Claw(*)

Dragon Claw(*)
Brick Break(*)
Flamethrower(*)
 
From the match that Tort just linked to above me:

Engineer Pikachu gets 2 Trainer Counters. Syclar and Nohface each get 1 Evo Counter, 1 Dream Counter, 1 Move Counter, and 1 KO counter.

Syclar's KO Counter goes to EC; Nohface's goes to MC.

Nohface uses its 2 MC for Fake Out and Metal Burst.

Syclar stores its MC.

EDIT: From the DQ of this battle, I claim 1 Ref Token.
 
showthread.php

KO Counters - Ruckingfain (2), 'Buto (1), 'Gon (2), Dablob (1)
1 EC, MC, DC - Gol', 'Buto, 'Gon, Ruckingfain, Tim, Dablob
Trainer Counters - Kannon, Darkamber8828
3 Ref Tokens - Flora

Imma buy Poliwag (Ruckingfain) Hydro Pump with his MC, and invest the two KOs in EC.

poliwag.png

EC: 3/9
MC: 0
DC: 1/5

Tim the Rampardos, I'm going to invest my KO in MC and use my three MC total to buy Thunderbolt and Head Smash. I already maxed EC and DC, so I'm not putting up a sprite.

Dablob evolves into Gengar. I'm going to teach it Focus Blast by investing my KO in MC.

094.png

Gengar [Dablob] Male
Nature: Naive (Adds .15% to Speed, Subtracts * from Special Defense)

Type: Ghost/Poison

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)

Poison Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).


Stats:

HP: 100
Atk: ***
Def: ***
SpA: *****
SpD: ** (-1)
Spe: 127 (110*1.15)

x1.15 To Speed, -1 to Special Defense

EC: 9/9
MC: 0
DC: N/A

Abilities:
Levitate This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Attacks:

Hypnosis *
Lick *
Spite *
Mean Look *
Curse *
Confuse Ray *
Night Shade *
Sucker Punch *
Payback *

Fire Punch *
Haze *
Will-O-Wisp *

Shadow Ball *
Sludge Bomb *
Thunderbolt *
Substitute
Explosion
Psychic
Focus Blast

And I'm going to use my two TC to buy a Paras.

paras.png

Paras [Leeps] Female
Nature: Adamant (Adds * to Attack, Subtracts * from Special Attack)

Type: Grass/Bug

Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

Bug Summary: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1)


Stats:

Paras
HP: 90
Atk: **** (+1)
Def: **
SpA: * (-1)
SpD: **
Spe: 25

x1.15 To Speed, -1 to Special Defense

EC: 0/6
MC: 0
DC: 0/5

Abilities:

Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. It also makes the Pokemon weak to fire, but it absorbs the damage of water attacks and recovers HP when struck instead.

Effect Spore: (Can be Disabled) This Pokemon has a stockpile of defensive spores which it realeases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate.


Attacks:

Scratch
Stun Spore
Poisonpowder
Leech Life
Fury Cutter
Spore

Bug Bite
Leech Seed
Spore

Protect
Bullet Seed
Toxic
 
http://www.smogon.com/forums/showthread.php?t=102758&page=2
http://www.smogon.com/forums/showthread.php?t=102847
1 EC MC and DC on Gol' , Gon' and 'Buto, a KO counter for 'Buto and 2 for 'Gon and I get 4 TC total.

Using 'Buto's KO counter on MC and using the two MC for the b/w TM Giga Drain.
Gol' uses it's one DC for the levelup move Dynamicpunch
Gon' will move both KO counters to EC and use the one MC counter for Discharge

and they'll end with:
'Gon: 3 EC/0 MC/1 DC
'Buto: 2 EC/0 MC/2 DC
Gol': 1 EC/0 MC/1 DC

using my 4 TC to get these guys:
239.png

Elekid 'Kid (M)
Nature: Lonely (+1 * Attack, -1 * Def, )
Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.

Abilities:
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Vital Spirit (DW): (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Stats:
HP: 90
Atk: **** (+)
Def: * (-)
SpA: ***
SpD: **
Spe: 95

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Quick Attack (*)
Leer (*)
Thunderpunch (*)
Thundershock (*)
Low Kick (*)
Swift (*)
Shock Wave (*)
Light Screen (*)
Cross Chop (*)
Meditate (*)
Ice Punch (*)
Hidden Power (Grass, 7) (*)
Protect (*)
Wild Charge (*)

60.png

Poliwag 'Wag (M)
Nature: Serious (No Effect on Stats)
Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Abilities:
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Damp: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Swift Swim (DW): (Innate) he Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

Stats:
HP: 90
Atk: **
Def: **
SpA: **
SpD: **
Spe: 90

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Water Sport (*)
Bubble (*)
Hypnosis (*)
Water Gun (*)
Body Slam (*)
Rain Dance (*)
Doublslap (*)
Bubblebeam (*)
Encore (*)
Endeavor (*)
Water Pulse (*)
Protect (*)
Psychic (*)
Double-Team (*)
 
http://www.smogon.com/forums/showpos...9&postcount=33

Claiming:

2 TC

1 EC, MC, and DC for:
Fenris, Nidhogg and Fafnir

KO counter for:
Fenris> EC
Nidhogg> MC

Fenris gets Nasty Plot
Fafnir gets Superpower
Nidhogg gets Leaf Blade and Leaf Storm.

Also using my 2 TC to get:

Larvitar Thrym (M)
Nature:Naughty (Adds * to Attack; Subtracts * From Special Defense)
Type:
Rock:Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
Ground:Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

Stats:
HP: 90
Atk: ****(+)
Def: **
SpA: **
SpD: *(-)
Spe: 41

EC
MC
DC

Abilities:
Guts:(Innate)This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sand Veil(DW Locked):This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Attacks:

Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash

Dragon Dance
Ancient Power
Iron Head

Snarl
Stone Edge
Earthquake
 
Claiming my reward from this battle. That'll be:

- 2 TC for me
- 1 EC/DC/MC for my Shieldon
- trading the 1 MC for Metal Burst on Shieldon

And holding onto the TCs and stuff for now. kthxbai
 
Everyone from post #374 until now is approved except for iiMKUltra's Unown. I believe that single-stage mons have their cost doubled if you do not start with them. I'm not sure as to whether there's an exception for Unown (there could be) but I don't know so I can't approve it.

That comes to a colossal 19!

E: I actually had 8 beforehand, so that makes 27! I redeem two approval counters, which leaves me on 7.

Those 2 Approval tokens will go into Steve's EC!

120.png

Staryu [Steve] (N/A)
EC: 4/6
MC: 1
DC: 1/5
 
http://www.smogon.com/forums/showthread.php?t=102911
2 tc
ko counter --> gol's DC

2 EC
1 MC
3 DC

gonna use one TC to get:
10.png

Caterpie ['Pie] (M)
Nature: Modest ( +1 * Special Attack -1 * Attack)
Type: Bug
Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).

Abilities:
Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Run Away (DW): (Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Stats:
HP: 90
Atk: * (-)
Def: **
SpA: ** (+)
SpD: *
Spe: 45

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Tackle (*)
String Shot (*)
Bug Bite (*)
Snore (*)

EDIT: leaves me with 1 tc which I'll save
 
One more battle to redeem prizes from.

I get one KO counter for each Pokemon, and redeemed totals with KO counters included are:
- Feebas gets 2 EC / 1 MC / 1 DC
- Charmander gets 2 EC / 1 MC / 1 DC
- Chikorita gets 2 EC / MC / 1 DC

- Charmander and Feebas hold onto their MC for now.
- Chikorita learns Light Screen with her 1 MC

What...? Aether is evolving!
5.png

Ack! Aether evolved into Charmeleon! SW33T.
 
Claiming 3 ref tokens for http://www.smogon.com/forums/showthread.php?t=86105&page=2

I will be using two of them in Rolf's EC, bringing it to 4. The last one will go into Marcia's EC, bringing it to 4.

Finished battle with Kannon, obtained 2 TC (total 10) for me and 1 MC, DC, EC, and KOC for Rolf the Cinccino. The KOC will go towards EC, while the DC makes him reach a total of 5, unlocking Skill Link! Also, he evolves into a Cinccino! By extension he gains all of his level 0 moves (if I read that right?). I'll use two MC to teach it Protect, and one MC to teach it Charm.

573.png

Cinccino [Rolf] (M)
Nature: Naughty (Attack is increased by *, Special Defense is decreased by *)

Type: Normal
Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).

Stats:
Cinccino
HP: 100
Atk: ****(+)
Def: ***
SpA: ***
SpD: **(-)
Spe: 115

Abilities:
Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Skill Link: (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

EC: 6/6
MC: 0
DC: 5/5

Moves:
Pound
Growl
Helping Hand
Tickle
DoubleSlap
Encore
Swift
Sing
Tail Slap
Charm
Bullet Seed
Rock Blast

Aqua Tail
Endure
Fake Tears

Work Up
U-turn
Hidden Power [Fire 6]
Protect


48.png

Venonat [Marcia] (F)

EC: 4/6
MC: 2
DC: 2/5

Finally, with my TC I'm going to get a couple new guys! After, I'll have a total of 4 TC.

451.png

Munchlax [Giffca] (M)
Nature: Quiet

Type: Normal
Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).

Stats:
Munchlax
HP: 120
Atk: ***
Def: **
SpA: *** (+)
SpD: ***
Spe: 4 (-)

Abilities:
Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (it's own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony (DW): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

EC: 0/6
MC: 0
DC: 0/5

Moves:
Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Stockpile

Counter
Pursuit
Whirlwind

Fire Blast
Focus Punch
Work Up
498.png

Tepig [Skrimir] (M)
Nature: Brave

Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

Stats:
Tepig
HP: 100
Atk: **** (+)
Def: **
SpA: **
SpD: **
Spe: 38 (-)

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Thick Fat (DW): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

EC: 2/9
MC: 1
DC: 1/5

Moves:
Tackle
Tail Whip
Ember
Odor Sleuth
Flame Charge
Smog
Rollout
Take Down

Endeavor
Superpower
Yawn

Sunny Day
Fire Blast
Wild Charge

Welp, finished another match. Rolf gets another MC, while Skrimir gets 1 EC, DC, MC, and KOC which goes into EC. I also get two more TC, putting me back at 6!

OH and finished melee. Claiming 6 Ref tokens, 3 go into Skrimir's EC and 3 go into Mist's EC, putting Skrimir at 5/9 EC and Mist at 8/9 EC.

Finished a 1v1 with Kannon. 1 EC, DC, MC, KOC goes into EC. 7/9 EC on piggie, evolving it to a pignite! I'm also using its MC to teach it Flare Blitz and Head Smash. Oh and I get 2 TC, so I'm at 8 lol.
 
Status
Not open for further replies.
Back
Top