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Data Prize Claiming Thread (Update 5-09-13)

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I stuffed Up on the previous page some I'm now reposting. The stuff I have changed is in italics.

Claiming from my matches that I have let wait so I can mass claim.

From here I claim 2 RC bringing the total to 6.

Also these are my two matches (link1) (Link2) that I'm claiming from.

Smiley the haapy dragon the dragonite was in both matches, from these he claims 6 MC and a KOC that also goes into MC.


149.png

EC: 9/9
MC: 1 > 8 > 0
DC: 5/5

With his MC he will buy Protect, subsitute, light screen and Draco Meteor (all 2 MC each).


Drill Claw the Excadrill was in one battle and he got 3 MC from it. He'll buy and return stockpile the remaining MC.

530_excadrill_front_norm.png

EC: 6/6
MC: 0 > 3 > 1
DC: 5/5

Finally Darkdeath the Murkrow was in one match. He gains 1 EC 2 MC 1 DC and 1 KOC. The KOC will go into his MC to buy 4th tutor move heat wave. 3 RC will also be put into his EC.

198.png

EC: 0/6 > 1/6 > 4/6
MC: 0 > 2 > 3 > 0
DC: 0/5 > 1/5

Finally, I'll spend the remaining 3 RC on and Air Ballon, so I now have no RC.

I also get 1 win, 1 tie and 4 TC

The reason my images aren't working is because of the bulbapedia ugrade thing so yeah, no images.
 
BM-Zeo gets 2 TC
Casshen the Riolu gets 1 EC, 2 MC, 1 DC and 2 KOC
Axew and Sneasel get 1 EC, 2 MC and 1 DC

On that note, I'm going to put both of Riolu's KOC into MC, while both him and Axew evolve, woot!

448.png

Lucario(Casshen)(Male)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Nature: Native (+15% Speed, +16% Acc, -1 SpD)

Stats

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2(-)
Spe: 104(+)
Size Class: 3
Weight Class: 4

EC:6/6
MC:0
DC:4/5

Level Up Moves
Dark Pulse
Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Screech
Bone Rush
Metal Sound
Aura Sphere
Close Combat

Egg Moves
Detect
Blaze Kick
Hi Jump Kick
Vacuum Wave

Tutor Moves
Thunder Punch

TM/HM Moves
Earthquake
Drain Punch
Psychic
Substitute
Shadow Claw

Abilities

Steadfast:
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

Inner Focus:
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Justified(DW):
Type: Innate
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

This beast of a pokemon gets Dark Pulse, Bone Rush and Metal Sound and with his MC I'm getting Aura Sphere, Close Combat and Psychic, bringing his MC down to Zero(0)


611.png

Fraxure(Vann)(Male)
Type: Dragon
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Nature: Adamant (+Atk, -SpA)

Stats:
HP: 100
Atk: Rank 5(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 2
Spe: 67
Size Class: 2
Weight Class: 3

EC:4/9
MC:0
DC:2/5

Level Up Moves
Scratch
Leer
Assurance
Dragon Pulse
Dual Chop
Scary Face
False Swipe
Taunt
Outrage

Egg Moves
Counter
Endevor
Night Slash

TM/HM
Dragon Claw
Double Team
Dig
X-Scissor

Abilities

Rivalry:
Type: Innate
This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

Mold Breaker:
Type: Innate
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Unnerve(DW):
Type: Innate
The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Double team get for 2MC giving it 0MC
 
Claiming from the same raid as Temperantia. So close to a lot more KOC... I get 2 TC, making my total 18. The 3 KOC will go to my Lucario's MC, teaching him Flash Cannon and storing the third MC. Chandelure gets 1 DC, bringing it to 2. It also gets 2 MC, teaching it Substitute. Machoke gets 1 EC, making it 6, 1 DC, making it 3. It gets 2 MC, which teaches it Stone Edge (which could've saved me and Temperantia).

EDIT: 2 RC.

MORE EDIT: This and this. I get a total of 4 TC, making my total 22. Lucario gets a total of 6 MC, which will be used to teach him Ice Punch and Thunder Punch. Kitsunoh effectively gets 8 MC, teaching him Magic Coat, Spite, and Substitute.
 
Claiming 4 RT that will become MC for Polecat the STUNKY to learn Night Slash (LU), Explosion (LU), and Venoshock (BW TM).

EDIT: Claiming 4 more RT that will become MC for Polecat the STUNKY to learn Acid Spray (LU), Memento (LU), and Flamethrower (BW TM).

EDIT2: I would also like to trade in 4 BP for 5 Mental Herbs and 5 Power Herbs.
 
Claiming this and this

Spritz the Joltik gains 1 EC, 2 MCs, and 1 DC. Combined with me last 2 RCs, this brings her Ec to 6/6, allowing evolution into Galvantula. I'll also be spending the 6 MCs on Protect (BW TM), Light Screen (BW TM), and Thunder (BW TM)!

596.png

Spritz Galvantula (F)
Nature: Modest (+1 SpA, -1 Atk)

Type: Bug/Electric
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 108
Size Class: 2
Weight Class: 2

EC: 6/6
MC: 0
DC: 4/5

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Unnerve: (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Swarm: (DW) (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)


Attacks:

String Shot
Leech Life
Spider Web
Thunder Wave
Screech
Fury Cutter
Electroweb
Bug Bite
Gastro Acid
Discharge
Bug Buzz

Disable
Rock Climb
Cross Poison

Rain Dance
Struggle Bug
Energy Ball
Protect
Light Screen
Thunder

From the other battle, Oki the Accelgor gains 3 MCs (which are going towards the Egg Move Endure), and Fossilus gains 2 MCs, 1 DC, and 2 KO counters, which will both be applied as DC to unlock Swift Swim. I'll be spending the MCs on Aerial Ace (BW TM).

I get 4 Tcs, bringing me to 19.
 
The above 9 are approved.

That lands me an AC with 6 remaining.

Putting that AC in Lloyd's EC.

180.png

Flaaffy [Lloyd] (M)

EC:
8/9
MC:
0
DC:
4/5
 
Above 2 are approved. 8

I'll also claim from the same battle that Objection mentioned.

Objection said:
  • Alch gets 2 TC
  • Quentin the Sableye gets 2 MC and 1 DC
  • Dave the Druddigon gets 2 MC and 1 DC
302.png

Sableye [Quentin] (M)
EC: N/A
MC:
0
DC:
1/5

Buying Zen Headbutt and Power Gem, both BW Lvl moves.

---

621.png

Druddigon [Dave] (M)
EC: N/A
MC: 0
DC: 2/5

Buying Dragon Tail and Outrage, once again both BW Lvl moves.

---

Hording the 2 TC.
 
Above two are approved. 1 AC.

Harry can have it in his EC.

296.png

Makuhita [Harry] (M)
EC: 1/6
MC: 0
DC: 0/5
 
Evolving Natu mid-battle here. Also unlocking its DW Ability.
XatuTransp.gif

Xatu [Terrence] (M)
Nature: Brave (Adds one (1) Rank to Attack,Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.)

Type:
[Psychic]:
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
[Flying]: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:

HP: 100

Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 82 (90/1.15v)
Size Class: 3
Weight Class:
2

EC:
6/6
MC:
0
DC:
5/5

Abilities:
Synchronize:
(Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Early Bird:
(Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
Magic Bounce (DW Unlocked):
(Innate) This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the opponent.

Attacks:
Peck
Leer
Night Shade
Teleport
Lucky Chant
Miracle Eye
Me First
Confuse Ray
Drill Peck
Roost
Sucker Punch
Psyshock
Shadow Ball
U-turn
Heat Wave

Solarbeam
 
http://www.smogon.com/forums/showthread.php?t=3453332
+2 TC

Muk's 2 KOC go into MC, bringing his total to 5. Buying Explosion (BW TM) and Bide (Past Gen TM)
Golbat goes from 8/6/3 to 9/8/4, evolving into Crobat!
169.png

Crobat
(Kozu) (F)
Nature: Naive (+15% Speed, +25.86% Acc, Special Defense decreased by *)

Type: Poison / Flying
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Infiltrator (LOCKED): (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

Stats: 85 / 90 / 80 / 70 / 80 / 130

HP: 100
Atk: *** (3)
Def: *** (3)
SpA: *** (3)
SpD-: ** (2)
Spe+: 150 (130 * 1.15)

Size Class: 4
Weight Class: 4
Base Rank Total: 20

Evolution Counter: 9 / 9
Move Counter: 0
Dream Counter: 4 / 5

Attacks:
Leech Life
Supersonic
Astonish
Bite
Wing Attack
Confuse Ray
Air Cutter
Screech
Cross Poison
Air Slash

Brave Bird
Hypnosis
Nasty Plot
Giga Drain

Heat Wave

Toxic
Taunt
Substitute
Venom Shock
Fly
Double Team
Bide
Cross Poison is a Heart Scale move, and Air Slash, Fly, Double Team, and Bide are bought with the 8 MC.

http://www.smogon.com/forums/showthread.php?t=3449991&page=3
+4 BT

http://www.smogon.com/forums/showthread.php?t=3449285&page=7
+4 BT
 
+2 TC: http://www.smogon.com/forums/showthread.php?t=3453533

Zorua evolves into a Zoroark!!!

571.png

Zoroark (Rider) (M)

Nature: Lonely
+1 Atk, -1 Def

Type: Dark

Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Illusion
Type: Innate
Whenever you send this Pokemon out it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Stats:
HP: 90
Atk+: 5
Def-: 1
SpA: 5
SpD: 2
Spe: 105
SC: 3
WC: 4

EC: 6/6
MC: 0

Attacks:
U-Turn
Hone Claws
Scratch
Leer
Pursuit
Fake Tears
Fury Swipes
Faint Attack
Scary Face
Taunt
Torment
Night Slash

Counter
Dark Pulse
Snatch

Thief
Grass Knot
Dig

I'll get Torment and Night Slash with the MC.
 
Claiming 12 RT.

5 RT --> EC (Polecat the STUNKY) --> 5/6
4 RT --> DC (Polecat the STUNKY) --> 4/5
3 RT --> MC (Polecat the STUNKY) --> Sucker Punch (past gen. Tutor)

EDIT: Claiming 5 RT that will become MC for Polecat the STUNKY to learn Snatch (past gen. TM) and Substitute (BW TM).
 
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