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Data Prize Claiming Thread (Update 5-09-13)

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http://www.smogon.com/forums/showthread.php?t=3454888
Claiming 2 MC, spending on Crunch and double team.
Using 1 DC, EC
Stockpiling 2 TC to bring total up to 4

Scraggy(*) Pants (M)
Nature: Adamant
Type: Dark/Fighting
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:

Shed Skin:
Type: Innate
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Moxie:
Type: Innate
This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Intimidate (DW):
Type: Can be Activated, locked
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 48
Size Class: 1
Weight Class: 2
Base Rank Total: 15


EC: 3/6
MC: 0
DC: 2/5

Attacks:
Leer (*)
Low Kick(*)
Sand-Attack(*)
Faint Attack(*)
Headbutt(*)
Swagger(*)
Brick Break(*)
Payback(*)

Fire Punch(*)
Thunderpunch(*)
Ice Punch(*)

Dig(*)
Taunt(*)
Dragon Claw(*)
Detect
Drain Punch
Crunch
Double team
Moves: 18
 
My arghonaut has 13 saved MC. I'm using them to buy Wide Guard, Quick Guard, Low Kick and Torment and Knock Down. Approving this becuase I need it now.
 
So I have 5 TCs (8 counting that prize claim on the last page)...

...

<buys Growlithe for 2 TC>

58.png


Growlithe [Barry] (M)
Nature: Hasty (+15% Speed, +11% Accuracy, -1 Def)

Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Intimidate: (Can Be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Justified (DW): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 69 (60*1.15) (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Moves:
Bite
Roar
Ember
Leer
Odor Sleuth
Helping Hand
Flame Wheel
Reversal

Body Slam
Close Combat
Morning Sun

Fire Blast
Overheat
Wild Charge
 
Claiming 30 BT from here.

With this it makes up for 118 BT, so... it's fast training time!

Spiritomb

First of all, I'm spending 5 BT to unlock his Dream World ability.

Then, I'm going to buy him: Sucker Punch (Level Up, 1 BT), Memento (Level Up, 1 BT), Nasty Plot (Level Up, 1 BT), Dark Pulse (Level Up, 1 BT), Captivate (Egg move, 3 BT), Destiny Bond (Egg move, 3 BT), Grudge (Egg move, 3 BT), Icy Wind (4th Gen tutor, 3 BT), Trick (4th Gen tutor, 3 BT), Water Pulse (4th Gen TM, 3 BT), Shock Wave (4th Gen TM, 3 BT), Snatch (4th Gen TM, 3 BT), Endure (4th Gen TM, 3 BT), Silver Wind (4th Gen TM, 3 BT), Sleep Talk (4th Gen TM, 3 BT), Calm Mind (BW TM, 2 BT), Toxic (BW TM, 2 BT), Hidden Power [Fighting, 7 BP] (BW TM, 2 BT), Sunny Day (BW TM, 2 BT), Hyper Beam (BW TM, 2 BT), Protect (BW TM, 2 BT), Rain Dance (BW TM, 2 BT), Telekinesis (BW TM, 2 BT), Psychic (BW TM, 2 BT), Shadow Ball (BW TM, 2 BT), Double Team (BW TM, 2 BT), Rock Tomb (BW TM, 2 BT), Facade (BW TM, 2 BT), Rest (BW TM, 2 BT), Attract (BW TM, 2 BT), Thief (BW TM, 2 BT), Quash (BW TM, 2 BT), Embargo (BW TM, 2 BT), Giga Impact (BW TM, 2 BT), Flash (BW TM, 2 BT), Psych Up (BW TM, 2 BT), Substitute (BW TM, 2 BT) and Snarl (BW TM, 2 BT). This makes for a total of 4 Level Up moves, 11 between Egg moves, tutor moves and 4th Gen TMs, and 23 BW TMs.

442.png
5+4*1+11*3+23*2 = 5+4+33+46 = 88 BT


EDIT: Also claiming 26 BT from here and ditched Nightmare from Spiritomb's bought moves.


EDIT2: Using 20 BT to buy myself an Expert Belt

EDIT3: Just realized while adding moves that I already had Destiny Bond, me dumb
 
claiming from here

I get 2 TC which leaves me with 14 total TC

Reia gets 3 MC(1 KOC), 1 EC and 1 DC
iaza19692885048200.gif

EC:1/6
DC:1/5
MC:1*
*Spending 2 TC on Safeguard
 
Claiming 2 TC and 2 BP from here.
Fang, my Croconaw, claims 4 HC, all of which go into his MC, bringing it to 5.
He'll grab Protect, via BW TM, and DynamicPunch, via 3rd gen move tutor.
This resets his MC to zero.

Thanks!

EDIT: Also claiming from here.
I get 2 more TC. And now it's evolution time.
Galahad, my Aron, grabs 1 EC, 2 MC, 1 DC, 1 KOC.
He'll place the KOC into his EC, and evolve!
The MC (2), plus his leftover MC (1), will grab Stealth Rock, via egg move.
305.png

Lairon: Galahad (M)
Nature: Brave: Adds (*) to attack, divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.

Type:

Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 2
SpD: Rank 2
Spe: 35 (-)
Size Class: 2
Weight Class: 5 (120 kg)
Base Rank Total: 16

EC: 4/9
MC: 0
DC: 3/5

Abilities:

Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal (DW): (Innate, Locked) The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9.

Attacks: (20)

Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down
Protect
Heavy Slam
Metal Burst

Magnet Rise

Endeavor
Head Smash
Superpower
Stealth Rock

Hone Claws
Shadow Claw
Earthquake
Dig
Spook, my Litwick, also claims 1 EC, 2 MC, 1 DC, and 1 KOC.
The KOC will go into her EC and she ALSO evolves!
She'll grab Sunny Day, via 5th gen TM.
608.png

Lampent: Spook (F)
Nature: Modest: Adds * to Special Attack, subtracts * from Attack

Type:

Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 55
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 5/9
MC: 0
DC: 4/5

Abilities:

Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Shadow Tag (DW): (Innate, Locked) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Attacks: (22)

Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-O-Wisp
Flame Burst
Imprison
Curse
Pain Split
Memento

Clear Smog
Captivate
Endure

Taunt
Shadow Ball
Flamethrower
Double Team
Solarbeam
Sunny Day
This resets their MC to zero.
Again, thanks!

EDIT: ...again...
Claiming from this canceled battle. (Idk if we get tokens)
I nab 2 more TC.
Cleo, my Shinx, claims 1 EC, 2 MC, 1 DC.
I'll use the 2 MC to buy Crunch and Wild Charge, via level-up.
Thanks (A third time!)
 
Spending 2 TC to purchase this Croagunk:

453.png

Croagunk [Femme] (Female)
Nature: Lonely (+Atk, -Def)
Type:
Poison/Fighting: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Poison Touch (DW): This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 2
BST: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Astonish
Mud-Slap
Poison Sting
Taunt
Pursuit
Faint Attack
Revenge
Swagger
Sucker Punch

Fake Out
Drain Punch
Counter

Magic Coat
Super Fang

Rock Slide
Earthquake
Dark Pulse
Dig
Substitute
Protect
Brick Break
Torment

Total: 22

I'll also be using 18 of my 17 BT to purchase Dig, Substitute, Protect, Brick Break, and Torment (BW TMs), Sucker Punch (Level-Up), and Magic Coat and Super Fang (Tutor); hence the extra moves.
 
Link see, I'm not a bad battler. I'm just a victim to circumstance. =]

TC: 0 -> 8 (Ohh god, I feel so dirty...)
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Slowpoke [Sleuth] (M)
EC: 1/6 -> 2/6
MC: 0 -> 3 (+KOC) -> 0
DC: 1/5 -> 2/5
Learns Magic Coat (Past Tutor).

And I know Veekun says he can't, but Serebii, Bulbapedia and Pokemon Online say that he can.
 
from here
3 TC: Darkamber8828, C$FP
1 EC, 2 MC, 1 DC (3 MC if EC+DC are full): Lucario, Porygon, Krillowatt (Fried), Monohm, Shelgon, Krillowatt (Shiny), Duclohm, Cloyster
KOC: Porygon (1), Shiny (1), Lucario (1), Duclohm (1), Monohm (1), Fried (1)

and here

Darkamber8828: 4 TC
Politoed: 3 MC, 1 KO
Duclohm: 1 EC, 2 MC, 1 DC, 1 KO
Tirtouga: 1 EC, 2 MC, 1 DC, 1 KO
Heracross: 3 MC
Croagunk: 1 EC, 2 MC, 1 DC
Lanturn: 2 MC, 1 DC, 1 KO

7 TC, bringing me to 15.

Shelgon evolves. Learning Roost, bringing me to 0 MC.

373.png

Shelgon [Rathian] (F)

Nature: Lonely (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Defense)

Type: Dragon / Flying

Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:

HP: 100
Atk: Rank 6 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 100
Size Class: 4
Weight Class: 5
Base Rank Total: 22

EC: 9/9
MC: 0
DC: 3/5

Abilities:

Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. Command: (Ability: Intimidate)

Sheer Force (DW): (Innate) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks:

Rage
Bite
Leer
Headbutt
Focus Energy
Ember
Protect

Dragon Dance
Dragon Pulse
Hydro Pump

Fire Blast
Dragon Claw
Brick Break
Roost

Krilowatt gets 2 MC, bringing it to 2, and 1 DC, bringing it to 2. Using those two MC to learn HP Grass, bringing it to 0. Investing KO in MC to learn Thunder (level).

Also, is it "Krillowatt" or "Krilowatt?" The Data thread has two Ls, but the official Smogon page has one...

Anyway. Duclohm's KO is invested in EC, bringing the EC/MC/DC to 6/3/2. With the MC I learn Discharge, Dragon Tail, and Hurricane, all level-up, bringing it to 0.

Shellder evolved. Learning Shell Smash and Hydro Pump, both levels, bringing me to 0 MC.

cloyster.png

Cloyster (Shellbroke) (F)
Nature: Lonely (+1 to Attack, -1 to Defense)

Type: Water /Ice

Water:Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.


Abilities:
Shell Armor:(Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Skill Link: (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3 (-)
SpA: Rank 2
SpD: Rank 1
Spe: 40


EC:6/6
MC:0
DC:1/5

Moves:
Tackle
Withdraw
Supersonic
Icicle Spear
Protect
Leer
Clamp
Aurora Beam
Hydro Pump
Shell Smash

Rock Blast
Rapid Spin
Avalanche

Surf
Explosion
Rain Dance

Investing Politoed's KOC into MC, and using the five (one saved up) to learn Counter and Psychic, bringing it to 0.

Duclohm's EC/MC/DC, counting the other battle, goes to 7/2/3, and I invest the KO in EC, bringing it to 8. Duclohm learns Substitute, bringing MC to 0.

Tirtouga's EC/MC/DC goes to 2/2/2, and the KO goes into EC, bringing it to 3/2/2. It learns Earthquake with its two MC, bringing it to 3/0/2.

Heracross uses its 3 MC to learn Bide, an egg move, bringing it to 0.

Croagunk's EC/MC/DC goes to 1/2/1. It uses the MC to learn Brick Break, a level, bringing it to 0.

Lanturn's EC/MC/DC goes to 6/2/3, and I invest the KO in DC, bringing it to 6/2/4. The MC purchase HP Grass, bringing it to 0.

Ugh that took forever.
 
Using 26 of my 32 BP to purchase a Shell Bell and a Light Clay.

http://www.smogon.com/forums/showthread.php?t=3453785&page=2

Kaxtar: 5 TC
Aura Beast (Lucario): 3 MC ; 1 KOC (Fried)
Revenankh (Revenankh): 3 MC ; 2 KOC (Decor ; White Belly)
Emerald (Breloom): 3 MC ; 1 KOC (Bill)
Pirate Man (Arghonaut): 3 MC
Demi Gravidon (Gallade): 3 MC
Heracross (Heracross): 3 MC ; 1 KOC (Spike)
Nickname (Metang): 2 MC ; 1 EC ; 2 KOC (Big Poe ; Heavy Head)
Elekid (Elekid): 2 MC ; 1 EC ; 1 DC ; 1 KOC (Claws)

Lucario uses it's MC and KO (and one saved MC) for Helping Hand Stone Edge. Rev saves all MC, and the KO go into MC as well. Breloom saves all MC, and the KO goes into TC. Arghonaut gets Bulk Up. Gallade gets Wish. Heracross purchases Revenge and Close Combat. Metang gets Bullet Punch, Pursuit, and Light Screen. Elekid purchases Feint.

Rev now has 15 MC saved, so it will get Mach Punch, Curse, Wide Guard, Focus Punch, Superpower and Fling.

And using 20 TC for an Experience Share.

Approving myself.
 
Match. (This whole post will be based on what my Registration post would look like after my last post is approved. Also, assume all KOC go into MC.) I get another 5 TC, making my total 6.
Chandelure gets a 4th DC, and the 2 MC are used to teach it Overheat and Inferno.
Dragonite gets 4 MC, which will be used to teach her Surf and Brick Break.
Scizor gets 3 MC, which will be use to teach her Steel Wing.
Ferrothorn gets 5 MC, which will be used to teach it Stealth Rock and Swagger.
Aggron gets 3 MC, 2 of which will be used to teach it Giga Impact, storing the third.
Krillowatt gets its 4th DC and 3 MC, 2 of which will be used to teach it Blizzard, storing the third.
Lucario gets 4 MC, which will be used to teach it Shadow Claw and Double Team.
Kitsunoh gets 4 MC, which will be used to teach it Trick and Metal Burst.
Steelix gets its 5th DC as well as 5 MC, which will be used to teach it Aqua Tail and Payback.
 
TT13 ; Galladiator (Add total moves on all 3) ; Dummy ; Rickheg ; Leethoof ; Maxim ; Rezzy (Add (Innate) to after Each of Trubbish's abilities like "Stench (Innate):", and add on the total moves Trubbish has to the bottom) ; Ziposaki (Add total moves please) ; Albinoloon ; C$FP ; Maxim ; Smash ; Flora (My E-Vire is better ^_^) ; Ragnarokalex ; Lord Jesseus ; Deadfox ; Son of Shadoo ; Orcinus Duo ; Kaxtar ; Smashlloyd20 (I could reject for no link if I hadn't noticed the match itself) ; Galladiator (Add total moves please) ; Zarator (I Hate You) ; Albinoloon ; Endquote ; Engineer ; Terrador ; Korski ; Woodchuck ; SimonSays ; DA8828 ; Kaxtar ; C$FP APPROVED

6 + 32 = 3 AC (Brings me to 35) and 8.
 
Apparently my Scizor already knew Thief, and since I just used 2 MC to teach it Thief again, I would like to replace the second Thief with Struggle Bug.

EDIT: Same thing with Steelix's Double Edge, I would like to replace it with Stone Edge.
 
Ok, back to claim from this successful raid.

I get 1 Glyph of Flash Cannon, 1 Glyph of Thunderbolt, 4 TC and 3 Valour Counters for myself, all stockpiled.

Porka the Mamoswine and Staba the Rhyperior both get 6 MC (by virtue of having full EC and DC), also stockpiled.

Also I get 8 KO to be distributed between any of my Pokemon. As these are virtually identical to BT I will just add them to my BT pile and spend them later.

Finally I get 15 TC for unlocking the Cliff of Thunder Achievement, which are also stockpiled.
 
I might as well finish my team sooner, rather than later. My final two TC:

449.png

Hippopotas [Humvee] (M)
Nature: Sassy (+1 SpDef, -15% Speed, +10% evasion on foe's moves)
Type:
Ground
: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Sand Stream (Innate): When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Sand Force (DW) (Innate): This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 28 (32/1.15=28)
Size Class: 2
Weight Class: 3
Base Rank Total: 15


EC: 0/6
MC: 0
DC: 0/5

Attacks:
Tackle
Sand-Attack
Bite
Yawn
Take Down
Dig
Sand Tomb

Revenge
Slack Off
Stockpile

Toxic
Roar
Protect
Total: 13
 
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