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Data Prize Claiming Thread (Update 5-09-13)

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Claiming from this match.

My TC goes to 16.

Bisharp, Scizor, Ferrothorn, and Kitsunoh each get 3 MC, while Lairon and Drilbur each get 1 EC, 2 MC, and 1 DC. Lairon also gets a KOC.

So:
Bisharp gets Embargo (1) and Substitute (2)
Scizor gets Detect (3)
Ferrothorn gets Spikes (3)
Kitsunoh gets Super Fang (3)

Drilbur goes to:
EC: 4/6
MC: 0-->2-->0 (Picking up Double Team)
DC: 4/5

Lairon goes to:
EC: 8/9
MC: 0-->3 (+KOC), stockpiled.
DC: 4/5
 
TTar's KOC will go into TC, and Starmory's will go into MC. I'll use two MC to teach Starmie Protect as well.

Meanwhile, I'll spend some of the TCs I have to buy some pokemon :3
374.png

Beldum [Deep Blue] (Genderless)
Nature: Careful (+SpD, -SpA)
Type: Steel/Psychic
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Clear Body: Innate. This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW): Innate, Locked. The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Levitate: (Command) The Pokemon hovers above the ground, avoiding all Bulldoze, Earthquake, Fissure, and Magnitude for three (3) actions. Earth Power's effectiveness is reduced by 3 BAP. Dig and Dive will also be avoided unless the user is above Size Class four (4), is 3.5m or longer, or has Levitate or the Flying type.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 30
Size Class: 1
Weight Class: 4 (95.2 kg)
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Take Down

Iron Head
Zen Headbutt
Headbutt

Moves: 4
Nohface.png

Noface [Dr. Nop] (Male)
Nature: Jolly (+Spe, -SpA,
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.

Stats:
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 12 (+)
Size Class: 1
Weight Class: 3
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Scratch
Tackle
Iron Defense
Lick
Leer
Odor Sleuth
Faint Attack
Shadow Sneak
Curse

Yawn
Meteor Mash
Psycho Shift

Will-o-Wisp
Protect
Toxic

Moves: 15
idk why but i really like steel types lol

Woodchuck: Edit in #of moves Not approved

amended.
 
Let's start by claiming from this failure:
http://www.smogon.com/forums/showthread.php?t=3449528&page=13&highlight=rewindman

I got 1 TC and 1 BP.

Missdreavus got 2 HC, going toward ther MC. First of all, I'm finally evolving her, and teaching her pain split (1 MC) and Parish Song (1 MC)

429.png

Mismagius (Clare) F
Nature: Timid (+15% Speed, +17% Accuracy, -1 Atk)
Type: Ghost
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 4
Spe: 121 (+)
Size Class: 2
Weight Class: 1
Base Rank Total: 18
EC: 6/6
MC: 0
DC: N/A

Attacks:
Growl
Psywave
Spite
Astonish
Confuse Ray
Mean Look
Hex
Shadow Ball
Parish Song
Pain Split

Nasty Plot
Destiny Bond
Imprison
Shadow Sneak

Substitute
Taunt
Will-o-Wisp

Thunder Wave
Thunderbolt
Psychic
Hidden Power (Fighting 7)
Moves: 21

Next, claiming from here: http://www.smogon.com/forums/showthread.php?t=3449449&page=6&highlight=rewindman
I get 12 MC

Mac the Porygon-Z gets 12 MC and 5 KOC, all going toward MC. Counting the one MC it already had, that makes 18 MC. Teaching it the folowing:
Pain Split (3 MC)
Dark Pulse ( 3 MC)
Toxic (2 MC)
Solar Beam (2 MC)
Shadow Ball (2 MC)
Bide (3 MC)
Skull Bash (3 MC)

Hyperion the Metagross got 3 MC and 1 KO, going toward MC

Teaching it Stealth Rock (3 MC) and Agility (1 MC)

Finally Chain the Tomohawk got 3 MC.
Teaching it Protect (2 MC) and saving the last MC

Also claiming 2 RT from here: http://www.smogon.com/forums/showthread.php?t=3454978
 
Inspired by the recent Census, and inspiration from my GF, I'm getting a Buneary. =]

TC: 6 -> 4 -> 2 -> 0

427.png

Buneary (Princess) [F]
Nature: Adamant; [Adds One (1) Rank to Attack; Subtracts One (1) Rank from Special Attack]
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Klutz: (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.
Limber (DW): (Innate) This Pokemon’s body is well trained and immune to paralysis.

Stats:
Buneary
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 85
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Splash
Pound
Defense Curl
Foresight
Endure
Frustration
Quick Attack
Jump Kick

Encore
Fake Out
Switcheroo

Dig
Attract
Substitute

Moves: 14

EDIT: Changed name and added nature, which I forgot last night.

EDIT2: You know what? Fxck logic. Getting this:

287.png

Slakoth (Duke) [M]
Nature: Docile; (No effect)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.


Abilities:
Truant:
(Trait) This Pokemon is naturally lazy, and only attacks twice every round, forsaking the second action of a round. Its Confusion stage will not be checked and it will not hit itself in confusion during the second action. It recovers 3% energy during each Truant turn. Truant can be altered or shifted by Skill Swap, Role Play, Gastro Acid, or Mummy, but is not changed by Entrainment, Simple Beam, or Worry Seed.


Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 2
Base Rank Total: 12


EC: 0/9
MC: 0
DC: 0/5

Attacks:
Scratch
Yawn
Encore
Slack Off
Faint Attack
Amnesia

Crush Claw
Night Slash
Hammer Arm

Return
Double Team
Rock Slide

Moves: 12

And this:
276.png

Taillow (Tsar) [M]
Nature: Adamant; [Adds One (1) Rank to Attack; Subtracts One (1) Rank from Special Attack]
Type: Normal/ Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.


Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Scrappy (DW): (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.


Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 85
Size Class: 1
Weight Class: 1
Base Rank Total: 13


Attacks:
Peck
Growl
Focus Energy
Quick Attack
Wing Attack
Double Team

Brave Bird
Sky Attack
Steel Wing

Toxic
Facade
Fly

Moves: 12
 
Claiming from this Battle:

Scraggy's KOC goes into EC, and he learns Torment with his 2 MC, taking him to
EC: 2/6
MC: 0
DC: 1/5

Machoke's KOC goes into EC too, and he learns Counter, leavng him with
EC: 8/9
MC: 0
DC: 5/5

I just realised Machoke had counters pending from another Battle, so i'm cancelling this claim above, and redoing it!

CLAIM STARTS HERE:

Climing from these two battles: Battle 1 and Battle 2

I get:
Arcanite; 2 TC
Scraggy; 1 EC, 2 MC, 1 DC, 1 KOC (last to hit Scraggy)
Machoke; 1 EC, 2 MC, 1 DC, 1 KOC (last to hit Ferroseed)
I get 2 TC
Tirtouga and Scraggy get 1 EC, 2 MC and 1 DC
My TC increases to 26

First up is Zidane Tribal the Scraggy. He gets a total of 2 EC, 4 MC, and 2 DC. I'll put his single KOC into EC, and spend his MC on Torment (BW TM), Crunch (Lv) and Head Smash (Lv) (Taking No. moves to 17)
This leaves him with:
EC: 3/6
MC: 0
DC: 2/5

Tirtouga gets 1 EC, 2 MC and 1 DC.
Learns Rock Slide and Rain Dance (Level Up) (Taking No. Moves to 20)
EC: 5/6
MC: 0
DC: 5/5 (UNLOCKED)

Machoke gets a total of 1 EC and 2 MC. I'll put his KOC into MC to give him a total of 6.
He Learns Counter (Egg), and Protect (BW TM) to leave him with one remaining.

He Evolves!
Spr_5b_067.png

Machoke (M) Gilgamesh


Musical Theme: Clash on the Big Bridge

Nature:
Brave:
+1 Atk, -15% Spd, -10% Evasion

Type:

  • Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:

  • Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
  • No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.
  • Steadfast: (DW) (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 47 (-) (55/1.15, Truncated)
-10% Evasion
Size Class: 3
Weight Class: 5
Base Rank Total: 19


EC: 9/9
MC: 1
DC: 5/5

Attacks: (21)
Low Kick
Leer
Focus Energy
Karate Chop
Foreseight
Low Sweep
Seismic Toss
Revenge
Vital Throw
Dynamic Punch

Encore
Bullet Punch
Ice Punch
ThunderPunch
Fire Punch
Counter

Light Screen
Rock Slide
Substitute
Earthquake
Protect

I Will also use 8 TC to buy a link cable, taking my total to 18

Added number of moves.

EDIT: My Flarelm also looses Pound, and Leaf Blade, gaining absorb, taking move total to 17.
 
Claiming my rewards from this one sided match.

Major Ursa (Teddiursa):
EC:3/6
MC:4
DC:3/5

Stockpiling MC.

Trainer Counters: 10+2=12

Going to buy an Omanyte and a Lileep with my TC

138.png

Omanyte [Spiral Knight] (M)
Nature: Calm [Special Defense increased by *, Attack decreased by *]

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Swift Swim:
(Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Weak Armor (DW): (Can Be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 35
Size Class: 1
Weight Class: 1
Base Rank Total: 15

Attacks:
Constrict
Water Gun
Withdraw
Bite
Water Gun
Rollout
Leer
Mud Shot

Knock Off
Muddy Water
Supersonic

Surf
Protect
Ice Beam

345.png

Lileep [Protea] (F)
Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)

Type:
Rock:
Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Grass:Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Suction Cups:
(Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
Storm Drain (DW): (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:

HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 20 (23/1.15) (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 15

Attacks:
Astonish
Constrict
Acid
Ingrain
Confuse Ray

Mirror Coat
Recover
Barrier

Protect
Toxic
Rock Slide

Trainer Counters: 12-4=8
 
Using my remaining two TC to purchase a new pokemon.

60.png

Poliwag [Chevy] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type:
Water
: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Water Absorb: This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Damp: This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Swift Swim (DW): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 90
Size Class: 1
Weight Class: 2
Base Rank Total: 13


EC: 0/9
MC: 0
DC: 0/5

Attacks:
Water Sport
Bubble
Hypnosis
Water Gun
DoubleSlap
Rain Dance

Encore
Endeavor
Refresh

Waterfall
Dive
Return
 
Prizes:
smashlloyd20: 2 TC
Mind Reader: 1 EC, 2 MC, 1 DC, 1 KO

From Mind Reader's domination of awesome, the KO goes into MC and ITS LUCARIO TIME

448.png

Lucario [Mind Reader] (Male)
Nature: Lonely (+1 Attack, -1 Defense)

Type: Fighting/Steel

Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Steadfast (Innate): If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

Inner Focus (Innate): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Justified (Innate): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

HP: 100
Atk: 5 (+)
Def: 2 (-)
SpA: 4
SpD: 3
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 11
DC: 5/5

Attacks (19):
Quick Attack
Dark Pulse
Detect
Metal Claw
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Screech
Bone Rush
Metal Sound

Circle Throw
Hi Jump Kick
Vacuum Wave

Swords Dance
Protect
Shadow Claw
 
Claiming from here.

Let's start with Blackbeard the Privatyke. He gained 2 KOC (what a beast) in addition to the standard 1 EC, 2 MC, and 1 DC. Putting one KOC into EC and the other into MC, he evolves into Arghonaut!


Privatyke before evolution:
nautacur2.png

Privatyke [Blackbeard] (M)
Nature: Adamant (+1 Atk, -1 Sp.A)
Type: Water/Fighting
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Klutz (DW): (Can be Disabled) (Locked) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 35
EC: 6/6
MC: 3
DC: 3/5

Moves:

Level-Up Moves
Bubble
Smokescreen
Yawn
Wrap
Arm Thrust
Focus Punch
Overhead Throw

Egg Moves:
Recover
Ice Punch
Drain Punch

TMs:
Brick Break
Substitute
Waterfall
Earthquake
Blackbeard after evolution:
frontnormal-marghonaut.png

Arghonaut [Blackbeard] (M)
Nature: Adamant (+1 Atk, -1 Sp.A)
Type: Water/Fighting
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Klutz (DW): (Can be Disabled) (Locked) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

Stats:

HP: 110
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 75
Size Class: 3
Weight Class: 5
Base Rank Total: 21
EC: 6/6
MC: 3
DC: 3/5

Moves:

Level-Up Moves
Bubble
Smokescreen
Yawn
Wrap
Arm Thrust
Focus Punch
Overhead Throw
Aqua Jet
Punishment
Wring Out

Egg Moves:
Recover
Ice Punch
Drain Punch

TMs:
Brick Break
Substitute
Waterfall
Earthquake
Also claiming Aqua Jet, Punishment, and Wring Out as level up moves.

Skye the Trapinch gets 1 KOC in addition to the standard 1 EC, 2 MC, and 1 DC. She wants her KOC in DC. She'll use her MC to get Fissure (LOL) and Crunch.
328.png

Trapinch [Skye] (F)
Nature: Brave (+Atk, -15% Spe, - 10 Evasion)

Type(s):
Ground:
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.

Arena Trap: (Innate) This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs, flying opponents and levitating Pokemon are unaffected.

Sheer Force: (DW) (Can be Enabled) (Locked) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats
HP: 90
Atk: Rank 5 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 10/1.15= 8.69=8
-10 Evasion
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 1/9
MC: 0
DC: 2/5

Moves

Level Up
Bite
Sand-Attack
Faint Attack
Sand Tomb
Fissure
Crunch
Egg Moves
Quick Attack
Endure
Focus Energy

TMs
Earthquake
Rock Slide
Dig
Goku the Riolu gets the standard 1 EC, 2 MC, and 1 DC. He'll spend his 2 MC to get Retaliate, a gen 5 TM.
447.png

Riolu [Goku] (M)
Nature: Serious (no stat change)

Types: Fighting

Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. (makes Steadfast useless)

Prankster: (DW) (Innate) (Locked)The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 3/6
MC: 2
DC: 2/5

Moves

Level Up
Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Screech
Nasty Plot
Final Gambit

Egg Moves
Vacuum Wave
Blaze Kick
Agility

TM Moves
Focus Blast
Double Team
Work Up
Retaliate

I get 2 TC, giving me a total of 8.
 
From here:
I get 2 TC, bringing my total to 3.

Nohface gets 1 EC, 2 MC, 1 DC, and 1 KOC. The KOC is going to go to MC, which I'm going to just stockpile for the moment.
EC: 1/6
MC: 3
DC: 1/5

Scratchet gets 1 EC, 2 MC, and 1 DC. The MC will go towards Work Up and Hyper Voice (both BW Level Up).
EC: 2/6
MC: 0
DC: 2/5

Torchic gets 1 EC, 2 MC, 1 DC, and 1 KOC. The EC brings him to 4/9, evolving into Combusken, picking up Double Kick. I'm going to use the 2 MC plus the one I had stockpiled to get Bulk Up, Sky Uppercut, and Flare Blitz (all BW Level Up).

256.png

Combusken [Oberoth] (Male)
Nature:Lonely (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Defense)
Type: Fire/Fight
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost (DW): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

Stats:

HP: 90
Atk: Rank 4(+)
Def: Rank 1(-)
SpA: Rank 3
SpD: Rank 2
Spe: 55
Size Class: 2
Weight Class: 2
Base Rank Total: 14


EC: 4/9
MC: 0
DC: 3/5

Attacks (20):
Scratch
Growl
Focus Energy
Ember
Peck
Sand-Attack
Fire Spin
Slash
Flamethrower
Quick Attack
Double Kick
Bulk Up
Sky Uppercut
Flare Blitz

Flame Burst
Low Kick
Night Slash

Hone Claws
Flame Charge
Rock Slide

EDIT: And because of the Pyroak revamps:
Flarelm picks up Absorb, loses Pound and Leaf Blade.
It gets 4 MC for losing Brick Break and Reflect. I'll spend them on Seed Bomb (Egg Move) and Flame Burst (BW Level Up).
 
Claiming from this battle.

Slicedandburntbreadoverlordofthelesserslicedandbur ntbreads: 2 TC
Aqualos the Gyardos: 3 MC

Assuming my claim with Wailmer is approved soon....

5 TC -> 7 TC

Gyarados claims his 3 MC, and uses it to buy Outrage, taking his MC back to 0.
 
http://www.smogon.com/forums/showthread.php?t=3447872&page=10

From here, I get 16 BP, which I'm saving. I Sazandora gets 12 MC which go to Ice Fang, Head Smash, Double Team, Fire Blast and Stone Edge. All four KO go into TC. Mamoswine uses the 3 MC and 2 KO to purchase Mimic and Giga Impact. Krilowatt gets Earthquake and Volt Switch.

http://www.smogon.com/forums/showthread.php?t=3454961

I'm saving the Two TC, applying the counters normally (KO goes to EC) and using the MC for Dragon Claw. Also using 6 AC to go into Scraggy's DC and EC; 3 for each.

Also APPROVING myself because I can.
 
So that 3 AC and 3 RC I have... Go Beheeyem pumping!

Buying Light Screen (BW TM), Energy Ball (BW TM), and Trick Room (BW TM).
 
Alright, claiming from here

I get 4 RC which I will put 3 of into my Lombre's EC bringing him to 9/9, meaning he evolves, the other 1 RC will go into his MC bringing him to 3

ludicolo
272.gif

Similee (M) Ludicolo

Type:

Water Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Grass Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:

Swift Swim (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.

Rain Dish (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Own Tempo (DW) (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

EC 9/9
MC 3
DC 2/5

Nature:

Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 70

Attacks

Astonish
Growl
Absorb
Nature Power
Mist
Natural Gift
Mega Drain
Bubble Beam
Zen Headbutt
Rain Dance

Giga Drain
Synthesis
Counter

Scald
Energy Ball
Surf
 
Making a third claim since the last ones, from this battle.

ToastTyrant13: 2 TCs
- Toxicroak: 3 MCs | 1 KOC
- Gyarados: 3 MCs | 1 KOC
- Nidoran-M: 1 EC | 2 MCs | 1 DC

With these 2 TC, I'll be at 9 TC with my previous spendings and claims (that have yet to be approved).

iaza12878721877800.png
Toxicroak claims 4 MC, then uses them all on Magic Coat (3MC) and Nasty Plot (1 MC).
EC: 6/6
MC: 0
DC: 5/5

iaza12878747081600.png
Claiming 4 MC, and using it on Protect (2MC) and Payback (2MC), leaving him at 0 MC again.
EC: 6/6
MC: 0

DC: 5/5

iaza12878756756500.png
Claiming 1 EC, 2 MC, and 1 DC.
EC: 3/9
MC: 6
DC: 1/5

Savin' all his MC for later.
 
http://www.smogon.com/forums/showthread.php?t=3454944

jas61292; 6 TC (2 from Pay Day)
Honchkrow; 3 MC, 3 KOC (Scizor, Ferrothorn, Drilbur)
Unfezant; 2 MC, 1 DC
Salamence; 3 MC, 2 KOC (Kitsunoh, Lairon)
Tomohawk; 3 MC
Boldore; 1 EC, 2 MC, 1 KOC (Bisharp)
Purrloin; 1 EC, 2 MC, 1 DC
Pocketing the TC.

Honchkrow's KOs go into MC and he will buy Superpower (4th gen tutor), Dark Pulse (Level Up) and Nasty Plot (Level Up), leaving him with 1 MC.

Unfezant goes to 5/5 DC and unlocks Rivalry. The two MCs are spent on Psych Up (TM).

Salamence puts the KOs in MC and buys Brick Break (TM) and Outrage (4th Gen Tutor).

Tomohawk uses the 3 MC to buy Stealth Rock (Egg).

Purrloin goes to 1/6 EC, 2 MC, 1/5 DC. I'll store the MC for now.

And Boldore puts the KO into EC and goes to 9/9, evolving into a Gigalith. It is also at 10 MC, which will be spent on Gravity (Egg), Stealth Rock (Level Up), Giga Impact (TM), Rock Smash (TM), and Rest (TM).

526.png

Gigalith (Rock) (M)
Nature: Adamant (+1 Atk, -1 SpA)

Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Sturdy:
(Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Sand Force (DW, unlocked): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 25
Size Class: 4
Weight Class: 6
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Attacks (23 Moves):
Tackle
Harden
Sand Attack
Headbutt
Rock Blast
Mud Slap
Iron Defense
Power Gem
Smack Down
Stealth Rock
Stone Edge
Explosion

Curse
Heavy Slam
Magnitude
Gravity

Double Team
Sandstorm
Substitute
Earthquake
Giga Impact
Rock Smash
Rest
 
Recent census encourages me to buy this:

84.png

Doduo [D] (M)

Nature: Adamant (Adds * to Attack, Subtracts * from Special Attack)

Type: Normal/Flying

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:

Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Tangled Feet (DW): (Innat) (Locked) When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, The duration of confusion doubles.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 75

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Peck
Growl
Pursuit
Quick Attack
Rage
Fury Attack
Tri Attack
Rage
Uproar

Faint Attack
Quick Attack
Supersonic

Return
Toxic
Facade

Costs 2 TC, so I go down to 8.
 
Congratulations SoS on your Victory!! and congrats to Galladiator on your valiant effort!

SoS - 3 TC
Lapras - 2 MC, 1 DC, 2 KOC
Plicowatt - 1 EC, 2 MC, 1 DC, 1 KOC
Scratchet - 1 EC, 2 MC, 1 DC, 1 KOC
Elgyem - 1 EC, 2 MC, 1 DC, 1 KOC
Joltik - 1 EC, 2 MC, 1 DC

Lapras spends her MC on Psychic (TM), and puts her 2 KOC into DC.
MC: 0
DC: 2/5

Plicowatt saves the MC and puts the KOC into EC.
EC: 4/6
MC: 2
DC: 3/5

Scratchet puts the KO into EC.
EC: 4/6
MC: 2
DC: 2/5

Elgyem puts his KO into EC, and buys Psychic and Recover (levelup) with his 2 MC.
EC: 2/6
MC: 0
DC: 1/5

Joltik saves her MC (MUST... HAVE... GALVANTULA...)
EC: 4/6
MC: 2
DC: 2/5

Vs. Galladiator (TRAINING)

Once I finish up my brawl with TravelLog, Krilowatt and Galvantula are mine...

EDIT: Time to round out the gym team with a Rotom for (I think, correct me if I'm wrong) 7 TC.

479.png

Rotom "Trickster" (Genderless)

Nature: Timid - +15% speed, -1 attack, +12% accuracy.

Type: Electric/Ghost
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Levitate (Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 105 (+) (+12% accuracy)
Size Class: 1 (0.3m)
Weight Class: 1 (0.3kg)
Base Rank Total: 16

EC: N/A
MC: 0
DC: N/A

Attacks:
Levelup:
Trick
Astonish
Thunder Wave
Thundershock
Confuse Ray
Uproar
Double Team
Shock Wave
Hex
Substitute
Discharge

TM:
Will-o-Wisp
Toxic
Protect

EDIT AGAIN: 2 RC from here. Kaxtar Vs. Albinoloon.
 
claiming from here

Lofty gets 3 MC(1 KOC), 1 DC and EC; Spending 2 MC on Sunny Day
iaza19692849019100.gif

EC:3/6
MC:1
DC:3/5

Sone gets 4 MC(1 KOC); Spending 5 MC on Focus Punch and Substitute

iaza13174432161400.gif

EC:9/9
DC:5/5
MC:0

Heroine gets 2EC(1 KOC), 2 MC, and 1 DC
iaza19692867309800.gif

EC:4/6
MC:4
DC:2/5
 
Claiming from this Battle:

Arcanite gets 2 TC and a win

Kain gets a KOC, 1 EC, 2 MC, 1 DC
Scarmiglione gets a KOC, 3 MC
TC goes up to 20 (Includng last claim, yet unapproved)

Kain (Heracross) puts KOC into DC, and uses MC to learn Dig (BW TM) (Now has 18 moves)

Scarmiglione's DC is maxed, so he'll use his 4 MC (3 + KOC) to learn Revenge and Hammer Arm (Lv), as well as Rock Slide (BW TM) (Now has 21 moves)
 
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