• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

Data Prize Claiming Thread (Update 5-09-13)

Status
Not open for further replies.
A few loose ends:

From here, Lapras claimed 3 MC but should have got 5 CC.

From here, I accidentally used 5 Heal Balls more than I had, so I hereby pay 5 CC for them - specifically the 5 that Lapras just got.

Also, I buy 20 Heal Balls, 5 Timer Balls, 2 Potions and 1 Super Potion for (4*5 + 1*5 + 2*5 + 1*8) = 43 CC, which I have.

Finally, Dragonite has 23 MC, so he learns Fly (2), Sky Drop (2), Attract (2), Dive (2), Natural Gift (3), Rest (2), Steel Wing (3), Whirlpool (3) and Zap Cannon (3), leaving him with 1.
 
I suck
jas61292 gets 2 CC
delibird gets 2 MC, 1 DC, and 2 KOC
Plusle gets 3 MC
Minun gets 3 MC
Buizel gets 2 MC, 1 DC, 1 EC

Keeping the CC

Delibird puts but KOs into MC and spends 3 on the egg move Ice Punch, leaving it with 1 MC and 2/5 DC.

Plusle is now at 5 MC, and will buy the TM Thunderbolt and the 3rd gen Tutor move Counter, leaving it with 0 MC.

Minun will spend his 3 MC on the level up moves Charge, Trump Card and Entrainment.

Buizal goes to 1/6 EC, 1/5 DC and will spen the MC on the TM Dig.
 
WaterWarrior ; MrcRanger ; King Serperior ; Maxim ; Mr.L ; Tort ; Atheno ; Pwnemon ; jas61292 Approved

+0.9 UC, to 9.4 UC.

~~~

+2 CC (9 Total)

Cofagrigus and Zoroark also gain an additional MC (EXP Share)

So, let's go!

Cofagrigus gains 5 MC overall, inc. KOC. Hence, I'll purchase Grudge (1 MC), Hyper Beam (2 MC) and Grass Knot (2 MC)

Porygon-Z's 3 MC go on Bide.

Zoroark's 4 MC go into Dig and Roar.

Self Approved
 
well time to increase the forces i guess

79.png

Slowpoke (Arlin) Male
Nature:
Relaxed
Type:
Water: STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Oblivious:
Type: Innate
This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Own Tempo:
Type: Innate
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Regenerator:(Dreamworld)
Type: Innate
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.


Stats:
HP: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 12 (-) (-10% Evasion)
Size Class: 2
Weight Class: 3
Base Rank Total: 14

EC: 0/6
DC: 0/5
MC: 0


Attacks: 14 Total
Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt

Future Sight
Safeguard
Mud Sport

Scald
Flamethrower
Light Screen

also going to buy a mystic water, and a charcoal, bringing my total CC down to 15
 
The blasphemy has been avenged!

Temperantia: 2CC
Iris: 3MC/1KOC

I'll turn the KOC into a CC

Iris gets Rage Powder (Lv Up), and Swagger (TM)


189.gif

Jumpluff- Iris (F)
Nature: Jolly (Decrease SpA by 1, Increase Spe by 15%) [Acc modifier: 127^2/830=19%]
Type: Grass/Flying
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Infiltrator (DW=Unlocked): (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

Stats:

Hp: 100
Atk: 2
Def: 3
SpA(-): 1
SpD: 3
Spe: 127 (110x1.15=92)
SC: 1
WC: 1
BRT: 17

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Splash
Synthesis
Tail Whip
Tackle
Poisonpowder
Stun Spore
Sleep Powder
Bullet Seed
Leech Seed
Mega Drain
Worry Seed
Bounce
Giga Drain
U-Turn
Memento
Rage Powder

Aromatherapy
Encore
Seed Bomb

Acrobatics
Reflect
Sunny Day
Substitute
Toxic
Double Team
Protect
Attract
Swagger

Total Moves: 28
 
1Necturine Please!!
iaza17055012154300.gif

Plants vs Zombies (PVZ) the Necturine (F)
Nature: Quiet (+Sp Atk, -Speed)

Type: Grass/Ghost

Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:

Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Telepathy (DW-LOCKED) (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats: (Quiet Nature)

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 44 (-) (-10EVA)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC 0/6
MC 0
DC 0/5

Moves:
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex

Sketch
Giga Drain
Natural Gift

Protect
Calm Mind
Psychic

This leaves me with 2CC
 
Didn't wanna buy a new mon for a while, but wanna buy this before anyone else.

iaza17055012154300.gif

Necturine [Prima] (F)
Nature: Quiet (+1 SpA, -15% Spe, -10% Evasion)

Type: Grass / Ghost
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Anticipation: This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Telepathy (DW) [LOCKED]: This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 44 (51/1.15)
-10% Evasion

Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks: (13)

Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex

Leaf Blade
Leaf Storm
Giga Drain

Protect
Substitute
Psychic

28-2= 26 CC

EDIT: NOOOOOOOOOOOOOOOOOO!!!!!!!!!! She's not the first.... I still like the name..
 
1. EDIT: FUCK YOU UP THE ASS SUBWAYJ AND TYPON. I WAS SUPPOSED TO BE FIRST DAMNIT.
2. -2 CC

iaza17055012154300.gif

Necturine (Elise Deauxnim) Female
Nature: Quiet (+SpA, -Spe, -10% evasion)
Type: Grass / Ghost
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:

Anticipation: This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Telepathy (DW): This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 44 (51/1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex
Leer

Leaf Blade
Sketch
Leaf Storm

Substitute
Psychic
Return
 
2 CC being used:

iaza17055089868400.gif

Necturine (Male)
Nature: Quiet (+ to Special Attack; - from Speed; -10% Evasion)
Type: Grass/Ghost
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Ability 1: Anticipation
Type: Innate
This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Ability 2 (DW): Telepathy
Type: Innate
This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 44 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex

Giga Drain
Future Sight
Leaf Blade
Sketch

Torment
Shadow Claw
Stone Edge

Moves: 13

EDIT: ^how the fuck did you guys do that so fast
 
APPROVING POSTS AFTER THIS WILL NOT BE APPROVED
also
DFEel.png
96x96 sprite

APPROVED CLAIMS:
SubwayJ (1)
deadfox081
Temperantia

typon77: add in Leer as a Level-Up move
waterwarrior: add in Leer as a Level-Up move
NOT APPROVED / NEEDS WORK:
Ragnarokalex: Slowpoke has FLOOR (15 / 1.15) = 13 Spe, not 12 Spe. Fix and you're good.
SubwayJ (2): Necturine should have 3 SpD.
C$FP: Sketch counts as one of Necturine's three Egg moves. You have four Egg moves.
24.5 + 0.5 = 25.3

==

http://www.smogon.com/forums/showthread.php?t=3463196&page=2
+3 TC

Machop's KO goes to EC, bringing it from 5/0/3 to 7/3/4.
Scratchet's KO goes to EC, bringing it from 2/2/1 to 4/5/2.
Murkrow's KO goes to EC, bringing it from 4/0/4 to 6/2/5. Evolving. Picks up Swagger and learns Thunder Wave (BW TM).
Colosshale's KO goes to EC, bringing it from 3/2/2 to 5/5/3.

430.png

Honchkrow (Yacho) (M)
Nature: Lonely (Attack increased by *, Defense decreased by *)

Type: Dark / Flying
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Moxie (Unlocked): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Stats: 100 / 125 / 52 / 105 / 52 / 71

HP: 110
Atk+: ****** (6)
Def-: * (1)
SpA: **** (4)
SpD: ** (2)
Spe: 71

Size Class: 1
Weight Class: 1
Base Rank Total: 15

Evolution Counter: 6 / 6
Move Counter: 0
Dream Counter: 5 / 5

Attacks:
Peck
Astonish
Pursuit
Haze
Wing Attack
Swagger
Night Shade
Assurance
Taunt
Foul Play
Sucker Punch
Torment

FeatherDance (#)
Perish Song (#)
Sky Attack (#)

Heat Wave

Calm Mind (#)
Shadow Ball (#)
Hidden Power [Fighting 7] (#)
Protect
Thunder Wave

Move Count: 21
 
Claiming me a Necturine as well. 7CC -> 5CC

NecturineNormalFront.png

Necturine [Iris] (Female)
Nature: Naive (+1 Spe, +8% Accuracy , -1 Sp.D)
Type: Grass/Ghost
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2 (-)
Spe: 59 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
-Leer
-Vine Whip
-Ominous Wind
-Shadow Sneak
-Toxic Spikes
-Will-o-Wisp
-Hex

-Sketch
-Leaf Blade
-Giga Drain

-Shadow Ball
-Substitute
-Protect

Total Moves: 13

EDIT: Also claiming from here.

Mr.L: 2 CC and a Win
Scraggy: 1 EC, 3 MC, 1 DC, 1 KOC

Scraggy Stockpiles the EC/DC, uses the KOC as MC, and buys Zen Headbutt (Egg). Stockpile the last MC, giving him 1.

My CC goes back to 7 after my Necturine purchase.

EDIT2: Also claiming 3UC from here. Storing for now, bringing me to 28UC.
EDIT3: Another match ended. 3UC from here. Storing, bringing me to 31UC
EDIT3: Yes, another match. 3UC from here, bringing me to 34UC.
 
Claiming a Necturine <3


NecturineNormalFront.png

Necturine- Alraune (F)
Nature: Bashful (No effect on stats)
Type: Grass / Ghost
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:

Hp: 90
Atk: 2
Def: 2
SpA: 2
SpD: 3
Spe: 51
SC: 1
WC: 1
BRT: 13

EC: 0/6
MC: 0
DC:0/5


Attacks:
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex

Ingrain
Leaf Blade
Sketch

Hidden Power (Fire, 7)
Shadow Ball
Psychic

Total Moves: 13

EDIT: Flash-ish Match

Temperantia: 2CC
Marisol: 1EC/2MC/1DC/1KOC

Marisol puts her KOC into EC and buys Hidden Power (Fire, 7) (TM)


345.gif

Lileep- Marisol (F)
Nature: Relaxed (+Def; 15% decrease to Speed; 10% flat increase to opponents' attacks)
Type: Rock/Grass
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Suction Cups: (Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
Storm Drain (DW): (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
Hp: 100
Atk: 2
Def(+): 4
SpA: 3
SpD: 3
Spe(-): 20 (23/1.15=20)
SC: 2
WC: 2
BRT: 15

EC: 3/6
MC: 0
DC: 2/5

Attacks:
Astonish
Constrict
Acid
Ingrain
Confuse Ray
Stockpile
Swallow

Barrier
Mirror Coat
Recover

Toxic
Rock Slide
Energy Ball
Hidden Power (Fire, 7)

Total Moves: 14
 
http://www.smogon.com/forums/showthread.php?t=3464424

Captain Nido gets 1 EC, 2 MC, and 1 DC.

I get 2 CC.

I use my 5 UC on Luvdisc to max its DC and prepare it for a trade.

I use my 2 CC to purchase a Necturine:

DFEel.png


Necturine "Princess Peach" (F)
Nature: Brave (+1 Attack, -15% Speed, -10% Evasion)
Type: Grass / Ghost
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Telepathy (DW Locked): (Innate) This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:

HP: 90
Atk: 3 (+)
Def: 2
SpA: 2
SpD: 3
Spe: 44 (-)
Size Class: 1
Weight Class: 1
Base Ranking Total: 13
-10% Evasion

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex

Sketch
Future Sight
Leaf Storm

Protect
Hidden Power (Fighting 7)
Return

EDIT: http://www.smogon.com/forums/showthread.php?t=3464543

KyogreToad the Poliwag gets 1 EC, 2 MC, and 1 DC. I also get 2 CC. Stockpiling.
 
right right, I knew that, I just forgot to eliminate one. I'll leave just not get Sketch on it now.

iaza17055012154300.gif

Necturine (Male)
Nature: Quiet (+ to Special Attack; - from Speed; -10% Evasion)
Type: Grass/Ghost
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Ability 1: Anticipation
Type: Innate
This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Ability 2 (DW): Telepathy
Type: Innate
This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 44 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex

Giga Drain
Future Sight
Leaf Blade
Sketch

Torment
Shadow Claw
Stone Edge

Moves: 13
 
http://www.smogon.com/forums/showthread.php?t=3463196

3 CC -> Stockpiled.

Gastly: 1 EC, 2 MC, 1 KOC. KOC goes into MC. At 4/9 EC, it evolves.

93.gif

Haunter (Z'Skayr)(Male)

Type:

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Hasty Nature(+Spe, -Def)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 1(-)
SpA: Rank 4
SpD: Rank 2
Spe: 104(+)
Size Class: 3
Weight Class: 1
Base Rank Total: 15
+19% Accuracy

EC: 4/9
MC: 3

Abilities
Levitate(Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Attacks:
Hypnosis
Lick
Confuse Ray
Spite
Mean Look
Curse
Night Shade
Sucker Punch

Shadow Ball
Sludge Bomb
Will-O-Wisp

Disable
Perish Song
Haze

Aron: EC, MC, DC invested in appropriate places. Evolves.

305.gif

Lairon (Tini)(Female)

Type:

Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats:
Brave(+Atk, -Spe)
HP: 90
Atk: Rank 4(+)
Def: Rank 5
SpA: Rank 2
SpD: Rank 2
Spe: 34(-)
Size Class: 2
Weight Class: 5 (120 kg)
Base Rank Total: 16

EC: 4/9
MC: 2
DC: 1/5

Abilities
Sturdy(Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head(Innate): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Dream World(Locked): Heavy Metal(Innate): The Pokemon's body structure is immensely dense, doubling its weight. Additionally the Base Attack Power of full contact attacks [Avalanche, Brave Bird, Body Slam, Bounce, Double-Edge, Dragon Rush, Extremespeed, Flare Blitz, Giga Impact, Headbutt, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Ice Ball, Iron Head, Jump Kick, Outrage, Petal Dance, Quick Attack, Revenge, Rollout, Slam, Spark, Steamroller, Submission, Superpower, Tackle, Take Down, Thrash, V-create, Volt Tackle, Waterfall, Wood Hammer, and Zen Headbutt is increased by two (2).] Seismic Toss, Vital Throw, and Circle Throw will fail against this Pokemon unless the user is a Fighting-type.

Attacks:
Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down

Earthquake
Rock Slide
Attract

Head Smash
Body Slam
Iron Head

Timburr follws the same approach, with MC->KOC.

533.gif

Gurdurr (Rath MKII)(Male)

Type:

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:
Adamant(+Atk, - SpA)
HP: 100
Atk: Rank 5(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 2
Spe: 40
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: 4/9
MC: 3
DC: 1/5

Abilities
Guts(Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force:(Can Be Activated) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Dream World Ability(Locked): Iron Fist:(Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Attacks:
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up-Slap
Chip Away

Brick Break
Rock Slide
Payback

Drain Punch
Mach Punch
Force Palm

Rhyhorn evolved preciously, so the EC, MC and DC are invested in appropriate places, and KOC -> MC bringing it to 6/5/3.
 
I wanna jump on the boat!!! >.<

NecturineNormalFront.png

Necturine (TBD) Female
Nature:
Rash
Type:
Grass: STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Anticipation:
Type: Innate
This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Telepathy
Type: Innate
This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.


Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2 (-)
Spe: 51
Size Class: 1
Weight Class: 1
Base Rank Total: 13


EC: 0/6
DC: 0/5
MC: 0

Attacks: 14 Total
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Willowisp
Hex
Power Whip

Giga Drain
Future Sight
Sketch

Willowisp
Protect
Shadow Ball

Will also be using 1 UC to teach it Power Whip, bringing me to 13 CC and 17 UC
 
Status
Not open for further replies.
Back
Top