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Data Prize Claiming Thread (Update 5-09-13)

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From this training win, I claim 3 CC (Amulet Coin)

Joy, my Togepi, claims 1 EC, 2 MC, 1 DC, and 1 KOC, which I will place into her MC.
She reaches 4/9 EC and evolves, gaining Magical Leaf upon evolution.
I'll spend all three of her MC on Future Sight, via egg move.
176.png

Togetic: Joy (F)

Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type:

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 35 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 16

EC: 4/9
MC: 0
DC: 4/5

Abilities:

Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Hustle: (Can Be Activated) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
Super Luck (DW): (Innate, Locked) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.

Attacks: (28)

Magical Leaf
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
AncientPower
Follow Me
Bestow
Wish
Safeguard
After You

Morning Sun
Mirror Move
Psycho Shift
Future Sight

Magic Coat

Flamethrower
Shadow Ball
Thunder Wave
Grass Knot
Toxic
Psychic
Solarbeam
Reflect
Light Screen
Dream Eater
Thanks!
 
Woohoo! Three battles completed in one day!

A loss :(
CC: 1 -> 3
Sneasel claims Hone Claws, Icy Wind, and Ice Shard from BW LU with his 3 MC
EC: 3 -> 4
MC: 0 -> 3 -> 0
DC: 0 -> 1

FEEEEEEEEEEEEEEEEEEEEEEEBBBAAAAAAAAAAAASSSSS
CC: 3 -> 5
Rairty's KOC to EC, bring it to 3. Injecting it with my 3 stockpiled UC to make it into a good Pokemon!!! (Also spending the 3 MC from that match plus the 1 I have stockpiled on the BW LU moves Hydro Pump, Attract, Safeguard, and Aqua Ring)

Upon evolution, I gain Water Gun, Wrap, Water Sport, Refresh, Water Pulse, Twister, Recover, and Captivate.

And DC 1 -> 2
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Milotic (Rarity) Female
Nature: Modest (+SpA, -Atk)
Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:

Marvel Scale: (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
Cute Charm (DW ability- LOCKED): (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move

HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 5
Spe: 81
Size Class: 5
Weight Class: 5
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 2/5

Attacks: (21 total)
Physical:
Flail
Tackle
Wrap

Special:

Brine
Dragon Pulse
Hydro Pump
Ice Beam
Surf
Twister
Water Gun
Water Pulse

Status:
Attract
Aqua Ring
Captivate
Mirror Coat
Recover
Refresh
Safegaurd
Splash
Toxic
Water Sport

Thick Club is past broken, I can't even begin...
CC: 5 -> 8
Apollo spends his 2 MC on the BW LU moves Hyper Voice and Roar
EC: 0 -> 1
MC: 0 -> 2 -> 0
DC: 0 -> 1
+Hyper Voice, +Roar

After all this, I have 8 CC and 0 UC remaining.
EDIT: HOLY FUCKING CRAP WHY DID I JUST DISCOVER HOW GODLY METAL POWDER IS?!???
-6 CC, +1 ultra super mega wall Metal Powder
 
Bandwagon.jpg


NecturineNormalFront.png

Necturine (Morgana) F
Nature: Quiet (+1 Special Attack, -10% evasion and 20/23 speed)
Type: Grass/Ghost
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Telepathy (DW): (Innate, DW not yet unlocked) This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats: 49 / 55 / 60 / 50(+) / 75 / 51(-)

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 44 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex

Sketch
Giga Drain
Leaf Storm

Protect
Psychic
Hidden Power (Fire, 7)

Total Moves: 13

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Smoochum (Lulu) F
Nature: Mild (+special attack, -defense)
Type: Ice/Psychic
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Ability 1: Oblivious (Innate): This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Ability 2: Forewarn (Innate): This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
Ability 3: Hydration (Innate, DW not yet unlocked): This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

EC: 0/6
MC: 0
DC: 0/5

Stats: 45/30/15-/85+/65/65
HP: 90
Atk: Rank 2
Def: Rank 0 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 14

Attacks:
Pound
Sweet Kiss
Powder Snow
Confusion
Sing
Heart Stamp
Mean Look
Fake Tears

Fake Out
Miracle Eye
Wish

Ice Beam
Reflect
Shadow Ball

Total Moves: 14

4 previous CC-2 for Necturine-2 for Smoochum=0 CC remaining in my profile.
 
Darn it, I didn't get the first Necturine. Oh well, I'll settle for second.

DFEel.png

Necturine [Amelia] (F)
Nature: Bashful (No effect on stats)

Type:
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 51
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Vine Whip
Leer
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex

Sketch
Leaf Blade
Natural Gift

Protect
Payback
Double Team

Currency Counters: 24-2=22
 
Also purchasing a Necturine, BECAUSE I FUCKING CAN. -2CC.

DFEel.png

Necturine "Pearl" (F)
Nature: Quiet (+SpA, -Spd, -10% Eva)
Type: Grass / Ghost
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Anticipation: This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2). (Innate)
Telepathy (DW): This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf. (Innate)

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 44 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Attacks:
Levelup
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex

TM
Toxic
Protect
Torment

Egg
Sketch
Giga Drain
Leaf Storm

Too many good egg moves :(
 
OK, let's crank out your approvals. Anyone claiming Necturing is being scrutinised, j/s

typon77 / Pwnemon / Temperantia / AOPSUser / SubwayJ / Destiny Warrior / RagnarokAlex / EndQuote / WaterWarrior / Orcinus Duo / Destiny Warrior Approved.

Mr.L: You need to add (Innate) to your abilities. Approved once fixed.

C$FP: Stop trying to sneak sketch onto it (You forgot to delete it). Not Approved D:<

Tort: Add on Leer to LU, and add on Innate etc. to your abilities. Approved once fixed.

Maxim: See above. Approved once fixed.

SOS: See above. Approved once fixed.

+1.6 UC = 11.0 UC. Woo!

~~~

Bleh

Hydreigon gains 4 MC. These become Fly (BW HM) and Surf (BW HM).

All other KOC become CC, for a total of 24 CC in the run. this puts me up to 33 CC total. I spend 30 CC on 2 Magnets and a Charcoal. Woo yeah!

Spending 3 UC on Rapidash - 2 go into DC for 5/5 DC, whilst the remaining one goes into MC for a total of 3 MC, spent on heat Wave. Using her free nature change to shift her to +Sp.Atk -Sp.Def (Rash) for stats of 100/4/3/4/2/105.

Self Approved.
 
right right, I knew that, I just forgot to eliminate one. I'll leave just not get Sketch on it now.

iaza17055012154300.gif

Necturine (Male)
Nature: Quiet (+ to Special Attack; - from Speed; -10% Evasion)
Type: Grass/Ghost
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Ability 1: Anticipation
Type: Innate
This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Ability 2 (DW): Telepathy
Type: Innate
This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 44 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex

Giga Drain
Future Sight
Leaf Blade

Torment
Shadow Claw
Stone Edge

Moves: 13

OK, this time I finally remembered to get rid of Sketch.
 
buying a Sableye

302.png

Sableye (Gemcraft) (M)

Types: Ghost/Dark
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Nature: Brave (+1 Atk, -15% spe, -10% evasion)
Stats:
HP: 90
Atk: 4
Def: 3
SpA: 3
SpD: 3
Spe: 43
Size Class: 1
Weight Class: 2
Base Rank Total: 16

Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Stall: (Innate) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail.
Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

EC: FULL
MC: 0
DC: 0/5

Attacks:

Leer
Scratch
Foresight
Night Shade
Astonish
Fake Out
Fury Swipes
Detect
Shadow Sneak

Metal Burst
Recover
Sucker Punch

Taunt
Dig
Payback

6 CC - 6 CC = 0 CC
26 UC - 1 UC = 25 UC

edit: 5 UC
 
here

I get 2 CC (4 total now)
Both Monohm and Protowatt get 1EC 2MC 1DC 1KOC
They Both use their KOC to EC

Protowatt buys Zap Cannon (Level UP) and is left with 5/6 EC 1MC 2/5DC (+Zap Cannon)
Monohm buys Weather Ball (Level Up) and Dragon Pulse (Level Up) an is left like
3/6EC 0MC 2/5DC (+ WeatherBall, Dragon Pulse)
 
Pwnemon: Your Sableye has neither Abilities nor counters listed. NOT APPROVED.
SubwayJ: APPROVED.

25.3 + 0.2 = 25.5

==

Spending 29 TC on two Charcoals and a bundle of five Leppa Berries as well as a Heat Rock.

475.png

Tutor
Fire Punch
ThunderPunch

BW TM
Protect

(3 * 2) + (2 * 1) = 8 RC.

468.png

Level-Up
Wish
Safeguard
Double-Edge
Baton Pass
Last Resort
After You

Tutor
Heal Bell
Heat Wave
Magic Coat

BW TM
Sunny Day
Protect
Double Team
Fire Blast

(1 * 6) + (3 * 3) + (2 * 4) = 11 RC and 12 BT.

SELF-APPROVED
 
Finished reffing this battle, and just in time, too - I'm going to Seattle for a few days.

I gain 11 UC, all going into my CC (14 total).
-Spending 6 on the item Light Clay
-Spending 2 on an Axew
-Spending 2 on a Necturine (Let's hop onto the bandwagon!)

This leaves me with 4 CC and no UC. Meet Anonicus and Fion!

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Axew [Anonicus] (Male)

Nature: Adamant (+1 Atk, -1 SpA)
Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities: Rivalry, Mold Breaker, Unnerve (DW)
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Unnerve (DW, Locked): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 2
Spe: 57
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks (14 total):

Level Up:
Scratch
Leer
Assurance
Dragon Rage
Dual Chop
Scary Face
Slash
False Swipe

Egg:
Focus Energy
Reversal
Counter

TM:
Dig
Aerial Ace
Protect
DFEel.png

Necturine [Fion] (Female)

Nature: Relaxed (+1 Def, -15% speed, -10 Evasion)
Type: Grass / Ghost
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities: Anticipation, Telepathy (DW)
Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Telepathy (DW, Locked): (Innate) This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 44 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks (12 total):

Level Up:
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex

Egg:
Leaf Blade
Giga Drain
Sketch

TM:
Protect
Psychic
Torment
 
Claiming from here.

I get 2CC, which brings my CC Total to 9. I might do something with these once i get a lil more.

Grip the Clamperl stockpiles the 1EC/1DC, bringing him to 2 in the respective areas. I'll use the KOC on MC, and buy the BW TMs Protect and Dive, leaving him with 0MC.

EDIT: Claiming from here.
2 CC for both trainers
Iris gets 1 EC, 1 DC, 3 MC

My CC total's now 11, and Iris gets 1/6EC and 1/5DC. The 3MC are used to purchase Power Whip (LU) and Torment (BW TM), leaving her with 0MC. Also, her Sketch slot is replaced with Soak.

EDIT2: Using 5UC to bring my Dewott from 4/9 to 9/9, Evolving him! He will gain Megahorn Via pre-25.
I'll also use 8UC to buy the following moves: Hydro Cannon (BW Tutor), Dig (BW TM), Dragon Tail (BW TM), and Taunt (BW TM). This is 13UC Total, and will bring me to 21UC. Here's how he looks now:

503.png

Samurott [Shoals] (Male)
Nature: Brave (+1 Atk, -15% speed, -10% evasion)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Torrent: When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Shell Armor (DW LOCKED): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 60 (-)
Size Class: 4
Weight Class: 4
Base Rank Total: 20


EC: 9/9
MC: 0
DC: 4/5

Moves:
-Megahorn
-Tackle
-Tail Whip
-Water Gun
-Water Sport
-Focus Energy
-Razor Shell
-Fury Cutter
-Water Pulse
-Revenge
-Hydro Pump
-Encore
-Aqua Jet

-Air Slash
-Night Slash
-Brine

-Water Pledge
-Hydro Cannon

-Ice Beam
-Grass Knot
-Facade
-Substitute
-Protect
-Dragon Tail
-Dig
-Taunt

Total Moves: 23

EDIT3: Make that 19UC. I totally realized my Roserade needs Venoshock, so purchasing Venoshock (BW TM) for Bandit the Roserade with 2UC.

EDIT4: Guys, really...APPROVE! I'm spending 2CC to buy Hoover the Bidoof, leaving me at 9CC.
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Bidoof [Hoover] (Male)
Nature: Quiet (+1 Sp.A ; -15% Spe ; -10% Evasion)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Simple: (Innate) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Moody (DW): (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 26 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 0/6
MC: 0
DC: 0/5

Attacks:
-Tackle
-Growl
-Defense Curl
-Rollout
-Headbutt
-Hyper Fang
-Yawn

-Endure
-Skull Bash
-Quick Attack

-Swagger
-Thunderbolt
-Ice Beam

Total Moves: 13
 
-2CC

iaza12975412939500.gif

Hosta, female Necturine
Nature: Quiet (+SpA, -Spd, -10% Eva)

Type: Grass / Ghost

Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

DW LOCKED
Telepathy: (Innate) This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 44 (-)

Size Class: 1
Weight Class: 1
Base Rank Total: 13

-Moves
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex

Toxic
Torment
Payback

Sketch
Giga Drain
Leaf Blade
 
Claiming here for a win an +3 CC.

Sucker the Golbat got 1 EC, 2 MC and 1 KO. KO slots into EC and the MC buy Torment (BW TM).

Burst the Monferno went KO less but she did perform rather admirably despite this. She picks up 1 EC and 2 MC which immediately gets her Shadow Claw (BW TM).

Shank the Ralts did okay in a first battle and gets 1 EC, 2 MC, 1 DC and 1 KO. KO is put into EC while the MC go towards Psychic and Imprison (LU).

Finally Fried the Protowatt performed above and beyond and gets 1 EC, 2 MC, 1 DC and 2 KOs! Both KOs go into her EC and the MC picks up Double Team (TM).
 
Claiming from this close loss.

I get 4 CC, which brings me up to...4 CC.

Luna (Clefairy) gets 1 EC (2 with KOC), 2 MC, and 1 DC, bringing her to 6/9 EC and 2/5 DC. I will then spend her MC on Thunderbolt (BW TM), leaving her with 0 MC.

Mormon (Trapinch) gets 1 EC (2 with KOC), 2 MC, and 1 DC, bringing him to 5/9 EC and 1/5 DC. You know what that means...
329.png

Vibrava [Mormon] (M)
Nature: Lonely (Adds One (1) Rank to Attack; Subtracts One (1) Rank from Defense)
Typing: Ground/Dragon
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Levitate (DW): (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:
HP: 90
Atk: Rank 4(+)
Def: Rank 1(-)
SpA: Rank 2
SpD: Rank 2
Spe: 70
Size Class: 2
Weight Class: 2
Base Rank Total: 14

EC: 5/9
MC: 0
DC: 1/5

Attacks (13):
Bite
Sand-Attack
Faint Attack
Sand Tomb
SonicBoom
Crunch
Dig

Earth Power
Focus Energy
Signal Beam

Earthquake
Double Team
Rock Slide
He receives SonicBoom upon evolving, and I'll also spend his 2 MC on Crunch (RSE Level-Up) and Dig (BW Prevo Level-Up), leaving him with 0 MC.

Jacob (Yanma) receives 1 EC (3 with KOC and Lucky Egg), 2 MC, and 1 DC, bringing him to 5/6 EC and 1/5 DC. I really want him to evolve, so I'll bring myself down to 6 UC to get...
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Yanmega [Jacob] (M)
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank from Attack)
Typing: Bug/Flying
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Speed Boost: (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).
Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resistance modifier. (e.g., 4x resistance is calculated at 2x, 2x resistance becomes neutral).
Frisk (DW): (Innate) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

Stats:
HP: 100
Atk: Rank 2(-)
Def: Rank 3
SpA: Rank 5(+)
SpD: Rank 2
Spe: 95
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 6/6
MC: 1
DC: 1/5

Attacks (19):
Tackle
Foresight
Quick Attack
Double Team
Sonicboom
Hypnosis
Detect
Supersonic
Air Slash
Bug Buzz
Night Slash
Bug Bite
AncientPower

Feint
Signal Beam
Whirlwind

Hidden Power [Ground 7]
Psychic
Shadow Ball
He receives Night Slash and Bug Bite upon evolving, and I'll spend one of his MC on AncientPower (BW Level-Up), leaving him with 1 MC.

Enos (Eelektrik) receives 1 EC and 2 MC, bringing him to 7/9 EC and 3 MC. I will then spend 2 of his MC on Thunder (BW Level-Up), leaving him with 1 MC.
 
From here, I claim 5 UC.
Stockpiling for now.

I'd also like to spend 2 CC on a Ralts, please.
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Ralts Paradox (M)

Nature: Brave: Adds * to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type:

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Trace: (Can be activated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
Telepathy (DW): (Locked, Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:

HP: 90
Atk: Rank 2 (+)
Def: Rank 1
SpA: Rank 2
SpD: Rank 2
Spe: 35 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 0/9
MC: 0
DC: 0/5

Attacks: (14)
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind

Disable
Encore
Confuse Ray

Thunderbolt
Shadow Ball
Psychic
Thanks!
 
Link to my ass being handed to me.

CC: 14 -> 17

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EC: 2/9 -> 4/9 (+KOC)
MC: 0 -> 2 -> 1
DC: 2/5 -> 3/5
Learns Baton Pass (LvlUp)

Lucariored-1.png

EC: 6/6
MC: 0 -> 3 -> 0
DC: 5/5
Learns ExtremeSpeed (LvlUp) and Double Team (BW TM)


Proof I'm not a cheater. For those wondering why the 10 MC, I forgot to mark it down.
 
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