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Data Prize Claiming Thread (Update 5-09-13)

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Claiming from here. 1 EC, MC, and DC for Shurnarkabtishashutu. also got 2 TCs which i will use to get this:

258.png

Mudkip [Frederick] [Male]
Nature: Adamant
Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Ability:
Torrent: When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Damp DW: This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40

EC: 0/9
MC: 0
DC: 0

Attacks:
Tackle
Growl
Mud-Slap
Water Gun
Bide
Foresight
Mud Sport
Counter
Mirror Coat
Curse
Waterfall
Rock Slide
Protect

Also claiming from this battle. Spork and Popeye get 1 EC, MC, and DC. Spork also gets a KO Counter, so i'm putting it in Evolution. Also using popeye's MC to get Mach Punch bringing it back to it's regular amount.
 
DW: Approved

Random: Approved

MK: Approved

rickheg: Approved

danmantincan: Approved

Flora: Approved, but Lileep actually has Rank 3 special attack (it has base 61). You might want to change this!

nonpain: approved

objection: approved

Nightmare: you forgot to decrease mudkip's special attack by a rank; it should be Rank 1 (-). change this please.

This brings my counter to 17; I'm claiming a token and my counter goes down to seven.

7
 
http://www.smogon.com/forums/showthread.php?t=3446614 - won!

Hirome, the bagon is the pokemon.


I get 1 counter for

Evolution
Moves
Trainer
Dreamworld
ko counter

which makes it:
371.png

Bagon [Hirome] (Male)
Nature:
Adamant (Adds * to Attack, Subtracts * from SpA)
Type:
Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1).

Stats:

HP: 90
Atk: ****(+)
Def: ***
SpA: *(-)
SpD: **
Spe: 50

EC: 2/6
MC: 1
DC: 1/5

Abilities:
Rock head:
Type: Innate

This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sheer Force (DW):
Type: Can be Enabled
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks:
Rage (*)
Bite (*)
Leer (*)
Headbutt (*)
Focus Energy (*)
Ember (*)
Dragon Rush(*)
Fire Fang (*)
Dragon Dance (*)
Dragon Claw (*)
Shadow Claw (*)
Substitute (*)

I'm holding off my Trainer Counter, just because. My KO counter (1), shall go into my Evolution Counter.
 
Going to use Mama the Larvitar's free nature change to make her Brave instead of Naughty.

This puts her at:
HP: 90
Atk: ****(+)
Def: **
SpA: **
SpD: **
Spe: 35 (41/1.15)
 
"w" is one of my favorite letters

GoldenKnight wins the battle 1-0.

Time for the prizes.
Both of you get 3 TC while I get 5 Ref Tokens, all Pokemon get 1 EC, DC & MC, & all Pokemon that participated except Dokuto the Whirlipede get a KO Counter.

ko to ec on chinch
chinchou
EC: 2/6
MC: 1
DC: 1/5

ko to ec on larvesta
larvesta
EC: 4/6
MC: 1
DC: 2/5

ko to mc on dnite-->dw ability unlocked
Dnite
EC:9/9
MC:3
DC:5/5

ko to ec on shroom
shroomish
EC:4/6
MC:1
DC:2/5
 
Above is approved.

4

I'm also going to claim from this battle.

Flora said:
KO Counters: Buddha (1), Samuel (1), and Ivy (1)
1 EC, MC, and DC: Buddha, Alchemator, Samuel, and Ivy
2 Trainer Counters: Alchemator and danmantincan

209.png

EC: 2/6 <- KO Counter
MC: 1
DC: 1/5

605.png

EC: 1/6
MC: 0
DC: 1/5

I'll use Alch's MC to get Psychic

I'm going to horde those TC for now. Gonna get me a Girafarig! (10 Trainer Counters 9.9)
 
Ok hi guys.

Spr_5b_090.png

Link Gun (Shellder)(M)

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Abilities:
Shell Armor(Innate): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Skill Link(Innate): This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
Dream World(Locked): Overcoat(Innate): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

Naive Nature(x1.15 speed, subtracts * from SpD)
Stats
HP: 90
Atk: ***
Def: ****
SpA: **
SpD: (-)
Spe: 46(+)

EC: 0/6
MC: 0
DC: 0/5

Attacks
Tackle
Withdraw
Supersonic
Icicle Spear
Protect
Leer
Aurora Beam
Clamp

Rock Blast
Bubblebeam
Water Pulse

Dive
Payback
Return
 
Claiming tokens from this battle. They are as follows:

Mask the Kitsunoh gets 1 DC (which allows him to unlock his DW Ability Cursed Body) and 1 MC which I'm spending to make him learn Thunder Fang.

Cyric gets 2 MC (1 MC + 1 KO), for a total of 3 MC on him. I'm gonna spend them to make him learn Giga Drain.

Myrkul gets 1 DC and 3 MC (1 MC + 2 KO). I'm going to use them to make him learn Power Whip, Hammer Arm and... I'm going to save third MC for now^^.

Shar gets 1 DC, 2 EC (1 EC + 1 KO) and 1 MC. I'm saving the MC for now. Also, this puts him to 8/9 EC.

I also get 3 TC. I'm saving one, and I'm going to spend the other two on a Privatyke!

I present you... Valkur the Privatyke!

nautacur2.png

Valkur (Privatyke) (M)
Nature: Adamant (Attack raised by *; Special Attack lowered by *)
Type: Water/Fighting
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

Stats:
HP: 100
Atk: **** (+)
Def: ***
SpA: * (-)
SpD: **
Spe: 35

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Klutz (DW): (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

Attacks:

Arm Thrust (Level)
Bubble (Level)
Bulk Up (Egg)
Drain Punch (Egg)
Ice Punch (Egg)
Smokescreen (Level)
Substitute (TM)
Swagger (TM)
Waterfall (TM)
Wrap (Level)
Yawn (Level)
 
Would like to buy 3 pokemon with 6 TC

81.png

Magnemite Miracle
Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)
Type: Electric/Steel
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.

Abilities:
Magnet Pull:Type: Can be Activated
This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions.
Command: Ability: Magnet Pull (Attract) or Ability: Magnet Pull (Repulse)

Sturdy: Type: Innate
This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Type: Can be Enabled

Analytic:Type: Can be Enabled
If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.

Stats:
HP: 80
Atk: * (-)
Def: ***
SpA: **** (+)
SpD: **
Spe: 45

EC: 0/6
MC: 0
DW: 0

Attacks:
Metal Sound
Tackle
ThunderShock
Supersonic
SonicBoom
Thunder Wave
Spark

Magnet Rise
Substitute
Gravity

Hidden Power (Water,7)
Thunder
Protect

548.png

Petilil Deidre Skye (Female)
Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)
Type: Grass
Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

Abilities:
Chloryphyll: Type: Innate
During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Own Tempo: Type: Innate
This Pokemon moves at its own pace and cannot be confused by any method.

Leaf Guard: Type: Innate
In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Stats:
HP: 90
Atk: * (-)
Def: **
SpA: **** (+)
SpD: **
Spe: 30

EC: 0/6
MC: 0
DW: 0

Attacks:
Absorb
Growth
Leech Seed
Sleep Powder
Mega Drain
Synthesis
Magical Leaf

Ingrain
Bide
Worry Seed

Hidden Power (Rock,7)
Sunny Day
Toxic

pokemon_slakoth.gif

Slakoth Democritus (Male)
Nature: Adamant (Adds * to Attack; Subtracts * From Special Attack)
Type: Normal
Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).

Abilities:
Truant: Type: Innate
This Pokemon is naturally lazy, and only attacks twice every round, forsaking a middle action. It recovers 3% energy during each Truant turn.

Stats:
HP: 90
Atk: *** (+)
Def: **
SpA: * (-)
SpD: **
Spe: 30

EC: 0/9
MC: 0

Attacks:
Scratch
Yawn
Encore
Slack Off
Faint Attack
Amnesia


Body Slam
Crush Claw
Pursuit

Bulk Up
Brick Break
Rock Slide
 
Claiming Dratini with the 2 remaining TC I have from the start.

147.png
Dratini [Gareth] (M)
Nature: Naughty
Type: Dragon
Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Stats:
HP: 90
Atk: ****(+1)
Def: **
SpA: **
SpD: * (-1)
Spe: 50

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Wrap*
Leer*
Thunder Wave*
Twister*
Dragon Rage*
Slam*
Agility*

ExtreemeSpeed*
Dragon Pulse*
Dragon Dance*

Waterfall*
Fire Blast*
Thunderbolt*
 
Going to use my two Ref. Tokens and its two KO Counters to give Teddy Evolution Counters, and evolve it into an Ursaring.

216.png

Teddiursa(*) Teddy (M)
Nature: Jolly (A 15% increase in Base Speed [Rounded Up] and a +5% flat increase in accuracy (e.g. 85 Accuracy becomes 90) on this Pokemon's attacks; Special Attack reduced by *)

Type: Normal
Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).

Abilities:
Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponent's) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Quick Feet: (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.
Honey Gather (DW): (Innate) [LOCKED] This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.

Stats:

Teddiursa
HP: 90
Atk: ***
Def: **
SpA: * (-)
SpD: **
Spe: 46 (40 * 1.15)

EC: 2/6
MC: 2
DC: 2/5
KOC: 2
Free Nature change

Attacks:
Covet (*)
Scratch (*)
Leer (*)
Lick (*)
Fake Tears (*)
Fury Swipes (*)
Faint Attack (*)
Sweet Scent (*)

Close Combat (*)
Crunch (*)
Counter (*)

Toxic (*)
Facade (*)
Protect (*)

217.png

Ursaring(*) Teddy (M)
Nature: Jolly (A 15% increase in Base Speed [Rounded Up] and a +5% flat increase in accuracy (e.g. 85 Accuracy becomes 90) on this Pokemon's attacks; Special Attack reduced by *)

Type: Normal
Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Quick Feet: (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.
Unnerve (DW): (Innate) [LOCKED] The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:

Ursaring
HP: 100
Atk: *****
Def: ***
SpA: ** (-)
SpD: ***
Spe: 63.25 (55 * 1.15)

EC: Finished!
MC: 2
DC: 2/5
KOC: 0
Free Nature change

Attacks:
Covet (*)
Scratch (*)
Leer (*)
Lick (*)
Fake Tears (*)
Fury Swipes (*)
Faint Attack (*)
Sweet Scent (*)

Close Combat (*)
Crunch (*)
Counter (*)

Toxic (*)
Facade (*)
Protect (*)
 
Gonna go for a little bit of shopping :)

I currently have 17 RC and 2 WC.

Using 1 RC, I will give Hyomu (Syclar) a DC, bringing his counter total to 5 / 2 / 4.

Using 6 RC, I will give Kidoku (Dragonair) 3 EC and 3 DC, bringing his counter total to 9 / 2 / 5. What? Dragonair is evolving! This:
148.png

Dragonite* (Kidoku) (M)
Nature: Naughty (Attack increased by *, Special Defense reduced by *)

Type: Dragon
Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)

Stats: 61 / 84 / 65 / 70 / 70 / 70

HP: 100
Atk+: **** (4)
Def: *** (3)
SpA: *** (3)
SpD-: ** (2)
Spe: 70

Evolution Counter: 6 / 9
Move Counter: 2
Dream Counter: 2 / 5

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale (DW Locked): (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the damage received from physical attacks by two (2).

Attacks:

Wrap (*)
Leer (*)
Thunder Wave (*)
Twister (*)
Dragon Rage (*)
Slam (*)
Agility (*)
Outrage

ExtremeSpeed (*)
Aqua Jet (*)
Dragon Pulse (*)

Ice Beam (*)
Thunderbolt (*)
Fire Blast (*)
has evolved into this:
149.png

Dragonite* (Kidoku) (M)
Nature: Naughty (Attack increased by *, Special Defense reduced by *)

Type: Dragon / Flying
Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

Stats: 91 / 134 / 95 / 100 / 100 / 80

HP: 100
Atk+: ****** (6)
Def: *** (3)
SpA: **** (4)
SpD-: *** (3)
Spe: 80

Evolution Counter: 9 / 9
Move Counter: 0
Dream Counter: 5 / 5

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multiscale (Unlocked): (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

Attacks:

Wrap (*)
Leer (*)
Thunder Wave (*)
Twister (*)
Dragon Rage (*)
Slam (*)
Agility (*)
Outrage
Fire Punch
ThunderPunch
Roost
Safeguard
Hurricane

ExtremeSpeed (*)
Aqua Jet (*)
Dragon Pulse (*)

Ice Beam (*)
Thunderbolt (*)
Fire Blast (*)
Kidoku learns Fire Punch, ThunderPunch, and Roost as Heart Scale Moves. It also learns Hurricane and Safeguard with its two MC's.

I am now at 10 RC and 2 WC.

Spending 8 RC, I will give Senpo (Bolderdash) 4 EC, 3 DC, and 1 MC, making its counters 9 / 2 / 5. This unlocks its Dream World Ability. What? Bolderdash is evolving! This:

Gempre2-1.png

Bolderdash (Senpo) (U)
Nature: Modest (Special Attack increased by *, Attack decreased by *)

Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).

Stats: 60 / 50 / 50 / 100 / 55 / 110

HP: 100
Atk-: * (1)
Def: ** (2)
SpA+: ***** (5)
SpD: ** (2)
Spe: 110

Evolution Counter: 5 / 9
Move Counter: 1
Dream Counter: 2 / 5

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW Locked): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Attacks:
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Metal Sound
AncientPower
Earth Power
Vacuum Wave

Fire Blast
Energy Ball
Shadow Ball
turns into this:

frontnormal-mstratagem.png

Stratagem (Senpo) (U)
Nature: Modest (Special Attack increased by *, Attack decreased by *)

Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).

Stats: 90 / 60 / 65 / 120 / 70 / 130

HP: 100
Atk-: * (1)
Def: *** (3)
SpA+: ***** (5)
SpD: *** (3)
Spe: 130

Evolution Counter: 9 / 9
Move Counter: 0
Dream Counter: 5 / 5

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (Unlocked): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Attacks:
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Metal Sound
AncientPower
Earth Power
Vacuum Wave
Weather Ball
Giga Drain
Magnet Rise

Fire Blast
Energy Ball
Shadow Ball
Volt Switch
It learns Weather Ball, Giga Drain, and Magnet Rise as Heart Scale moves, and I use its 2 MC to buy Volt Switch.

I am now at 2 RC and 2 WC. This is it for now~
 
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