Data Prize Claiming Thread (Update 5-09-13)

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Righto, claiming from this battle: http://www.smogon.com/forums/showthread.php?t=103865&page=2

I get 2 TC, bringing my total up to 5.

Gastly gets 1 EC, 2 MC, 1 DWC and 1 KOC. The KOC goes into his EC counter.

Gastly evolves into Haunter. He spends 2 of his move counters on Taunt, 1 on Dream Eater, and he now looks like this:
93.png

Haunter* Death (Male)
Nature: Modest (Adds * to Special Attack; Subtracts * from Attack)

Typing:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).

Abilities:
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Stats:

HP: 90
Atk: Rank (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 95

EC 4/9
MC 0
DW 3/5

Moves:

Hypnosis*
Lick*
Spite*
Mean Look*
Curse*
Night Shade*
Confuse Ray*
Sucker Punch*
Shadow Ball
Shadow Punch

Clear Smog*
Disable*
Fire Punch*

Thunderbolt*
Sludge Bomb*
Will-O-Wisp*
Taunt

Gabite gets 1 EC, 2 MC, 1 DWC and 1 KOC.

The KOC goes into his EC, and the 2 MC are kept for now.

His counters look like this:

EC: 6/9
MC: 2
DWC: 3/5


Finally, Lucario gets 1EC, 2MC and 1 DWC.

The MCs are used to purchase Psychic. His counters now look like so:

EC: 6/6
MC: 0
DWC: 4/5

Thanks!
 
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What? Snover is evolving! (claiming from this battle)

http://www.youtube.com/watch?v=z9Whr0_w8cc
http://www.youtube.com/watch?v=0QsSSqVZQ6c
) ]
460.gif


Abomasnow [Frostbite] Male
Nature: Relaxed (+1 Rank defense, a 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.)
Type: Grass/Ice
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Stats: 90/92/75+/92/85/60-

HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-)

EC: 6/6
MC: 0 (5-5=0)
DC: 5/5-DW unlocked!

Abilities:

Ability 1: Snow Warning: (Innate) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10% of its energy to do so.
Ability 2: Soundproof: (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell.. (Known sound moves: Ancient Song, Bark Out, Bug Buz, Chatter, Echo Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Round, Snore, Supersonic, Uproar.)

Attacks:
Ice Punch
Powder Snow (*)
Leer (*)
Razor Leaf (*)
Icy Wind (*)
Grasswhistle (*)
Swagger (*)
Mist (*)
Wood Hammer
Ice Shard

Skull Bash (*)
Leech Seed (*)
Growth (*)

Blizzard (*)
Energy Ball (*)
Hidden Power [Fire, 7 power/5 energy] (*)
Toxic
Earthquake

Giga Drain

Green=new natural levelup moves
Purple=MC-based buys.

Additionally, from the same battle I linked, I claim 2 KO counters (along with 1 of each normal counter) for Numel.
 
Just finished this one:
http://www.smogon.com/forums/showthread.php?t=103865

That's one EC, one DC, and 2 MC for each Ike, Cyndaquil and BigPecks.
They also each get a KO counter which will all go towards ECs.

So:
Cyndaquil is at 3/9 EC, 2 MC, and 2/5 DC
Ike is at 4/6 EC, 2 MC, and 2/5 DC
BigPecks is at 3/6 EC, 2 MC, and 2/5 DC

I also get 2 TC, putting me at 4, and I will spend them all on a Porygon

137.png


Porygon (Blaster)
Nature: Modest (Special Attack increased by *; Attack decreased by *)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Trace: (Can be activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Download: At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Attack is raised.) This boost is maintained at the end of each round.
Analytic (DW): (Can be activated) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

Porygon
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 40

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Conversion
Conversion 2
Sharpen
Tackle
Agility
Psybeam
Recover
Magnet Rise
Tri Attack
Discharge
Magic Coat

Thunder Wave
Ice Beam
Toxic
 
Alrighty, I have 12 TC so it's time to do some SHOPPING! :D

First, I will be spending 3 TC on Nightstrike the Murkrow

198.png

Murkrow - Nightstrike (F)
Nature: Brave (Adds one Rank to Attack; A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks)
Type: Dark/Flying
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 79 (91/1.15v)

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Assurance

Psycho Shift
Roost
Sky Attack

Double Team
Payback
Snarl
Next, I spend a whopping 7 TC on Beetlestrike the Heracross

214.png

Heracross - Beetlestrike (F)
Nature: Adamant (Adds one Rank to Attack; Subtracts one Rank from Special Attack)
Type: Bug/Fighting
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Moxie (DW): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Stats:

HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (+)
SpD: Rank 3
Spe: 85

MC: 0
DC: 0/5

Attacks:
Night Slash
Tackle
Leer
Horn Attack
Endure
Fury Attack
Aerial Ace
Brick Break
Counter

Bide
Double-Edge
Focus Punch

Earthquake
Stone Edge
Swords Dance
Finally, I use my two final TC to buy Boulderstrike the Larvitar

246.png

Larvitar - Boulderstrike (M)
Nature: Brave (Adds one Rank to Attack; A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks)
Type: Rock/Ground
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sand Veil (DW): (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 35 (41/1.15v)

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash

Curse
Iron Defense
Stealth Rock

Taunt
Smack Down
Dig
 
2vs2 doubles with Arcanite

KO Counters: Panic (1)
1 EC and DC: Messy and Panic
2 MCs: Messy and Panic
2 Trainer Counters: Blue_Tornado

Panic the Larvesta [M]
2/6 EC (KO counter goes here)
0 MC
1/5 DW

(Buying Flame Charge and Flare Blitz.)

Messy the Tangela [F]
1/6 EC
1 MC
1/5 DW

(Buying Power Whip, saving one MC.)
 
My good friend Kaxypoo tells me that pokemon get level up moves from any generation up to level 25, not just Gen V. Therefore I get:
On Weezing:
Sludge

On Vulpix:
Safeguard

On Munchlax:
Stockpile

On Larvitar:
Thrash
 
Claiming Rewards from this battle:
I get 2 TC
KO Counters: Bahamut (2)
1 EC and DC: Bahamut and Fuma Shuriken
2 MCs: Bahamut and Fuma Shuriken

Bahamut: Spends 2 MC, 2 KO counter to get Draco meteor and Outrage.
Fuma: Spends 2 MC and KO counter, as well as 1 TC to get Thunderbolt and Thunder Wave.

Final Totals:
Bahamut:
EC: 1/9
MC: 0
DC: 1/5
KO: 0

Fuma Shuriken:
EC: 1/6
MC: 0
DC: 1/5
KO: 0

My Trainer counter increases to 3, which I will save for now.
 
Athen, blue tornado, iimk, eldino are approved.

Arcanite, you are not approved. TC can not be used towards EC or MC.

I now have ten approvals, so I'm claiming a token and my counter drops to zero.

0
 
My good friend Kaxypoo tells me that pokemon get level up moves from any generation up to level 25, not just Gen V.

If this is the case, then I have a few moves to claim as well:

Facilier the Honchkrow gets Swagger
Frollo the Medicham gets Swagger
Hades the Charmeleon gets Rage
 
Claiming Rewards from this battle:
I get 2 TC
KO Counters: Bahamut (2)
1 EC and DC: Bahamut and Fuma Shuriken
2 MCs: Bahamut and Fuma Shuriken

Bahamut: Spends 2 MC, 2 KO counter to get Draco meteor and Outrage.
Fuma: Spends 2 MC and KO counter, as well as 1 TC to get Thunderbolt and Thunder Wave.

Final Totals:
Bahamut:
EC: 1/9
MC: 0
DC: 1/5
KO: 0

Fuma Shuriken:
EC: 1/6
MC: 0
DC: 1/5
KO: 0

My Trainer counter increases to 3, which I will save for now.

Athen, blue tornado, iimk, eldino are approved.

Arcanite, you are not approved. TC can not be used towards EC or MC.

I now have ten approvals, so I'm claiming a token and my counter drops to zero.

0

In that case, I will forego thunder wave, and leave Dratini with one MC. I have 4 TC therefore. (HerpDerp, it already has it).

Where does it say tht TC cannot be used for EC or MC?

Also, Growlithe learns Take Down at Lv.25 in Gen 3
 
Battle Tower OP:

Trainer Specific Bonus:

Trainer Counter: Each time you enter a battle, your Trainer Counter goes up by two. Trainer Counters are the primary "currency" of the ASB, and can be used to capture Pokemon or purchase items.

It does not say that TC can be used to increase a pokemon's counters.
 
In that case, I will forego thunder wave, and leave Dratini with one MC. I have 4 TC therefore. (HerpDerp, it already has it).

Where does it say tht TC cannot be used for EC or MC?

Also, Growlithe learns Take Down at Lv.25 in Gen 3

Just realised, Not Dratini, Staryu.
 
so I have 6 trainer counters. I shall buy a Poliwag and a Voltorb

6-2-2=2

I now have 2 trainer counters left.

60poliwagfrontnorm.png

Poliwag [Poli-chan] (Female)
Nature:
Adamant
Type:
Water Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Stats:
HP: 90
Atk: ***
Def: **
SpA: *
SpD: **
Spe: 90
EC: 0/9
MC: 0/4
DC: 0/5
Abilities:
Ability 1: Water Absorb: (Innate)This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Ability 2: Damp: (Innate)This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Dream World: Swift Swim: (Innate)The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Attacks:
Level-up
Lvl 1 - Water Sport(*)
Lvl 5 - Bubble(*)
Lvl 8 - Hypnosis(*)
Lvl 11 - Water Gun(*)
Lvl 15 - DoubleSlap(*)
Lvl 18 - Rain Dance(*)
Lvl 21 - Body Slam(*)
Lvl 25 - BubbleBeam(*)
Egg-learned
Ice Ball(*)
Refresh(*)
Haze(*)
BW-TM
Watefall(*)
Dig(*)
Toxic(*)

100voltorbfrontnorm.png

Voltorb [Trode-chan] (Male)
Nature:
Timid
Type:
Electric Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Stats:
HP: 90
Atk: *
Def: **
SpA: **
SpD: **
Spe: 115
EC: 0/9
MC: 0/4
DC: 0/5
Abilities:
Ability 1: Soundproof: (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell.. (Known sound moves: Ancient Song, Bark Out, Bug Buz, Chatter, Echo Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Sing a Round, Snore, Supersonic, Uproar.
Ability 2: Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Dream World: Aftermath: (Innate) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
Attacks:
Level-up
Charge(*)
Tackle(*)
Sonicboom(*)
Spark(*)
Rollout(*)
Screech(*)
Charge Beam(*)
Light Screen(*)
Selfdestruct(*)
Electro Ball(*)
Magnet Rise(*)
Mirror Coat(*)
BW-TM
Rain Dance(*)
Thunder(*)
Volt Switch(*)

I'm also Evolving my Hoot-hoot into noctowl. it has 6 ECs cause of a kill counter.

doransnoctowl.png

Noctowl [Hoot-chan] (Female)
Nature:
Modest
Type:
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Stats:
HP: 110
Atk: *
Def: **
SpA: ****
SpD: ****
Spe: 70
EC: 6/6
MC: 4/4
DC: 4/5
Abilities:
Ability 1: Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action
Ability 2: Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.
Dream World: Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
Attacks:
Level-up
Lvl 1 - Foresight(*)
Lvl 1 - Growl(*)
Lvl 1 - Hypnosis(*)
Lvl 1 - Sky Attack(*)
Lvl 1 - Tackle(*)
Lvl 9 - Peck(*)
Lvl 13 - Uproar(*)
Lvl 17 - Reflect(*)
Lvl 22 - Confusion(*)
Egg-learned
Night Shade(*)
Supersonic(*)
Whirlwind(*)
BW-TM
Psychic(*)
Dream Eater(*)
Substitute(*)
 
Doran Dragon - Approved.

Will be editing in Prize Claiming post.

http://www.smogon.com/forums/showthread.php?t=3446729&page=2

This match resulted in a draw. Summary: Onix evolved into Steelix and gets 1 MC, which I will spend on Stone Edge from Level-up.

Turtwig managed to draw out 2 KO Counters, which I'm applying to its EC. I'm using it's Move Counter on Leech Seed.

Here's Steelix updated with its evo moves + Stone Edge.

208.png

Steelix [Will Powers] (M)
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type: Steel/Ground
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 8
SpA: Rank 2
SpD: Rank 3
Spe: 26 (30 / 1.15v = 26) (-)

EC: 6/6
MC: 0
DC: 2/5

Attacks:
Thunder Fang
Ice Fang
Fire Fang
Mud Sport
Tackle
Harden
Bind
Screech
Rock Throw
Rage
Rock Tomb
Knock Down
Sandstorm
Slam
Iron Tail
Stone Edge

Rock Blast
Flail
Stealth Rock

Earthquake
Taunt
Dragon Tail

With the two TC, I'm going to purchase a new Pokemon. Say hello to Bishop!

343.png

Baltoy [Bishop] (U)
Nature: Relaxed (Adds One (1) Rank to Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type: Ground/Psychic
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 47 (55/1.15v) (-)

EC: 0/6
MC: 0
DC: N/A

Attacks:

Confusion
Harden
Rapid Spin
Mud Slap
Psybeam
Rock Tomb
Selfdestruct
Ancientpower
Sandstorm
Extrasensory
Earth Power

Ice Beam
Dig
Trick Room
 
OK, so I am going to use those MCs we got yesterday.

Cyndaquil will use both of his to get Hidden Power Electric (7).

Ike (Riolu) is going to also use both of his, this time on Hidden Power Ice (7).

And finally, BigPecks (Ducklett) is going to use both of hers to get both Roost and Rain Dance.

And that puts all of them at 0 MC.
 
Alright. Claiming from here: http://www.smogon.com/forums/showthread.php?t=3447196

2 TC
Spheal claims 2 EC (1 KO+1 natural), 1 DC, and 2 MC. Additionally, he will be using those MC to unlock Hail and Blizzard.
Numel claimed 1 EC, 1 DC, making 5 and unlocking her Dream World ability, and 3 MC (1 KO+1 natural). This makes a total of 6 MC, which I will reduce to three by spending them on levelup Earth Power and Protect.

Oh, and if I'm allowed to, I'm spending 2 TC (the projected cost) on this lil' guy, since he is basically finished except for sprites.
front-pre%2Bevo%2Btrans%2B%2528no%2Btooth%2529.png

Scratchet (Flight) M
Nature: Naughty (+1 attack, -1 special defense)

Type: Normal/Fighting
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Ability 1: Scrappy: (innate)This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Ability 2: Prankster: (innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Ability 3: Vital Spirit (DW, not yet unlocked): (innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Stats: 55/85+/80/20/70-/40

HP: 90
Attack: Rank 4
Defense: Rank 3
Special Attack: Rank 1
Special Defense: Rank 2
Speed: 40

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Fury Swipes
Harden
Focus Energy
Rock Smash
Roar

Rock Slide
Toxic
Grass Knot

Roost
Yawn
Haze
 
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