Data Prize Claiming Thread (Update 5-09-13)

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Called ref DQ here: http://www.smogon.com/forums/showthread.php?t=102474

Snorunt got 1 of the following: 1 KO Counter, 1 EC, 1 MC, and 1 DC (too old for 2 MC). So that means she's evolving into a Froslass. Using the KO Counter for MC and using those 2 MC for the TM Thunderbolt. DC and 2 Trainer Counters stuffed in. Also picking up some moves with the evolution via level-up: Astonish, Confuse Ray, and Ominous Wind.

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Froslass (Iris) (F)
Nature: Modest (+SpA, -Atk).

Type:
Ice: Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% Protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon. (Glalie/Froslass line, Regice, Glaceon, Vanilluxe line, Beartic line and Cryogonal ONLY: immunity to Sheer Cold, removal of Boiling water's Burn effect, and 50% reduction in burn chance from Fire moves.)

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 110

EC: 6/6
MC: 0
DC: 1/5

Abilities:
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Attacks:
Powder Snow
Leer
Double Team
Bite
Astonish
Icy Wind
Confuse Ray
Ominous Wind
Headbutt
Protect

Hail
Blizzard
Shadow Ball
Thunderbolt

Block
Disable
Fake Tears
 
I have 5 TC saved so I'm spending them on Scyther.

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Scyther [Ares] (M)
Nature: Adamant (+Atk, -SpA)
Type: Bug/Flying
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Steadfast (DW): (Innate)If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

Stats:
HP:100
Atk: Rank 5 (+1)
Def: Rank 3
SpA: Rank 1 (-1)
SpD: Rank 3
Spe: 105

EC: 0/6
MC: 0
DC: 0/5

Attacks:
*Vacuum Wave
*Quick Attack
*Leer
*Focus Energy
*Pursuit
*False Swipe
*Agility
*Wing Attack
*Fury Cutter

*Counter
*Reversal
*Steel Wing

*Brick Break
*Giga Impact
*Protect
 
Rolf, AlphaJolt, you both recieve 2 Trainer Counters
TC = 2
Heather the Rattata recieves 1 Evolution Counter, 2 Move Counters, 1 Dream Counter
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EC: 1/6
MC: 1 <- BWLU Endeavor
DC: 2/5 <-KOC
 
I'm going to claim from these two finished battles: 1 2, neither of which I fared well in :S

Staba gets just the usual from both battles, bringing him to:

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Rhyhorn [Staba] (M)

EC: 2/9
MC: 0
DC: 2/5

And Staba will go on a spending spree, grabbing Take Down, Stone Edge, Drill Run and Megahorn all from his level up moves list.

Mean while Dreeko was only in battle 2..

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Seadra* [Dreeko] (F)

EC: 6/9
MC: 2
DC: 3/5

And she holds onto her MC for now

In addition I will keep my 4 TCs, taking my total to 5.
 
this battle

Embirch got 1 KO Counter, 1 EC, 2 MC, and 1 DC. I got 2 TCs. KO Counter is MC, and I'll just save them.

That means she's evolving. And gets Leaf Blade and Giga Drain upon evolution.
flarelm.png

Flarelm (Ginger) (F)
Nature: Quiet (+SpA, -Spe).

Type:
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. SolarBeam has Energy Cost reduced by one (1).
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

Stats:
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 47 (-)

EC: 8/9
MC: 3
DC: 1/5

Ability:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Attacks:
Leaf Blade
Pound
Sweet Scent
Growth
Ember
Leech Seed
Giga Drain
Bullet Seed
Flame Wheel
Synthesis

Sunny Day
Flamethrower
SolarBeam
Will-O-Wisp
Light Screen

Revenge
Counter
Earth Power
 
Now that CaP 1 is basically done, it's time to get back into ASB.

I would like to exchange my Embirch's MC.
embirch2.png

Embirch (*) Gordon (M)
EC: 2/9
MC: 2
DC: 1/5

I would like for him to recieve the BW TM Toxic.
 
Claiming from this Battle:

Arcanite gets 2 TC
Sir Auron (Riolu) gets 1 MC, 1 DC, and 1 EC
Shiva (Vanillite) gets 1 MC, 1 DC, 1 EC, and 2 KO Counters
Firion (Growlithe) gets 1 MC, 1 DC, and 1 EC

Sir Auron uses his MC he had already, and his new one to learn the BW TM of Protect.
Shiva evolves into Vanillish, puts the two KO Counters into MC. She then uses her 3 MC and 1 TC to learn: Toxic and Light Screen. She suddenly goes all relaxed (free nature change from Serious to relaxed).
Firion uses the gained MC and a TC to learn the BW TM Toxic.

The Final Totals are:
Firion:
EC: 3/6
MC: 0
DC: 3/5
KO: 0

Shiva: (Evolves)
EC: 4/9
MC: 0
DC: 3/5
KO: 0

Stats change to:
Vanillish

Ralaxed: (Adds One (1) Rank to Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

HP: 90
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 3
Spe: 51 (59/1.15)

Sir. Auron

EC: 3/6
MC: 0
DC: 3/5
KO: 0
 
DV317, DF and Arcanite are approved.

3

Also claiming 8 RC from this battle.

I'll be putting 3 of those into TC, and buying myself a Girafarig!

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Girafarig [Anna] (F)
Nature: Rash (Adds One (1) Rank to Special Attack, Subtracts One (1) Rank from Special Defense)

Type:
[Normal]: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
[Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2 (-)
Spe: 85

EC: N/A
MC: 0
DC: 0/5

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
Sap Sipper (DW): (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. This boost is maintained at the end of each round.

Attacks:
Power Swap
Guard Swap
Astonish
Tackle
Growl
Confusion
Odor Sleuth
Agility
Psybeam
Baton Pass
Magic Coat
Skill Swap
Wish
Shadow Ball
Thunderbolt
Earthquake
Psychic
Crunch

I've used 2 RC as MC in there to immediately teach it Psychic and Crunch, two level-up moves.

That leaves me with 3 RC remaining!
 
Claiming from this battle:http://www.smogon.com/forums/showthread.php?t=3446504

LupusAter (2 TC):
Fenris:2 MC, uses to get Fire Fang and Foul Play
Fafnir: 1 EC(8/9), 2 MC, gets Rain Dance
Nidhogg: 1 KO, 1 EC/DC, 2 MC, gets Hyper Beam
Thrym: 1 KO, 1 EC/DC, 2 MC(gets Thunderbolt), turns the KO counter to an EC and evolves!
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Tyranitar Thrym (M)
Nature:Naughty (Adds * to Attack; Subtracts * From Special Defense)
Type:
Rock:Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:
HP: 110
Atk: Rank 6 +
Def: Rank 4
SpA: Rank 3
SpD: Rank 3 -
Spe: 61

EC 9/9
MC 0
DC 4/5

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Attacks:
Thunder Fang
Fire Fang
Ice Fang
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash
Crunch
Dark Pulse

Dragon Dance
Ancient Power
Iron Head

Snarl
Stone Edge
Earthquake
Thunderbolt
 
Claiming from this battle
http://www.smogon.com/forums/showthread.php?t=103846

Tangle the snivy gets 1 ec/mc/dc, and 1 ko counter that I will put towards its evolution. I will use that mc to teach it the move giga drain.
its totals are now as follows:
EC: 2/9
MC: 0
DC: 1/5
KO: 0

Helios the Larvesta gets 1 ec/mc/dc, letting him evolve into the dreaded volcarona. His stats are as followed:

637.png

Volcarona
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3 (-)
Spe: 100

It learns gust upon evolution.
Using his 3 move counters, I will teach him the moves fiery dance, quiver dance, and hurricane, all attained through leveling up. I'm not too sure if volcarona gets a ko counter, if it does, then I will put that in its mc and use it for later.

last but not least, shine the eevee gets 1 ec/mc/dc and one ko counter which will go towards its evolution, evolving her into the graceful espeon:

196.png

Espeon
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 5
SpD: Rank 2 (-)
Spe: 127 (+)
Upon evolution it learns confusion.
I will use 1 mc to teach it the move psychic (level), and 2 move counters to teach it calm mind (tm).
Finally, I will use the 2 tc I gained from this battle to purchase this here beldum:
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Beldum [Hyperion] (N/A)
Nature: Adamant

Type:
[Steel]: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.
[Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

HP: 90
Atk: *** (+)
Def: ***
SpA: *(-)
SpD: **
Spe: 30
EC: 0/9
MC: 0
DC: 0/5

Abilities:
Clear Body:
(Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species allowing it to attack more swiftly, but can take damage just as well and suffers only a minor degree more knockback.

Attacks:
Take Down
Headbutt
Iron Defense
Iron Head
Zen Headbutt
 
Claiming from the same battle as Dogfish.

Roman and Irwin each get 1 EC, MC, and DC, and Irwin also gets a KOC, which becomes an EC.

...What?

Roman is evolving!

Spr_5b_475.png


Congratulations! Your Roman evolved into Gallade!

Gallade now learns Leaf Blade, Night Slash, Fury Cutter, and Slash for free, and spends 2 MC to get Close Combat and Psycho Cut (BW level-up moves).

He now looks like this:

Spr_5b_475.png

Gallade (*) [Roman] (M)
Nature: Adamant (increases Attack by *, decreases Sp. Attack by *)
Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 80

EC: 9/9
MC: 2
DC: 4/5

Moves:
Night Slash
Leaf Blade
Growl (*)
Confusion (*)
Double Team (*)
Teleport (*)
Fury Cutter
Lucky Chant (*)
Magical Leaf (*)
Slash
Heal Pulse (*)
Psycho Cut
Close Combat

Confuse Ray (*)
Shadow Sneak (*)
Will-o-Wisp (*)

Return (*)
Psychic (*)
Shadow Ball (*)

Also:

...What?

Irwin is evolving!

Spr_5b_159.png


Congratulations! Your Irwin evolved into Croconaw!

In-game text FTW

Irwin also spends an MC on Superpower (BW level-up move).

And here's Irwin's new look:

Spr_5b_159.png

Croconaw (*) [Irwin] (M)
Nature: Jolly (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Special Attack)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 67 (+)

EC: 4/9
MC: 1
DC: 4/5

Moves:
Scratch (*)
Leer (*)
Water Gun (*)
Rage (*)
Bite (*)
Scary Face (*)
Ice Fang (*)
Flail (*)
Crunch
Superpower

Aqua Jet (*)
Dragon Dance (*)
Ice Punch (*)

Waterfall (*)
Shadow Claw (*)
Return (*)

I also get 3 TCs, which are added to my existing 1 to make a total of 4, which will stay put for the time being. (You can breathe now.)
 
Darthvader, dogfish, Arcanite, Alchemator (assuming he makes the changes I told him to on iRC), LupusAter, rewindman, and Galladiator are all APPROVED.

12, which means one AC and back down to 2.
 
http://www.smogon.com/forums/showthread.php?t=90744

TC => 19

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Lapras (M), "Typhon"
Typhon gets one MC and a DC, and learns Signal Beam.
EC: Doesn't Evolve
MC: 0
DC: 4/5
+ Signal Beam

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Male Dragonite (*), "Nidhogg"
Nidhogg gets a MC and a KO Counter, which becomes an MC. Then, it gets Earthquake and Stone Edge.
EC: Fully Evolved
MC: 0
DC: Unlocked

+Earthquake
+Stone Edge
 
Venser (3 TC):
Daredevil: 1 KO, 1 EC/DC, 2 MC
Matey: 1 EC/DC, 2 MC
Turtle: 2 KO, 1 EC/DC, 2 MC
Jyuu: 1 KO, 1 EC/DC, 2 MC
1 EC, 1 DC, 2 MC for all combatants.
KO Counters for Porygon2, Turtwig and Shroomish.
2 TC for Deck Knight and Venser
From this battle vs. LupusAter and this battle vs. Deck Knight.

In any event:
+5 TC

Daredevil puts the KO counter into DC, putting him at:
EC: 6/6
MC: 2
DC: 5/5

Matey goes to
EC: 6/6
MC: 2
DC: 3/5

Shroomish puts a KO in EC and 2 in MC and goes to
EC: 6/6
MC: 7
DC: 5/5

What's this? Shroomish is evolving! {x|x
8c20c78b364ed5dbadd49e5b997aa1cc.png
pshewwww}

286.png

Breloom [Turtle] (♂)
Nature: Adamant (+ * to Attack, -* from Special Attack)

Type: Grass
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

Stats:
HP: 90
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-1)
SpD: Rank 2
Spe: 70

EC: 6/6
MC: 7
DC: 5/5

Abilities:
Poison Heal: (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. Their Toxic counter will still go up should their ability be disabled.
Effect Spore: (Can be disabled) This Pokemon has a stockpile of defensive spores which it realeases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep.
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).

Attacks:
Absorb
Tackle
Stun Spore
Leech Seed
Mega Drain
Headbutt
PoisonPowder
Spore
Mach Punch
Counter

Seed Bomb
Drain Punch
Focus Punch
Synthesis

Bullet Seed
Substitute
Swords Dance

Jyuu goes to
EC: 3/6
MC: 2
DC: 2/5

and Porygon puts the KO into EC and goes to
EC: 5/9
MC: 3
DC: 2/5

I guess it's also evolving too!

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Porygon2 [Triple Threat] (Genderless)

Nature: Modest (+1 * to Special Attack, -1 * to Attacl)

Type:
Normal
Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).

Abilities:

Trace (Can be activated): This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Download (Innate): At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. This boost is maintained at the end of each round.
Analytic (DW) (Can be activated): If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.

Stats:
HP: 100
Atk: Rank 2 -
Def: Rank 3
SpA: Rank 5 +
SpD: Rank 3
Spe: 60

EC: 5/9
MC: 3
DC: 2/5

Attacks:
Conversion
Conversion 2
Tackle
Sharpen
Psybeam
Agility
Recover
Tri Attack
Discharge
Magic Coat

Ice Beam
Charge Beam
Thunderwave
 
Claiming from: http://www.smogon.com/forums/showthread.php?p=3449849#post3449849

I get 3 ref counters, which puts me at a total of 7. I will use them all, and my 2 TC, to get these two pokemon:

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Relicanth [no nickname yet] (M)
Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)

Type: Water/Rock
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus

Stats:
HP: 110
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 55

EC: 0/0
MC: 0
DC: 5/5

Abilities:
Swift Swim (innate): The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain
Rock Head (innate): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash
Sturdy (innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.


Attacks:
Tackle
Harden
Water Gun
Rock Tomb
Yawn

Aqua Tail
Zen Headbutt
Rock Slide

Rain Dance
Earthquake
Dive

590.png

Foongus [AMOONGUSS] (M)
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

Type: Grass/Poison
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings

Stats:
Foongus
HP: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 15

EC: 0/6
MC: 0
DC: 1/5

Abilities:
Effect Spore (can be disabled): This Pokemon has a stockpile of defensive spores which it realeases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep.

When disabled, the Pokemon's Powder attacks are 10% more accurate
Regenerator (innate) (DW): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored

Attacks:
Absorb
Growth
Astonish
Bide
Mega Drain
Ingrain
Faint Attack
Sweet Scent

Gastro Acid
Stun Spore
Defense Curl

Venoshock
Flash
Hidden Power Ground (7)
 
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