Data Prize Claiming Thread (Update 5-09-13)

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Spending spree time, wooo!

First, moves.

Spiffy the Monohm will spend her 2 MC on Slack Off and Hurricane, both 5th Gen level up moves.

Mama the Larvitar will be buying Crunch and Stone Edge from her 5th Gen level up moves with her two MC.

Amélie the Nidorina will cash in her 2 MC for Toxic, the BW TM.

And Eoleo the Privatyke will be picking up Substitute the BW TM with his 2 MC.

Now for some new friends... Cashing in 2 TC for each of them (taking me from 6 to 2). Meet The Wizard, and Marle!

239.png

Elekid "The Wizard" (M)
Nature: Rash - Adds rank to Special Attack, subtracts rank from Special Defense.

Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 1(-)
Spe: 95

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Static: This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon. (Innate)
Vital Spirit: This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. (Innate, DW)

Attacks:
Levelup:
Quick Attack
Leer
ThunderPunch
Thundershock
Low Kick
Swift
Shock Wave

BW TM:
Substitute
Thunderbolt
Thunder Wave

Egg:
Cross Chop
Fire Punch
Ice Punch

349.png

Feebas "Marle" (F)
Nature: Bold - adds rank to Defence, subtracts rank from attack

Type: Water
Water:Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 80
Atk: Rank 0(-)
Def: Rank 2(+)
SpA: Rank 1
SpD: Rank 2
Spe: 80

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Swift Swim: The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain. (Innate)
Adaptability: The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

Attacks:
Levelup:
Splash
Tackle

BW TM:
Scald
Ice Beam
Toxic

Egg:
Hypnosis
Mirror Coat
Confuse Ray
 
KO Counters: Flora's Colosshale (1), Gastly (1), Murkrow (1), Lotad (1), HD's Colossoil (1)
1 EC, MC, and DC: Rufflet, Lotad, Colossoil (HD's side) | Colosshale, Gastly, Murkrow (Flora's side)
2 Trainer Counters: Flora and HD

Colossoil
EC: 6/6
MC: 0->2 (applying KOC)->0
DC: 5/5

learning TM80 - Rock Slide

BROtad
EC: 0/9->1/9
MC: 0->3 (applying KOC and an RC i got from DrkSlay v SDS)->0
DC: 0/51/5

learning Energy Ball and and TM06 - Toxic

Rufflet
EC: 0/6->1/6
MC: 0->1->0
DC: 0/5->1/5

learning Crush Claw
 
http://www.smogon.com/forums/showthread.php?t=103751

LOCKE, Airplane, Nuclear, Dreamer, Ivy, Abraxas, Quetzalcoatl, Jörmungandr get 1 EC, MC, and DC.
LOCKE, Nuclear, Quetzalcoatl get 1 KO, Jörmungandr gets 2.
Abraxas and Ivy also get a special KO counter for the explosion. Or that’s how Flora did it once. I dunno.
Rediamond and danmantincan get 3 TC.
I believe that each Pokemon gets 2 MC per match now (correct me if I'm wrong).

I'm doing to use Ivy's KO Counter towards her EC and user her MC to learn Synthesis (LU).
Ivy:
EC: 5/9 --> 7/9
MC: 0 --> 2 --> 1
DC: 2/5 --> 3/5
+Synthesis

Abraxas' KO Counter will go towards his MC and he will learn Reversal (Egg)
Abraxas:
EC: 0/9 --> 1/9
MC: 0 --> 3 -->0
DC: 0/5 --> 1/5
+Reversal

Quetzalcoatl's KO Counter will go towards his EC and he will learn Synthesis (LU).
Quetzalcoatl:
EC: 5/9 --> 7/9
MC: 1 --> 3 --> 2
DC: 1/5 --> 2/5
+Synthesis

The first of Jörmungandr's KO Counters will go towards her EC and the second will go towards her MC.
Jörmungandr:
EC: 6/9 --> 8/9
MC: 2 --> 5
DC: 3/5 --> 4/5

Ok, I've decided that I will spend 4 TC on Ao the Tirtouga and Liberty the Bronzor.

564.png

Tirtouga (M) - Ao
Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)

Type: Water/Rock
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Swift Swim (DW): (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 22

EC: 0/6
MC:
DC:
0/5

Attacks:
Bide
Withdraw
Water Gun
Rollout
Bite
Protect
Aqua Jet
Ancient Power
Crunch
Wide Guard

Whirlpool
Bide
Iron Defense

Dive
Waterfall
Smack Down

436.png

Bronzor - Liberty
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type: Steel/Psychic
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Heatproof: (Innate) This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
Heavy Metal (DW): (Innate) The Pokemon's body structure is immensely dense, doubling its weight. When it uses a full-body attack or a weight-based attack it will do more damage, and it will be much harder to lift, throw, or knock back.

Stats:
HP: 90
Atk: Rank 2 (+)
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 20 (-)

Attacks:
Tackle
Confusion
Hypnosis
Imprison
Confuse Ray
Extrasensory

Rollout
Signal Beam
Ancient Power

Earthquake
Payback
Trick Room
 
This battle

Casper

EC: 3/9 --> 4/9
MC: 1 --> 2

:O Casper is evolving

93.png

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 95

Move Gained: Shadow Punch

Spending MCs on Explosion (2)

Pytho

EC: 3/9 --> 4/9
MC: 0 --> 1
DC: 1/5 --> 2/5

:O Pytho is evolving

372.png

HP: 100
Atk: Rank 3
Def: Rank 3 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 58 (+)

Spending MC on Double-Edge (1)

Drilbur (Now Excadrill from another battle)

MC: 2 --> 3
DC: 4/5 --> 5/5

Mold Breaker Unlocked!!

MCs spent on Brick Break (2)

Profile

--------------------------

2 TCs on:
255.png


Torchic [007] (M)

Lonely: Adds One (1) Rank to Attack; Subtracts One (1) Rank From Defense

Type: Fire

Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:
45/60/40/70/50/45

HP: 90
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 45

EC: 0/9
MC: 0
DC: 0/5

Abilities:

Blaze: When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Speed Boost (DW): Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

Attacks:

Scratch(*)
Growl(*)
Focus Energy(*)
Ember(*)
Peck(*)
Sand Attack(*)
Fire Spin(*)

Rock Slide(*)
Night Slash(*)
Counter(*)

Flamethrower(*)
Swords Dance(*)
Shadow Claw(*)
 
http://www.smogon.com/forums/showthread.php?t=3446896


Prizes!
KO Counters: Hirome (1) into ec
1 EC and DC: Aerial
2 MC: Aerial
2 Trainer Counters: Lady Salamence



Pokemon Team:

371.png

Bagon [Hirome] (Male)
Nature:
Adamant (Adds * to Attack, Subtracts * from SpA)
Type:
Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1).

Stats:

HP: 90
Atk: ****(+)
Def: ***
SpA: *(-)
SpD: **
Spe: 50

EC: 4/9
MC: 2
DC: 3/5

Abilities:
Rock head:
Type: Innate

This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sheer Force (DW):
Type: Can be Enabled
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks:
Rage (*)
Bite (*)
Leer (*)
Headbutt (*)
Focus Energy (*)
Ember (*)
Dragon Rush(*)
Fire Fang (*)
Dragon Dance (*)
Dragon Claw (*)
Shadow Claw (*)
Substitute (*)

276.png

Taillow [Aerial] (Female)
Nature:
Jolly (15% increase in Speed and +5% Acc; Subtracts * from SpA)
Type:
Normal/Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1). Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).

Stats:

HP: 90
Atk: **
Def: **
SpA: *(-)
SpD: **
Spe: 98 (+)

EC: 1/6
MC: 2
DC: 1/5

Abilities:
Ability 1: Guts:

This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Ability 2: Scrappy (DW)
This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.

Attacks:
Peck (*)
Growl (*)
Focus Energy (*)
Quick Attack (*)
Wing Attack (*)
Double Team (*)
Brave Bird (*)
Roost (*)
Whirlwind (*)
Fly (*)
Toxic (*)
Protect (*)

i'll hold off the tc
 
Shadoo, HD, Danmantincan, Blast, and LS are all APPROVED.

This gives me 11, which gives me 1 AC and brings my count to 1.
 
Just some left over move counters to spend

Dragonite is spending his two on Earthquake
Milotic is spending her only Mc on Rain Dance
 
Using two of my 13 AC, I will be purchasing Rain Dance (TM) for my Slowking.

Also posting for a nature change: changing my Conkeldurr from Adamant to Careful.
 
From this battle I claim 6 RC. 2 are going into Jafar the Gligar's DC, bringing it to 5/5, which means he unlocks his DW ability. 2 are going into Jafar the Gligar's EC, bringing it to 6/6, which means he evolves into Jafar the Gliscor. Upon evolving, Jafar learns Thunder Fang, Fire Fang, Ice Fang and Poison Jab. This is what he looks like now:

472.gif

Gliscor [Jafar] (M)
Nature: Adamant (+Attack, -Special Attack)

Type: Ground/Flying
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 95

EC: 6/6
MC: 1
DC: 5/5

Abilities:
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Poison Heal (DW UNLOCKED): (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. Their Toxic counter will still go up should their ability be disabled.

Attacks:
Poison Sting
Sand-Attack
Harden
Knock Off
Quick Attack
Fury Cutter
Faint Attack
Swords Dance
Acrobatics
Thunder Fang
Fire Fang
Ice Fang
Poison Jab

Metal Claw
Night Slash
Wing Attack

Earthquake
Stone Edge
X-Scissor
Roost

I'll keep hold of the other 2 RC until I can work out what to do with them.
 
Claiming from this battle: http://www.smogon.com/forums/showthread.php?t=3446670&page=2
I also have one dojo counter that I never officialy claimed here, so I have 7 TC now.

I put Boggle's KO counter into EC
EC: 5/6
MC: 2
DC: 3/5

I put Vanguard's KO counter into EC as well
EC: 4/6
MC: 2
DC: 3/5

I put Wooly's KO counter into EC as well
EC: 2/6
MC: 2
DC:1/5

I use Boggle's MC on Shadow Ball (BW TM). He now has 0
I use Vanguard's MC on Thunderbolt (BW TM). He now has 0
I use Wooly's MC on Perish Song and Dragon Pulse (level up moves). He now has 0.

I also catch: (bringing me down to 5 TC)
349.gif

Feebas (Cascade) (F)
Nature: Bold (+Defense, - Attack)
Type:
<Water>-Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Swift Swim: The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Adaptability(DW):The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

Stats:
HP: 80
Atk: 0 (-)
Def: **(+)
SpA: *
SpD: **
Spe: 80

EC:0/6
MC:0
DC:0/5

Attacks:
Splash
Tackle

Scald
Protect
Rain Dance

Confuse Ray
Hypnosis
Mirror Coat
 
Claiming from this battle

I get 6 RC. Three will go into Mindstrike's EC, bringing it to 4/9. BUT WHAT'S THIS??? Mindstrike is evolving! :O

281.png

Kirlia - Mindstrike (M)
Nature: Brave (Adds * to Attack; A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 43 (50/1.15v)

EC: 1/9 -> 4/9
MC: 0
DC: 1/5

Attacks:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Calm Mind
Heal Pulse
Psychic
Hypnosis

Disable
Encore
Shadow Sneak

Thunderbolt
Shadow Ball
Will-O-Wisp
The other 3 will go into Skystrike's EC, bringing it to 3/6.

627.png

Rufflet - Skystrike (M)
Nature: Adamant (Adds * to Attack; Subtracts * from Special Attack)
Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.
Sheer Force: (Can Be Enables) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Hustle (DW): (Can Be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 60

EC: 0/6 -> 3/6
MC: 0
DC: 0/5

Attacks:
Peck
Leer
Fury Attack
Wing Attack
Hone Claws
Scary Face
Aerial Ace
Tailwind
Crush Claw
Brave Bird

Shadow Claw
Rock Slide
U-Turn
 
Claiming from this battle: http://www.smogon.com/forums/showthread.php?t=3446799


Temperantia and Terrador each get 2 TC
Iseria, Malboro, Black Swan get 1 EC, 2 MC and 1 DC
Shao gets 1 KOC (Iseria)
Caesar gets 1 KOC (Marlboro)
Marlboro gets 2 KOC (Shao and Celeste)
Black Swan gets 1 KOC (Caesar)

Malboro's KOs go to MC
Black Swan's KO goes to EC

Malboro spends 2 MC on Hidden Power (Fire,7)

What's this?... Black Swan is evoloving?!

478.png

Froslass- Black Swan (F)
Nature: Modest (Sp Atk increases by *, Atk decreases by *)
Type: Ice/Ghost
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats:

Hp: 100
Atk(-): 2
Def: 3
SpA(+): 4
SpD: 3
Spe: 110

EC: 6/6
MC: 0
DC: 3/5

Attacks:
Powder Snow
Leer
Double Team
Astonish
Bite
Icy Wind
Confuse Ray
Ominous Wind
Headbutt
Protect
Hail
Blizzard

Hex
Disable
Fake Tears

Ice Beam
Toxic
Shadow Ball
Thunderbolt

I also spent her reserve and gained MC on Thunderbolt (2) and Blizzard (1)


Finally, I buy my new Litwick for 2 TC

607.png

Litwick- Calypso (F)
Nature: Modest (Increase Sp Atk by *, decrease Atk by *)
Type: Ghost/Fire
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Shadow Tag: (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Stats:

HP: 90
Atk(-): 1
Def: 2
SpA(+): 4
Spd: 2
Spe: 20

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-O-Wisp
Flame Burst
Imprison

Haze
Heat Wave
Acid Armor

Shadow Ball
Solarbeam
Flamethrower
 
From this post/battle: http://www.smogon.com/forums/showpost.php?p=3502411&postcount=37

I have one Trainer Counter (purchased from the dojo) that I would like to submit, bringing my TC count to 3.

Malfoy advances to:
EC: 1/9
MC: 2
DC: 1/5

Neville moves up to:
EC: 1/6
MC: 2
DC: 1/5

And by putting Harry's KO Counter into EC, he now has:
EC: 2/6
MC: 2
DC: 1/5

Malfoy's MC go towards Double-Edge and Dragon Claw (both level-up), leaving him with 0.
Neville's MC go towards Dark Pulse (level-up), leaving him with 1.
Harry's MC go towards Bug Buzz and Flare Blitz (both level-up), leaving him with 0.

And, finally, using 2 of my TC, I catch:
546.png

Cottonee [Ron] (M)
Nature: Calm (Adds * to Special Defense; Subtracts * From Attack)
Typing: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Infiltrator: (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.
Chlorophyll (DW): (Can Be Enabled) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 90
Atk: *(-)
Def: **
SpA: **
SpD: ***(+)
Spe: 66

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Absorb(*)
Growth(*)
Leech Seed(*)
Stun Spore(*)
Mega Drain(*)
Cotton Spore(*)
Razor Leaf(*)
PoisonPowder(*)

Encore(*)
Fake Tears(*)
GrassWhistle(*)

Toxic(*)
Taunt(*)
Substitute(*)
leaving me with 1 TC.
 
Claiming 2 RC from this battle, which I'm saving.

Claiming 2 TC and 3 MC (2+1 KO) and 1 DC for Float the Krillowatt from this battle. Float's DC is now completely filled out.

Buying a Dunsparce for 7 TC, leaving me at 1 TC:

206.png

Dunsparce [Flinch] Male
Nature: Quirky (no changes)
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats: 100/70/70/65/65/45

HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 45

MC: 0
DC: 0/0

Abilities:
Ability 1:
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Ability 2: Rattled: (Innate) These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types.

Attacks:

Rage
Defense Curl
Yawn
Glare
Rollout
Spite
Pursuit

Headbutt
Secret Power
Bite

Rock Slide
Rock Smash
Blizzard
 
Claiming from the same battle as Tempertania, so Shao, Celeste, and Caesar each get 1 more EC, 2 more MC, and 1 more DC. I'll be redeeming Blizzard on Celeste for 2 MC (bringing it back down to 1), and getting Rock Slide on Shao, dropping his MC back down to 0. Also, Caesar is evolving into Pupitar, leaving him with 100/4/3/2/3/51 and replacing his abilities with Shed Skin. I'll also be claiming...

147.png

Dratini [Opus] [Male]
Nature: Hasty (+ Spd - SDef)

Type: Dragon
Summary: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Stats:
HP: 90
Atk: ***
Def: *(-)
SAtk: **
SDef: **
Spd: 58 (+)

EC: 0/4/9
MC: 0
DC: 0/5

Abilities:
Ability 1: Shed Skin
Type: Innate: This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Ability 2: Marvel Scale (DW)
Type: Innate: This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Attacks:
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility

Dragon Rush
Dragon Pulse
Extremespeed

Fire Blast
Blizzard
Thunder

With the 2 TC I got from the battle.
 
GK's link has my completed match.

Budew got 1 EC and DC, with 2 MCs. Using the KO Counter for EC. Plopping DC in. Also saving the 2 TCs.

Using this 2 token link (http://www.smogon.com/forums/showthread.php?t=103062) to buy the level-up moves Ingrain and Aromatherapy. Using this 1 token link (http://www.smogon.com/forums/showthread.php?t=3446441) to buy the level-up Synthesis. Using this 1 token link (http://www.smogon.com/forums/showthr...99#post3436199) to buy the level-up move Toxic Spikes.

Oh, I'll use the 2 MCs for Sunny Day. I'll use half of this 4 token link (http://www.smogon.com/forums/showthread.php?t=3446874) to buy Rain Dance.

The EC causes Budew to evolve into...

315.png

Roselia (Marigold) (F)
Nature: Modest (+SpA, -Atk).

Type:
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Garbodor, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 65

EC: 6/9
MC: 0
DC: 1/5

Abilities:
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time. It goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.
Leaf Guard (DW): (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Attacks:
Absorb
Growth
Poison Sting
Water Sport
Stun Spore
Mega Drain
Leech Seed
Magical Leaf
Grasswhistle
Giga Drain
Worry Seed
Ingrain
Aromatherapy
Synthesis
Toxic Spikes

Energy Ball
Venoshock
Shadow Ball
Sunny Day
Rain Dance

Extrasensory
Sleep Powder
Leaf Storm
 
Claiming from the same match as Flora.

Doom (Embirch) gets 1 EC, 2MC and 1 DWC.
He then spends his two MC on Fire Blast, making his totals look like so:
3/9 EC
0 MC
1/5 DC

I also get 2 TC, making my total 3
 
Nothing worthy of note, but in this battle (Which is incomplete atm), Shovrill has evolved! The new Shovrill is below.
530.png

Excadrill Shovrill (M)
Nature: Adamant

Type:
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats:
HP: 110
Atk: Rank 6 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 88

EC: 6/6
MC: 0
DC: 1/5

Abilities:
Sand Rush: (Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.

Sand Force: (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.

Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Attacks:
Scratch
Mud Sport
Rapid Spin
Mud-Slap
Fury Swipes
Metal Claw
Dig
Hone Claws
Drill Run
Crush Claw
Skull Bash
Submission
Earthquake
Rock Slide
Aerial Ace
 
http://www.smogon.com/forums/showthread.php?t=103751


I believe that each Pokemon gets 2 MC per match now (correct me if I'm wrong).

I'm doing to use Ivy's KO Counter towards her EC and user her MC to learn Synthesis (LU).
Ivy:
EC: 5/9 --> 7/9
MC: 0 --> 2 --> 1
DC: 2/5 --> 3/5
+Synthesis

Abraxas' KO Counter will go towards his MC and he will learn Reversal (Egg)
Abraxas:
EC: 0/9 --> 1/9
MC: 0 --> 3 -->0
DC: 0/5 --> 1/5
+Reversal

Quetzalcoatl's KO Counter will go towards his EC and he will learn Synthesis (LU).
Quetzalcoatl:
EC: 5/9 --> 7/9
MC: 1 --> 3 --> 2
DC: 1/5 --> 2/5
+Synthesis

The first of Jörmungandr's KO Counters will go towards her EC and the second will go towards her MC.
Jörmungandr:
EC: 6/9 --> 8/9
MC: 2 --> 5
DC: 3/5 --> 4/5

Ok, I've decided that I will spend 4 TC on Ao the Tirtouga and Liberty the Bronzor.

564.png

Tirtouga (M) - Ao
Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)

Type: Water/Rock
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Swift Swim (DW): (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 22

EC: 0/6
MC:
DC:
0/5

Attacks:
Bide
Withdraw
Water Gun
Rollout
Bite
Protect
Aqua Jet
Ancient Power
Crunch
Wide Guard

Whirlpool
Bide
Iron Defense

Dive
Waterfall
Smack Down

436.png

Bronzor - Liberty
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type: Steel/Psychic
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Heatproof: (Innate) This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
Heavy Metal (DW): (Innate) The Pokemon's body structure is immensely dense, doubling its weight. When it uses a full-body attack or a weight-based attack it will do more damage, and it will be much harder to lift, throw, or knock back.

Stats:
HP: 90
Atk: Rank 2 (+)
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 20 (-)

Attacks:
Tackle
Confusion
Hypnosis
Imprison
Confuse Ray
Extrasensory

Rollout
Signal Beam
Ancient Power

Earthquake
Payback
Trick Room

You're wrong.

Implementation 6: Compensation

Ref Tokens will be increased by 1 for each stated category of battle. Street Brawls and other unlisted multiple battle formats will still follow the 1 Token per Pokemon per Side rule.

Move Counters will be increased to 2 per Pokemon release in Battle. So when a Pokemon is released, it will receive 1 EC, 2 MC, and 1 DC.

The Compensation increases shall take effect for all battles starting on May 1st or after.

The maximum number of tokens to be given for reffing in any format is 15. If you wish to ref a match with more than 15 Pokemon involved, feel free. This limit may be waived for official tournaments (Like a Grand Melee), but not for regular matches.
 
Claiming from this battle: Hell Yeah

3 of the ref counters go into Magikarp's EC, making it 5/6.
The other ref counter goes into Gible's EC, making it 4/9

WHAT???!!!!!
Gible is evolving :)

444.png

Gabite* Dino (Male)
Nature: Naughty (Adds * to Attack; Subtracts * From Special Defense)

Typing:
Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

Abilities:
Sand Veil: This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Rough Skin: (DW)When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent. (DW)

Stats:

HP: 100
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 82

EC 4/9
MC 0
DW 2/5

Moves:

Tackle*
Sand-Attack*
Dragon Rage*
Sandstorm*
Take Down*
Sand Tomb*
Slash*
Dual Chop

Outrage*
Iron Head*
Body Slam*
Earthquake

Dig*
Stone Edge*
Dragon Claw*
 
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